AR: sub-pixel corner refinement, ROI-first detection, anchor coplanarity check
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@@ -51,6 +51,20 @@ Dev HUD overlay tap zones (thirds):
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Engine choice persists in `localStorage` (`nbx.engine`). Optional per-device
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horizontal FOV override: `localStorage nbx.hfovDeg` (default 60, both engines).
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`localStorage` knobs:
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| key | default | what it does |
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|------------------|---------|--------------|
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| `nbx.engine` | opencv | `opencv` board solve, or `posit` (v2 fallback) |
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| `nbx.hfovDeg` | 60 | assumed horizontal FOV, applied to the image's long axis |
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| `nbx.detectHz` | 20 | detection rate; rendering stays at full frame rate |
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| `nbx.detectLong` | 960 | long side of the full-scan detection canvas |
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| `nbx.subpix` | 1 | sub-pixel corner refinement; `0` disables |
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| `nbx.roi` | 1 | ROI-first detection; `0` forces a full scan every tick |
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Set `nbx.subpix=0` and `nbx.roi=0` to get exactly the pre-October detection
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behaviour, which is the A/B to run if tracking regresses.
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`axis ymirror` exists as on-device insurance: if the world appears mirrored /
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camera under the table in opencv mode, tap the middle third once.
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