Import v2 base (unchanged files)
This commit is contained in:
@@ -0,0 +1,21 @@
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/* Simple token auth for final mode. */
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const crypto = require('crypto');
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const tokens = new Map(); // token -> expiry
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const TTL = 12 * 60 * 60 * 1000;
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module.exports = {
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login(password) {
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const expected = process.env.ADMIN_PASSWORD;
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if (!expected || password !== expected) return null;
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const t = crypto.randomBytes(24).toString('hex');
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tokens.set(t, Date.now() + TTL);
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return t;
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},
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check(t) {
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if (!t) return false;
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const exp = tokens.get(t);
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if (!exp) return false;
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if (Date.now() > exp) { tokens.delete(t); return false; }
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return true;
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},
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};
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@@ -0,0 +1,334 @@
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/* Playlist engine — server-driven so every viewer sees the same ghosts.
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*
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* THREE LAYERS, running simultaneously:
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* 1. residents — permanent, never rotate out, own their spot
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* 2. tracks — scheduled/ambient groups (the playlist proper)
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* 3. (legacy) — global settings kept for behavior tuning
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*
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* A TRACK:
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* {
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* id, name,
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* set: 'all' | { ids: [...] } | { colors:[], rarities:[] }, // who can appear
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* spawnTime: 'random' | seconds, // 'random' = continuous ambient; number = interval between cycles
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* spawnPoint: 'random' | 'spawn-1' | 'path:main-street',
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* runEach: seconds, // how long each ghost stays visible
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* concurrent: n, // how many of this track's set are visible at once
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* priority: n, // higher wins a contested spawn point (scheduled default 10, ambient 0)
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* enabled: bool
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* }
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*
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* ApproxRuntime (computed, read-only):
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* spawnTime 'random' -> setSize * runEach (one full pass through the set)
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* spawnTime number -> spawnTime + runEach (one complete cycle: wait, then run)
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*
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* Scheduled tracks outrank ambient ones: when a timed track fires and its spawn point is
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* held by a lower-priority ghost, that ghost is faded out and replaced.
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*
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* Broadcasts: spawn / despawn / active. Permanent records have until: null.
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*/
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class Playlist {
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constructor(state, broadcast) {
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this.state = state;
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this.broadcast = broadcast;
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const saved = state.getPlaylistConfig(Playlist.defaults());
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this.cfg = Playlist.migrate({ ...Playlist.defaults(), ...saved });
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this.active = new Map();
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this.trackState = new Map(); // trackId -> { nextFireAt, cursor }
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this.uidCounter = 1;
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this.timer = null;
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}
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static defaults() {
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return {
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crossfadeSeconds: 3,
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behaviors: { staticChance: 0.5, wanderRadius: 60, wanderSpeed: 0.15, wanderVertical: 10, pathSpeed: 8, pathChance: 0.4 },
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rarity: {
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weights: { Common: 1.0, Rare: 0.5, Epic: 0.25, Legendary: 0.1 },
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movementScale: { Common: 1.0, Rare: 1.0, Epic: 0.7, Legendary: 0.4 },
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},
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residents: [],
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tracks: [{
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id: 'ambient', name: 'All ghosts (ambient)', set: 'all',
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spawnTime: 'random', spawnPoint: 'random', runEach: 30,
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concurrent: 5, priority: 0, enabled: true,
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}],
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timeWindows: [],
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};
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}
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/* Old single-rotation configs become the ambient track. */
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static migrate(cfg) {
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if (!Array.isArray(cfg.tracks) || !cfg.tracks.length) {
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cfg.tracks = [{
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id: 'ambient', name: 'All ghosts (ambient)',
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set: (cfg.include && (cfg.include.ids?.length || cfg.include.colors?.length || cfg.include.rarities?.length))
