fix: deduplicate repeated marker ids in a frame — two quads decoding to one id gave solvePnP contradictory constraints (reproj 5px+)
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@@ -14,9 +14,25 @@ export function createDetector() {
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*/
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*/
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export function detectMarkers(detector, imageData, knownIds) {
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export function detectMarkers(detector, imageData, knownIds) {
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const raw = detector.detect(imageData).filter(m => quadArea(m.corners) > 100);
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const raw = detector.detect(imageData).filter(m => quadArea(m.corners) > 100);
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const usable = (knownIds && knownIds.size) ? raw.filter(m => knownIds.has(m.id)) : [];
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/* Deduplicate by id. Two quads in one frame can decode to the same id — a
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* misread of a different crest under blur or glare. That is poison for the
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* board solve: both quads are handed the SAME world corners, so solvePnP gets
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* two contradictory constraints for one point set and the pose collapses
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* (seen on device as reproj jumping to 5px+). Keep the largest quad, which is
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* the closest and best-resolved reading. */
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const best = new Map();
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for (const m of raw) {
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const area = quadArea(m.corners);
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const prev = best.get(m.id);
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if (!prev || area > prev.area) best.set(m.id, { m, area });
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}
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const uniq = [...best.values()].map(e => e.m);
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const usable = (knownIds && knownIds.size) ? uniq.filter(m => knownIds.has(m.id)) : [];
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usable.rawCount = raw.length;
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usable.rawCount = raw.length;
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usable.rawIds = raw.map(m => m.id);
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usable.rawIds = raw.map(m => m.id);
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usable.dupes = raw.length - uniq.length;
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return usable;
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return usable;
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}
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}
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