# Newbury Exhibit v3 Fan-made shared multi-viewer AR experience for a physical LEGO® Hidden Side™ town display (tribute project — not affiliated with the LEGO Group). Multiple phones detect printed "Newbury Crests" (ArUco markers) and see the same server-driven ghosts anchored to real-world positions, each from their own viewpoint. **v3 = v2 with the tracking core replaced.** Everything else — playlist engine, residents/tracks, character editor, admin suite, dev error overlay, password- protected final mode, deployment — carries over unchanged. ## What changed in v3 The per-marker POS-IT → confidence-weighted fusion pipeline is replaced by a **joint multi-marker board solve** (`public/js/ar/solve-cv.js`, OpenCV.js): - Every detected crest corner becomes a 3D world point (from `data/scene.json` anchors, same `anchorWorldMatrix` convention as v2) and **one `solvePnP` call** recovers the camera pose. No per-marker fusion, no slerp base, no area buckets. - Stability scales with marker spread. Synthetic validation at 0.5px corner noise: ~0.06 cm position / 0.03° rotation error on the full 5-crest board (single-marker POS-IT on the same test: ~2.6 cm / 0.9°). - The **wall crest makes the point set non-coplanar**, which removes the POS-IT planar ambiguity (the flip problem) outright whenever it's visible. - Single visible crest still works: SQPNP/IPPE cold start, then iterative refine warm-started from the previous frame (temporal continuity resolves flips). - A reprojection-error gate (mean px, shown in the dev HUD) rejects poisoned frames before they reach the 1€ filter. OpenCV.js (~13 MB WASM) is fetched at Docker build time (pinned `@techstark/opencv-js@4.12.0-release.1`) and lazy-loaded on the client after Start. If it fails to load, the app falls back to the v2 engine automatically. ## Dual engines (on-table A/B) The complete v2 pipeline (`detect.js` → `pose.js` → `fuse.js`) ships alongside the new one until the board solve is confirmed on the real table. Dev HUD overlay tap zones (thirds): | zone | opencv engine | posit engine | |--------|----------------------------|-----------------------------| | top | switch engine | switch engine | | middle | axis mode (`std`/`ymirror`)| rotation mode (`fr`/…) | | bottom | — | camera correction (`none`/…)| Engine choice persists in `localStorage` (`nbx.engine`). Optional per-device horizontal FOV override: `localStorage nbx.hfovDeg` (default 60, both engines). `axis ymirror` exists as on-device insurance: if the world appears mirrored / camera under the table in opencv mode, tap the middle third once. ## First-time load (in place of v2) ``` git clone https://gitea.hideawaygaming.com.au/jessikitty/newbury-exhibit-v3.git ~/newbury-exhibit-v3 cd ~/newbury-exhibit-v3 && bash load-v3.sh ``` `load-v3.sh` imports the unchanged v2 base files into this repo (one commit, pushed — set `GITEA_TOKEN=…` if the machine has no git credentials), copies `.env` and any locally-dropped `public/models` from the v2 checkout, stops the v2 container, and brings v3 up **on the same host port, container name, and `exhibit-live` volume** — live scene/playlist/character state carries over. - Future deploys: `cd ~/newbury-exhibit-v3 && bash deploy.sh` (same as v2). - Rollback any time: `cd ~/newbury-exhibit && docker compose up -d --build`. ## Conventions (unchanged from v2) - World units cm; origin front-left table corner; +X right, +Z back, +Y up. - Marker print sizes stay in mm (`sizeMM`); single mm→cm conversion at the solver boundary. - `data/*.json` are committed seeds; `data/live/` (volume) is runtime state. - `maxHammingDistance: 0` — hamming-1 detections are 100% phantoms here. LEGO® and Hidden Side™ are trademarks of the LEGO Group, which does not sponsor, authorise or endorse this project.