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? { ids: cfg.include.ids || [], colors: cfg.include.colors || [], rarities: cfg.include.rarities || [] }
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: 'all',
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spawnTime: 'random', spawnPoint: 'random',
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runEach: cfg.dwellSeconds || 30,
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concurrent: cfg.slots || 5, priority: 0, enabled: true,
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}];
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}
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delete cfg.slots; delete cfg.dwellSeconds; delete cfg.order; delete cfg.include;
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return cfg;
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}
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getConfig() {
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return { ...this.cfg, tracks: this.cfg.tracks.map(t => ({ ...t, approxRuntimeSeconds: this.approxRuntime(t) })) };
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}
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setConfig(cfg) {
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if (!cfg || typeof cfg !== 'object') throw new Error('bad config');
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const merged = Playlist.migrate({ ...Playlist.defaults(), ...this.cfg, ...cfg });
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for (const t of merged.tracks || []) {
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if (!t.id) throw new Error('track.id required');
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t.runEach = Math.max(1, Number(t.runEach) || 30);
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t.concurrent = Math.max(1, Number(t.concurrent) || 1);
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t.priority = Number(t.priority ?? (t.spawnTime === 'random' ? 0 : 10));
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t.enabled = t.enabled !== false;
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}
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this.cfg = merged;
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this.state.putPlaylistConfig(this.cfg);
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for (const uid of [...this.active.keys()]) this.despawn(uid);
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this.trackState.clear();
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this.tick();
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this.broadcast({ type: 'active', ghosts: this.activeSnapshot() });
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return this.getConfig();
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}
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/* Re-read the persisted playlist config from state (used after a layout load
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* swaps playlist.live.json) and do the same clean reset as setConfig. */
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reloadFromState() {
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const saved = this.state.getPlaylistConfig(Playlist.defaults());
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this.cfg = Playlist.migrate({ ...Playlist.defaults(), ...saved });
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for (const uid of [...this.active.keys()]) this.despawn(uid);
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this.trackState.clear();
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this.tick();
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this.broadcast({ type: 'active', ghosts: this.activeSnapshot() });
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return this.getConfig();
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}
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allGhosts() { return this.state.getGhosts().ghosts; }
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/* Ghosts a track may use, minus those pinned as residents. */
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trackSet(track) {
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const residentIds = new Set((this.cfg.residents || []).map(r => r.id));
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const all = this.allGhosts().filter(g => !residentIds.has(g.id));
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if (!track.set || track.set === 'all') return all;
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const s = track.set;
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if (s.ids && s.ids.length) return all.filter(g => s.ids.includes(g.id));
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return all.filter(g =>
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(!s.colors?.length || s.colors.includes(g.color)) &&
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(!s.rarities?.length || s.rarities.includes(g.rarity)));
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}
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approxRuntime(track) {
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const n = this.trackSet(track).length;
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if (track.spawnTime === 'random' || track.spawnTime == null) return n * (track.runEach || 30);
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return (Number(track.spawnTime) || 0) + (track.runEach || 30);
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}
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scale(g) { return this.cfg.rarity?.movementScale?.[g.rarity] ?? 1; }
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// ---------- locations ----------
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holderOf(spawnId, pathId) {
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for (const [uid, g] of this.active)
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if ((spawnId && g.spawnId === spawnId) || (pathId && g.pathId === pathId)) return { uid, g };
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return null;
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}
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/* Resolve a track's spawnPoint into { spawn, path } or null if unavailable.
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* Scheduled tracks may evict a lower-priority occupant. */
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resolveLocation(track) {
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const scene = this.state.getScene();
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const sp = track.spawnPoint || 'random';
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if (sp !== 'random') {
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let spawn = null, path = null;
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if (String(sp).startsWith('path:')) path = (scene.paths || []).find(p => p.id === String(sp).slice(5));
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else spawn = (scene.spawns || []).find(s => s.id === sp);
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if (!spawn && !path) return null;
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const held = this.holderOf(spawn?.id, path?.id);
