82b9912bd0
* refactor: split umu launcher * feat: latest version picker + fixes * feat: frontend latest changes * feat: game update detection w/ setting * feat: fixes and refactor for game update * fix: windows ui * fix: deps * feat: update modifications * feat: missing ui and lock update * fix: create install dir on init * fix: clippy * fix: clippy x2 * feat: add configuration option to toggle updates * feat: uninstall dropdown on partiallyinstalled
422 lines
12 KiB
Rust
422 lines
12 KiB
Rust
use std::sync::nonpoison::Mutex;
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use bitcode::{Decode, Encode};
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use database::{
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DownloadableMetadata, GameDownloadStatus, borrow_db_checked, borrow_db_mut_checked,
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models::data::{InstalledGameType, UserConfiguration}, platform::Platform,
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};
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use games::{
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collections::collection::Collection,
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downloads::error::LibraryError,
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library::{FetchGameStruct, Game, get_current_meta, uninstall_game_logic},
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state::{GameStatusManager, GameStatusWithTransient},
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};
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use log::warn;
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use process::PROCESS_MANAGER;
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use remote::{
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auth::generate_authorization_header,
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cache::{cache_object, cache_object_db, get_cached_object},
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error::{DropServerError, RemoteAccessError},
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offline,
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requests::generate_url,
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utils::DROP_CLIENT_ASYNC,
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};
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use serde::{Deserialize, Serialize};
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use tauri::AppHandle;
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use crate::{AppState, collections::fetch_collections};
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#[tauri::command]
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pub async fn fetch_library(
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state: tauri::State<'_, Mutex<AppState>>,
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app_handle: AppHandle,
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hard_refresh: Option<bool>,
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) -> Result<FetchLibraryResponse, RemoteAccessError> {
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offline!(
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state,
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fetch_library_logic,
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fetch_library_logic_offline,
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state,
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app_handle,
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hard_refresh
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)
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.await
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}
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#[derive(Encode, Decode, Serialize)]
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pub struct FetchLibraryResponse {
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library: Vec<Game>,
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collections: Vec<Collection>,
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other: Vec<Game>,
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missing: Vec<Game>,
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}
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pub async fn fetch_library_logic(
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state: tauri::State<'_, Mutex<AppState>>,
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app_handle: AppHandle,
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hard_fresh: Option<bool>,
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) -> Result<FetchLibraryResponse, RemoteAccessError> {
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let do_hard_refresh = hard_fresh.unwrap_or(false);
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if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
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return Ok(library);
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}
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let response = generate_url(&["/api/v1/client/user/library"], &[])?;
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let auth_header = generate_authorization_header();
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let response = DROP_CLIENT_ASYNC
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.get(response)
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.header("Authorization", auth_header)
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await.unwrap_or(DropServerError {
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status_code: 500,
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status_message: "Server Error".to_owned(),
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message: "Invalid response from server.".to_owned(),
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});
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let library: Vec<Game> = response.json().await?;
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let collections = fetch_collections(state, hard_fresh).await?;
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let mut all_games = library.clone();
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all_games.extend(
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collections
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.iter()
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.flat_map(|v| v.entries.iter().map(|v| v.game.clone())),
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);
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let installed_metas = {
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let mut db_handle = borrow_db_mut_checked();
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for game in &all_games {
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if !db_handle.applications.game_statuses.contains_key(game.id()) {
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db_handle
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.applications
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.game_statuses
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.insert(game.id().clone(), GameDownloadStatus::Remote {});
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}
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cache_object_db(&format!("game/{}", game.id), game, &db_handle)?;
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}
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db_handle
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.applications
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.installed_game_version
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.values()
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.cloned()
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.collect::<Vec<DownloadableMetadata>>()
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};
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// Add games that are installed but no longer in library
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let mut other = Vec::new();
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let mut missing = Vec::new();
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for meta in installed_metas {
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if all_games.iter().any(|e| *e.id() == meta.id) {
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continue;
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}
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// We should always have a cache of the object
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// Pass db_handle because otherwise we get a gridlock
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let game = match get_cached_object::<Game>(&meta.id.clone()) {
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Ok(game) => game,
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Err(err) => {
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warn!(
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"{} is installed, but encountered error fetching its error: {}.",
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meta.id, err
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);
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/*
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* We can't return a dummy object here because it needs to be in the cache to work
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* So we uninstall the game so we don't "lose" it
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*/
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uninstall_game_logic(meta.clone(), &app_handle);
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continue;
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}
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};
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if game.game_type == "Game" {
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missing.push(game);
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} else {
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other.push(game);
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}
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}
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let response = FetchLibraryResponse {
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library,
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collections,
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other,
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missing,
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};
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cache_object("library", &response)?;
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Ok(response)
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}
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pub async fn fetch_library_logic_offline(
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_state: tauri::State<'_, Mutex<AppState>>,
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_app_handle: AppHandle,
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_hard_refresh: Option<bool>,
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) -> Result<FetchLibraryResponse, RemoteAccessError> {
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let mut response: FetchLibraryResponse = get_cached_object("library")?;
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let db_handle = borrow_db_checked();
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let retain_filter = |game: &Game| {
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matches!(
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&db_handle
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.applications
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.game_statuses
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.get(game.id())
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.unwrap_or(&GameDownloadStatus::Remote {}),
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GameDownloadStatus::Installed {
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install_type: InstalledGameType::Installed | InstalledGameType::SetupRequired,
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..
