update Tue 07/14/2026 12:21:23.58
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@@ -59,12 +59,12 @@ async function loadOBJ(url) {
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function proceduralWisp() {
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const g = new THREE.Group();
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const body = new THREE.Mesh(new THREE.SphereGeometry(0.09, 20, 16));
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const body = new THREE.Mesh(new THREE.SphereGeometry(9, 20, 16));
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body.scale.set(1, 1.35, 1);
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body.position.y = 0.14;
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const tail = new THREE.Mesh(new THREE.ConeGeometry(0.07, 0.16, 16));
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body.position.y = 14;
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const tail = new THREE.Mesh(new THREE.ConeGeometry(7, 16, 16));
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tail.rotation.x = Math.PI;
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tail.position.y = 0.0;
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tail.position.y = 0;
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g.add(body, tail);
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return g;
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}
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