improve stability of mikunyan-image
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+6
-2
@@ -56,13 +56,16 @@ assets.each do |asset|
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asset.objects.select{|o| asset.object_type(o) == 'Sprite'}.each do |o|
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obj = asset.parse_object(o)
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next unless obj
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name = obj.m_Name.value
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tex_id = obj.m_RD.texture.m_PathID.value
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unless textures[tex_id]
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tex_obj = asset.parse_object(tex_id)
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textures[tex_id] = Mikunyan::ImageDecoder.decode_object(tex_obj) if tex_obj
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json[tex_id] = {:name => tex_obj.m_Name.value, :width => textures[tex_id].width, :height => textures[tex_id].height, :path_id => tex_id, :sprites => []}
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if tex_obj
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textures[tex_id] = Mikunyan::ImageDecoder.decode_object(tex_obj) if tex_obj
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json[tex_id] = {:name => tex_obj.m_Name.value, :width => textures[tex_id].width, :height => textures[tex_id].height, :path_id => tex_id, :sprites => []}
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end
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end
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if textures[tex_id]
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@@ -80,6 +83,7 @@ assets.each do |asset|
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json = []
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asset.objects.select{|o| asset.object_type(o) == 'Texture2D'}.each do |o|
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obj = asset.parse_object(o)
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next unless obj
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name = obj.m_Name.value
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image = Mikunyan::ImageDecoder.decode_object(obj)
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if image
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