Evolved control scheme
- Correct hub1 port map: A is the left arm, C is the head tilt. - Arms: L2/R2 raise proportionally, L3/R3 lower at reduced power. - Head turn onto L1/R1, head tilt onto d-pad left/right, body lift onto d-pad up/down. All move while held. - Square is now the panic stop; Cross toggles 50/100% track speed. - Circle and Triangle toggle two GPIO LED circuits on pins 25 and 26. - Latching controls are edge-detected; frames arrive at ~50Hz so a held button would otherwise toggle continuously.
This commit is contained in:
+97
-44
@@ -1,7 +1,8 @@
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/*
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/*
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* receiver.ino -- UART -> two LEGO Powered Up hubs (ESP32 "B")
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* receiver.ino -- UART -> two LEGO Powered Up hubs (ESP32 "B")
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*
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*
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* Model: Johnny 5 (Short Circuit) MOC, 7 motors across 2 Technic hubs.
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* Model: Johnny 5 (Short Circuit) MOC - "Evolved" control scheme.
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* 7 motors across 2 Technic hubs, plus 2 GPIO-driven LED circuits.
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*
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*
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* Board package: esp32 (the normal Espressif one), core 2.0.17
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* Board package: esp32 (the normal Espressif one), core 2.0.17
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* Libraries: Legoino + NimBLE-Arduino 1.4.x (both via Library Manager)
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* Libraries: Legoino + NimBLE-Arduino 1.4.x (both via Library Manager)
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@@ -9,17 +10,16 @@
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* Core 3.x will not build Legoino - you get 'std::string does not name a type'
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* Core 3.x will not build Legoino - you get 'std::string does not name a type'
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* and a ReadUInt32LE declaration mismatch. Stay on 2.0.17 for this board.
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* and a ReadUInt32LE declaration mismatch. Stay on 2.0.17 for this board.
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*
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*
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* Listens for gamepad frames from the Bluepad32 board on Serial2 and drives
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* both hubs over BLE using Legoino. This board must NOT have the Bluepad32
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* board package selected - keeping BTstack and NimBLE on separate chips is
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* the entire reason there are two boards.
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*
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* Wiring to the transmitter board:
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* Wiring to the transmitter board:
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* RX GPIO16 <- TX GPIO17 on transmitter
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* RX GPIO16 <- TX GPIO17 on transmitter
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* TX GPIO17 -> RX GPIO16 on transmitter
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* TX GPIO17 -> RX GPIO16 on transmitter
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* GND -> GND (mandatory - common ground)
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* GND -> GND (mandatory - common ground)
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*
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*
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* Control scheme is tank drive: every input drives exactly one motor.
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* LED circuits (see LED_1_PIN / LED_2_PIN below):
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* GPIO25 -> resistor -> LED pair -> GND
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* GPIO26 -> resistor -> LED pair -> GND
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* Pins output 3.3V, not 3V. ~12mA per pin is comfortable, 40mA is the hard
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* limit. Anything drawing more than ~20mA per circuit needs a transistor.
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*
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*
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* FILE ORDER MATTERS:
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* FILE ORDER MATTERS:
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* The Arduino IDE injects generated function prototypes immediately before
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* The Arduino IDE injects generated function prototypes immediately before
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@@ -38,10 +38,10 @@
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// Hub BLE addresses. Run tools/hub_scanner to find them - do not guess.
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// Hub BLE addresses. Run tools/hub_scanner to find them - do not guess.
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//
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//
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// hub 0 - lower body hub 1 - upper body
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// hub 0 - lower body hub 1 - upper body
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// A right track A head tilt
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// A right track A left arm
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// B left track B head turn
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// B left track B head turn
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// D body lift C left arm
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// C (free) C head tilt
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// D right arm
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// D body lift D right arm
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static const char *HUB0_ADDR = "90:84:2b:61:f2:d7";
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static const char *HUB0_ADDR = "90:84:2b:61:f2:d7";
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static const char *HUB1_ADDR = "90:84:2b:61:e6:8c";
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static const char *HUB1_ADDR = "90:84:2b:61:e6:8c";
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@@ -51,8 +51,12 @@ static const byte PORT_B = 0x01;
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static const byte PORT_C = 0x02;
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static const byte PORT_C = 0x02;
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static const byte PORT_D = 0x03;
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static const byte PORT_D = 0x03;
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// LED circuits. Safe GPIOs - no boot strapping or flash duties, unlike 0, 2,
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// 12 and 15.
