bbdbfedca3
* feat: different local path in dev #73 * feat: better error output for downloads * feat: collections in library view * feat: improve download manager reliability * feat: new download UI, more stable downloads * fix: clippy * fix: only show admin link if user is admin * feat: check for libs before building
592 lines
17 KiB
Rust
592 lines
17 KiB
Rust
use std::fs::remove_dir_all;
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use std::sync::Mutex;
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use std::thread::spawn;
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use log::{debug, error, warn};
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use serde::{Deserialize, Serialize};
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use tauri::AppHandle;
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use tauri::Emitter;
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use crate::AppState;
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use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
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use crate::database::models::data::Database;
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use crate::database::models::data::{
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ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
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};
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use crate::download_manager::download_manager_frontend::DownloadStatus;
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use crate::error::drop_server_error::DropServerError;
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use crate::error::library_error::LibraryError;
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use crate::error::remote_access_error::RemoteAccessError;
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use crate::games::state::{GameStatusManager, GameStatusWithTransient};
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use crate::remote::auth::generate_authorization_header;
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use crate::remote::cache::cache_object_db;
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use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
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use crate::remote::requests::generate_url;
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use crate::remote::utils::DROP_CLIENT_ASYNC;
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use crate::remote::utils::DROP_CLIENT_SYNC;
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use bitcode::{Decode, Encode};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct FetchGameStruct {
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game: Game,
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status: GameStatusWithTransient,
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version: Option<GameVersion>,
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}
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#[derive(Serialize, Deserialize, Clone, Debug, Default, Encode, Decode)]
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#[serde(rename_all = "camelCase")]
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pub struct Game {
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id: String,
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m_name: String,
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m_short_description: String,
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m_description: String,
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// mDevelopers
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// mPublishers
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m_icon_object_id: String,
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m_banner_object_id: String,
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m_cover_object_id: String,
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m_image_library_object_ids: Vec<String>,
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m_image_carousel_object_ids: Vec<String>,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct GameUpdateEvent {
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pub game_id: String,
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pub status: (
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Option<GameDownloadStatus>,
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Option<ApplicationTransientStatus>,
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),
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pub version: Option<GameVersion>,
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}
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#[derive(Serialize, Clone)]
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pub struct QueueUpdateEventQueueData {
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pub meta: DownloadableMetadata,
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pub status: DownloadStatus,
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pub progress: f64,
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pub current: usize,
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pub max: usize,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct QueueUpdateEvent {
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pub queue: Vec<QueueUpdateEventQueueData>,
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}
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#[derive(serde::Serialize, Clone)]
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pub struct StatsUpdateEvent {
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pub speed: usize,
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pub time: usize,
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}
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pub async fn fetch_library_logic(
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state: tauri::State<'_, Mutex<AppState<'_>>>,
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hard_fresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let do_hard_refresh = hard_fresh.unwrap_or(false);
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if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
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return Ok(library);
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}
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/user/library"], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await.unwrap_or(DropServerError {
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status_code: 500,
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status_message: "Invalid response from server.".to_owned(),
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});
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let mut games: Vec<Game> = response.json().await?;
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let mut handle = state.lock().unwrap();
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let mut db_handle = borrow_db_mut_checked();
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for game in &games {
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handle.games.insert(game.id.clone(), game.clone());
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if !db_handle.applications.game_statuses.contains_key(&game.id) {
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db_handle
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.applications
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.game_statuses
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.insert(game.id.clone(), GameDownloadStatus::Remote {});
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}
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}
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// Add games that are installed but no longer in library
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for meta in db_handle.applications.installed_game_version.values() {
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if games.iter().any(|e| e.id == meta.id) {
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continue;
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}
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// We should always have a cache of the object
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// Pass db_handle because otherwise we get a gridlock
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let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
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Ok(game) => game,
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Err(err) => {
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warn!(
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"{} is installed, but encountered error fetching its error: {}.",
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meta.id, err
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);
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continue;
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}
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};
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games.push(game);
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}
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drop(handle);
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drop(db_handle);
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cache_object("library", &games)?;
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Ok(games)
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}
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pub async fn fetch_library_logic_offline(
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_state: tauri::State<'_, Mutex<AppState<'_>>>,
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_hard_refresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let mut games: Vec<Game> = get_cached_object("library")?;
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let db_handle = borrow_db_checked();
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games.retain(|game| {
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matches!(
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&db_handle
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.applications
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.game_statuses
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.get(&game.id)
