Files
drop/desktop/src-tauri/src/library.rs
T
2025-01-05 19:02:19 +11:00

343 lines
9.2 KiB
Rust

use std::sync::{Arc, Mutex};
use log::info;
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use urlencoding::encode;
use crate::db::DatabaseImpls;
use crate::db::ApplicationVersion;
use crate::db::ApplicationStatus;
use crate::download_manager::download_manager::{DownloadManagerStatus, DownloadStatus};
use crate::download_manager::downloadable_metadata::DownloadableMetadata;
use crate::process::process_manager::Platform;
use crate::remote::{DropServerError, RemoteAccessError};
use crate::state::{GameStatusManager, GameStatusWithTransient};
use crate::{auth::generate_authorization_header, AppState, DB};
#[derive(serde::Serialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
meta: DownloadableMetadata,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: GameStatusWithTransient,
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub meta: DownloadableMetadata,
pub status: DownloadStatus,
pub progress: f64,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
pub status: DownloadManagerStatus,
}
#[derive(serde::Serialize, Clone)]
pub struct StatsUpdateEvent {
pub speed: usize,
pub time: usize,
}
// Game version with some fields missing and size information
#[derive(serde::Deserialize, serde::Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GameVersionOption {
version_index: usize,
version_name: String,
platform: Platform,
setup_command: String,
launch_command: String,
delta: bool,
umu_id_override: Option<String>,
// total_size: usize,
}
fn fetch_library_logic(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let library_url = base_url.join("/api/v1/client/user/library")?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(library_url.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(response.status().as_u16().into());
}
let games: Vec<Game> = response.json::<Vec<Game>>()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = DB.borrow_data_mut().unwrap();
for game in games.iter() {
handle.games.insert(game.meta.clone(), game.clone());
if !db_handle.applications.statuses.contains_key(&game.meta) {
db_handle
.applications
.statuses
.insert(game.meta.clone(), ApplicationStatus::Remote {});
}
}
drop(handle);
Ok(games)
}
#[tauri::command]
pub fn fetch_library(app: AppHandle) -> Result<Vec<Game>, String> {
fetch_library_logic(app).map_err(|e| e.to_string())
}
fn fetch_game_logic(
meta: DownloadableMetadata,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&meta);
if let Some(game) = game {
let status = DownloadStatusManager::fetch_state(&meta);
let data = FetchGameStruct {
game: game.clone(),
status,
};
return Ok(data);
}
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(&format!("/api/v1/game/{}", meta.id))?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let game = response.json::<Game>()?;
state_handle.games.insert(meta.clone(), game.clone());
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.applications
.statuses
.entry(meta.clone())
.or_insert(ApplicationStatus::Remote {});
drop(db_handle);
let status = DownloadStatusManager::fetch_state(&meta);
let data = FetchGameStruct {
game: game.clone(),
status,
};
Ok(data)
}
#[tauri::command]
pub fn fetch_game(id: DownloadableMetadata, app: tauri::AppHandle) -> Result<FetchGameStruct, String> {
let result = fetch_game_logic(id, app);
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(result.unwrap())
}
#[tauri::command]
pub fn fetch_game_status(meta: DownloadableMetadata) -> Result<ApplicationStatusWithTransient, String> {
let status = DownloadStatusManager::fetch_state(&meta);
Ok(status)
}
fn fetch_game_verion_options_logic<'a>(
meta: DownloadableMetadata,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let endpoint =
base_url.join(format!("/api/v1/client/metadata/versions?id={}", meta.id).as_str())?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let data = response.json::<Vec<GameVersionOption>>()?;
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.collect::<Vec<GameVersionOption>>();
drop(process_manager_lock);
drop(state_lock);
Ok(data)
}
#[tauri::command]
pub fn fetch_game_verion_options<'a>(
game_id: DownloadableMetadata,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersionOption>, String> {
fetch_game_verion_options_logic(game_id, state).map_err(|e| e.to_string())
}
#[tauri::command]
pub fn uninstall_game(
game_id: DownloadableMetadata,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), String> {
let state_lock = state.lock().unwrap();
state_lock.download_manager.uninstall_application(game_id);
drop(state_lock);
Ok(())
}
pub fn push_game_update(app_handle: &AppHandle, meta: DownloadableMetadata, status: ApplicationStatusWithTransient) {
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id,
status,
},
)
.unwrap();
}
pub fn on_game_complete(
meta: DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(
format!(
"/api/v1/client/metadata/version?id={}&version={}",
meta.id,
encode(&meta.version)
)
.as_str(),
)?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(RemoteAccessError::InvalidResponse(
response.json::<DropServerError>().map_err(|e| {
RemoteAccessError::Generic(format!("failed to parse server error: {}", e))
})?,
));
}
let data = response.json::<ApplicationVersion>()?;
let mut handle = DB.borrow_data_mut().unwrap();
handle
.applications
.versions
.entry(meta.clone())
.or_default()
.insert(meta.version.clone(), data.clone());
drop(handle);
DB.save().unwrap();
let status = if data.setup_command.is_empty() {
ApplicationStatus::Installed {
version_name: (*meta.version.clone()).to_string(),
install_dir,
}
} else {
ApplicationStatus::SetupRequired {
version_name: (*meta.version.clone()).to_string(),
install_dir,
}
};
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.applications
.statuses
.insert(meta.clone(), status.clone());
drop(db_handle);
DB.save().unwrap();
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: (*meta.id.clone()).to_string(),
status: (Some(status), None),
},
)
.unwrap();
Ok(())
}