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static const int LED_1_PIN = 25; // Circle toggles this pair
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static const int LED_2_PIN = 26; // Triangle toggles this pair
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// Technic / Control+ motors are tacho motors -> leave this at 1.
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// Technic / Control+ motors are tacho motors -> leave this at 1.
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// Plain train motors and the simple Powered Up motors -> set it to 0.
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#define USE_TACHO_MOTORS 1
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#define USE_TACHO_MOTORS 1
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// Set to 1 to log every motor command that goes out. Useful for proving which
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// Set to 1 to log every motor command that goes out. Useful for proving which
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@@ -61,9 +65,7 @@ static const byte PORT_D = 0x03;
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static const int DEADZONE = 40; // raw stick counts ignored around centre
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static const int DEADZONE = 40; // raw stick counts ignored around centre
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// Motor directions. Flip to -1 if an axis runs backwards - mirrored mountings
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// Motor directions. Flip to -1 if an axis runs backwards.
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// are normal on a symmetric model, and this is cheaper than editing signs
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// scattered through applyFrame().
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static const int DIR_LEFT_TRACK = 1;
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static const int DIR_LEFT_TRACK = 1;
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static const int DIR_RIGHT_TRACK = -1;
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static const int DIR_RIGHT_TRACK = -1;
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static const int DIR_BODY_LIFT = 1;
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static const int DIR_BODY_LIFT = 1;
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@@ -78,12 +80,12 @@ static const int DIR_RIGHT_ARM = 1;
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static const int TRACK_MAX = 100; // LEGO speed range is -100..100
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static const int TRACK_MAX = 100; // LEGO speed range is -100..100
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static const int HEAD_MAX = 45;
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static const int HEAD_MAX = 45;
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static const int LIFT_MAX = 60;
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static const int LIFT_MAX = 60;
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static const int ARM_MAX = 45;
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static const int ARM_UP_MAX = 45;
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static const int ARM_DOWN_MAX = 30; // gravity helps on the way down
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// Track scaling: normal, L1 held (precision), R1 held (full).
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// Track speed, toggled by Cross.
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static const int SCALE_NORMAL = 75;
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static const int SPEED_SLOW = 50;
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static const int SCALE_PRECISION = 40;
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static const int SPEED_FAST = 100;
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static const int SCALE_FULL = 100;
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// Bluepad32 button masks. Verify against your own pad with DEBUG_BUTTONS in
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// Bluepad32 button masks. Verify against your own pad with DEBUG_BUTTONS in
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// the transmitter sketch if any of these seem wrong.
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// the transmitter sketch if any of these seem wrong.
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@@ -93,12 +95,17 @@ static const unsigned BTN_X = 0x0004; // Square
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static const unsigned BTN_Y = 0x0008; // Triangle
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static const unsigned BTN_Y = 0x0008; // Triangle
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static const unsigned BTN_L1 = 0x0010;
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static const unsigned BTN_L1 = 0x0010;
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static const unsigned BTN_R1 = 0x0020;
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static const unsigned BTN_R1 = 0x0020;
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static const unsigned BTN_L3 = 0x0100; // left stick click
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static const unsigned BTN_R3 = 0x0200; // right stick click
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static const unsigned DPAD_U = 0x01;
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static const unsigned DPAD_U = 0x01;
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static const unsigned DPAD_D = 0x02;
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static const unsigned DPAD_D = 0x02;
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static const unsigned DPAD_R = 0x04;
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static const unsigned DPAD_R = 0x04;
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static const unsigned DPAD_L = 0x08;
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static const unsigned DPAD_L = 0x08;
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// Triggers rest at 0 and are noisy near the bottom of their travel.
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static const int TRIGGER_DEADZONE = 60;
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static const unsigned long MOTOR_MIN_GAP_MS = 100; // per port
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static const unsigned long MOTOR_MIN_GAP_MS = 100; // per port
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static const unsigned long HUB_MIN_GAP_MS = 25; // per hub, ~40 cmd/sec
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static const unsigned long HUB_MIN_GAP_MS = 25; // per hub, ~40 cmd/sec
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static const unsigned long LINK_TIMEOUT_MS = 400; // failsafe
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static const unsigned long LINK_TIMEOUT_MS = 400; // failsafe
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@@ -139,14 +146,21 @@ static HubLink gHubs[2] = {
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{Lpf2Hub(), HUB1_ADDR, "hub1", false, 0, 0},
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{Lpf2Hub(), HUB1_ADDR, "hub1", false, 0, 0},
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};
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};
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// Indexes: 0 rightTrack, 1 leftTrack, 2 bodyLift,
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// Indexes follow physical ports, not functions:
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// 3 headTilt, 4 headTurn, 5 leftArm, 6 rightArm
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// 0 hub0/A 1 hub0/B 2 hub0/D
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// 3 hub1/A 4 hub1/B 5 hub1/C 6 hub1/D
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static PortState gPort[7] = {{999, 0}, {999, 0}, {999, 0}, {999, 0},
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static PortState gPort[7] = {{999, 0}, {999, 0}, {999, 0}, {999, 0},
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{999, 0}, {999, 0}, {999, 0}};
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{999, 0}, {999, 0}, {999, 0}};
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static unsigned long lastFrameAt = 0;
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static unsigned long lastFrameAt = 0;
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static bool failsafeEngaged = true;
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static bool failsafeEngaged = true;
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// Latched state, changed on button press rather than while held.
