Initial Comming
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import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js';
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import { OrbitControls } from 'https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/controls/OrbitControls.js';
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// ---- Config --------------------------------------------------------------
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const MM = 0.001; // millimetre -> Three.js metre scale
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const statusEl = document.getElementById('status');
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const countEl = document.getElementById('count');
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// ---- Scene setup ---------------------------------------------------------
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a14);
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const camera = new THREE.PerspectiveCamera(
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55,
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window.innerWidth / window.innerHeight,
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0.01,
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100
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);
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camera.position.set(0.75, 0.9, 1.6);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.target.set(0.75, 0.2, 0.35); // centre of a 1500x700 build in metres
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scene.add(new THREE.AmbientLight(0x8090b0, 0.8));
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const key = new THREE.DirectionalLight(0xffffff, 1.0);
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key.position.set(2, 3, 1);
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scene.add(key);
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// ---- Ghost tint gradients (from recovered GhostType data) ----------------
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const GHOST_GRADIENTS = {
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Red: { top: 0xf65151, bottom: 0xff2678 },
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Yellow: { top: 0xb57f0b, bottom: 0xfff35d },
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Blue: { top: 0x529eff, bottom: 0x51eaf1 },
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};
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// We don't have per-ghost colour on the client snapshot yet, so default to Blue;
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// colour wiring comes when we feed the enriched roster in. Kept simple for M1.
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function ghostMaterial(colorKey = 'Blue') {
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const g = GHOST_GRADIENTS[colorKey] || GHOST_GRADIENTS.Blue;
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return new THREE.MeshStandardMaterial({
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color: g.bottom,
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emissive: g.top,
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emissiveIntensity: 0.6,
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transparent: true,
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opacity: 0.85,
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roughness: 0.4,
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});
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}
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// ---- Build footprint + anchor markers (drawn once from /api/scene) --------
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let worldDims = { x: 1500, y: 600, z: 700 };
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function drawBuildFootprint() {
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const w = worldDims.x * MM;
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const d = worldDims.z * MM;
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const geo = new THREE.PlaneGeometry(w, d);
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const mat = new THREE.MeshStandardMaterial({
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color: 0x141422,
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roughness: 0.9,
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side: THREE.DoubleSide,
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});
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const plane = new THREE.Mesh(geo, mat);
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plane.rotation.x = -Math.PI / 2;
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// origin is a corner, so shift plane so corner sits at (0,0,0)
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plane.position.set(w / 2, 0, d / 2);
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scene.add(plane);
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const grid = new THREE.GridHelper(Math.max(w, d), 15, 0x334466, 0x223355);
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grid.position.set(w / 2, 0.001, d / 2);
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scene.add(grid);
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}
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function drawAnchors(anchors) {
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const mat = new THREE.MeshStandardMaterial({
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color: 0x00e5c0,
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emissive: 0x00e5c0,
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emissiveIntensity: 0.5,
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});
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anchors.forEach((a) => {
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const s = (a.fiducialSizeMm || 40) * MM;
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const geo = new THREE.BoxGeometry(s, s * 0.15, s);
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const m = new THREE.Mesh(geo, mat);
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m.position.set(a.position.x * MM, a.position.y * MM, a.position.z * MM);
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scene.add(m);
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});
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}
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// ---- Ghost pool ----------------------------------------------------------
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const ghostMeshes = new Map(); // spawnId -> THREE.Mesh
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function ensureGhost(spawnId) {
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if (ghostMeshes.has(spawnId)) return ghostMeshes.get(spawnId);
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const geo = new THREE.IcosahedronGeometry(0.05, 1); // placeholder until OBJ wired
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const mesh = new THREE.Mesh(geo, ghostMaterial('Blue'));
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scene.add(mesh);
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ghostMeshes.set(spawnId, mesh);
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return mesh;
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}
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function applyState(ghosts) {
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const seen = new Set();
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for (const g of ghosts) {
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seen.add(g.spawnId);
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const mesh = ensureGhost(g.spawnId);
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mesh.position.set(g.pos.x * MM, g.pos.y * MM, g.pos.z * MM);
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mesh.rotation.y = (g.yawDeg * Math.PI) / 180;
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}
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// remove any ghosts no longer present
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for (const [id, mesh] of ghostMeshes) {
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if (!seen.has(id)) {
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scene.remove(mesh);
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ghostMeshes.delete(id);
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}
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}
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countEl.textContent = String(ghosts.length);
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}
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// ---- WebSocket sync ------------------------------------------------------
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function connect() {
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const proto = location.protocol === 'https:' ? 'wss' : 'ws';
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const ws = new WebSocket(`${proto}://${location.host}/sync`);
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ws.onopen = () => {
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statusEl.textContent = 'connected';
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statusEl.className = 'ok';
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};
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ws.onclose = () => {
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statusEl.textContent = 'reconnecting…';
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statusEl.className = 'warn';
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setTimeout(connect, 1500);
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};
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ws.onerror = () => ws.close();
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ws.onmessage = (ev) => {
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const msg = JSON.parse(ev.data);
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if (msg.type === 'hello') {
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if (msg.world?.buildSize) worldDims = msg.world.buildSize;
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drawBuildFootprint();
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if (msg.anchors) drawAnchors(msg.anchors);
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} else if (msg.type === 'state') {
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applyState(msg.ghosts);
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}
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};
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}
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connect();
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// ---- Render loop ---------------------------------------------------------
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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