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unity/crnlib/crn_find_files.h
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// File: crn_win32_find_files.h
// See Copyright Notice and license at the end of inc/crnlib.h
#pragma once
namespace crnlib {
class find_files {
public:
struct file_desc {
inline file_desc()
: m_is_dir(false) {}
dynamic_string m_fullname;
dynamic_string m_base;
dynamic_string m_rel;
dynamic_string m_name;
bool m_is_dir;
inline bool operator==(const file_desc& other) const { return m_fullname == other.m_fullname; }
inline bool operator<(const file_desc& other) const { return m_fullname < other.m_fullname; }
inline operator size_t() const { return static_cast<size_t>(m_fullname); }
};
typedef crnlib::vector<file_desc> file_desc_vec;
inline find_files() {
m_last_error = 0; // S_OK;
}
enum flags {
cFlagRecursive = 1,
cFlagAllowDirs = 2,
cFlagAllowFiles = 4,
cFlagAllowHidden = 8
};
bool find(const char* pBasepath, const char* pFilespec, uint flags = cFlagAllowFiles);
bool find(const char* pSpec, uint flags = cFlagAllowFiles);
// An HRESULT under Win32. FIXME: Abstract this better?
inline int64 get_last_error() const { return m_last_error; }
const file_desc_vec& get_files() const { return m_files; }
private:
file_desc_vec m_files;
// A HRESULT under Win32
int64 m_last_error;
bool find_internal(const char* pBasepath, const char* pRelpath, const char* pFilespec, uint flags, int level);
}; // class find_files
} // namespace crnlib