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static int gTrackSpeed = SPEED_SLOW;
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static bool gLed1On = false;
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static bool gLed2On = false;
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static unsigned gPrevButtons = 0;
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// ================================================================= helpers
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// ================================================================= helpers
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// Deadzone, then rescale so the remaining travel still reaches full speed.
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// Deadzone, then rescale so the remaining travel still reaches full speed.
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@@ -159,6 +173,15 @@ static int stickToSpeed(int raw, int maxSpeed) {
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return sign * (int)scaled;
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return sign * (int)scaled;
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}
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}
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// Analog trigger, 0..1023, to a 0..maxSpeed power with a deadzone at the bottom.
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static int triggerToSpeed(int raw, int maxSpeed) {
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if (raw <= TRIGGER_DEADZONE) return 0;
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long scaled = ((long)(raw - TRIGGER_DEADZONE) * maxSpeed) /
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(1023L - TRIGGER_DEADZONE);
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if (scaled > maxSpeed) scaled = maxSpeed;
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return (int)scaled;
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}
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static void driveMotor(HubLink &hl, byte port, int speed, PortState &st) {
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static void driveMotor(HubLink &hl, byte port, int speed, PortState &st) {
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if (!hl.hub.isConnected()) return;
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if (!hl.hub.isConnected()) return;
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@@ -244,43 +267,68 @@ static bool parseFrame(char *line, Frame &f) {
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&f.buttons, &f.dpad, &f.l2, &f.r2) == 8;
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&f.buttons, &f.dpad, &f.l2, &f.r2) == 8;
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}
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}
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// Latching controls fire once per press, not continuously while held. Frames
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// arrive at ~50 Hz, so without edge detection a single press would toggle
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// twenty times.
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static void handleLatchingButtons(unsigned buttons) {
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unsigned pressed = buttons & ~gPrevButtons;
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gPrevButtons = buttons;
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if (pressed & BTN_A) { // Cross - alternate track speed
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gTrackSpeed = (gTrackSpeed == SPEED_FAST) ? SPEED_SLOW : SPEED_FAST;
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Serial.printf("track speed %d%%\n", gTrackSpeed);
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}
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if (pressed & BTN_B) { // Circle - LED pair 1
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gLed1On = !gLed1On;
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digitalWrite(LED_1_PIN, gLed1On ? HIGH : LOW);
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}
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if (pressed & BTN_Y) { // Triangle - LED pair 2
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gLed2On = !gLed2On;
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digitalWrite(LED_2_PIN, gLed2On ? HIGH : LOW);
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}
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}
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// Tank drive. One input per motor - nothing is mixed.
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// Tank drive. One input per motor - nothing is mixed.
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static void applyFrame(const Frame &f) {
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static void applyFrame(const Frame &f) {
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// Both shoulders together is the panic stop.
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handleLatchingButtons(f.buttons);
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if ((f.buttons & BTN_L1) && (f.buttons & BTN_R1)) {
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// Square is the panic stop. LEDs are left alone - they are not motion.
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if (f.buttons & BTN_X) {
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stopEverything();
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stopEverything();
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return;
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return;
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}
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}
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int scale = SCALE_NORMAL;
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int leftTrack = stickToSpeed(-f.ly, TRACK_MAX) * gTrackSpeed / 100
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if (f.buttons & BTN_L1) scale = SCALE_PRECISION;
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* DIR_LEFT_TRACK;
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if (f.buttons & BTN_R1) scale = SCALE_FULL;
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int rightTrack = stickToSpeed(-f.ry, TRACK_MAX) * gTrackSpeed / 100
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* DIR_RIGHT_TRACK;
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int leftTrack = stickToSpeed(-f.ly, TRACK_MAX) * scale / 100 * DIR_LEFT_TRACK;
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// L1 / R1 swing the head while held.
