281 lines
5.8 KiB
C++
281 lines
5.8 KiB
C++
// File: crn_math.h
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// See Copyright Notice and license at the end of inc/crnlib.h
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#pragma once
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#if defined(_M_IX86) && defined(_MSC_VER)
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#include <intrin.h>
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#pragma intrinsic(__emulu)
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unsigned __int64 __emulu(unsigned int a, unsigned int b);
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#endif
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namespace crnlib {
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namespace math {
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const float cNearlyInfinite = 1.0e+37f;
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const float cDegToRad = 0.01745329252f;
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const float cRadToDeg = 57.29577951f;
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extern uint g_bitmasks[32];
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template <typename T>
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inline bool within_closed_range(T a, T b, T c) {
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return (a >= b) && (a <= c);
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}
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template <typename T>
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inline bool within_open_range(T a, T b, T c) {
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return (a >= b) && (a < c);
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}
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// Yes I know these should probably be pass by ref, not val:
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// http://www.stepanovpapers.com/notes.pdf
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// Just don't use them on non-simple (non built-in) types!
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template <typename T>
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inline T minimum(T a, T b) {
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return (a < b) ? a : b;
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}
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template <typename T>
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inline T minimum(T a, T b, T c) {
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return minimum(minimum(a, b), c);
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}
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template <typename T>
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inline T maximum(T a, T b) {
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return (a > b) ? a : b;
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}
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template <typename T>
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inline T maximum(T a, T b, T c) {
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return maximum(maximum(a, b), c);
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}
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template <typename T, typename U>
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inline T lerp(T a, T b, U c) {
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return a + (b - a) * c;
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}
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template <typename T>
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inline T clamp(T value, T low, T high) {
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return (value < low) ? low : ((value > high) ? high : value);
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}
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template <typename T>
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inline T saturate(T value) {
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return (value < 0.0f) ? 0.0f : ((value > 1.0f) ? 1.0f : value);
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}
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inline int float_to_int(float f) {
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return static_cast<int>(f);
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}
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inline uint float_to_uint(float f) {
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return static_cast<uint>(f);
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}
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inline int float_to_int(double f) {
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return static_cast<int>(f);
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}
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inline uint float_to_uint(double f) {
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return static_cast<uint>(f);
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}
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inline int float_to_int_round(float f) {
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return static_cast<int>((f < 0.0f) ? -floor(-f + .5f) : floor(f + .5f));
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}
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inline uint float_to_uint_round(float f) {
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return static_cast<uint>((f < 0.0f) ? 0.0f : floor(f + .5f));
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}
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template <typename T>
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inline int sign(T value) {
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return (value < 0) ? -1 : ((value > 0) ? 1 : 0);
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}
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template <typename T>
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inline T square(T value) {
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return value * value;
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}
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inline bool is_power_of_2(uint32 x) {
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return x && ((x & (x - 1U)) == 0U);
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}
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inline bool is_power_of_2(uint64 x) {
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return x && ((x & (x - 1U)) == 0U);
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}
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template <typename T>
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inline T align_up_value(T x, uint alignment) {
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CRNLIB_ASSERT(is_power_of_2(alignment));
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uint q = static_cast<uint>(x);
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q = (q + alignment - 1) & (~(alignment - 1));
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return static_cast<T>(q);
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}
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template <typename T>
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inline T align_down_value(T x, uint alignment) {
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CRNLIB_ASSERT(is_power_of_2(alignment));
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uint q = static_cast<uint>(x);
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q = q & (~(alignment - 1));
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return static_cast<T>(q);
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}
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template <typename T>
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inline T get_align_up_value_delta(T x, uint alignment) {
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return align_up_value(x, alignment) - x;
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}
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// From "Hackers Delight"
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inline uint32 next_pow2(uint32 val) {
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val--;
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val |= val >> 16;
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val |= val >> 8;
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val |= val >> 4;
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val |= val >> 2;
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val |= val >> 1;
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return val + 1;
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}
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inline uint64 next_pow2(uint64 val) {
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val--;
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val |= val >> 32;
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val |= val >> 16;
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val |= val >> 8;
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val |= val >> 4;
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val |= val >> 2;
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val |= val >> 1;
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return val + 1;
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}
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inline uint floor_log2i(uint v) {
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uint l = 0;
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while (v > 1U) {
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v >>= 1;
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l++;
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}
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return l;
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}
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inline uint ceil_log2i(uint v) {
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uint l = floor_log2i(v);
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if ((l != cIntBits) && (v > (1U << l)))
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l++;
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return l;
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}
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// Returns the total number of bits needed to encode v.
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inline uint total_bits(uint v) {
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uint l = 0;
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while (v > 0U) {
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v >>= 1;
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l++;
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}
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return l;
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}
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// Actually counts the number of set bits, but hey
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inline uint bitmask_size(uint mask) {
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uint size = 0;
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while (mask) {
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mask &= (mask - 1U);
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size++;
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}
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return size;
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}
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inline uint bitmask_ofs(uint mask) {
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if (!mask)
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return 0;
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uint ofs = 0;
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while ((mask & 1U) == 0) {
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mask >>= 1U;
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ofs++;
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}
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return ofs;
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}
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// See Bit Twiddling Hacks (public domain)
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// http://www-graphics.stanford.edu/~seander/bithacks.html
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inline uint count_trailing_zero_bits(uint v) {
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uint c = 32; // c will be the number of zero bits on the right
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static const unsigned int B[] = {0x55555555, 0x33333333, 0x0F0F0F0F, 0x00FF00FF, 0x0000FFFF};
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static const unsigned int S[] = {1, 2, 4, 8, 16}; // Our Magic Binary Numbers
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for (int i = 4; i >= 0; --i) // unroll for more speed
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{
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if (v & B[i]) {
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v <<= S[i];
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c -= S[i];
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}
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}
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if (v) {
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c--;
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}
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return c;
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}
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inline uint count_leading_zero_bits(uint v) {
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uint temp;
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uint result = 32U;
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temp = (v >> 16U);
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if (temp) {
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result -= 16U;
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v = temp;
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}
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temp = (v >> 8U);
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if (temp) {
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result -= 8U;
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v = temp;
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}
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temp = (v >> 4U);
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if (temp) {
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result -= 4U;
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v = temp;
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}
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temp = (v >> 2U);
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if (temp) {
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result -= 2U;
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v = temp;
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}
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temp = (v >> 1U);
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if (temp) {
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result -= 1U;
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v = temp;
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}
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if (v & 1U)
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result--;
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return result;
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}
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inline uint64 emulu(uint32 a, uint32 b) {
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#if defined(_M_IX86) && defined(_MSC_VER)
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return __emulu(a, b);
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#else
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return static_cast<uint64>(a) * static_cast<uint64>(b);
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#endif
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}
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double compute_entropy(const uint8* p, uint n);
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void compute_lower_pow2_dim(int& width, int& height);
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void compute_upper_pow2_dim(int& width, int& height);
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inline bool equal_tol(float a, float b, float t) {
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return fabs(a - b) < ((maximum(fabs(a), fabs(b)) + 1.0f) * t);
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}
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inline bool equal_tol(double a, double b, double t) {
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return fabs(a - b) < ((maximum(fabs(a), fabs(b)) + 1.0f) * t);
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}
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}
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} // namespace crnlib
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