// File: crn_rect.h // See Copyright Notice and license at the end of inc/crnlib.h #pragma once #include "crn_vec.h" #include "crn_hash.h" namespace crnlib { class rect { public: inline rect() { } inline rect(eClear) { clear(); } inline rect(int left, int top, int right, int bottom) { set(left, top, right, bottom); } inline rect(const vec2I& lo, const vec2I& hi) { m_corner[0] = lo; m_corner[1] = hi; } inline rect(const vec2I& point) { m_corner[0] = point; m_corner[1].set(point[0] + 1, point[1] + 1); } inline void clear() { m_corner[0].clear(); m_corner[1].clear(); } inline void set(int left, int top, int right, int bottom) { m_corner[0].set(left, top); m_corner[1].set(right, bottom); } inline void set(const vec2I& lo, const vec2I& hi) { m_corner[0] = lo; m_corner[1] = hi; } inline void set(const vec2I& point) { m_corner[0] = point; m_corner[1].set(point[0] + 1, point[1] + 1); } inline uint get_width() const { return m_corner[1][0] - m_corner[0][0]; } inline uint get_height() const { return m_corner[1][1] - m_corner[0][1]; } inline int get_left() const { return m_corner[0][0]; } inline int get_top() const { return m_corner[0][1]; } inline int get_right() const { return m_corner[1][0]; } inline int get_bottom() const { return m_corner[1][1]; } inline bool is_empty() const { return (m_corner[1][0] <= m_corner[0][0]) || (m_corner[1][1] <= m_corner[0][1]); } inline uint get_dimension(uint axis) const { return m_corner[1][axis] - m_corner[0][axis]; } inline const vec2I& operator[] (uint i) const { CRNLIB_ASSERT(i < 2); return m_corner[i]; } inline vec2I& operator[] (uint i) { CRNLIB_ASSERT(i < 2); return m_corner[i]; } private: vec2I m_corner[2]; }; } // namespace crnlib