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if (held) {
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if (held.g.permanent) return null; // never evict a resident
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if ((held.g.priority ?? 0) >= (track.priority ?? 0)) return null;
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this.despawn(held.uid); // scheduled beats ambient
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}
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return { spawn, path };
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}
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// random: prefer a free spawn point, else a free path
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const usedS = new Set([...this.active.values()].map(g => g.spawnId).filter(Boolean));
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const usedP = new Set([...this.active.values()].map(g => g.pathId).filter(Boolean));
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const b = this.cfg.behaviors || {};
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const freeP = (scene.paths || []).filter(p => p.enabled !== false && (p.points || []).length >= 2 && !usedP.has(p.id));
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const freeS = (scene.spawns || []).filter(s => s.enabled !== false && !usedS.has(s.id));
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if (freeP.length && Math.random() < (b.pathChance ?? 0.4)) return { path: freeP[Math.floor(Math.random() * freeP.length)] };
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if (freeS.length) return { spawn: freeS[Math.floor(Math.random() * freeS.length)] };
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if (freeP.length) return { path: freeP[Math.floor(Math.random() * freeP.length)] };
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return null;
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}
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// ---------- behavior ----------
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makeBehavior(kind, g, path) {
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const b = this.cfg.behaviors || {};
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const k = this.scale(g);
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if (kind === 'path' && path) {
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return { type: 'path', points: path.points.map(p => [...p]), mode: path.mode || 'loop',
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speed: (b.pathSpeed ?? 8) * k, phase: Math.random() * 1000, seed: Math.floor(Math.random() * 1e6) };
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}
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if (kind === 'wander') {
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return { type: 'wander', radius: (b.wanderRadius ?? 60) * k, speed: (b.wanderSpeed ?? 0.15) * k,
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vertical: (b.wanderVertical ?? 10) * k, seed: Math.floor(Math.random() * 1e6) };
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}
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return { type: 'static', bobAmp: (5 + Math.random() * 5) * k, bobHz: 0.3 + Math.random() * 0.3 };
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}
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makeRecord(g, { spawn, path }, behavior, opts = {}) {
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const perm = !!opts.permanent;
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return {
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uid: perm ? 'res-' + g.id : 'g' + (this.uidCounter++),
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id: g.id, name: g.name, color: g.color, rarity: g.rarity,
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trackId: opts.trackId || null,
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priority: opts.priority ?? 0,
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spawnId: spawn ? spawn.id : null,
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pathId: path ? path.id : null,
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pos: spawn ? [...spawn.position] : [...path.points[0]],
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behavior,
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spawnedAt: Date.now(),
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until: perm ? null : Date.now() + (opts.runEach || 30) * 1000,
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crossfade: this.cfg.crossfadeSeconds || 3,
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permanent: perm,
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};
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}
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// ---------- residents (layer 1) ----------
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ensureResidents() {
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for (const r of this.cfg.residents || []) {
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const uid = 'res-' + r.id;
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if (this.active.has(uid)) continue;
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const g = this.allGhosts().find(x => x.id === r.id);
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if (!g) continue;
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const scene = this.state.getScene();
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let spawn = null, path = null;
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if (r.pathId) path = (scene.paths || []).find(p => p.id === r.pathId && (p.points || []).length >= 2);
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if (!path && r.spawnId) spawn = (scene.spawns || []).find(s => s.id === r.spawnId);
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if (!path && !spawn) {
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const loc = this.resolveLocation({ spawnPoint: 'random', priority: 999 });
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if (!loc) continue;
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spawn = loc.spawn; path = loc.path;
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} else {
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const held = this.holderOf(spawn?.id, path?.id);
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if (held && !held.g.permanent) this.despawn(held.uid); // residents outrank everything
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else if (held) continue;
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}
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const kind = r.behavior || (path ? 'path' : 'static');
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const rec = this.makeRecord(g, { spawn, path }, this.makeBehavior(kind, g, path), { permanent: true, priority: 999 });
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this.active.set(uid, rec);
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this.broadcast({ type: 'spawn', ghost: rec });
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}
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const wanted = new Set((this.cfg.residents || []).map(r => 'res-' + r.id));
