Add dev-mode pose readout (updateDbg) to diagnose orientation from numbers

This commit is contained in:
2026-08-03 23:42:22 +10:00
parent acb95641d7
commit d10b5534a5
+24
View File
@@ -34,6 +34,26 @@ let tracking = { markers: 0, lastSeen: 0 };
const clockOffsetSamples = []; const clockOffsetSamples = [];
let clockOffset = 0; // serverNow - clientNow let clockOffset = 0; // serverNow - clientNow
// Debug pose readout (dev mode): shows the fused camera orientation so orientation
// bugs can be diagnosed from numbers instead of eyeballing. Filled each fused frame.
const _dbgEuler = new THREE.Euler();
const _dbgV = new THREE.Vector3();
let dbgEl = null;
function updateDbg(fusedQuat, markerCount) {
if (!dbgEl) return;
const deg = r => (r * 180 / Math.PI).toFixed(0).padStart(4);
// raw fused (CV-frame) orientation as YXZ euler
_dbgEuler.setFromQuaternion(fusedQuat, 'YXZ');
const rawLine = `raw P${deg(_dbgEuler.x)} Y${deg(_dbgEuler.y)} R${deg(_dbgEuler.z)}`;
// after correction: camera view (-Z) and up (+Y) in world
const view = _dbgV.set(0, 0, -1).applyQuaternion(camera3.quaternion).clone();
const up = _dbgV.set(0, 1, 0).applyQuaternion(camera3.quaternion).clone();
const v3 = v => `(${v.x.toFixed(2)},${v.y.toFixed(2)},${v.z.toFixed(2)})`;
dbgEl.textContent =
`markers ${markerCount}\n${rawLine}\nview ${v3(view)}\nup ${v3(up)}\n` +
`pos ${v3(camera3.position)}`;
}
async function boot() { async function boot() {
info = await (await fetch('/api/info')).json(); info = await (await fetch('/api/info')).json();
installErrorReporter(info.mode === 'dev'); installErrorReporter(info.mode === 'dev');
@@ -111,6 +131,9 @@ async function start() {
detector = createDetector(); detector = createDetector();
fuser = new WorldFuser(); fuser = new WorldFuser();
// dev-mode pose readout
if (info.mode === 'dev') { dbgEl = $('#dbg'); if (dbgEl) dbgEl.style.display = 'block'; }
// network // network
const net = new ExhibitNet(); const net = new ExhibitNet();
net.on('scene', (m) => { net.on('scene', (m) => {
@@ -220,6 +243,7 @@ function loop(t) {
camera3.position.copy(fused.position); camera3.position.copy(fused.position);
// convert OpenCV camera frame -> Three.js (OpenGL) camera frame // convert OpenCV camera frame -> Three.js (OpenGL) camera frame
camera3.quaternion.copy(fused.quaternion).multiply(CV_TO_GL); camera3.quaternion.copy(fused.quaternion).multiply(CV_TO_GL);
updateDbg(fused.quaternion, fused.markerCount);
} }
} }
} }