Files
drop/server/api/v1/store/index.get.ts
T
DecDuck 63ac2b8ffc Depot API & v4 (#298)
* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
2026-01-13 15:32:39 +11:00

131 lines
3.0 KiB
TypeScript

import { ArkErrors, type } from "arktype";
import type { Prisma } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { parsePlatform } from "~/server/internal/utils/parseplatform";
const StoreRead = type({
skip: type("string")
.pipe((s) => Number.parseInt(s))
.default("0"),
take: type("string")
.pipe((s) => Number.parseInt(s))
.default("10"),
tags: "string?",
platform: "string?",
company: "string?",
companyActions: "string = 'published,developed'",
sort: "'default' | 'newest' | 'recent' | 'name' = 'default'",
order: "'asc' | 'desc' = 'desc'",
});
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const query = getQuery(h3);
const options = StoreRead(query);
if (options instanceof ArkErrors)
throw createError({ statusCode: 400, statusMessage: options.summary });
/**
* Generic filters
*/
const tagFilter = options.tags
? {
tags: {
some: {
id: {
in: options.tags.split(","),
},
},
},
}
: undefined;
const platformFilter = options.platform
? {
versions: {
some: {
launches: {
some: {
platform: {
in: options.platform
.split(",")
.map(parsePlatform)
.filter((e) => e !== undefined),
},
},
},
},
},
}
: undefined;
/**
* Company filtering
*/
const companyActions = options.companyActions.split(",");
const developedFilter = companyActions.includes("developed")
? {
developers: {
some: {
id: options.company!,
},
},
}
: undefined;
const publishedFilter = companyActions.includes("published")
? {
publishers: {
some: {
id: options.company!,
},
},
}
: undefined;
const companyFilter = options.company
? ({
OR: [developedFilter, publishedFilter].filter((e) => e !== undefined),
} satisfies Prisma.GameWhereInput)
: undefined;
/**
* Query
*/
const finalFilter: Prisma.GameWhereInput = {
...tagFilter,
...platformFilter,
...companyFilter,
};
const sort: Prisma.GameOrderByWithRelationInput = {};
switch (options.sort) {
case "default":
case "newest":
sort.mReleased = options.order;
break;
case "recent":
sort.created = options.order;
break;
case "name":
sort.mName = options.order;
break;
}
const [results, count] = await prisma.$transaction([
prisma.game.findMany({
skip: options.skip,
take: Math.min(options.take, 50),
where: finalFilter,
orderBy: sort,
}),
prisma.game.count({ where: finalFilter }),
]);
return { results, count };
});