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for (const uid of [...this.active.keys()])
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if (uid.startsWith('res-') && !wanted.has(uid)) this.despawn(uid);
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}
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// ---------- tracks (layer 2) ----------
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pickFromTrack(track, st) {
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const pool = this.trackSet(track);
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if (!pool.length) return null;
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const activeIds = new Set([...this.active.values()].map(x => x.id));
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if (track.spawnTime === 'random' || track.spawnTime == null) {
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// ambient: rarity-weighted pick from whoever isn't already out
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const avail = pool.filter(g => !activeIds.has(g.id));
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if (!avail.length) return null;
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const w = this.cfg.rarity?.weights || {};
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const weights = avail.map(g => Math.max(0, w[g.rarity] ?? 1));
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const sum = weights.reduce((a, b) => a + b, 0);
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if (sum <= 0) return avail[Math.floor(Math.random() * avail.length)];
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let r = Math.random() * sum;
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for (let i = 0; i < avail.length; i++) { r -= weights[i]; if (r <= 0) return avail[i]; }
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return avail[avail.length - 1];
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}
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// scheduled: strict round-robin so "Jimothy and Joe Rotten" alternate at concurrent 1
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for (let i = 0; i < pool.length; i++) {
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const g = pool[(st.cursor + i) % pool.length];
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if (!activeIds.has(g.id)) { st.cursor = (st.cursor + i + 1) % pool.length; return g; }
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}
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return null;
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}
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runTrack(track, now) {
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if (!this.trackState.has(track.id)) this.trackState.set(track.id, { nextFireAt: 0, cursor: 0 });
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const st = this.trackState.get(track.id);
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const mine = [...this.active.values()].filter(g => g.trackId === track.id);
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const timed = !(track.spawnTime === 'random' || track.spawnTime == null);
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if (timed) {
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if (now < st.nextFireAt) return;
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if (mine.length >= track.concurrent) return; // cycle still on screen
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// fire a full batch, then wait spawnTime from the END of this appearance
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let placed = 0;
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for (let i = mine.length; i < track.concurrent; i++) if (this.spawnFor(track, st)) placed++;
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if (placed) st.nextFireAt = now + (Number(track.spawnTime) * 1000) + (track.runEach * 1000);
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return;
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}
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// ambient: keep topped up continuously
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for (let i = mine.length; i < track.concurrent; i++) if (!this.spawnFor(track, st)) break;
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}
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spawnFor(track, st) {
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const g = this.pickFromTrack(track, st);
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if (!g) return false;
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const loc = this.resolveLocation(track);
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if (!loc) return false;
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const b = this.cfg.behaviors || {};
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const kind = loc.path ? 'path' : (Math.random() < (b.staticChance ?? 0.5) ? 'static' : 'wander');
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const rec = this.makeRecord(g, loc, this.makeBehavior(kind, g, loc.path),
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{ trackId: track.id, priority: track.priority ?? 0, runEach: track.runEach });
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this.active.set(rec.uid, rec);
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this.broadcast({ type: 'spawn', ghost: rec });
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return true;
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}
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despawn(uid) {
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if (!this.active.has(uid)) return;
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this.active.delete(uid);
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||||
this.broadcast({ type: 'despawn', uid });
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}
|
||||
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activeSnapshot() { return [...this.active.values()]; }
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||||
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||||
inTimeWindow() {
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||||
const w = this.cfg.timeWindows || [];
|
||||
if (!w.length) return true;
|
||||
const now = new Date();
|
||||
const mins = now.getHours() * 60 + now.getMinutes();
|
||||
return w.some(({ start, end }) => {
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const [sh, sm] = String(start).split(':').map(Number);
|
||||
const [eh, em] = String(end).split(':').map(Number);
|
||||
const s = sh * 60 + (sm || 0), e = eh * 60 + (em || 0);
|
||||
return s <= e ? (mins >= s && mins < e) : (mins >= s || mins < e);
|
||||
});
|
||||
}
|
||||
|
||||
tick() {
|
||||
const now = Date.now();
|
||||
if (!this.inTimeWindow()) {
|
||||
for (const uid of [...this.active.keys()]) this.despawn(uid);
|
||||
return;
|
||||
}
|
||||
this.ensureResidents();
|
||||
for (const [uid, g] of this.active) if (!g.permanent && g.until != null && now >= g.until) this.despawn(uid);
|
||||
// scheduled tracks first so they can claim/evict before ambient fills up
|
||||
const tracks = (this.cfg.tracks || []).filter(t => t.enabled !== false)
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.sort((a, b) => (b.priority ?? 0) - (a.priority ?? 0));
