51f73fdfed
This change improves the compression speed for both DXT and ETC encodings.
Explanation:
The main ideas used for optimization of the vector quantization algorithm:
- intermediate structures can store vector indices instead of the vector data, which minimizes the total amount of copied data when splitting a node (this is especially important for selector quantization, where processed vectors have 16 components)
- weighted vectors and weighted dot products can be cached
DXT Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). All the decompressed test images are identical to the images being compressed and decompressed using original version of Crunch (revision ea9b8d8).
[Compressing Kodak set without mipmaps using DXT1 encoding]
Original: 1582222 bytes / 28.893 sec
Modified: 1468204 bytes / 9.310 sec
Improvement: 7.21% (compression ratio) / 67.78% (compression time)
[Compressing Kodak set with mipmaps using DXT1 encoding]
Original: 2065243 bytes / 36.942 sec
Modified: 1914805 bytes / 12.232 sec
Improvement: 7.28% (compression ratio) / 66.89% (compression time)
ETC Testing:
The modified algorithm has been tested on the Kodak test set using 64-bit build with default settings (running on Windows 10, i7-4790, 3.6GHz). The ETC1 quantization parameters have been selected in such a way, so that ETC1 compression gives approximately the same average Luma PSNR as the corresponding DXT1 compression (which is equal to 34.044 dB for the Kodak test set compressed without mipmaps using DXT1 encoding and default quality settings).
[Compressing Kodak set without mipmaps using ETC1 encoding]
Total size: 1607858 bytes
Total time: 16.121 sec
Average bitrate: 1.363 bpp
Average Luma PSNR: 34.050 dB
393 lines
12 KiB
C++
393 lines
12 KiB
C++
// File: crn_tree_clusterizer.h
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// See Copyright Notice and license at the end of inc/crnlib.h
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#pragma once
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#include "crn_matrix.h"
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namespace crnlib {
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template <typename VectorType>
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class tree_clusterizer {
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public:
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tree_clusterizer() {}
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struct VectorInfo {
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uint index;
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uint weight;
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float weightedDotProduct;
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};
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void clear() {
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m_hist.clear();
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m_vectors.clear();
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m_codebook.clear();
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m_nodes.clear();
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}
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void add_training_vec(const VectorType& v, uint weight) {
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m_hist.push_back(std::make_pair(v, weight));
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}
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bool generate_codebook(uint max_size) {
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if (m_hist.empty())
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return false;
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double ttsum = 0.0f;
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vq_node root;
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root.m_vectors.reserve(static_cast<uint>(m_hist.size()));
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m_vectors.reserve(m_hist.size());
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std::sort(m_hist.begin(), m_hist.end());
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for (uint i = 0; i < m_hist.size(); i++) {
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if (!root.m_vectors.size() || m_hist[i].first != m_vectors.back()) {
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VectorInfo vectorInfo;
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vectorInfo.index = m_vectors.size();
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vectorInfo.weight = m_hist[i].second;
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root.m_vectors.push_back(vectorInfo);
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m_vectors.push_back(m_hist[i].first);
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} else if (root.m_vectors.back().weight > UINT_MAX - m_hist[i].second) {
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root.m_vectors.back().weight = UINT_MAX;
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} else {
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root.m_vectors.back().weight += m_hist[i].second;
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}
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}
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m_weightedVectors.resize(m_vectors.size());
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m_left_children_indices.resize(m_vectors.size());
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m_right_children_indices.resize(m_vectors.size());
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for (uint i = 0; i < m_vectors.size(); i++) {
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const VectorType& v = m_vectors[i];
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const uint weight = root.m_vectors[i].weight;
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m_weightedVectors[i] = v * (float)weight;
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root.m_centroid += m_weightedVectors[i];
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root.m_total_weight += weight;
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root.m_vectors[i].weightedDotProduct = v.dot(v) * weight;
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ttsum += root.m_vectors[i].weightedDotProduct;
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}
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root.m_variance = (float)(ttsum - (root.m_centroid.dot(root.m_centroid) / root.m_total_weight));
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root.m_centroid *= (1.0f / root.m_total_weight);
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m_nodes.clear();
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m_nodes.reserve(max_size * 2 + 1);
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m_nodes.push_back(root);
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// Warning: if this code is NOT compiled with -fno-strict-aliasing, m_nodes.get_ptr() can be NULL here. (Argh!)
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uint total_leaves = 1;
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while (total_leaves < max_size) {
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int worst_node_index = -1;
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float worst_variance = -1.0f;
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for (uint i = 0; i < m_nodes.size(); i++) {
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vq_node& node = m_nodes[i];
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// Skip internal and unsplittable nodes.
