Commit Graph

18 Commits

Author SHA1 Message Date
Alexander Suvorov 5822475b22 Completely remove all the chunk related code from the encoder and decoder
This change slightly improves compression speed and simplifies further modification of the code.

Explanation:
Additional performance boost is achieved by using linear representation for selectors and storing block selectors in a single uint32/uint64.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.927 sec
Modified: 1494501 bytes / 17.301 sec
Improvement: 5.54% (compression ratio) / 40.19% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.992 sec
Modified: 1945365 bytes / 22.548 sec
Improvement: 5.80% (compression ratio) / 39.05% (compression time)
2017-06-07 16:55:41 +02:00
Alexander Suvorov ef540e54de Encode raw selector indices instead of selector indices deltas
This change significantly improves compression ratio and compression speed.

Explanation:
The original version of Crunch encodes the differences between the neighbour indices in order to get advantage of the neighbour indices similarity. The efficiency of such approach highly depends on the continuity of the encoded data. While neighbour color and alpha endpoints are usualy similar, this is usually not the case for selectors. Of course, in some situations, encoding deltas for selector indices makes sense, for example, when the image contains a lot of regular patterns (except the special case of completely flat areas, where using selector deltas does not bring much advantage). In any case, such situations are relatively rare, so it usually appears to be more efficient to encode raw selector indices. Note that when not using deltas for selector indices, the remapping of the selector indices no longer affects the size of the encoded selector indices stream (at least when using Huffman coding). This makes the Zeng optimization step unnecessary, and it is sufficient to simply optimize the size of the packed selector codebook.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.845 sec
Modified: 1521167 bytes / 26.048 sec
Improvement: 3.86% (compression ratio) / 9.70% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.949 sec
Modified: 1977373 bytes / 33.889 sec
Improvement: 4.25% (compression ratio) / 8.28% (compression time)
2017-05-05 11:26:52 +02:00
Alexander Suvorov 974fab40a5 Switch from the chunk encoding concept to the reference encoding concept
This change improves the compression ratio.

Explanation:
In the original version of Crunch all the blocks are grouped into chunks of 2x2 blocks. Each chunk can have one of 8 different types. The type of the chunk determines which blocks inside the chunk share the same endpoints (for example, all the blocks inside the chunk share the same endpoints, or blocks in the right column share the same endpoints, or all the blocks have different endpoints, etc.). Encoding of endpoints equality is usually cheaper than encoding of duplicate endpoint indices. The used 8 chunk types do not cover all the possibilities, but they can be efficiently encoded using 0.75 bits per block (uncompressed).

The modified algorithm no longer uses the concept of chunks in the output file format and is based on an alternative approach. Endpoints for each block can be either copied from the left nearest block (reference to the left), copied from the upper nearest block (reference to the top), or decoded from the stream (reference to itself). Note that this is a superset of the original encoding, so all the images previously encoded with the original algorithm can be losslessly transcoded into the new format, but not vice versa. Even though the new endpoint equality encoding is more expensive (about 1.58 bits per block, uncompressed), it provides more flexibility for endpoint matching inside the former "chunks", and more importantly, it allows to inherit endpoints from outside the former "chunks" (which is not possible when using the original chunk encoding). The blocks are no longer grouped together and are encoded in the same order as they appear on the image.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.903 sec
Modified: 1548791 bytes / 28.818 sec
Improvement: 2.11% (compression ratio) / 0.29% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.978 sec
Modified: 2017245 bytes / 36.846 sec
Improvement: 2.32% (compression ratio) / 0.36% (compression time)
2017-05-04 18:41:24 +02:00
Alexander Suvorov 125536a3b5 Use left nearest block for selector index prediction
This change improves compression ratio.

Explanation:
In the original algorithm the relative position of the block, used for prediction of the selector index for the currently decoded block, depends on the position of the current block in the chunk. It can be a horizontal neighbour or a diagonal neighbour. Using left nearest neighbour for selector index prediction for each block (except the blocks at the image borders) minimizes the average distance to the prediction block and therefore usually improves the selector index prediction. Similarly to the endpoint index processing, the selector ordering histogram in now generated based on the selector index prediction order.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.869 sec
Modified: 1561622 bytes / 28.522 sec
Improvement: 1.30% (compression ratio) / 1.20% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 37.038 sec
Modified: 2033151 bytes / 36.407 sec
Improvement: 1.55% (compression ratio) / 1.70% (compression time)
2017-04-28 16:55:54 +02:00
Alexander Suvorov 8cc5f19ae5 Use left nearest block for endpoint index prediction
This change improves compression ratio.

