update Tue 07/14/2026 16:45:47.62
This commit is contained in:
@@ -38,6 +38,7 @@ app.innerHTML = `${nav('layout')}
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<button data-add="anchor">+ Anchor</button>
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<button data-add="building">+ Building</button>
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<button data-add="spawn">+ Spawn</button>
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<button data-add="path">+ Path</button>
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<button id="topView">Top view</button>
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<span style="flex:1"></span>
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<button id="reset" class="danger">Reset to seed</button>
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@@ -48,13 +49,14 @@ app.innerHTML = `${nav('layout')}
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<div id="view">
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<canvas id="gl"></canvas>
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<div id="legend"><b>N = +Z (back of table)</b> · grid 25 cm · drag gizmo to move (0.5 cm snap)<br>
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flat crest arrow = top edge of print · wall crest arrow = direction the print faces</div>
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flat crest arrow = top edge of print · wall crest arrow = direction the print faces<br>
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purple = ghost paths: drag the spheres, cone shows walk direction</div>
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</div>
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<div id="side"></div>
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</div>`;
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let scene = await api('/api/scene');
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scene.anchors ||= []; scene.buildings ||= []; scene.spawns ||= [];
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scene.anchors ||= []; scene.buildings ||= []; scene.spawns ||= []; scene.paths ||= [];
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// ---------- three.js setup ----------
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const cvs = document.getElementById('gl');
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@@ -102,6 +104,8 @@ const matAnchorFlat = new THREE.MeshStandardMaterial({ color: 0x3bc9a7, side: TH
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const matAnchorWall = new THREE.MeshStandardMaterial({ color: 0xf65151, side: THREE.DoubleSide });
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const matBuilding = new THREE.MeshStandardMaterial({ color: 0x529eff, transparent: true, opacity: 0.35 });
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const matSpawn = new THREE.MeshStandardMaterial({ color: 0xb57f0b });
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const matPath = new THREE.LineBasicMaterial({ color: 0xc77dff });
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const matPathPt = new THREE.MeshStandardMaterial({ color: 0xc77dff });
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function buildAll() {
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gizmo.detach();
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@@ -141,14 +145,43 @@ function buildAll() {
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line.computeLineDistances(); m.add(line);
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objRoot.add(m);
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});
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scene.paths.forEach((pth, i) => {
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const pts = (pth.points || []).map(q => new THREE.Vector3(...q));
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if (pts.length >= 2) {
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const lp = pth.mode === 'loop' ? [...pts, pts[0]] : pts;
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const line = new THREE.Line(new THREE.BufferGeometry().setFromPoints(lp), matPath.clone());
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if (pth.enabled === false) { line.material.transparent = true; line.material.opacity = 0.3; }
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objRoot.add(line);
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const dir = lp[1].clone().sub(lp[0]);
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if (dir.lengthSq() > 1e-4) {
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const cone = new THREE.Mesh(new THREE.ConeGeometry(2.2, 6, 10), matPathPt);
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cone.position.copy(lp[0]).addScaledVector(dir, 0.5);
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cone.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir.clone().normalize());
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objRoot.add(cone);
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}
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}
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pts.forEach((q, wi) => {
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const h = new THREE.Mesh(new THREE.SphereGeometry(3, 14, 10), matPathPt.clone());
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h.position.copy(q);
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h.userData = { kind: 'pathpoint', index: i, sub: wi };
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const drop = new THREE.Line(
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new THREE.BufferGeometry().setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, -q.y, 0)]),
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new THREE.LineDashedMaterial({ color: 0xc77dff, dashSize: 2, gapSize: 2 }));
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drop.computeLineDistances(); h.add(drop);
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objRoot.add(h);
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});
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});
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reselect();
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}
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function dataOf(s) { return ({ anchor: scene.anchors, building: scene.buildings, spawn: scene.spawns })[s.kind][s.index]; }
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function dataOf(s) {
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if (s.kind === 'pathpoint') return scene.paths[s.index];
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return ({ anchor: scene.anchors, building: scene.buildings, spawn: scene.spawns })[s.kind][s.index];
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}
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function reselect() {
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if (!sel) return;
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const o = objRoot.children.find(c => c.userData.kind === sel.kind && c.userData.index === sel.index);
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const o = objRoot.children.find(c => c.userData.kind === sel.kind && c.userData.index === sel.index && (sel.sub === undefined || c.userData.sub === sel.sub));
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if (o) { sel.obj3d = o; gizmo.attach(o); } else { sel = null; gizmo.detach(); }
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}
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@@ -166,7 +199,7 @@ cvs.addEventListener('pointerup', e => {
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let top = hits.find(h => { let o = h.object; while (o && !o.userData.kind) o = o.parent; return o && o.userData.kind; });
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if (top) {
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let o = top.object; while (!o.userData.kind) o = o.parent;
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sel = { kind: o.userData.kind, index: o.userData.index, obj3d: o };
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sel = { kind: o.userData.kind, index: o.userData.index, sub: o.userData.sub, obj3d: o };