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.unwrap_or(&GameDownloadStatus::Remote {}),
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GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }
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)
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});
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Ok(games)
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}
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pub async fn fetch_game_logic(
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id: String,
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state: tauri::State<'_, Mutex<AppState<'_>>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let version = {
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let state_handle = state.lock().unwrap();
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let db_lock = borrow_db_checked();
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let metadata_option = db_lock.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_lock
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let game = state_handle.games.get(&id);
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if let Some(game) = game {
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let status = GameStatusManager::fetch_state(&id, &db_lock);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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version,
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};
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cache_object_db(&id, game, &db_lock)?;
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return Ok(data);
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}
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version
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};
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/", &id], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() == 404 {
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let offline_fetch = fetch_game_logic_offline(id.clone(), state).await;
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if let Ok(fetch_data) = offline_fetch {
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return Ok(fetch_data);
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}
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return Err(RemoteAccessError::GameNotFound(id));
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}
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if response.status() != 200 {
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let err = response.json().await.unwrap();
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let game: Game = response.json().await?;
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let mut state_handle = state.lock().unwrap();
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state_handle.games.insert(id.clone(), game.clone());
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.entry(id.clone())
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.or_insert(GameDownloadStatus::Remote {});
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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drop(db_handle);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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version,
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};
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cache_object(&id, &game)?;
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Ok(data)
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}
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pub async fn fetch_game_logic_offline(
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id: String,
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_state: tauri::State<'_, Mutex<AppState<'_>>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let db_handle = borrow_db_checked();
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let metadata_option = db_handle.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_handle
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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let game = get_cached_object::<Game>(&id)?;
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drop(db_handle);
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Ok(FetchGameStruct {
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game,
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status,
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version,
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})
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}
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pub async fn fetch_game_version_options_logic(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState<'_>>>,
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) -> Result<Vec<GameVersion>, RemoteAccessError> {
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/versions"], &[("id", &game_id)])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await.unwrap();
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let data: Vec<GameVersion> = response.json().await?;
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let state_lock = state.lock().unwrap();
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let process_manager_lock = state_lock.process_manager.lock().unwrap();
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let data: Vec<GameVersion> = data
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.into_iter()
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.filter(|v| {
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process_manager_lock
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.valid_platform(&v.platform, &state_lock)
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.unwrap()
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})
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.collect();
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drop(process_manager_lock);
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drop(state_lock);
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Ok(data)
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}
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/**
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* Called by:
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* - on_cancel, when cancelled, for obvious reasons
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* - when downloading, so if drop unexpectedly quits, we can resume the download. hidden by the "Downloading..." transient state, though
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* - when scanning, to import the game
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*/
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pub fn set_partially_installed(
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: Option<&AppHandle>,
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) {
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set_partially_installed_db(&mut borrow_db_mut_checked(), meta, install_dir, app_handle);
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}
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pub fn set_partially_installed_db(
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db_lock: &mut Database,
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: Option<&AppHandle>,
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) {
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db_lock.applications.transient_statuses.remove(meta);
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db_lock.applications.game_statuses.insert(
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meta.id.clone(),
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GameDownloadStatus::PartiallyInstalled {
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version_name: meta.version.as_ref().unwrap().clone(),
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install_dir,
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},
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);
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db_lock
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.applications
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.installed_game_version
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.insert(meta.id.clone(), meta.clone());
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if let Some(app_handle) = app_handle {
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push_game_update(
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app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, db_lock),
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);
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}
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}
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pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
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debug!("triggered uninstall for agent");
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
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push_game_update(
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app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, &db_handle),
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);
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let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
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if previous_state.is_none() {
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warn!("uninstall job doesn't have previous state, failing silently");
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return;
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}
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let previous_state = previous_state.unwrap();
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if let Some((_, install_dir)) = match previous_state {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameDownloadStatus::PartiallyInstalled {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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} {
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db_handle
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
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drop(db_handle);
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let app_handle = app_handle.clone();
