Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2ce9cae957 | |||
| af5e50cfa9 | |||
| ce1172ca9a | |||
| a7e6d91f5b | |||
| 34a0af683a | |||
| 91410a33b1 | |||
| d08b78c2cf | |||
| 2ef52afe1e | |||
| 05a41d2f1e | |||
| 34c38e1415 | |||
| c85873b729 | |||
| b146d251a7 | |||
| 3129d67fc1 | |||
| 850ba63a10 | |||
| 17b91984d6 | |||
| 7ab2cda120 | |||
| 4345885cc9 | |||
| 53720e37ab | |||
| 7c3cb36630 | |||
| c1cddce031 | |||
| 973a1076e4 | |||
| 089e164756 | |||
| c2b6691fd9 | |||
| 8dec094304 | |||
| bedee240be | |||
| d963d71b12 | |||
| 77a0c9c40a | |||
| f3e406983b | |||
| 08b7bfcf9a | |||
| 57e4f7cefd | |||
| c9cf2d188e |
@@ -1,51 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.PInvoke</RootNamespace>
|
||||
<AssemblyName>AssetStudio.PInvoke</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="DllLoader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utf8StringHandle.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio.PInvoke")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("40c796b5-88ce-4adc-acd6-2f4862b7f136")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+84
-84
@@ -1,29 +1,29 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29920.165
|
||||
VisualStudioVersion = 16.0.31410.357
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{422FEC21-EF60-4F29-AA56-95DFDA23C913}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{80AEC261-21EE-4E4F-A93B-7A744DC84888}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{0B2BE613-3049-4021-85D1-21C325F729F4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{BD76E63F-1517-47FA-8233-33E853A3ACEE}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioFBXWrapper", "AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj", "{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027} = {11EA25A3-ED68-40EE-A9D0-7FDE3B583027}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioGUI", "AssetStudioGUI\AssetStudioGUI.csproj", "{29EAD018-1C67-497A-AB8E-727D595AD756}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{2AFCE830-B463-49B3-A026-877E5EAFC0A4}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Texture2DDecoderWrapper", "Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj", "{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD} = {29356642-C46E-4144-83D8-22DC09D0D7FD}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio.PInvoke", "AssetStudio.PInvoke\AssetStudio.PInvoke.csproj", "{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBXNative", "AssetStudioFBXNative\AssetStudioFBXNative.vcxproj", "{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Texture2DDecoderNative", "Texture2DDecoderNative\Texture2DDecoderNative.vcxproj", "{29356642-C46E-4144-83D8-22DC09D0D7FD}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -35,42 +35,78 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}.Release|x86.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x64.Build.0 = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{80AEC261-21EE-4E4F-A93B-7A744DC84888}.Release|x86.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x64.Build.0 = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}.Release|x86.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x64.Build.0 = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{422FEC21-EF60-4F29-AA56-95DFDA23C913}.Release|x86.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x64.Build.0 = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{0B2BE613-3049-4021-85D1-21C325F729F4}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E301AFEA-84E7-4BCE-8D65-A2576D8D105B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x64.Build.0 = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{29EAD018-1C67-497A-AB8E-727D595AD756}.Release|x86.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{65EAFFA3-01D3-4EF5-B092-8B4647E9A1FF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{6438FEC1-56B0-488C-A5E2-FBDB23E9574B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -83,18 +119,6 @@ Global
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x64.Build.0 = Release|x64
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.ActiveCfg = Release|Win32
|
||||
{11EA25A3-ED68-40EE-A9D0-7FDE3B583027}.Release|x86.Build.0 = Release|Win32
