211 lines
6.4 KiB
Rust
211 lines
6.4 KiB
Rust
use std::{
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collections::HashMap,
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fs::{self, create_dir_all},
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path::{Path, PathBuf},
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sync::{LazyLock, Mutex},
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};
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use directories::BaseDirs;
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use log::debug;
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use rustbreak::{DeSerError, DeSerializer, PathDatabase};
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use serde::{de::DeserializeOwned, Deserialize, Serialize};
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use url::Url;
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use crate::{process::process_manager::Platform, DB};
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#[derive(serde::Serialize, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct DatabaseAuth {
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pub private: String,
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pub cert: String,
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pub client_id: String,
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}
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pub struct GameStatusData {
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version_name: String,
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install_dir: String,
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}
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// Strings are version names for a particular game
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#[derive(Serialize, Clone, Deserialize)]
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#[serde(tag = "type")]
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pub enum GameStatus {
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Remote {},
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SetupRequired {
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version_name: String,
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install_dir: String,
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},
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Installed {
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version_name: String,
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install_dir: String,
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},
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}
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// Stuff that shouldn't be synced to disk
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#[derive(Clone, Serialize)]
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pub enum GameTransientStatus {
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Downloading { version_name: String },
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Uninstalling {},
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Updating { version_name: String },
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Running {},
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}
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#[derive(Serialize, Deserialize, Clone)]
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#[serde(rename_all = "camelCase")]
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pub struct GameVersion {
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pub version_index: usize,
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pub version_name: String,
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pub launch_command: String,
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pub setup_command: String,
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pub platform: Platform,
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}
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#[derive(Serialize, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct DatabaseGames {
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pub install_dirs: Vec<String>,
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// Guaranteed to exist if the game also exists in the app state map
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pub statuses: HashMap<String, GameStatus>,
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pub versions: HashMap<String, HashMap<String, GameVersion>>,
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#[serde(skip)]
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pub transient_statuses: HashMap<String, GameTransientStatus>,
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}
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#[derive(Serialize, Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Database {
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pub auth: Option<DatabaseAuth>,
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pub base_url: String,
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pub games: DatabaseGames,
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}
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pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
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LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
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// Custom JSON serializer to support everything we need
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#[derive(Debug, Default, Clone)]
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pub struct DropDatabaseSerializer;
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impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
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fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
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serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
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}
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fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
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serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
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}
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}
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pub type DatabaseInterface =
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rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
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pub trait DatabaseImpls {
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fn set_up_database() -> DatabaseInterface;
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fn database_is_set_up(&self) -> bool;
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fn fetch_base_url(&self) -> Url;
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}
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impl DatabaseImpls for DatabaseInterface {
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fn set_up_database() -> DatabaseInterface {
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let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
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let db_path = data_root_dir.join("drop.db");
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let games_base_dir = data_root_dir.join("games");
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let logs_root_dir = data_root_dir.join("logs");
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debug!("Creating data directory at {:?}", data_root_dir);
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create_dir_all(data_root_dir.clone()).unwrap();
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debug!("Creating games directory");
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create_dir_all(games_base_dir.clone()).unwrap();
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debug!("Creating logs directory");
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create_dir_all(logs_root_dir.clone()).unwrap();
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#[allow(clippy::let_and_return)]
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let exists = fs::exists(db_path.clone()).unwrap();
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match exists {
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true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
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false => {
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let default = Database {
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auth: None,
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base_url: "".to_string(),
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games: DatabaseGames {
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install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
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statuses: HashMap::new(),
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transient_statuses: HashMap::new(),
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versions: HashMap::new(),
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},
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};
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debug!(
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"Creating database at path {}",
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db_path.as_os_str().to_str().unwrap()
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);
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PathDatabase::create_at_path(db_path, default)
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.expect("Database could not be created")
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}
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}
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}
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fn database_is_set_up(&self) -> bool {
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!self.borrow_data().unwrap().base_url.is_empty()
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}
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fn fetch_base_url(&self) -> Url {
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let handle = self.borrow_data().unwrap();
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Url::parse(&handle.base_url).unwrap()
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}
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}
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#[tauri::command]
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pub fn add_download_dir(new_dir: String) -> Result<(), String> {
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// Check the new directory is all good
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let new_dir_path = Path::new(&new_dir);
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if new_dir_path.exists() {
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let metadata = new_dir_path
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.metadata()
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.map_err(|e| format!("Unable to access file or directory: {}", e))?;
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if !metadata.is_dir() {
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return Err("Invalid path: not a directory".to_string());
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}
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let dir_contents = new_dir_path
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.read_dir()
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.map_err(|e| format!("Unable to check directory contents: {}", e))?;
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if dir_contents.count() != 0 {
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return Err("Directory is not empty".to_string());
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}
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} else {
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create_dir_all(new_dir_path)
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.map_err(|e| format!("Unable to create directories to path: {}", e))?;
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}
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// Add it to the dictionary
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let mut lock = DB.borrow_data_mut().unwrap();
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if lock.games.install_dirs.contains(&new_dir) {
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return Err("Download directory already used".to_string());
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}
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lock.games.install_dirs.push(new_dir);
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drop(lock);
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DB.save().unwrap();
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Ok(())
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}
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#[tauri::command]
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pub fn delete_download_dir(index: usize) -> Result<(), String> {
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let mut lock = DB.borrow_data_mut().unwrap();
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lock.games.install_dirs.remove(index);
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drop(lock);
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DB.save().unwrap();
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Ok(())
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}
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// Will, in future, return disk/remaining size
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// Just returns the directories that have been set up
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#[tauri::command]
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pub fn fetch_download_dir_stats() -> Result<Vec<String>, String> {
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let lock = DB.borrow_data().unwrap();
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let directories = lock.games.install_dirs.clone();
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drop(lock);
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Ok(directories)
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}
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