3.2 KiB
mikunyan
Library to deserialize Unity AssetBundle files (*.unity3d) and asset files.
Installation
Add this line to your application's Gemfile:
gem 'mikunyan'
And then execute:
$ bundle
Or install it yourself as:
$ gem install mikunyan
If you want to install development build:
$ git clone https://github.com/Ishotihadus/mikunyan
$ cd mikunyan
$ bundle install
$ rake build
$ gem install -l pkg/mikunyan-3.9.x.gem
Usage
Basic Usage
require 'mikunyan'
# load AssetBundle
bundle = Mikunyan::AssetBundle.file(filename)
# you can load AssetBundle from blob
# bundle = Mikunyan::AssetBundle.load(blob)
# select asset (normaly only one asset)
asset = bundle.assets[0]
# or you can directly load asset
# asset = Mikunyan::Asset.file(filename)
# object list
list = asset.objects
# object PathIds
path_ids = asset.path_ids
# object container table (if available)
containers = asset.containers
# load object (Mikunyan::ObjectValue)
obj = asset.parse_object(path_ids[0])
# simplified structure (based on Hash)
obj_hash = asset.parse_object_simple(path_ids[0])
# hash can be easily serialized to json
require 'json'
obj_hash.to_json
Mikunyan::ObjectValue
Mikunyan::ObjectValue can be 3 types. Value, array and map.
# You can get whether obj is value or not
obj.value?
# get value
obj.value
# same as obj.value
obj[]
# You can get whether obj is array or not
obj.array?
# get array
obj.value
# you can directly access by index
obj[0]
# If obj is map, you can get keys
obj.keys
# get child object
obj[key]
# same as obj[key]
obj.key
Unpack Texture2D
You can get png file directly from Texture2D asset. Output object's class is ChunkyPNG::Image.
Only some basic texture formats (1--5, 7, 9, 13--20, 22, 62, and 63), ETC_RGB4 (34), and ETC2 (45, 47) are available.
require 'mikunyan/decoders'
# get some Texture2D asset
obj = asset.parse_object(path_ids[1])
# you can get Image object
img = Mikunyan::ImageDecoder.decode_object(obj)
# save it!
img.save('mikunyan.png')
Mikunyan cannot decode ASTC files. Use Mikunyan::ImageDecoder.create_astc_file instead.
Json / YAML Outputer
mikunyan-json is an executable command for converting unity3d to json.
$ mikunyan-json bundle.unity3d > bundle.json
Available options:
--as-asset(-a): interpret input file as not AssetBudnle but Asset--pretty(-p): prettify output json (mikunyan-jsononly)--yaml(-y): YAML mode
Dependencies
Mikunyan uses oily_png instead of chunky_png if available.
FAQ
Sometimes unpacking fails
I'm sorry...
Can I unpack Mesh files?
It's hard work for me...
What mikunyan comes from?
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/Ishotihadus/mikunyan.
License
The gem is available as open source under the terms of the MIT License.