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unity/crnlib/crn_texture_comp.h
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// File: crn_texture_comp.h
// See Copyright Notice and license at the end of inc/crnlib.h
#pragma once
#include "../inc/crnlib.h"
namespace crnlib {
class mipmapped_texture;
class itexture_comp {
CRNLIB_NO_COPY_OR_ASSIGNMENT_OP(itexture_comp);
public:
itexture_comp() {}
virtual ~itexture_comp() {}
virtual const char* get_ext() const = 0;
virtual bool compress_init(const crn_comp_params& params) = 0;
virtual bool compress_pass(const crn_comp_params& params, float* pEffective_bitrate) = 0;
virtual void compress_deinit() = 0;
virtual const crnlib::vector<uint8>& get_comp_data() const = 0;
virtual crnlib::vector<uint8>& get_comp_data() = 0;
};
bool create_compressed_texture(const crn_comp_params& params, crnlib::vector<uint8>& comp_data, uint32* pActual_quality_level, float* pActual_bitrate);
bool create_texture_mipmaps(mipmapped_texture& work_tex, const crn_comp_params& params, const crn_mipmap_params& mipmap_params, bool generate_mipmaps);
bool create_compressed_texture(const crn_comp_params& params, const crn_mipmap_params& mipmap_params, crnlib::vector<uint8>& comp_data, uint32* pActual_quality_level, float* pActual_bitrate);
} // namespace crnlib