Files
drop/desktop/src-tauri/src/games/library.rs
T

372 lines
10 KiB
Rust

use std::fs::remove_dir_all;
use std::sync::Mutex;
use std::thread::spawn;
use log::{error, info, warn};
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use urlencoding::encode;
use crate::database::db::GameVersion;
use crate::database::db::{ApplicationTransientStatus, DatabaseImpls, GameDownloadStatus};
use crate::download_manager::download_manager::DownloadStatus;
use crate::download_manager::downloadable_metadata::DownloadableMetadata;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::process::process_manager::Platform;
use crate::remote::auth::generate_authorization_header;
use crate::remote::requests::make_request;
use crate::{AppState, DB};
#[derive(serde::Serialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: (
Option<GameDownloadStatus>,
Option<ApplicationTransientStatus>,
),
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub meta: DownloadableMetadata,
pub status: DownloadStatus,
pub progress: f64,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
}
#[derive(serde::Serialize, Clone)]
pub struct StatsUpdateEvent {
pub speed: usize,
pub time: usize,
}
// Game version with some fields missing and size information
#[derive(serde::Deserialize, serde::Serialize, Debug)]
#[serde(rename_all = "camelCase")]
pub struct GameVersionOption {
version_index: usize,
version_name: String,
platform: Platform,
setup_command: String,
launch_command: String,
delta: bool,
umu_id_override: Option<String>,
// total_size: usize,
}
pub fn fetch_library_logic(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let library_url = base_url.join("/api/v1/client/user/library")?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(library_url.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let games: Vec<Game> = response.json()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = DB.borrow_data_mut().unwrap();
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(&game.id) {
db_handle
.applications
.game_statuses
.insert(game.id.clone(), GameDownloadStatus::Remote {});
}
}
drop(handle);
Ok(games)
}
pub fn fetch_game_logic(
id: String,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
return Ok(data);
}
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/game/", &id],&[], |r| {
r.header("Authorization", generate_authorization_header())
})?.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json()?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.applications
.game_statuses
.entry(id.clone())
.or_insert(GameDownloadStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
Ok(data)
}
pub fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/game/versions"], &[("id", &game_id)], |r| {
r.header("Authorization", generate_authorization_header())
})?.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let text = response.text().unwrap();
println!("JSON Text: {}", text);
let data: Vec<GameVersionOption> = serde_json::from_str(&text).unwrap();
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data: Vec<GameVersionOption> = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.collect();
drop(process_manager_lock);
drop(state_lock);
Ok(data)
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
println!("Triggered uninstall for agent");
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
push_game_update(
app_handle,
&meta.id,
(None, Some(ApplicationTransientStatus::Uninstalling {})),
);
let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
if previous_state.is_none() {
info!("uninstall job doesn't have previous state, failing silently");
return;
}
let previous_state = previous_state.unwrap();
if let Some((_, install_dir)) = match previous_state {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
drop(db_handle);
let app_handle = app_handle.clone();
spawn(move || match remove_dir_all(install_dir) {
Err(e) => {
error!("{}", e);
}
Ok(_) => {
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
DB.save().unwrap();
info!("uninstalled game id {}", &meta.id);
push_game_update(
&app_handle,
&meta.id,
(Some(GameDownloadStatus::Remote {}), None),
);
}
});
}
}
pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
DB.borrow_data()
.unwrap()
.applications
.installed_game_version
.get(game_id)
.cloned()
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
let base_url = DB.fetch_base_url();
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound);
}
let endpoint = base_url.join(
format!(
"/api/v1/client/game/version?id={}&version={}",
meta.id,
encode(meta.version.as_ref().unwrap())
)
.as_str(),
)?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
let data: GameVersion = response.json()?;
let mut handle = DB.borrow_data_mut().unwrap();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), data.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
drop(handle);
DB.save().unwrap();
let status = if data.setup_command.is_empty() {
GameDownloadStatus::Installed {
version_name: meta.version.clone().unwrap(),
install_dir,
}
} else {
GameDownloadStatus::SetupRequired {
version_name: meta.version.clone().unwrap(),
install_dir,
}
};
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
DB.save().unwrap();
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
},
)
.unwrap();
Ok(())
}
pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameStatusWithTransient) {
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id.clone(),
status,
},
)
.unwrap();
}