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for (const t of tracks) this.runTrack(t, now);
|
||||
}
|
||||
|
||||
start() {
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||||
this.tick();
|
||||
this.timer = setInterval(() => this.tick(), 1000);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Playlist;
|
||||
@@ -0,0 +1,162 @@
|
||||
/* Newbury Exhibit v2 — server
|
||||
* Express static host + WebSocket sync + admin API + playlist engine.
|
||||
* Modes: EXHIBIT_MODE=dev -> admin open, verbose client error overlay enabled
|
||||
* EXHIBIT_MODE=final -> admin password-protected (ADMIN_PASSWORD env)
|
||||
*/
|
||||
const express = require('express');
|
||||
const http = require('http');
|
||||
const path = require('path');
|
||||
const { WebSocketServer } = require('ws');
|
||||
|
||||
const state = require('./state');
|
||||
const auth = require('./auth');
|
||||
const Playlist = require('./playlist');
|
||||
const { Assets } = require('./uploads');
|
||||
|
||||
const PORT = process.env.PORT || 33044;
|
||||
const MODE = process.env.EXHIBIT_MODE || 'dev';
|
||||
|
||||
const app = express();
|
||||
app.use(express.json({ limit: '20mb' })); // base64 asset uploads
|
||||
|
||||
// ---------- public static ----------
|
||||
app.use(express.static(path.join(__dirname, '..', 'public')));
|
||||
app.use('/data/ghosts.json', express.static(path.join(__dirname, '..', 'data', 'ghosts.json')));
|
||||
app.use('/data/gradients.json', express.static(path.join(__dirname, '..', 'data', 'gradients.json')));
|
||||
|
||||
// ---------- uploaded assets (models + textures) ----------
|
||||
const assets = new Assets(state.liveDir);
|
||||
app.use('/assets', express.static(path.join(state.liveDir, 'assets'), { maxAge: '1h' }));
|
||||
|
||||
app.get('/api/assets', (req, res) => res.json(assets.list()));
|
||||
app.post('/api/assets', guard, (req, res) => {
|
||||
try { res.json(assets.save(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
app.delete('/api/assets/:id', guard, (req, res) => {
|
||||
try { res.json(assets.remove(req.params.id)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- landing page ----------
|
||||
app.get('/api/landing', (req, res) => res.json(state.getLanding()));
|
||||
app.put('/api/landing', guard, (req, res) => {
|
||||
try { res.json(state.putLanding(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- character overrides ----------
|
||||
app.get('/api/characters', (req, res) => res.json(state.getCharacters()));
|
||||
app.put('/api/characters', guard, (req, res) => {
|
||||
try { res.json(state.putCharacters(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- runtime info ----------
|
||||
app.get('/api/info', (req, res) => {
|
||||
res.json({ mode: MODE, authRequired: MODE === 'final', version: 2 });
|
||||
});
|
||||
|
||||
// ---------- auth ----------
|
||||
app.post('/api/login', (req, res) => {
|
||||
if (MODE !== 'final') return res.json({ token: 'dev' });
|
||||
const t = auth.login(req.body && req.body.password);
|
||||
if (!t) return res.status(401).json({ error: 'bad password' });
|
||||
res.json({ token: t });
|
||||
});
|
||||
|
||||
function guard(req, res, next) {
|
||||
if (MODE !== 'final') return next();
|
||||
if (auth.check(req.headers['x-exhibit-token'])) return next();
|
||||
res.status(401).json({ error: 'unauthorized' });
|
||||
}
|
||||
|
||||
// ---------- scene (anchors, buildings, spawns) ----------
|
||||
app.get('/api/scene', (req, res) => res.json(state.getScene()));
|
||||
app.put('/api/scene', guard, (req, res) => {
|
||||
try { res.json(state.putScene(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
app.post('/api/scene/reset', guard, (req, res) => res.json(state.resetToSeed()));
|
||||
|
||||
// ---------- named layouts (scene + its playlist) ----------
|
||||
app.get('/api/layouts', (req, res) => res.json(state.listLayouts()));
|
||||
app.post('/api/layouts', guard, (req, res) => {
|
||||
try {
|
||||
const name = (req.body && req.body.name || '').trim();
|
||||
if (!name) return res.status(400).json({ error: 'name required' });
|
||||
res.json(state.saveLayout(name, playlist.getConfig()));
|
||||
} catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
app.post('/api/layouts/:slug/load', guard, (req, res) => {
|
||||
try {
|
||||
const { scene, playlist: pl } = state.loadLayout(req.params.slug);
|
||||
if (pl) playlist.reloadFromState();
|
||||
res.json({ scene, layouts: state.listLayouts() });
|
||||
} catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
app.delete('/api/layouts/:slug', guard, (req, res) => {
|
||||
try { res.json(state.deleteLayout(req.params.slug)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- playlist config ----------
|
||||
app.get('/api/playlist', (req, res) => res.json(playlist.getConfig()));
|
||||
app.put('/api/playlist', guard, (req, res) => {
|
||||
try { res.json(playlist.setConfig(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- ghost roster ----------
|
||||
app.get('/api/ghosts', (req, res) => res.json(state.getGhosts()));
|
||||
|
||||
// ---------- model manifests (multi-part OBJ ghosts) ----------
|
||||
app.get('/api/models', (req, res) => res.json(state.getModels()));
|
||||
app.put('/api/models', guard, (req, res) => {
|
||||
try { res.json(state.putModels(req.body)); }
|
||||
catch (e) { res.status(400).json({ error: String(e.message || e) }); }
|
||||
});
|
||||
|
||||
// ---------- client error reporting (dev mode) ----------
|
||||
const clientErrors = [];
|
||||
app.post('/api/client-error', (req, res) => {
|
||||
clientErrors.push({ t: Date.now(), ...req.body });
|
||||
if (clientErrors.length > 500) clientErrors.shift();
|
||||
console.warn('[client-error]', JSON.stringify(req.body).slice(0, 500));
|
||||
res.json({ ok: true });
|
||||
});
|
||||
app.get('/api/client-errors', guard, (req, res) => res.json(clientErrors));
|
||||
|
||||
// ---------- server + websocket ----------
|
||||
const server = http.createServer(app);
|
||||
const wss = new WebSocketServer({ server, path: '/ws' });
|
||||
|
||||
function broadcast(obj) {
|
||||
const msg = JSON.stringify(obj);
|
||||
for (const c of wss.clients) if (c.readyState === 1) c.send(msg);
|
||||
}
|
||||
|
||||
const playlist = new Playlist(state, broadcast);
|
||||
playlist.start();
|
||||
|
||||
wss.on('connection', (ws) => {
|
||||
ws.send(JSON.stringify({ type: 'scene', scene: state.getScene() }));
|
||||
ws.send(JSON.stringify({ type: 'characters', characters: state.getCharacters() }));
|
||||
ws.send(JSON.stringify({ type: 'active', ghosts: playlist.activeSnapshot() }));
|
||||
ws.on('message', (raw) => {
|
||||
let m; try { m = JSON.parse(raw); } catch { return; }
|
||||
if (m.type === 'ping') ws.send(JSON.stringify({ type: 'pong', t: m.t, server: Date.now() }));
|
||||
});
|
||||
});
|
||||
|
||||
// push scene updates to viewers when admin saves
|
||||
state.onChange(() => {
|
||||
broadcast({ type: 'scene', scene: state.getScene() });
|
||||
broadcast({ type: 'characters', characters: state.getCharacters() });
|
||||
});
|
||||
|
||||
server.listen(PORT, () => {
|
||||
console.log(`Newbury Exhibit v2 [${MODE}] on :${PORT}`);
|
||||
if (MODE === 'final' && !process.env.ADMIN_PASSWORD)
|
||||
console.warn('WARNING: final mode with no ADMIN_PASSWORD set — admin is locked out.');
|
||||
});
|
||||
+202
@@ -0,0 +1,202 @@
|
||||
/* Seed/live persistence.
