# HIDDEN SPECTRE 👻 An augmented-reality ghost-hunting web app — an homage to the LEGO® Hidden Side™ app, focused purely on the AR mechanics: ghosts roam your real-world space and you trap them with an aiming reticle. > Not affiliated with or endorsed by the LEGO Group. A fan-made tribute to the AR play concept. ## What it does - **World-tracked AR** via WebXR (`immersive-ar`) on supported devices (Android Chrome, etc.). - **Graceful fallback** to a live camera feed + device-gyro look-around on devices without WebXR AR (e.g. most iOS Safari) — so it still works as a "point and turn" experience. - **Roaming ghosts** rendered as procedural glowing wisps in Three.js that drift, bob, and eventually flee. - **Trap tool**: aim the reticle at a ghost and *hold* the trap button to charge a capture. Fill the meter before it escapes. - HUD with live score, nearby count, off-screen direction hints, capture flash + haptics. ## How to play 1. Open on a phone over **HTTPS** (camera/WebXR require a secure context). 2. Tap **Begin the Hunt** and grant camera + motion permissions. 3. Pan slowly to map the area, then turn your body to find ghosts. 4. Center a ghost in the reticle, **hold the trap button** until the green ring fills. ## Tech - [Three.js](https://threejs.org/) (ES module via CDN import map) - WebXR Device API with camera + `DeviceOrientation` fallback - Vanilla JS, no build step — static files only ## Files ``` index.html markup + screens css/style.css neon supernatural styling js/ar-engine.js WebXR / camera+gyro abstraction js/ghost.js procedural ghost mesh + behaviour js/main.js game loop, aiming, trapping, scoring ``` ## Running locally Any static server over HTTPS works. For quick local testing: ```bash npx serve . # then open the https URL on your phone (use a tunnel like ngrok/cloudflared for device testing) ``` ## Notes & limitations - iOS Safari does not support `immersive-ar`; it uses the camera+gyro fallback (look-around only, ghosts are world-locked relative to your starting orientation). - Motion permission on iOS must be triggered by a user gesture — handled on the Begin button tap. - Lighting and a steady camera improve the illusion, same as the original.