Files
unity/crnlib/crn_math.h
T

281 lines
5.8 KiB
C++

// File: crn_math.h
// See Copyright Notice and license at the end of inc/crnlib.h
#pragma once
#if defined(_M_IX86) && defined(_MSC_VER)
#include <intrin.h>
#pragma intrinsic(__emulu)
unsigned __int64 __emulu(unsigned int a, unsigned int b);
#endif
namespace crnlib {
namespace math {
const float cNearlyInfinite = 1.0e+37f;
const float cDegToRad = 0.01745329252f;
const float cRadToDeg = 57.29577951f;
extern uint g_bitmasks[32];
template <typename T>
inline bool within_closed_range(T a, T b, T c) {
return (a >= b) && (a <= c);
}
template <typename T>
inline bool within_open_range(T a, T b, T c) {
return (a >= b) && (a < c);
}
// Yes I know these should probably be pass by ref, not val:
// http://www.stepanovpapers.com/notes.pdf
// Just don't use them on non-simple (non built-in) types!
template <typename T>
inline T minimum(T a, T b) {
return (a < b) ? a : b;
}
template <typename T>
inline T minimum(T a, T b, T c) {
return minimum(minimum(a, b), c);
}
template <typename T>
inline T maximum(T a, T b) {
return (a > b) ? a : b;
}
template <typename T>
inline T maximum(T a, T b, T c) {
return maximum(maximum(a, b), c);
}
template <typename T, typename U>
inline T lerp(T a, T b, U c) {
return a + (b - a) * c;
}
template <typename T>
inline T clamp(T value, T low, T high) {
return (value < low) ? low : ((value > high) ? high : value);
}
template <typename T>
inline T saturate(T value) {
return (value < 0.0f) ? 0.0f : ((value > 1.0f) ? 1.0f : value);
}
inline int float_to_int(float f) {
return static_cast<int>(f);
}
inline uint float_to_uint(float f) {
return static_cast<uint>(f);
}
inline int float_to_int(double f) {
return static_cast<int>(f);
}
inline uint float_to_uint(double f) {
return static_cast<uint>(f);
}
inline int float_to_int_round(float f) {
return static_cast<int>((f < 0.0f) ? -floor(-f + .5f) : floor(f + .5f));
}
inline uint float_to_uint_round(float f) {
return static_cast<uint>((f < 0.0f) ? 0.0f : floor(f + .5f));
}
template <typename T>
inline int sign(T value) {
return (value < 0) ? -1 : ((value > 0) ? 1 : 0);
}
template <typename T>
inline T square(T value) {
return value * value;
}
inline bool is_power_of_2(uint32 x) {
return x && ((x & (x - 1U)) == 0U);
}
inline bool is_power_of_2(uint64 x) {
return x && ((x & (x - 1U)) == 0U);
}
template <typename T>
inline T align_up_value(T x, uint alignment) {
CRNLIB_ASSERT(is_power_of_2(alignment));
uint q = static_cast<uint>(x);
q = (q + alignment - 1) & (~(alignment - 1));
return static_cast<T>(q);
}
template <typename T>
inline T align_down_value(T x, uint alignment) {
CRNLIB_ASSERT(is_power_of_2(alignment));
uint q = static_cast<uint>(x);
q = q & (~(alignment - 1));
return static_cast<T>(q);
}
template <typename T>
inline T get_align_up_value_delta(T x, uint alignment) {
return align_up_value(x, alignment) - x;
}
// From "Hackers Delight"
inline uint32 next_pow2(uint32 val) {
val--;
val |= val >> 16;
val |= val >> 8;
val |= val >> 4;
val |= val >> 2;
val |= val >> 1;
return val + 1;
}
inline uint64 next_pow2(uint64 val) {
val--;
val |= val >> 32;
val |= val >> 16;
val |= val >> 8;
val |= val >> 4;
val |= val >> 2;
val |= val >> 1;
return val + 1;
}
inline uint floor_log2i(uint v) {
uint l = 0;
while (v > 1U) {
v >>= 1;
l++;
}
return l;
}
inline uint ceil_log2i(uint v) {
uint l = floor_log2i(v);
if ((l != cIntBits) && (v > (1U << l)))
l++;
return l;
}
// Returns the total number of bits needed to encode v.
inline uint total_bits(uint v) {
uint l = 0;
while (v > 0U) {
v >>= 1;
l++;
}
return l;
}
// Actually counts the number of set bits, but hey
inline uint bitmask_size(uint mask) {
uint size = 0;
while (mask) {
mask &= (mask - 1U);
size++;
}
return size;
}
inline uint bitmask_ofs(uint mask) {
if (!mask)
return 0;
uint ofs = 0;
while ((mask & 1U) == 0) {
mask >>= 1U;
ofs++;
}
return ofs;
}
// See Bit Twiddling Hacks (public domain)
// http://www-graphics.stanford.edu/~seander/bithacks.html
inline uint count_trailing_zero_bits(uint v) {
uint c = 32; // c will be the number of zero bits on the right
static const unsigned int B[] = {0x55555555, 0x33333333, 0x0F0F0F0F, 0x00FF00FF, 0x0000FFFF};
static const unsigned int S[] = {1, 2, 4, 8, 16}; // Our Magic Binary Numbers
for (int i = 4; i >= 0; --i) // unroll for more speed
{
if (v & B[i]) {
v <<= S[i];
c -= S[i];
}
}
if (v) {
c--;
}
return c;
}
inline uint count_leading_zero_bits(uint v) {
uint temp;
uint result = 32U;
temp = (v >> 16U);
if (temp) {
result -= 16U;
v = temp;
}
temp = (v >> 8U);
if (temp) {
result -= 8U;
v = temp;
}
temp = (v >> 4U);
if (temp) {
result -= 4U;
v = temp;
}
temp = (v >> 2U);
if (temp) {
result -= 2U;
v = temp;
}
temp = (v >> 1U);
if (temp) {
result -= 1U;
v = temp;
}
if (v & 1U)
result--;
return result;
}
inline uint64 emulu(uint32 a, uint32 b) {
#if defined(_M_IX86) && defined(_MSC_VER)
return __emulu(a, b);
#else
return static_cast<uint64>(a) * static_cast<uint64>(b);
#endif
}
double compute_entropy(const uint8* p, uint n);
void compute_lower_pow2_dim(int& width, int& height);
void compute_upper_pow2_dim(int& width, int& height);
inline bool equal_tol(float a, float b, float t) {
return fabs(a - b) < ((maximum(fabs(a), fabs(b)) + 1.0f) * t);
}
inline bool equal_tol(double a, double b, double t) {
return fabs(a - b) < ((maximum(fabs(a), fabs(b)) + 1.0f) * t);
}
}
} // namespace crnlib