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spawn(move || {
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if let Err(e) = remove_dir_all(install_dir) {
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error!("{e}");
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} else {
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let mut db_handle = borrow_db_mut_checked();
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db_handle.applications.transient_statuses.remove(&meta);
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db_handle
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.applications
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.installed_game_version
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.remove(&meta.id);
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db_handle
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.applications
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.game_statuses
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.insert(meta.id.clone(), GameDownloadStatus::Remote {});
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let _ = db_handle.applications.transient_statuses.remove(&meta);
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push_game_update(
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&app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, &db_handle),
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);
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debug!("uninstalled game id {}", &meta.id);
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app_handle.emit("update_library", ()).unwrap();
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}
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});
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} else {
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warn!("invalid previous state for uninstall, failing silently.");
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}
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}
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pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
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borrow_db_checked()
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.applications
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.installed_game_version
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.get(game_id)
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.cloned()
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}
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pub fn on_game_complete(
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: &AppHandle,
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) -> Result<(), RemoteAccessError> {
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// Fetch game version information from remote
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if meta.version.is_none() {
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return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
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}
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let client = DROP_CLIENT_SYNC.clone();
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let response = generate_url(
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&["/api/v1/client/game/version"],
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&[
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("id", &meta.id),
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("version", meta.version.as_ref().unwrap()),
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],
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)?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()?;
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let game_version: GameVersion = response.json()?;
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let mut handle = borrow_db_mut_checked();
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handle
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.applications
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.game_versions
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.entry(meta.id.clone())
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.or_default()
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.insert(meta.version.clone().unwrap(), game_version.clone());
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handle
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.applications
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.installed_game_version
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.insert(meta.id.clone(), meta.clone());
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drop(handle);
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let status = if game_version.setup_command.is_empty() {
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GameDownloadStatus::Installed {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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} else {
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GameDownloadStatus::SetupRequired {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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};
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.insert(meta.id.clone(), status.clone());
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drop(db_handle);
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app_handle
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.emit(
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&format!("update_game/{}", meta.id),
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GameUpdateEvent {
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game_id: meta.id.clone(),
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status: (Some(status), None),
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version: Some(game_version),
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},
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)
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.unwrap();
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Ok(())
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}
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|
|
pub fn push_game_update(
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app_handle: &AppHandle,
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game_id: &String,
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version: Option<GameVersion>,
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status: GameStatusWithTransient,
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) {
|
|
if let Some(GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }) =
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&status.0
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&& version.is_none()
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{
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panic!("pushed game for installed game that doesn't have version information");
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}
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app_handle
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.emit(
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&format!("update_game/{game_id}"),
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GameUpdateEvent {
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game_id: game_id.clone(),
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status,
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|
version,
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},
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)
|
|
.unwrap();
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct FrontendGameOptions {
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launch_string: String,
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}
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#[tauri::command]
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pub fn update_game_configuration(
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game_id: String,
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options: FrontendGameOptions,
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) -> Result<(), LibraryError> {
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let mut handle = borrow_db_mut_checked();
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let installed_version = handle
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.applications
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.installed_game_version
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.get(&game_id)
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.ok_or(LibraryError::MetaNotFound(game_id))?;
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let id = installed_version.id.clone();
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let version = installed_version.version.clone().unwrap();
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let mut existing_configuration = handle
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.applications
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.game_versions
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.get(&id)
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.unwrap()
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.get(&version)
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.unwrap()
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.clone();
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// Add more options in here
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existing_configuration.launch_command_template = options.launch_string;
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// Add no more options past here
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handle
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.applications
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.game_versions
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.get_mut(&id)
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.unwrap()
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.insert(version.to_string(), existing_configuration);
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Ok(())
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}
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