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gizmo.attach(o);
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} else { sel = null; gizmo.detach(); }
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panel();
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@@ -176,10 +209,13 @@ function onGizmoMove() {
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if (!sel) return;
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const d = dataOf(sel);
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const p = sel.obj3d.position;
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if (sel.kind === 'building') d.position = [+p.x.toFixed(1), +(p.y - d.size[1] / 2).toFixed(1), +p.z.toFixed(1)];
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if (sel.kind === 'pathpoint') d.points[sel.sub] = [+p.x.toFixed(1), +p.y.toFixed(1), +p.z.toFixed(1)];
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else if (sel.kind === 'building') d.position = [+p.x.toFixed(1), +(p.y - d.size[1] / 2).toFixed(1), +p.z.toFixed(1)];
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else d.position = [+p.x.toFixed(1), +p.y.toFixed(1), +p.z.toFixed(1)];
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panel(false);
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}
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// path lines follow their points only after the drag ends (cheap + smooth)
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gizmo.addEventListener('mouseUp', () => { if (sel && sel.kind === 'pathpoint') buildAll(); });
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// ---------- add / delete ----------
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document.querySelectorAll('[data-add]').forEach(b => b.onclick = () => {
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@@ -192,6 +228,10 @@ document.querySelectorAll('[data-add]').forEach(b => b.onclick = () => {
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} else if (b.dataset.add === 'building') {
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scene.buildings.push({ name: 'building', position: [t.x, 0, t.z], size: [40, 30, 30], yawDeg: 0 });
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sel = { kind: 'building', index: scene.buildings.length - 1 };
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} else if (b.dataset.add === 'path') {
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scene.paths.push({ id: 'path-' + (scene.paths.length + 1), mode: 'loop', enabled: true,
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points: [[t.x - 25, 25, t.z], [t.x + 25, 25, t.z], [t.x, 25, t.z + 30]] });
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sel = { kind: 'pathpoint', index: scene.paths.length - 1, sub: 0 };
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} else {
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scene.spawns.push({ id: 'spawn-' + (scene.spawns.length + 1), position: [t.x, 25, t.z], enabled: true });
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sel = { kind: 'spawn', index: scene.spawns.length - 1 };
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@@ -246,6 +286,19 @@ function panel(rebuild = true) {
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h += field('height', o.size[1], v => o.size[1] = v);
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h += field('depth', o.size[2], v => o.size[2] = v);
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h += field('yaw °', o.yawDeg || 0, v => o.yawDeg = v, { step: 1 });
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} else if (sel.kind === 'pathpoint') {
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h = `<h2>path ${sel.index} · point ${sel.sub + 1}/${o.points.length}</h2>`;
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h += textField('path id', o.id, v => o.id = v);
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h += field('mode', o.mode || 'loop', v => o.mode = v, { select: ['loop', 'pingpong'] });
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h += field('enabled', o.enabled === false ? 'no' : 'yes', v => o.enabled = v === 'yes', { select: ['yes', 'no'] });
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const pt = o.points[sel.sub];
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h += field('x (cm)', pt[0], v => pt[0] = v);
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h += field('y (cm)', pt[1], v => pt[1] = v);
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h += field('z (cm)', pt[2], v => pt[2] = v);
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h += `<div class="row"><button id="addPt">+ point after</button><button id="delPt" class="danger">✕ point</button></div>`;
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h += `<p class="badge">Ghosts walk point→point at path speed, turning to face each new direction.
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loop = circles forever · pingpong = there and back. Tap other spheres to edit them;
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the cone marks walk direction. Delete below removes the whole path.</p>`;
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} else {
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h += textField('id', o.id, v => o.id = v);
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h += field('x (cm)', o.position[0], v => o.position[0] = v);
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@@ -257,9 +310,27 @@ function panel(rebuild = true) {
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h += `<div class="row" style="margin-top:12px"><button id="del" class="danger">Delete</button></div>`;
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side.innerHTML = h;
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document.getElementById('del').onclick = () => {
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({ anchor: scene.anchors, building: scene.buildings, spawn: scene.spawns })[sel.kind].splice(sel.index, 1);
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if (sel.kind === 'pathpoint') scene.paths.splice(sel.index, 1);
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else ({ anchor: scene.anchors, building: scene.buildings, spawn: scene.spawns })[sel.kind].splice(sel.index, 1);
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sel = null; gizmo.detach(); buildAll(); panel();
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};
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wirePathExtras();
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}
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function wirePathExtras() {
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const addBtn = document.getElementById('addPt'), delBtn = document.getElementById('delPt');
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if (addBtn) addBtn.onclick = () => {
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const pth = dataOf(sel);
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const a = pth.points[sel.sub], b = pth.points[(sel.sub + 1) % pth.points.length];
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pth.points.splice(sel.sub + 1, 0, [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2, (a[2] + b[2]) / 2]);
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sel.sub += 1; buildAll(); panel();
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};
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if (delBtn) delBtn.onclick = () => {
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const pth = dataOf(sel);
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if (pth.points.length <= 2) return alert('A path needs at least 2 points — delete the whole path instead.');
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pth.points.splice(sel.sub, 1);
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sel.sub = Math.max(0, sel.sub - 1); buildAll(); panel();
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};
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}
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// ---------- toolbar ----------
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