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if ((node.m_left != -1) || (node.m_unsplittable))
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continue;
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if (node.m_variance > worst_variance) {
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worst_variance = node.m_variance;
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worst_node_index = i;
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}
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}
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if (worst_variance <= 0.0f)
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break;
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split_node(worst_node_index);
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total_leaves++;
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}
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m_codebook.clear();
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for (uint i = 0; i < m_nodes.size(); i++) {
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vq_node& node = m_nodes[i];
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if (node.m_left != -1) {
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CRNLIB_ASSERT(node.m_right != -1);
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continue;
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}
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CRNLIB_ASSERT((node.m_left == -1) && (node.m_right == -1));
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node.m_codebook_index = m_codebook.size();
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m_codebook.push_back(node.m_centroid);
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}
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return true;
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}
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inline uint get_codebook_size() const {
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return m_codebook.size();
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}
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inline const VectorType& get_codebook_entry(uint index) const {
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return m_codebook[index];
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}
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typedef crnlib::vector<VectorType> vector_vec_type;
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inline const vector_vec_type& get_codebook() const {
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return m_codebook;
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}
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uint find_best_codebook_entry_fs(const VectorType& v) const {
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float best_dist = math::cNearlyInfinite;
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uint best_index = 0;
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for (uint i = 0; i < m_codebook.size(); i++) {
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float dist = m_codebook[i].squared_distance(v);
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if (dist < best_dist) {
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best_dist = dist;
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best_index = i;
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if (best_dist == 0.0f)
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break;
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}
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}
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return best_index;
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}
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private:
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crnlib::vector<std::pair<VectorType, uint> > m_hist;
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crnlib::vector<VectorType> m_vectors;
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crnlib::vector<VectorType> m_weightedVectors;
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crnlib::vector<uint> m_left_children_indices;
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crnlib::vector<uint> m_right_children_indices;
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struct vq_node {
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vq_node()
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: m_centroid(cClear), m_total_weight(0), m_left(-1), m_right(-1), m_codebook_index(-1), m_unsplittable(false) {}
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VectorType m_centroid;
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uint64 m_total_weight;
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float m_variance;
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crnlib::vector<VectorInfo> m_vectors;
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int m_left;
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int m_right;
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int m_codebook_index;
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bool m_unsplittable;
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};
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typedef crnlib::vector<vq_node> node_vec_type;
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node_vec_type m_nodes;
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vector_vec_type m_codebook;
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void split_node(uint index) {
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vq_node& parent_node = m_nodes[index];
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if (parent_node.m_vectors.size() == 1)
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return;
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VectorType furthest(0);
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double furthest_dist = -1.0f;
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for (uint i = 0; i < parent_node.m_vectors.size(); i++) {
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const VectorType& v = m_vectors[parent_node.m_vectors[i].index];
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double dist = v.squared_distance(parent_node.m_centroid);
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if (dist > furthest_dist) {
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furthest_dist = dist;
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furthest = v;
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}
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}
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VectorType opposite;
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double opposite_dist = -1.0f;
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for (uint i = 0; i < parent_node.m_vectors.size(); i++) {
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const VectorType& v = m_vectors[parent_node.m_vectors[i].index];
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double dist = v.squared_distance(furthest);
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if (dist > opposite_dist) {
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opposite_dist = dist;
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opposite = v;
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}
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}
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VectorType left_child((furthest + parent_node.m_centroid) * .5f);
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VectorType right_child((opposite + parent_node.m_centroid) * .5f);
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if (parent_node.m_vectors.size() > 2) {
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const uint N = VectorType::num_elements;
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matrix<N, N, float> covar;
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covar.clear();
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for (uint i = 0; i < parent_node.m_vectors.size(); i++) {
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const VectorType v = m_vectors[parent_node.m_vectors[i].index] - parent_node.m_centroid;
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const VectorType w = v * (float)parent_node.m_vectors[i].weight;
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for (uint x = 0; x < N; x++) {
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for (uint y = x; y < N; y++)
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covar[x][y] = covar[x][y] + v[x] * w[y];
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}
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}
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float divider = (float)parent_node.m_total_weight;
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for (uint x = 0; x < N; x++) {
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for (uint y = x; y < N; y++) {
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covar[x][y] /= divider;
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covar[y][x] = covar[x][y];
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}
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}
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VectorType axis(1.0f);
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// Starting with an estimate of the principle axis should work better, but doesn't in practice?
