// File: crn_texture_comp.h // See Copyright Notice and license at the end of inc/crnlib.h #pragma once #include "../inc/crnlib.h" namespace crnlib { class mipmapped_texture; class itexture_comp { CRNLIB_NO_COPY_OR_ASSIGNMENT_OP(itexture_comp); public: itexture_comp() {} virtual ~itexture_comp() {} virtual const char* get_ext() const = 0; virtual bool compress_init(const crn_comp_params& params) = 0; virtual bool compress_pass(const crn_comp_params& params, float* pEffective_bitrate) = 0; virtual void compress_deinit() = 0; virtual const crnlib::vector& get_comp_data() const = 0; virtual crnlib::vector& get_comp_data() = 0; }; bool create_compressed_texture(const crn_comp_params& params, crnlib::vector& comp_data, uint32* pActual_quality_level, float* pActual_bitrate); bool create_texture_mipmaps(mipmapped_texture& work_tex, const crn_comp_params& params, const crn_mipmap_params& mipmap_params, bool generate_mipmaps); bool create_compressed_texture(const crn_comp_params& params, const crn_mipmap_params& mipmap_params, crnlib::vector& comp_data, uint32* pActual_quality_level, float* pActual_bitrate); } // namespace crnlib