|
||||
* data/scene.json — committed seed (survives in git)
|
||||
* data/live/scene.live.json — runtime edits, volume-mounted in Docker, survives redeploys
|
||||
*/
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
const DATA = path.join(__dirname, '..', 'data');
|
||||
const LIVE_DIR = process.env.LIVE_DIR || path.join(DATA, 'live');
|
||||
const SEED = path.join(DATA, 'scene.json');
|
||||
const LIVE = path.join(LIVE_DIR, 'scene.live.json');
|
||||
const PLAYLIST_LIVE = path.join(LIVE_DIR, 'playlist.live.json');
|
||||
const MODELS_LIVE = path.join(LIVE_DIR, 'models.live.json');
|
||||
const MODELS_SEED = path.join(DATA, 'models.json');
|
||||
const CHARS_LIVE = path.join(LIVE_DIR, 'characters.live.json');
|
||||
const LANDING_LIVE = path.join(LIVE_DIR, 'landing.live.json');
|
||||
|
||||
/* Named layouts: each is a self-contained { name, scene, playlist } saved under
|
||||
* layouts/<slug>.json. layouts.index.json tracks the list + which slug is active.
|
||||
* The active layout's scene/playlist are mirrored into scene.live.json /
|
||||
* playlist.live.json so viewers and the playlist engine need no changes. */
|
||||
const LAYOUTS_DIR = path.join(LIVE_DIR, 'layouts');
|
||||
const LAYOUTS_INDEX = path.join(LIVE_DIR, 'layouts.index.json');
|
||||
|
||||
fs.mkdirSync(LIVE_DIR, { recursive: true });
|
||||
fs.mkdirSync(LAYOUTS_DIR, { recursive: true });
|
||||
|
||||
function slugify(name) {
|
||||
const s = String(name || '').toLowerCase().trim()
|
||||
.replace(/[^a-z0-9]+/g, '-').replace(/^-+|-+$/g, '').slice(0, 60);
|
||||
return s || 'layout';
|
||||
}
|
||||
|
||||
function readJSON(p, fallback) {
|
||||
try { return JSON.parse(fs.readFileSync(p, 'utf8')); } catch { return fallback; }
|
||||
}
|
||||
function writeJSON(p, obj) {
|
||||
fs.writeFileSync(p, JSON.stringify(obj, null, 2));
|
||||
}
|
||||
|
||||
let scene = readJSON(LIVE, null) || readJSON(SEED, { anchors: [], buildings: [], spawns: [], paths: [], world: { units: 'cm' } });
|
||||
let ghosts = readJSON(path.join(DATA, 'ghosts.json'), []);
|
||||
let gradients = readJSON(path.join(DATA, 'gradients.json'), {});
|
||||
let models = readJSON(MODELS_LIVE, null) || readJSON(MODELS_SEED, { models: [] });
|
||||
/* characters: per-ghost visual overrides keyed by ghost id, plus defaults.
|
||||
* { defaults: {...}, byId: { 'mad-fenton': { modelId, opacity, topColor, bottomColor,
|
||||
* faceTextureUrl, torsoTextureUrl, heightCm, scale } } } */
|
||||
let characters = readJSON(CHARS_LIVE, null) || { defaults: {}, byId: {} };
|
||||
|
||||
/* landing: end-user facing start screen + details page. All text is editable except
|
||||
* that the disclaimer is ALWAYS rendered (wording editable, presence is not). */
|
||||
const LANDING_DEFAULTS = {
|
||||
title: 'NEWBURY NIGHTS',
|
||||
subtitle: 'Point your phone at the Newbury Crests to reveal the hidden side of the town.',
|
||||
logoUrl: '',
|
||||
backgroundUrl: '',
|
||||
startButton: 'Start Ghost Watching',
|
||||
detailsButton: 'About this build',
|
||||
detailsTitle: 'About Newbury Nights',
|
||||
detailsMarkdown: 'Write about your build here.\n\nUse **bold**, *italic*, and blank lines for paragraphs.',
|
||||
disclaimer: 'Fan-made tribute experience. Not affiliated with, sponsored, or endorsed by the LEGO Group. LEGO® and Hidden Side™ are trademarks of the LEGO Group.',
|
||||
accent: '#51eaf1',
|
||||
textColor: '#e8ecff',
|
||||
overlay: 0.55,
|
||||
};
|
||||
let landing = Object.assign({}, LANDING_DEFAULTS, readJSON(LANDING_LIVE, null) || {});
|
||||
|
||||
const listeners = [];
|
||||
|
||||
/* ---------- named layouts ---------- */
|
||||
function readLayoutIndex() {
|
||||
const idx = readJSON(LAYOUTS_INDEX, null);
|
||||
if (idx && Array.isArray(idx.layouts)) return idx;
|
||||
return { layouts: [], activeSlug: null };
|
||||
}
|
||||
function writeLayoutIndex(idx) { writeJSON(LAYOUTS_INDEX, idx); }
|
||||
function layoutPath(slug) { return path.join(LAYOUTS_DIR, `${slug}.json`); }
|
||||
