update Tue 07/14/2026 12:21:23.58
This commit is contained in:
@@ -41,13 +41,13 @@ export class WorldFuser {
|
||||
|
||||
/** estimates: [{ markerId, position(mm), quaternion, area }] */
|
||||
fuse(estimates) {
|
||||
const MM = 0.001;
|
||||
const MM2CM = 0.1; // POS-IT translation is in mm; world units are cm
|
||||
const cams = [];
|
||||
for (const e of estimates) {
|
||||
const entry = this.anchorMats.get(e.markerId);
|
||||
if (!entry) continue;
|
||||
// marker pose in camera space -> matrix (translate mm->m)
|
||||
_m.compose(_p.copy(e.position).multiplyScalar(MM), e.quaternion, _s.set(1, 1, 1));
|
||||
// marker pose in camera space -> matrix (translate mm->cm)
|
||||
_m.compose(_p.copy(e.position).multiplyScalar(MM2CM), e.quaternion, _s.set(1, 1, 1));
|
||||
_inv.copy(_m).invert(); // camera in marker space
|
||||
const camWorld = new THREE.Matrix4().multiplyMatrices(entry.mat, _inv);
|
||||
const pos = new THREE.Vector3();
|
||||
|
||||
@@ -10,6 +10,13 @@ import * as THREE from 'three';
|
||||
const _m = new THREE.Matrix4();
|
||||
const _q = new THREE.Quaternion();
|
||||
|
||||
/* Input convention (matches the v1-validated fix): raw centered image coords are
|
||||
* passed to POS-IT — NO Y pre-flip. The -t[1]/-t[2] negation below is what converts
|
||||
* to the Three.js camera frame. Pre-flipping Y here double-flips the vertical axis
|
||||
* and inverts pitch response (ghosts move opposite when tilting the phone).
|
||||
* If tilt ever reads inverted on a device, toggle this for a quick A/B test. */
|
||||
const FLIP_INPUT_Y = false;
|
||||
|
||||
export class PoseEstimator {
|
||||
constructor(focalLength) {
|
||||
this.focal = focalLength;
|
||||
@@ -26,7 +33,7 @@ export class PoseEstimator {
|
||||
/** corners: aruco marker corners, image-space; cx/cy: image center.
|
||||
* Returns { position: THREE.Vector3 (mm, marker->camera), quaternion, error } */
|
||||
estimate(markerId, corners, cx, cy, sizeMM) {
|
||||
const centered = corners.map(c => ({ x: c.x - cx, y: (cy - c.y) }));
|
||||
const centered = corners.map(c => ({ x: c.x - cx, y: FLIP_INPUT_Y ? (cy - c.y) : (c.y - cy) }));
|
||||
const pose = this.positFor(sizeMM).pose(centered);
|
||||
if (!pose) return null;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user