63ac2b8ffc
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
134 lines
3.3 KiB
TypeScript
134 lines
3.3 KiB
TypeScript
import type { GameVersion, Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import libraryManager from "~/server/internal/library";
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async function getGameVersionSize<
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T extends Omit<GameVersion, "dropletManifest">,
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>(gameId: string, version: T) {
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const size = await libraryManager.getGameVersionSize(
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gameId,
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version.versionId,
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);
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return { ...version, size };
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}
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export type AdminFetchGameType = Prisma.GameGetPayload<{
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include: {
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versions: {
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include: {
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setups: true;
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launches: {
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include: {
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executor: {
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include: {
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gameVersion: {
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select: {
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versionId: true;
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displayName: true;
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versionPath: true;
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game: {
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select: {
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id: true;
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mName: true;
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mIconObjectId: true;
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};
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};
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};
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};
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};
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};
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executions: {
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select: {
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launchId: true;
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};
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};
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};
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};
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};
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omit: {
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dropletManifest: true;
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};
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};
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tags: true;
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};
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}>;
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// Types in the route ensure we actually return the value as defined above
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export default defineEventHandler<
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{ body: never },
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Promise<{
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game: AdminFetchGameType;
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unimportedVersions: string[] | undefined;
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}>
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>(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const gameId = getRouterParam(h3, "id")!;
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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include: {
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versions: {
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include: {
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setups: true,
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launches: {
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include: {
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executor: {
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include: {
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gameVersion: {
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select: {
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versionId: true,
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displayName: true,
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versionPath: true,
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game: {
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select: {
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id: true,
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mName: true,
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mIconObjectId: true,
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},
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},
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},
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},
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},
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},
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executions: {
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select: {
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launchId: true,
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},
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},
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},
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},
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},
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omit: {
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dropletManifest: true,
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},
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orderBy: {
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versionIndex: "asc",
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},
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},
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tags: true,
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},
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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const gameWithVersionSize = {
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...game,
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versions: await Promise.all(
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game.versions.map((v) => getGameVersionSize(gameId, v)),
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),
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};
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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game.libraryPath,
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);
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return { game: gameWithVersionSize, unimportedVersions };
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});
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