Files
drop/desktop/src-tauri/src/db.rs
T

211 lines
6.4 KiB
Rust

use std::{
collections::HashMap,
fs::{self, create_dir_all},
path::{Path, PathBuf},
sync::{LazyLock, Mutex},
};
use directories::BaseDirs;
use log::debug;
use rustbreak::{DeSerError, DeSerializer, PathDatabase};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use url::Url;
use crate::{process::process_manager::Platform, DB};
#[derive(serde::Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
pub struct GameStatusData {
version_name: String,
install_dir: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum GameStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize)]
pub enum GameTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub version_index: usize,
pub version_name: String,
pub launch_command: String,
pub setup_command: String,
pub platform: Platform,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseGames {
pub install_dirs: Vec<String>,
// Guaranteed to exist if the game also exists in the app state map
pub statuses: HashMap<String, GameStatus>,
pub versions: HashMap<String, HashMap<String, GameVersion>>,
#[serde(skip)]
pub transient_statuses: HashMap<String, GameTransientStatus>,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Database {
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub games: DatabaseGames,
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
debug!("Creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
debug!("Creating games directory");
create_dir_all(games_base_dir.clone()).unwrap();
debug!("Creating logs directory");
create_dir_all(logs_root_dir.clone()).unwrap();
#[allow(clippy::let_and_return)]
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
false => {
let default = Database {
auth: None,
base_url: "".to_string(),
games: DatabaseGames {
install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
statuses: HashMap::new(),
transient_statuses: HashMap::new(),
versions: HashMap::new(),
},
};
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.expect("Database could not be created")
}
}
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
Url::parse(&handle.base_url).unwrap()
}
}
#[tauri::command]
pub fn add_download_dir(new_dir: String) -> Result<(), String> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
let metadata = new_dir_path
.metadata()
.map_err(|e| format!("Unable to access file or directory: {}", e))?;
if !metadata.is_dir() {
return Err("Invalid path: not a directory".to_string());
}
let dir_contents = new_dir_path
.read_dir()
.map_err(|e| format!("Unable to check directory contents: {}", e))?;
if dir_contents.count() != 0 {
return Err("Directory is not empty".to_string());
}
} else {
create_dir_all(new_dir_path)
.map_err(|e| format!("Unable to create directories to path: {}", e))?;
}
// Add it to the dictionary
let mut lock = DB.borrow_data_mut().unwrap();
if lock.games.install_dirs.contains(&new_dir) {
return Err("Download directory already used".to_string());
}
lock.games.install_dirs.push(new_dir);
drop(lock);
DB.save().unwrap();
Ok(())
}
#[tauri::command]
pub fn delete_download_dir(index: usize) -> Result<(), String> {
let mut lock = DB.borrow_data_mut().unwrap();
lock.games.install_dirs.remove(index);
drop(lock);
DB.save().unwrap();
Ok(())
}
// Will, in future, return disk/remaining size
// Just returns the directories that have been set up
#[tauri::command]
pub fn fetch_download_dir_stats() -> Result<Vec<String>, String> {
let lock = DB.borrow_data().unwrap();
let directories = lock.games.install_dirs.clone();
drop(lock);
Ok(directories)
}