Explanation:
In the original algorithm the relative position of the block, used for prediction of the endpoint index for the currently decoded block, depends on the chunk encoding type. It can be a horizontal neighbour, a vertical neighbour, a diagonal neighbour, or in some rare cases even a block at relative position (-2, 0) or (-3, 0). Using left nearest neighbour for endpoint index prediction for each block (except the blocks at the image borders) minimizes the average distance to the prediction block and therefore usually improves the endpoint index prediction.

Note:
This modification alters the output file format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.838 sec
Modified: 1570534 bytes / 28.629 sec
Improvement: 0.74% (compression ratio) / 0.72% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.977 sec
Modified: 2051509 bytes / 36.568 sec
Improvement: 0.67% (compression ratio) / 1.11% (compression time)
2017-04-27 15:49:48 +02:00
Alexander Suvorov 13b1faa48d Reorder chunks in each scanline in the left-to-right manner
This change slightly improves compression ratio and compression time.

Explanation:
The efficiency of the Crunch encoding scheme depends on the similarity between the neighbour chunks. For this reason in original version of Crunch the order of chunks is reversed after each scanline, so that there is no jump from one side of the image to another at the image borders. The problem here is that inside of each chunk, the blocks are normally ordered in a usual up-to-down-left-to-right manner, regardless of the chunk scanning order. While on the forward scan we normally need to perform diagonal jumps (+1, +1) in order to get to the next chunk, on the reverse scan we normally need to perform much larger (-3, +1) jumps, which usually defeats the advantage of not having discontinuity at the image borders.

Note:
This modification alters the output format and makes it incompatible with the previous revisions.

Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch.

[Compressing Kodak set without mipmaps]
Original: 1582222 bytes / 28.882 sec
Modified: 1579618 bytes / 28.743 sec
Improvement: 0.16% (compression ratio) / 0.48% (compression time)

[Compressing Kodak set with mipmaps]
Original: 2065243 bytes / 36.920 sec
Modified: 2061499 bytes / 36.833 sec
Improvement: 0.18% (compression ratio) / 0.24% (compression time)
2017-04-27 11:08:16 +02:00
Alexander Suvorov 1df47a4250 Remove big endian support, write barriers, byte streams and dxt1 decoding optimization from the decompression code
This change makes the code more simple to modify. The removed functionality might be reintroduced in the future if necessary.
2017-04-26 15:09:07 +02:00
Alexander Suvorov d34192aa07 Split the header block from the crn_decomp.h into a separate crn_defs.h file. This change makes the used CRND_HEADER_FILE_ONLY macro unneccesary. 2017-04-26 13:16:13 +02:00
Alexander Suvorov 7c02055d05 Reformat the source files. The source files have been reformatted using: clang-format.exe -style="{BasedOnStyle: Google, AllowAllParametersOfDeclarationOnNextLine: false, AllowShortFunctionsOnASingleLine: Inline, AllowShortIfStatementsOnASingleLine: false, AllowShortLoopsOnASingleLine: false, ColumnLimit: 0, DerivePointerAlignment: false, SortIncludes: false}" 2017-04-26 11:41:07 +02:00
Tomer Barletz 732cd33239 Fix return types from boolean/false to pointer/NULL. 2016-07-11 15:38:49 -07:00
Tomer Barletz a9653b88e7 Add build support for 64-bit with g++. 2016-07-11 15:37:15 -07:00
Rich Geldreich 0aea5beeb2 Fixing copyright 2016-06-16 20:08:40 -07:00
Rich Geldreich eeeeba7e40 Updating license/copyright 2016-06-15 23:03:05 -07:00
richgel99@gmail.com f71b49be60 Initial checkin of v1.04 - KTX file format support, basic ETC1 compression/decompression, Linux makefile with proper gcc options, lots of high-level improvements to get crnlib into a state where I can more easily add additional formats. 2012-11-25 08:41:25 +00:00
richgel99@gmail.com f63e26aee6 v1.03 prerelease - Full Linux port of crnlib/crunch, in progress - still more testing to do, and some cmd line options (such as -timestamp) don't work under linux yet, but the core stuff (compression/decompression/transcoding) should work fine and performance under Linux is comparable to Windows. The 3 examples haven't been ported yet. 2012-04-26 07:14:21 +00:00
richgel99@gmail.com fffd983ffa Fixing example2 so it doesn't link against crnlib, bumping version strings/copyright messages. 2012-04-16 01:41:34 +00:00
richgel99@gmail.com 1e317d30ce 2011-12-27 21:43:22 +00:00
richgel99@gmail.com 9f98ea7e22 2011-12-27 21:18:07 +00:00