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int rightTrack = stickToSpeed(-f.ry, TRACK_MAX) * scale / 100 * DIR_RIGHT_TRACK;
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int headTurn = ((f.buttons & BTN_R1) ? HEAD_MAX
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: (f.buttons & BTN_L1) ? -HEAD_MAX : 0) * DIR_HEAD_TURN;
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int headTilt = ((f.dpad & DPAD_U) ? HEAD_MAX
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// D-pad: up/down lifts the body, left/right tilts the head. Both move
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: (f.dpad & DPAD_D) ? -HEAD_MAX : 0) * DIR_HEAD_TILT;
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// while held.
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int headTurn = ((f.dpad & DPAD_R) ? HEAD_MAX
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int bodyLift = ((f.dpad & DPAD_U) ? LIFT_MAX
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: (f.dpad & DPAD_L) ? -HEAD_MAX : 0) * DIR_HEAD_TURN;
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: (f.dpad & DPAD_D) ? -LIFT_MAX : 0) * DIR_BODY_LIFT;
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int headTilt = ((f.dpad & DPAD_R) ? HEAD_MAX
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: (f.dpad & DPAD_L) ? -HEAD_MAX : 0) * DIR_HEAD_TILT;
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// R2 raises, L2 lowers. Both analog 0..1023, so the lift stays proportional.
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// Arms: analog trigger raises proportionally, stick click lowers.
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int bodyLift = constrain((f.r2 - f.l2) * LIFT_MAX / 1023,
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int leftRaise = triggerToSpeed(f.l2, ARM_UP_MAX);
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-LIFT_MAX, LIFT_MAX) * DIR_BODY_LIFT;
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int rightRaise = triggerToSpeed(f.r2, ARM_UP_MAX);
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// Square raises the left arm, Circle lowers it.
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int leftArm = ((f.buttons & BTN_L3) ? -ARM_DOWN_MAX : leftRaise)
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int leftArm = ((f.buttons & BTN_X) ? ARM_MAX
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* DIR_LEFT_ARM;
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: (f.buttons & BTN_B) ? -ARM_MAX : 0) * DIR_LEFT_ARM;
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int rightArm = ((f.buttons & BTN_R3) ? -ARM_DOWN_MAX : rightRaise)
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// Cross raises the right arm, Triangle lowers it.
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* DIR_RIGHT_ARM;
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int rightArm = ((f.buttons & BTN_A) ? ARM_MAX
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: (f.buttons & BTN_Y) ? -ARM_MAX : 0) * DIR_RIGHT_ARM;
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driveMotor(gHubs[0], PORT_A, rightTrack, gPort[0]);
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driveMotor(gHubs[0], PORT_A, rightTrack, gPort[0]);
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driveMotor(gHubs[0], PORT_B, leftTrack, gPort[1]);
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driveMotor(gHubs[0], PORT_B, leftTrack, gPort[1]);
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driveMotor(gHubs[0], PORT_D, bodyLift, gPort[2]);
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driveMotor(gHubs[0], PORT_D, bodyLift, gPort[2]);
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driveMotor(gHubs[1], PORT_A, headTilt, gPort[3]);
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driveMotor(gHubs[1], PORT_A, leftArm, gPort[3]);
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driveMotor(gHubs[1], PORT_B, headTurn, gPort[4]);
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driveMotor(gHubs[1], PORT_B, headTurn, gPort[4]);
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driveMotor(gHubs[1], PORT_C, leftArm, gPort[5]);
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driveMotor(gHubs[1], PORT_C, headTilt, gPort[5]);
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driveMotor(gHubs[1], PORT_D, rightArm, gPort[6]);
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driveMotor(gHubs[1], PORT_D, rightArm, gPort[6]);
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}
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}
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@@ -293,7 +341,12 @@ void setup() {
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pinMode(STATUS_LED_PIN, OUTPUT);
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pinMode(STATUS_LED_PIN, OUTPUT);
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digitalWrite(STATUS_LED_PIN, LOW);
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digitalWrite(STATUS_LED_PIN, LOW);
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Serial.println("LEGO hub receiver starting");
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pinMode(LED_1_PIN, OUTPUT);
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pinMode(LED_2_PIN, OUTPUT);
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digitalWrite(LED_1_PIN, LOW);
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digitalWrite(LED_2_PIN, LOW);
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Serial.println("LEGO hub receiver starting (Johnny 5 Evolved)");
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}
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}
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void loop() {
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void loop() {
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Reference in New Issue
Block a user