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unity/crnlib/crn_win32_threading.h
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richgel99@gmail.com 9f98ea7e22
2011-12-27 21:18:07 +00:00

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// File: crn_win32_threading.h
// See Copyright Notice and license at the end of inc/crnlib.h
#pragma once
namespace crnlib
{
// g_number_of_processors defaults to 1. Will be higher on multicore machines.
extern uint g_number_of_processors;
int32 interlocked_compare_exchange32(int32 volatile *Destination, int32 Exchange, int32 Comperand);
int32 interlocked_increment32(int32 volatile *lpAddend);
int32 interlocked_exchange_add32(int32 volatile *Addend, int32 Value);
int32 interlocked_exchange32(int32 volatile *Target, int32 Value);
uint32 get_current_thread_id();
} // namespace crnlib