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//left_child - right_child);
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//axis.normalize();
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for (uint iter = 0; iter < 10; iter++) {
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VectorType x;
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double max_sum = 0;
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for (uint i = 0; i < N; i++) {
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double sum = 0;
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for (uint j = 0; j < N; j++)
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sum += axis[j] * covar[i][j];
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x[i] = (float)sum;
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max_sum = i ? math::maximum(max_sum, sum) : sum;
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}
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if (max_sum != 0.0f)
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x *= (float)(1.0f / max_sum);
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axis = x;
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}
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axis.normalize();
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VectorType new_left_child(0.0f);
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VectorType new_right_child(0.0f);
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double left_weight = 0.0f;
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double right_weight = 0.0f;
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for (uint i = 0; i < parent_node.m_vectors.size(); i++) {
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const VectorInfo& vectorInfo = parent_node.m_vectors[i];
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const float weight = (float)vectorInfo.weight;
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double t = (m_vectors[vectorInfo.index] - parent_node.m_centroid) * axis;
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if (t < 0.0f) {
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new_left_child += m_weightedVectors[vectorInfo.index];
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left_weight += weight;
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} else {
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new_right_child += m_weightedVectors[vectorInfo.index];
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right_weight += weight;
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}
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}
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if ((left_weight > 0.0f) && (right_weight > 0.0f)) {
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left_child = new_left_child * (float)(1.0f / left_weight);
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right_child = new_right_child * (float)(1.0f / right_weight);
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}
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}
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uint64 left_weight = 0;
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uint64 right_weight = 0;
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uint left_children_indices_count = 0;
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uint right_children_indices_count = 0;
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float prev_total_variance = 1e+10f;
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float left_variance = 0.0f;
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float right_variance = 0.0f;
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// FIXME: Excessive upper limit
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const uint cMaxLoops = 1024;
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for (uint total_loops = 0; total_loops < cMaxLoops; total_loops++) {
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left_children_indices_count = 0;
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right_children_indices_count = 0;
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VectorType new_left_child(cClear);
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VectorType new_right_child(cClear);
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double left_ttsum = 0.0f;
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double right_ttsum = 0.0f;
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left_weight = 0;
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right_weight = 0;
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for (uint i = 0; i < parent_node.m_vectors.size(); i++) {
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const VectorInfo& vectorInfo = parent_node.m_vectors[i];
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double left_dist2 = left_child.squared_distance(m_vectors[vectorInfo.index]);
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double right_dist2 = right_child.squared_distance(m_vectors[vectorInfo.index]);
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if (left_dist2 < right_dist2) {
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m_left_children_indices[left_children_indices_count++] = i;
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new_left_child += m_weightedVectors[vectorInfo.index];
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left_ttsum += vectorInfo.weightedDotProduct;
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left_weight += vectorInfo.weight;
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} else {
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m_right_children_indices[right_children_indices_count++] = i;
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new_right_child += m_weightedVectors[vectorInfo.index];
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right_ttsum += vectorInfo.weightedDotProduct;
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right_weight += vectorInfo.weight;
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}
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}
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if ((!left_weight) || (!right_weight)) {
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parent_node.m_unsplittable = true;
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return;
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}
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left_variance = (float)(left_ttsum - (new_left_child.dot(new_left_child) / left_weight));
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right_variance = (float)(right_ttsum - (new_right_child.dot(new_right_child) / right_weight));
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new_left_child *= (1.0f / left_weight);
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new_right_child *= (1.0f / right_weight);
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left_child = new_left_child;
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right_child = new_right_child;
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float total_variance = left_variance + right_variance;
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if (total_variance < .00001f)
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break;
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if (((prev_total_variance - total_variance) / total_variance) < .00001f)
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break;
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prev_total_variance = total_variance;
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}
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const uint left_child_index = m_nodes.size();
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const uint right_child_index = m_nodes.size() + 1;
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parent_node.m_left = m_nodes.size();
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parent_node.m_right = m_nodes.size() + 1;
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m_nodes.resize(m_nodes.size() + 2);
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// parent_node is invalid now, because m_nodes has been changed
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vq_node& left_child_node = m_nodes[left_child_index];
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vq_node& right_child_node = m_nodes[right_child_index];
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left_child_node.m_centroid = left_child;
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left_child_node.m_total_weight = left_weight;
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left_child_node.m_vectors.resize(left_children_indices_count);
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for (uint i = 0; i < left_children_indices_count; i++)
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left_child_node.m_vectors[i] = parent_node.m_vectors[m_left_children_indices[i]];
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left_child_node.m_variance = left_variance;
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right_child_node.m_centroid = right_child;
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right_child_node.m_total_weight = right_weight;
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right_child_node.m_vectors.resize(right_children_indices_count);
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for (uint i = 0; i < right_children_indices_count; i++)
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right_child_node.m_vectors[i] = parent_node.m_vectors[m_right_children_indices[i]];
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right_child_node.m_variance = right_variance;
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}
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};
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} // namespace crnlib
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