9b0f9994f6
* feat: api optimisation * feat: emulator rename
134 lines
3.5 KiB
TypeScript
134 lines
3.5 KiB
TypeScript
import type { GameVersion, Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import gameSizeManager from "~/server/internal/gamesize";
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import type { UnimportedVersionInformation } from "~/server/internal/library";
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import libraryManager from "~/server/internal/library";
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async function getGameVersionSize<
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T extends Omit<GameVersion, "dropletManifest">,
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>(gameId: string, version: T) {
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const clientSize = await gameSizeManager.getVersionSize(version.versionId);
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const diskSize = await gameSizeManager.getVersionDiskSize(version.versionId);
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return { ...version, diskSize, clientSize };
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}
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export type AdminFetchGameType = Prisma.GameGetPayload<{
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include: {
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versions: {
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include: {
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setups: true;
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launches: {
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include: {
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emulator: {
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include: {
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gameVersion: {
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select: {
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versionId: true;
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displayName: true;
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versionPath: true;
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game: {
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select: {
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id: true;
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mName: true;
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mIconObjectId: true;
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};
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};
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};
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};
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};
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};
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emulations: {
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select: {
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launchId: true;
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};
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};
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};
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};
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};
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omit: {
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dropletManifest: true;
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};
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};
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tags: true;
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};
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}>;
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// Types in the route ensure we actually return the value as defined above
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export default defineEventHandler<
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{ body: never },
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Promise<{
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game: AdminFetchGameType;
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unimportedVersions: UnimportedVersionInformation[] | undefined;
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}>
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>(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const gameId = getRouterParam(h3, "id")!;
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const game = await prisma.game.findUnique({
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where: {
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id: gameId,
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},
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include: {
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versions: {
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include: {
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setups: true,
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launches: {
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include: {
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emulator: {
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include: {
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gameVersion: {
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select: {
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versionId: true,
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displayName: true,
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versionPath: true,
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game: {
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select: {
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id: true,
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mName: true,
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mIconObjectId: true,
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},
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},
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},
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},
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},
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},
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emulations: {
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select: {
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launchId: true,
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},
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},
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},
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},
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},
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omit: {
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dropletManifest: true,
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},
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orderBy: {
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versionIndex: "asc",
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},
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},
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tags: true,
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},
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});
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if (!game || !game.libraryId)
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throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
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const gameWithVersionSize = {
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...game,
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versions: await Promise.all(
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game.versions.map((v) => getGameVersionSize(gameId, v)),
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),
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};
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const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
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game.libraryId,
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game.libraryPath,
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);
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return { game: gameWithVersionSize, unimportedVersions };
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});
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