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}
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)
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};
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response.library.retain(retain_filter);
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response.other.retain(retain_filter);
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response.missing.retain(retain_filter);
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response
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.collections
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.iter_mut()
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.for_each(|k| k.entries.retain(|object| retain_filter(&object.game)));
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Ok(response)
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}
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pub async fn fetch_game_logic(
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id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let version = {
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let db_lock = borrow_db_checked();
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let metadata_option = db_lock.applications.installed_game_version.get(&id);
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match metadata_option {
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None => None,
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Some(metadata) => db_lock
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.applications
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.game_versions
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.get(&metadata.version)
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.cloned(),
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}
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};
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let game = match get_cached_object::<Game>(&format!("game/{}", id)) {
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Ok(value) => value,
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Err(_) => {
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game", &id], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() == 404 {
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let offline_fetch = fetch_game_logic_offline(id.clone(), state).await;
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if let Ok(fetch_data) = offline_fetch {
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return Ok(fetch_data);
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}
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return Err(RemoteAccessError::GameNotFound(id));
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}
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if response.status() != 200 {
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let err = response.json().await?;
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let game: Game = response.json().await?;
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game
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}
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};
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.entry(id.clone())
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.or_insert(GameDownloadStatus::Remote {});
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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drop(db_handle);
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let data = FetchGameStruct::new(game.clone(), status, version);
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cache_object(&id, &game)?;
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Ok(data)
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}
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct VersionDownloadOptionRequiredContent {
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game_id: String,
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version_id: String,
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name: String,
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icon_object_id: String,
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short_description: String,
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size: GameSize,
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}
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VersionDownloadOption {
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pub game_id: String,
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pub version_id: String,
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display_name: Option<String>,
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version_path: String,
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pub platform: Platform,
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size: GameSize,
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required_content: Vec<VersionDownloadOptionRequiredContent>,
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}
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct GameSize {
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install_size: usize,
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download_size: usize,
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}
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pub async fn fetch_game_version_options_logic(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<VersionDownloadOption>, RemoteAccessError> {
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let client = DROP_CLIENT_ASYNC.clone();
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let previous_id = borrow_db_checked()
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.applications
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.installed_game_version
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.get(&game_id)
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.map(|v| v.version.clone());
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let response = generate_url(
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&["/api/v1/client/game", &game_id, "versions"],
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&[("previous", &previous_id.unwrap_or(String::new()))],
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)?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await?;
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let data: Vec<VersionDownloadOption> = response.json().await?;
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let state_lock = state.lock();
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let process_manager_lock = PROCESS_MANAGER.lock();
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let data: Vec<VersionDownloadOption> = data
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.into_iter()
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.filter(|v| process_manager_lock.valid_platform(&v.platform))
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.collect();
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//data.dedup_by_key(|v| v.platform);
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drop(process_manager_lock);
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drop(state_lock);
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Ok(data)
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}
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pub async fn fetch_game_logic_offline(
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id: String,
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_state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let db_handle = borrow_db_checked();
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let metadata_option = db_handle.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_handle
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.applications
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.game_versions
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.get(&metadata.version)
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.cloned(),
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};
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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let game = get_cached_object::<Game>(&id)?;
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drop(db_handle);
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Ok(FetchGameStruct::new(game, status, version))
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}
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#[tauri::command]
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pub async fn fetch_game(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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offline!(
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state,
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fetch_game_logic,
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fetch_game_logic_offline,
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game_id,
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state
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)
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.await
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}
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#[tauri::command]
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pub fn fetch_game_status(id: String) -> GameStatusWithTransient {
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let db_handle = borrow_db_checked();
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GameStatusManager::fetch_state(&id, &db_handle)
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}
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#[tauri::command]
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pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), LibraryError> {
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let meta = match get_current_meta(&game_id) {
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Some(data) => data,
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None => return Err(LibraryError::MetaNotFound(game_id)),
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};
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uninstall_game_logic(meta, &app_handle);
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Ok(())
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}
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#[tauri::command]
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pub async fn fetch_game_version_options(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<VersionDownloadOption>, RemoteAccessError> {
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fetch_game_version_options_logic(game_id, state).await
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}
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#[tauri::command]
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pub fn update_game_configuration(
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game_id: String,
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options: UserConfiguration,
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) -> Result<(), LibraryError> {
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let mut handle = borrow_db_mut_checked();
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let installed_version = handle
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.applications
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.installed_game_version
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.get(&game_id)
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.ok_or(LibraryError::MetaNotFound(game_id))?;
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let _id = installed_version.id.clone();
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let version = installed_version.version.clone();
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let mut existing_configuration = handle
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.applications
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.game_versions
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.get(&version)
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.unwrap()
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.clone();
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existing_configuration.user_configuration = options;
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handle
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.applications
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.game_versions
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.insert(version.to_string(), existing_configuration);
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Ok(())
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}
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