Files
drop/desktop/src-tauri/src/process/process_manager.rs
T
2024-12-26 11:59:26 +11:00

220 lines
6.1 KiB
Rust

use std::{
collections::HashMap,
fs::{File, OpenOptions},
path::{Path, PathBuf},
process::{Child, Command},
sync::LazyLock,
};
use log::info;
use serde::{Deserialize, Serialize};
use crate::{
db::{GameStatus, DATA_ROOT_DIR},
DB,
};
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Child>,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
impl ProcessManager<'_> {
pub fn new() -> Self {
let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
let log_output_dir = root_dir_lock.join("logs");
drop(root_dir_lock);
ProcessManager {
current_platform: if cfg!(windows) {
Platform::Windows
} else {
Platform::Linux
},
processes: HashMap::new(),
log_output_dir,
game_launchers: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
/*
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static)
)
*/
]),
}
}
fn process_command(&self, install_dir: &String, raw_command: String) -> (String, Vec<String>) {
let command_components = raw_command.split(" ").collect::<Vec<&str>>();
let root = command_components[0].to_string();
let install_dir = Path::new(install_dir);
let absolute_exe = install_dir.join(root);
let args = command_components[1..]
.into_iter()
.map(|v| v.to_string())
.collect();
(absolute_exe.to_str().unwrap().to_owned(), args)
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
let current = &self.current_platform;
Ok(self
.game_launchers
.contains_key(&(current.clone(), platform.clone())))
}
pub fn launch_game(&mut self, game_id: String) -> Result<(), String> {
if self.processes.contains_key(&game_id) {
return Err("Game or setup is already running.".to_owned());
}
let db_lock = DB.borrow_data().unwrap();
let game_status = db_lock
.games
.statuses
.get(&game_id)
.ok_or("Game not installed")?;
let GameStatus::Installed {
version_name,
install_dir,
} = game_status
else {
return Err("Game not installed.".to_owned());
};
let game_version = db_lock
.games
.versions
.get(&game_id)
.ok_or("Invalid game ID".to_owned())?
.get(version_name)
.ok_or("Invalid version name".to_owned())?;
let (command, args) =
self.process_command(install_dir, game_version.launch_command.clone());
info!("launching process {} in {}", command, install_dir);
let current_time = chrono::offset::Local::now();
let mut log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(
self.log_output_dir
.join(format!("{}-{}.log", game_id, current_time.timestamp())),
)
.map_err(|v| v.to_string())?;
let mut error_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-error.log",
game_id,
current_time.timestamp()
)))
.map_err(|v| v.to_string())?;
info!("opened log file for {}", command);
let current_platform = self.current_platform.clone();
let target_platform = game_version.platform.clone();
let game_launcher = self
.game_launchers
.get(&(current_platform, target_platform))
.ok_or("Invalid version for this platform.")
.map_err(|e| e.to_string())?;
let launch_process = game_launcher.launch_game(
&game_id,
version_name,
command,
args,
install_dir,
log_file,
error_file,
)?;
self.processes.insert(game_id, launch_process);
Ok(())
}
}
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
pub enum Platform {
Windows,
Linux,
}
pub trait ProcessHandler: Send + 'static {
fn launch_game(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String>;
}
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn launch_game(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String> {
Command::new(command)
.current_dir(install_dir)
.stdout(log_file)
.stderr(error_file)
.args(args)
.spawn()
.map_err(|v| v.to_string())
}
}
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn launch_game(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String> {
todo!()
}
}