Add named layouts: save/load/delete scene+playlist profiles
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@@ -15,7 +15,21 @@ const MODELS_SEED = path.join(DATA, 'models.json');
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const CHARS_LIVE = path.join(LIVE_DIR, 'characters.live.json');
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const LANDING_LIVE = path.join(LIVE_DIR, 'landing.live.json');
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/* Named layouts: each is a self-contained { name, scene, playlist } saved under
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* layouts/<slug>.json. layouts.index.json tracks the list + which slug is active.
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* The active layout's scene/playlist are mirrored into scene.live.json /
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* playlist.live.json so viewers and the playlist engine need no changes. */
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const LAYOUTS_DIR = path.join(LIVE_DIR, 'layouts');
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const LAYOUTS_INDEX = path.join(LIVE_DIR, 'layouts.index.json');
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fs.mkdirSync(LIVE_DIR, { recursive: true });
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fs.mkdirSync(LAYOUTS_DIR, { recursive: true });
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function slugify(name) {
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const s = String(name || '').toLowerCase().trim()
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.replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '').slice(0, 60);
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return s || 'layout';
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}
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function readJSON(p, fallback) {
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try { return JSON.parse(fs.readFileSync(p, 'utf8')); } catch { return fallback; }
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@@ -53,6 +67,64 @@ let landing = Object.assign({}, LANDING_DEFAULTS, readJSON(LANDING_LIVE, null) |
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const listeners = [];
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/* ---------- named layouts ---------- */
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function readLayoutIndex() {
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const idx = readJSON(LAYOUTS_INDEX, null);
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if (idx && Array.isArray(idx.layouts)) return idx;
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return { layouts: [], activeSlug: null };
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}
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function writeLayoutIndex(idx) { writeJSON(LAYOUTS_INDEX, idx); }
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function layoutPath(slug) { return path.join(LAYOUTS_DIR, `${slug}.json`); }
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function listLayouts() {
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const idx = readLayoutIndex();
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return { layouts: idx.layouts, activeSlug: idx.activeSlug };
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}
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/* Snapshot the CURRENT live scene + playlist under a name. Overwrites if the
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* slug already exists (same name). Returns the updated index. */
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function saveLayout(name, playlistCfg) {
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const slug = slugify(name);
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const record = {
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name: String(name || slug),
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slug,
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scene,
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playlist: playlistCfg || readJSON(PLAYLIST_LIVE, null) || readJSON(path.join(DATA, 'playlist.json'), {}),
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savedAt: Date.now(),
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};
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writeJSON(layoutPath(slug), record);
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const idx = readLayoutIndex();
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if (!idx.layouts.some(l => l.slug === slug)) idx.layouts.push({ slug, name: record.name });
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else idx.layouts = idx.layouts.map(l => l.slug === slug ? { slug, name: record.name } : l);
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idx.activeSlug = slug;
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writeLayoutIndex(idx);
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return listLayouts();
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}
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/* Make a saved layout active: mirror its scene into the live scene (so viewers
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* update) and return its playlist so the caller can reload the engine. */
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function loadLayout(slug) {
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const rec = readJSON(layoutPath(slug), null);
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if (!rec) throw new Error('layout not found: ' + slug);
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scene = validateScene(rec.scene);
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writeJSON(LIVE, scene);
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if (rec.playlist) writeJSON(PLAYLIST_LIVE, rec.playlist);
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const idx = readLayoutIndex();
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idx.activeSlug = slug;
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writeLayoutIndex(idx);
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listeners.forEach(f => f());
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return { scene, playlist: rec.playlist || null };
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}
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function deleteLayout(slug) {
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try { fs.unlinkSync(layoutPath(slug)); } catch {}
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const idx = readLayoutIndex();
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idx.layouts = idx.layouts.filter(l => l.slug !== slug);
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if (idx.activeSlug === slug) idx.activeSlug = null;
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writeLayoutIndex(idx);
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return listLayouts();
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}
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function validateScene(s) {
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if (!s || typeof s !== 'object') throw new Error('scene must be object');
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for (const k of ['anchors', 'buildings', 'spawns']) {
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@@ -122,5 +194,9 @@ module.exports = {
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},
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getPlaylistConfig: (fallback) => readJSON(PLAYLIST_LIVE, null) || readJSON(path.join(DATA, 'playlist.json'), fallback),
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putPlaylistConfig(cfg) { writeJSON(PLAYLIST_LIVE, cfg); return cfg; },
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listLayouts,
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saveLayout,
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loadLayout,
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deleteLayout,
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onChange: (f) => listeners.push(f),
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};
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