# Pages Every HTML page the exhibit serves, and what it's for. Base URL in production: `https://newbury.hideawaygaming.com.au/` **Keep this current.** When a page is added, renamed, or removed, update this file in the same commit — it's the index there is, since there's no `/admin/` landing page (admin URLs must be typed in full). ## Visitor | Path | Page | What it does | |------|------|--------------| | `/` | Exhibit | Landing screen → camera AR view. The thing visitors use. Tracking HUD appears in dev mode. | ## Admin Open in `EXHIBIT_MODE=dev`; password-protected in `EXHIBIT_MODE=final` (`ADMIN_PASSWORD` in `.env`). | Path | Page | What it does | |------|------|--------------| | `/admin/layout.html` | Layout Editor (3D) | Marker anchors, building occluders, spawn points, wander paths, table size. Save/load named layouts. | | `/admin/playlist.html` | Playlist | Tracks (set, spawn timing, concurrency, priority), residents, behaviour tuning, time windows. | | `/admin/characters.html` | Characters | Per-ghost visuals: model, part placement, gradient colours, opacity, height, scale, face/torso textures. | | `/admin/landing.html` | Landing Page | Visitor landing screen: title, logo, background, accent colour, about text, disclaimer. | | `/admin/preview.html` | Virtual Viewport | Live orbit view of whatever ghosts are currently active, straight off the same WebSocket feed as the exhibit. Ground truth when the AR view disagrees. | | `/admin/plan.html` | Placement Plan | Measured plan for physically positioning crests and models on the real table. | | `/admin/print.html` | Print Crests | Generates printable ArUco markers ("Newbury Crests") at the configured `sizeMM`. | | `/admin/calibrate.html` | Calibrate | Camera/marker calibration helper. | | `/admin/errors.html` | Client Errors | Errors reported by visitor devices (JS errors, unhandled rejections, ghost build failures). First stop when something works on one phone but not another. | | `/admin/login.html` | Login | Only relevant in final mode. | ## Useful API endpoints Read-only ones are handy to open directly in a phone browser while debugging; the rest need auth in final mode. | Endpoint | Returns | |----------|---------| | `/api/info` | Mode (`dev`/`final`) and build info | | `/api/scene` | Live scene: anchors, spawns, paths, buildings, table | | `/api/playlist` | Live playlist config (tracks, residents, behaviours) | | `/api/ghosts` | Full ghost roster + colour gradients | | `/api/characters` | Per-ghost visual overrides | | `/api/models` | Uploaded OBJ model manifest | | `/api/landing` | Landing page content | | `/api/layouts` | Saved named layouts | | `/api/client-errors` | Reported client errors (auth in final mode) | | `/ws` | WebSocket: `scene`, `active`, `spawn`, `despawn`, `characters`, `pong` |