Document table dimensions feature
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@@ -48,8 +48,9 @@ positions and sizes, wander radius, calibration readouts. Marker print size stay
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(5 mm snap, green arrow = height) for anchors, occlusion buildings, and spawn points —
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(5 mm snap, green arrow = height) for anchors, occlusion buildings, and spawn points —
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spawn Y is fully editable so ghosts can live at any height. Anchors render through the
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spawn Y is fully editable so ghosts can live at any height. Anchors render through the
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exact same `anchorWorldMatrix` the AR pipeline uses, each with a white orientation arrow;
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exact same `anchorWorldMatrix` the AR pipeline uses, each with a white orientation arrow;
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compass rose on the grid (N = +Z = back of table). Top-view button, property panel,
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compass rose on the grid (N = +Z = back of table). Table dimensions (width × depth + origin
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save/reset-to-seed.
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offsets) render as an orange outline with cm labels in the editor and on the placement plan.
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Top-view button, property panel, save/reset-to-seed.
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- **Placement plan printer** (`/admin/plan.html`): to-scale top-down plan of the whole
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- **Placement plan printer** (`/admin/plan.html`): to-scale top-down plan of the whole
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layout — at 1:1 the actual crest patterns print true-size in position, so you can tape
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layout — at 1:1 the actual crest patterns print true-size in position, so you can tape
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the sheets to the table and the markers are already placed. Tiles across A4/A3 with
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the sheets to the table and the markers are already placed. Tiles across A4/A3 with
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