Files
drop/desktop/src-tauri/src/database/db.rs
T
2025-01-20 16:46:57 +11:00

245 lines
7.5 KiB
Rust

use std::{
collections::HashMap,
fs::{self, create_dir_all},
hash::Hash,
path::{Path, PathBuf},
sync::{LazyLock, Mutex, RwLockReadGuard, RwLockWriteGuard},
};
use chrono::Utc;
use directories::BaseDirs;
use log::{debug, error, info};
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_with::serde_as;
use tauri::AppHandle;
use url::Url;
use crate::{
database::settings::Settings,
download_manager::downloadable_metadata::DownloadableMetadata,
games::{library::push_game_update, state::GameStatusManager},
process::process_manager::Platform,
DB,
};
#[derive(serde::Serialize, Clone, Deserialize)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize)]
pub enum ApplicationTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub version_index: usize,
pub version_name: String,
pub launch_command: String,
pub setup_command: String,
pub platform: Platform,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
}
impl Database {
fn new<T: Into<PathBuf>>(games_base_dir: T, prev_database: Option<PathBuf>) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings {
autostart: false,
max_download_threads: 4,
},
}
}
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
debug!("creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
create_dir_all(games_base_dir.clone()).unwrap();
create_dir_all(logs_root_dir.clone()).unwrap();
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => match PathDatabase::load_from_path(db_path.clone()) {
Ok(db) => db,
Err(e) => handle_invalid_database(e, db_path, games_base_dir),
},
false => {
let default = Database::new(games_base_dir, None);
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.expect("Database could not be created")
}
}
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
Url::parse(&handle.base_url).unwrap()
}
}
pub fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &DownloadableMetadata)>(
app_handle: &AppHandle,
meta: DownloadableMetadata,
setter: F,
) {
let mut db_handle = borrow_db_mut_checked();
setter(&mut db_handle, &meta);
drop(db_handle);
save_db();
let status = GameStatusManager::fetch_state(&meta.id);
push_game_update(app_handle, &meta.id, status);
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error
fn handle_invalid_database(
_e: RustbreakError,
db_path: PathBuf,
games_base_dir: PathBuf,
) -> rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer> {
let new_path = {
let time = Utc::now().timestamp();
let mut base = db_path.clone();
base.set_file_name(format!("drop.db.backup-{}", time));
base
};
info!(
"old database stored at: {}",
new_path.to_string_lossy().to_string()
);
fs::rename(&db_path, &new_path).unwrap();
let db = Database::new(
games_base_dir.into_os_string().into_string().unwrap(),
Some(new_path),
);
PathDatabase::create_at_path(db_path, db).expect("Database could not be created")
}
pub fn borrow_db_checked<'a>() -> RwLockReadGuard<'a, Database> {
match DB.borrow_data() {
Ok(data) => data,
Err(e) => {
error!("database borrow failed with error {}", e);
panic!("database borrow failed with error {}", e);
}
}
}
pub fn borrow_db_mut_checked<'a>() -> RwLockWriteGuard<'a, Database> {
match DB.borrow_data_mut() {
Ok(data) => data,
Err(e) => {
error!("database borrow mut failed with error {}", e);
panic!("database borrow mut failed with error {}", e);
}
}
}
pub fn save_db() {
match DB.save() {
Ok(_) => {}
Err(e) => {
error!("database failed to save with error {}", e);
panic!("database failed to save with error {}", e)
}
}
}