|
||||
function listLayouts() {
|
||||
const idx = readLayoutIndex();
|
||||
return { layouts: idx.layouts, activeSlug: idx.activeSlug };
|
||||
}
|
||||
|
||||
/* Snapshot the CURRENT live scene + playlist under a name. Overwrites if the
|
||||
* slug already exists (same name). Returns the updated index. */
|
||||
function saveLayout(name, playlistCfg) {
|
||||
const slug = slugify(name);
|
||||
const record = {
|
||||
name: String(name || slug),
|
||||
slug,
|
||||
scene,
|
||||
playlist: playlistCfg || readJSON(PLAYLIST_LIVE, null) || readJSON(path.join(DATA, 'playlist.json'), {}),
|
||||
savedAt: Date.now(),
|
||||
};
|
||||
writeJSON(layoutPath(slug), record);
|
||||
const idx = readLayoutIndex();
|
||||
if (!idx.layouts.some(l => l.slug === slug)) idx.layouts.push({ slug, name: record.name });
|
||||
else idx.layouts = idx.layouts.map(l => l.slug === slug ? { slug, name: record.name } : l);
|
||||
idx.activeSlug = slug;
|
||||
writeLayoutIndex(idx);
|
||||
return listLayouts();
|
||||
}
|
||||
|
||||
/* Make a saved layout active: mirror its scene into the live scene (so viewers
|
||||
* update) and return its playlist so the caller can reload the engine. */
|
||||
function loadLayout(slug) {
|
||||
const rec = readJSON(layoutPath(slug), null);
|
||||
if (!rec) throw new Error('layout not found: ' + slug);
|
||||
scene = validateScene(rec.scene);
|
||||
writeJSON(LIVE, scene);
|
||||
if (rec.playlist) writeJSON(PLAYLIST_LIVE, rec.playlist);
|
||||
const idx = readLayoutIndex();
|
||||
idx.activeSlug = slug;
|
||||
writeLayoutIndex(idx);
|
||||
listeners.forEach(f => f());
|
||||
return { scene, playlist: rec.playlist || null };
|
||||
}
|
||||
|
||||
function deleteLayout(slug) {
|
||||
try { fs.unlinkSync(layoutPath(slug)); } catch {}
|
||||
const idx = readLayoutIndex();
|
||||
idx.layouts = idx.layouts.filter(l => l.slug !== slug);
|
||||
if (idx.activeSlug === slug) idx.activeSlug = null;
|
||||
writeLayoutIndex(idx);
|
||||
return listLayouts();
|
||||
}
|
||||
|
||||
function validateScene(s) {
|
||||
if (!s || typeof s !== 'object') throw new Error('scene must be object');
|
||||
for (const k of ['anchors', 'buildings', 'spawns']) {
|
||||
if (!Array.isArray(s[k])) throw new Error(`scene.${k} must be array`);
|
||||
}
|
||||
s.table = Object.assign({ width: 120, depth: 100, offsetX: 0, offsetZ: 0, show: true }, s.table || {});
|
||||
s.ghostHeightCm = Number(s.ghostHeightCm || 4); // minifigure-scale default
|
||||
s.paths = Array.isArray(s.paths) ? s.paths : [];
|
||||
for (const pth of s.paths) {
|
||||
if (!pth.id) throw new Error('path.id required');
|
||||
if (!Array.isArray(pth.points) || pth.points.length < 2) throw new Error(`path ${pth.id} needs >= 2 points`);
|
||||
pth.mode = pth.mode === 'pingpong' ? 'pingpong' : 'loop';
|
||||
pth.enabled = pth.enabled !== false;
|
||||
}
|
||||
for (const a of s.anchors) {
|
||||
if (typeof a.markerId !== 'number') throw new Error('anchor.markerId required');
|
||||
if (!Array.isArray(a.position) || a.position.length !== 3) throw new Error('anchor.position [x,y,z] required');
|
||||
a.mount = a.mount || 'flat'; // 'flat' | 'wall' | 'custom'
|
||||
a.yawDeg = Number(a.yawDeg || 0);
|
||||
a.pitchDeg = Number(a.pitchDeg || 0);
|
||||
a.rollDeg = Number(a.rollDeg || 0);
|
||||
a.sizeMM = Number(a.sizeMM || 60); // printed marker size
|
||||
a.enabled = a.enabled !== false;
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getScene: () => scene,
|
||||
putScene(s) {
|
||||
scene = validateScene(s);
|
||||
writeJSON(LIVE, scene);
|
||||
listeners.forEach(f => f());
|
||||
return scene;
|
||||
},
|
||||
resetToSeed() {
|
||||
scene = readJSON(SEED, scene);
|
||||
writeJSON(LIVE, scene);
|
||||
listeners.forEach(f => f());
|
||||
return scene;
|
||||
},
|
||||
getGhosts: () => ({ ghosts, gradients }),
|
||||
getLanding: () => landing,
|
||||
putLanding(l) {
|
||||
if (!l || typeof l !== 'object') throw new Error('landing must be object');
|
||||
