docs: correct production hostname; note the scene-filter gotcha and its diagnostics

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2026-08-19 16:31:58 +10:00
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# Pages # Pages
Every HTML page the exhibit serves, and what it's for. Base URL in production: Every HTML page the exhibit serves, and what it's for.
`https://newbury.hideawaygaming.com.au/`
**Production base URL: `https://newburynights.hideawaygaming.com.au/`**
**Keep this current.** When a page is added, renamed, or removed, update this **Keep this current.** When a page is added, renamed, or removed, update this
file in the same commit — it's the index there is, since there's no `/admin/` file in the same commit — it's the index there is, since there's no `/admin/`
@@ -27,8 +28,8 @@ Open in `EXHIBIT_MODE=dev`; password-protected in `EXHIBIT_MODE=final`
| `/admin/preview.html` | Virtual Viewport | Live orbit view of whatever ghosts are currently active, straight off the same WebSocket feed as the exhibit. Ground truth when the AR view disagrees. | | `/admin/preview.html` | Virtual Viewport | Live orbit view of whatever ghosts are currently active, straight off the same WebSocket feed as the exhibit. Ground truth when the AR view disagrees. |
| `/admin/plan.html` | Placement Plan | Measured plan for physically positioning crests and models on the real table. | | `/admin/plan.html` | Placement Plan | Measured plan for physically positioning crests and models on the real table. |
| `/admin/print.html` | Print Crests | Generates printable ArUco markers ("Newbury Crests") at the configured `sizeMM`. | | `/admin/print.html` | Print Crests | Generates printable ArUco markers ("Newbury Crests") at the configured `sizeMM`. |
| `/admin/calibrate.html` | Calibrate | Camera/marker calibration helper. | | `/admin/calibrate.html` | Calibrate | Camera/marker calibration helper. Detects crests **without** filtering against the scene, so it's the quickest way to prove a printed crest is readable at all. |
| `/admin/errors.html` | Client Errors | Errors reported by visitor devices (JS errors, unhandled rejections, ghost build failures). First stop when something works on one phone but not another. | | `/admin/errors.html` | Client Errors | Errors reported by visitor devices (JS errors, unhandled rejections, ghost build and scene-fetch failures). First stop when something works on one phone but not another. |
| `/admin/login.html` | Login | Only relevant in final mode. | | `/admin/login.html` | Login | Only relevant in final mode. |
## Useful API endpoints ## Useful API endpoints
@@ -48,3 +49,16 @@ the rest need auth in final mode.
| `/api/layouts` | Saved named layouts | | `/api/layouts` | Saved named layouts |
| `/api/client-errors` | Reported client errors (auth in final mode) | | `/api/client-errors` | Reported client errors (auth in final mode) |
| `/ws` | WebSocket: `scene`, `active`, `spawn`, `despawn`, `characters`, `pong` | | `/ws` | WebSocket: `scene`, `active`, `spawn`, `despawn`, `characters`, `pong` |
## Gotcha worth remembering
Detection filters camera detections against the marker IDs in the **active
scene**. A crest that isn't an anchor in the current layout is detected and then
discarded, which used to look exactly like "the camera can't see anything".
- The scene is now fetched over HTTP at start, so a down or flapping WebSocket
no longer breaks tracking.
- The HUD reports `scene N anchors` (or `NOT LOADED`) and `markers 1/2 seen
[0,7]` — usable over raw — so a filtered-out crest is visible at a glance.
- The tracking chip says "Crest N not in this layout" rather than "Point at a
Newbury Crest" when this happens.