63ac2b8ffc
* feat: nginx + torrential basics & services system * fix: lint + i18n * fix: update torrential to remove openssl * feat: add torrential to Docker build * feat: move to self hosted runner * fix: move off self-hosted runner * fix: update nginx.conf * feat: torrential cache invalidation * fix: update torrential for cache invalidation * feat: integrity check task * fix: lint * feat: move to version ids * fix: client fixes and client-side checks * feat: new depot apis and version id fixes * feat: update torrential * feat: droplet bump and remove unsafe update functions * fix: lint * feat: v4 featureset: emulators, multi-launch commands * fix: lint * fix: mobile ui for game editor * feat: launch options * fix: lint * fix: remove axios, use $fetch * feat: metadata and task api improvements * feat: task actions * fix: slight styling issue * feat: fix style and lints * feat: totp backend routes * feat: oidc groups * fix: update drop-base * feat: creation of passkeys & totp * feat: totp signin * feat: webauthn mfa/signin * feat: launch selecting ui * fix: manually running tasks * feat: update add company game modal to use new SelectorGame * feat: executor selector * fix(docker): update rust to rust nightly for torrential build (#305) * feat: new version ui * feat: move package lookup to build time to allow for deno dev * fix: lint * feat: localisation cleanup * feat: apply localisation cleanup * feat: potential i18n refactor logic * feat: remove args from commands * fix: lint * fix: lockfile --------- Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
69 lines
1.8 KiB
TypeScript
69 lines
1.8 KiB
TypeScript
import type { Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const form = await readMultipartFormData(h3);
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if (!form)
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throw createError({
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statusCode: 400,
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statusMessage: "This endpoint requires multipart form data.",
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});
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const gameId = getRouterParam(h3, "id")!;
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const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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statusMessage: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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const id = ids.at(0);
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// handleFileUpload reads the rest of the options for us.
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const name = options.name;
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const description = options.description;
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const updateModel: Prisma.GameUpdateInput = {
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mName: name,
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mShortDescription: description,
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};
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// handle if user uploaded new icon
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if (id) {
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updateModel.mIconObjectId = id;
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await pull();
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} else {
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dump();
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}
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// If the API call doesn't provide values, don't set them
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for (const [key, value] of Object.entries(updateModel)) {
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if (value === undefined) {
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// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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delete updateModel[key as keyof typeof updateModel];
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}
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}
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const newObject = (
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await prisma.game.updateManyAndReturn({
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where: {
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id: gameId,
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},
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data: updateModel,
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})
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).at(0);
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if (!newObject)
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throw createError({ statusCode: 404, message: "Game not found" });
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return newObject;
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});
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