const next = Object.assign({}, LANDING_DEFAULTS, l);
|
||||
// disclaimer may be reworded but never emptied — it protects the project
|
||||
if (!String(next.disclaimer || '').trim()) next.disclaimer = LANDING_DEFAULTS.disclaimer;
|
||||
landing = next;
|
||||
writeJSON(LANDING_LIVE, landing);
|
||||
listeners.forEach(f => f());
|
||||
return landing;
|
||||
},
|
||||
getCharacters: () => characters,
|
||||
putCharacters(c) {
|
||||
if (!c || typeof c !== 'object') throw new Error('characters must be object');
|
||||
characters = { defaults: c.defaults || {}, byId: c.byId || {} };
|
||||
writeJSON(CHARS_LIVE, characters);
|
||||
listeners.forEach(f => f());
|
||||
return characters;
|
||||
},
|
||||
liveDir: LIVE_DIR,
|
||||
getModels: () => models,
|
||||
putModels(m) {
|
||||
if (!m || !Array.isArray(m.models)) throw new Error('models.models must be array');
|
||||
models = m; writeJSON(MODELS_LIVE, models); return models;
|
||||
},
|
||||
getPlaylistConfig: (fallback) => readJSON(PLAYLIST_LIVE, null) || readJSON(path.join(DATA, 'playlist.json'), fallback),
|
||||
putPlaylistConfig(cfg) { writeJSON(PLAYLIST_LIVE, cfg); return cfg; },
|
||||
listLayouts,
|
||||
saveLayout,
|
||||
loadLayout,
|
||||
deleteLayout,
|
||||
onChange: (f) => listeners.push(f),
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
/* uploads.js — model/texture asset handling for the character manager.
|
||||
* Files land in LIVE_DIR/assets (Docker volume) and are served at /assets/...
|
||||
* so uploads survive image rebuilds without being baked into the repo.
|
||||
*/
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
||||
|
||||
const ALLOWED = {
|
||||
'.obj': 'model/obj', '.mtl': 'model/mtl',
|
||||
'.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.webp': 'image/webp',
|
||||
};
|
||||
const MAX_BYTES = 12 * 1024 * 1024;
|
||||
|
||||
function safeName(name) {
|
||||
const base = path.basename(String(name || 'file')).replace(/[^a-zA-Z0-9._-]/g, '_');
|
||||
return base.slice(-80) || 'file';
|
||||
}
|
||||
|
||||
class Assets {
|
||||
constructor(liveDir) {
|
||||
this.dir = path.join(liveDir, 'assets');
|
||||
this.indexPath = path.join(liveDir, 'assets.json');
|
||||
fs.mkdirSync(this.dir, { recursive: true });
|
||||
this.index = this.read();
|
||||
}
|
||||
read() {
|
||||
try { return JSON.parse(fs.readFileSync(this.indexPath, 'utf8')); } catch { return { assets: [] }; }
|
||||
}
|
||||
write() { fs.writeFileSync(this.indexPath, JSON.stringify(this.index, null, 2)); }
|
||||
list() { return this.index; }
|
||||
|
||||
/* body: { name, kind: 'model'|'texture', dataBase64 } */
|
||||
save({ name, kind, dataBase64 }) {
|
||||
const clean = safeName(name);
|
||||
const ext = path.extname(clean).toLowerCase();
|
||||
if (!ALLOWED[ext]) throw new Error(`unsupported file type ${ext || '(none)'} — allowed: ${Object.keys(ALLOWED).join(', ')}`);
|
||||
const buf = Buffer.from(String(dataBase64 || ''), 'base64');
|
||||
if (!buf.length) throw new Error('empty file');
|
||||
if (buf.length > MAX_BYTES) throw new Error(`file too large (${(buf.length / 1048576).toFixed(1)} MB, max 12 MB)`);
|
||||
|
||||
const id = crypto.randomBytes(6).toString('hex');
|
||||
const stored = `${id}${ext}`;
|
||||
fs.writeFileSync(path.join(this.dir, stored), buf);
|
||||
const rec = {
|
||||
id, name: clean, kind: kind === 'texture' ? 'texture' : 'model',
|
||||
url: `/assets/${stored}`, bytes: buf.length, uploadedAt: Date.now(),
|
||||
};
|
||||
this.index.assets.push(rec);
|
||||
this.write();
|
||||
return rec;
|
||||
}
|
||||
|
||||
remove(id) {
|
||||
const i = this.index.assets.findIndex(a => a.id === id);
|
||||
if (i < 0) throw new Error('asset not found');
|
||||
const [rec] = this.index.assets.splice(i, 1);
|
||||
try { fs.unlinkSync(path.join(this.dir, path.basename(rec.url))); } catch {}
|
||||
this.write();
|
||||
return rec;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = { Assets, ALLOWED, MAX_BYTES };
|
||||
Reference in New Issue
Block a user