Files
drop/server/api/v1/admin/game/[id]/versions/index.patch.ts
T
DecDuck 63ac2b8ffc Depot API & v4 (#298)
* feat: nginx + torrential basics & services system

* fix: lint + i18n

* fix: update torrential to remove openssl

* feat: add torrential to Docker build

* feat: move to self hosted runner

* fix: move off self-hosted runner

* fix: update nginx.conf

* feat: torrential cache invalidation

* fix: update torrential for cache invalidation

* feat: integrity check task

* fix: lint

* feat: move to version ids

* fix: client fixes and client-side checks

* feat: new depot apis and version id fixes

* feat: update torrential

* feat: droplet bump and remove unsafe update functions

* fix: lint

* feat: v4 featureset: emulators, multi-launch commands

* fix: lint

* fix: mobile ui for game editor

* feat: launch options

* fix: lint

* fix: remove axios, use $fetch

* feat: metadata and task api improvements

* feat: task actions

* fix: slight styling issue

* feat: fix style and lints

* feat: totp backend routes

* feat: oidc groups

* fix: update drop-base

* feat: creation of passkeys & totp

* feat: totp signin

* feat: webauthn mfa/signin

* feat: launch selecting ui

* fix: manually running tasks

* feat: update add company game modal to use new SelectorGame

* feat: executor selector

* fix(docker): update rust to rust nightly for torrential build (#305)

* feat: new version ui

* feat: move package lookup to build time to allow for deno dev

* fix: lint

* feat: localisation cleanup

* feat: apply localisation cleanup

* feat: potential i18n refactor logic

* feat: remove args from commands

* fix: lint

* fix: lockfile

---------

Co-authored-by: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
2026-01-13 15:32:39 +11:00

68 lines
2.0 KiB
TypeScript

import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const UpdateVersionOrder = type({
versions: "string[]",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:version:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, UpdateVersionOrder);
const gameId = getRouterParam(h3, "id")!;
// We expect an array of the version names for this game
const unsortedVersions = await prisma.gameVersion.findMany({
where: {
versionId: { in: body.versions },
},
select: {
versionId: true,
versionIndex: true,
delta: true,
launches: { select: { platform: true } },
},
});
const versions = body.versions
.map((e) => unsortedVersions.find((v) => v.versionId === e))
.filter((e) => e !== undefined);
if (versions.length !== unsortedVersions.length)
throw createError({
statusCode: 500,
statusMessage: "Sorting versions yielded less results, somehow.",
});
// Validate the new order
const has: { [key: string]: boolean } = {};
for (const version of versions) {
for (const versionPlatform of version.launches.map((v) => v.platform)) {
if (version.delta && !has[versionPlatform])
throw createError({
statusCode: 400,
statusMessage: `"${version.versionId}" requires a base version to apply the delta to for platform ${versionPlatform}.`,
});
has[versionPlatform] = true;
}
}
await prisma.$transaction(
versions.map((version, versionIndex) =>
prisma.gameVersion.updateMany({
where: {
gameId: gameId,
versionId: version.versionId,
},
data: {
versionIndex: versionIndex,
},
}),
),
);
return versions.map((v) => v.versionId);
});