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x64.Build.0 = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{BD76E63F-1517-47FA-8233-33E853A3ACEE}.Release|x86.Build.0 = Release|Any CPU
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|Any CPU.Build.0 = Debug|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -107,35 +131,11 @@ Global
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x64.Build.0 = Release|x64
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.ActiveCfg = Release|Win32
|
||||
{29356642-C46E-4144-83D8-22DC09D0D7FD}.Release|x86.Build.0 = Release|Win32
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x64.Build.0 = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{2AFCE830-B463-49B3-A026-877E5EAFC0A4}.Release|x86.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x64.Build.0 = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{40C796B5-88CE-4ADC-ACD6-2F4862B7F136}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F8734F96-97B6-40CA-B791-6D5467F2F713}
|
||||
SolutionGuid = {3C074481-9CDD-4780-B9F6-57BBC5092EA2}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,149 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7662F8C2-7BFD-442E-A948-A43B4F7EB06E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio</RootNamespace>
|
||||
<AssemblyName>AssetStudio</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="7zip\Common\CommandLineParser.cs" />
|
||||
<Compile Include="7zip\Common\CRC.cs" />
|
||||
<Compile Include="7zip\Common\InBuffer.cs" />
|
||||
<Compile Include="7zip\Common\OutBuffer.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaBase.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaDecoder.cs" />
|
||||
<Compile Include="7zip\Compress\LZMA\LzmaEncoder.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\IMatchFinder.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzBinTree.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzInWindow.cs" />
|
||||
<Compile Include="7zip\Compress\LZ\LzOutWindow.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoder.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBit.cs" />
|
||||
<Compile Include="7zip\Compress\RangeCoder\RangeCoderBitTree.cs" />
|
||||
<Compile Include="7zip\ICoder.cs" />
|
||||
<Compile Include="AssetsManager.cs" />
|
||||
<Compile Include="Brotli\BitReader.cs" />
|
||||
<Compile Include="Brotli\BrotliInputStream.cs" />
|
||||
<Compile Include="Brotli\BrotliRuntimeException.cs" />
|
||||
<Compile Include="Brotli\Context.cs" />
|
||||
<Compile Include="Brotli\Decode.cs" />
|
||||
<Compile Include="Brotli\Dictionary.cs" />
|
||||
<Compile Include="Brotli\Huffman.cs" />
|
||||
<Compile Include="Brotli\HuffmanTreeGroup.cs" />
|
||||
<Compile Include="Brotli\IntReader.cs" />
|
||||
<Compile Include="Brotli\Prefix.cs" />
|
||||
<Compile Include="Brotli\RunningState.cs" />
|
||||
<Compile Include="Brotli\State.cs" />
|
||||
<Compile Include="Brotli\Transform.cs" />
|
||||
<Compile Include="Brotli\Utils.cs" />
|
||||
<Compile Include="Brotli\WordTransformType.cs" />
|
||||
<Compile Include="BuildTarget.cs" />
|
||||
<Compile Include="BuildType.cs" />
|
||||
<Compile Include="BundleFile.cs" />
|
||||
<Compile Include="Classes\Animation.cs" />
|
||||
<Compile Include="Classes\AnimationClip.cs" />
|
||||
<Compile Include="Classes\Animator.cs" />
|
||||
<Compile Include="Classes\AnimatorController.cs" />
|
||||
<Compile Include="Classes\AnimatorOverrideController.cs" />
|
||||
<Compile Include="Classes\AssetBundle.cs" />
|
||||
<Compile Include="Classes\AudioClip.cs" />
|
||||
<Compile Include="Classes\Avatar.cs" />
|
||||
<Compile Include="Classes\Behaviour.cs" />
|
||||
<Compile Include="Classes\BuildSettings.cs" />
|
||||
<Compile Include="Classes\Component.cs" />
|
||||
<Compile Include="Classes\EditorExtension.cs" />
|
||||
<Compile Include="Classes\Font.cs" />
|
||||
<Compile Include="Classes\GameObject.cs" />
|
||||
<Compile Include="Classes\Material.cs" />
|
||||
<Compile Include="Classes\Mesh.cs" />
|
||||
<Compile Include="Classes\MeshFilter.cs" />
|
||||
<Compile Include="Classes\MeshRenderer.cs" />
|
||||
<Compile Include="Classes\MonoBehaviour.cs" />
|
||||
<Compile Include="Classes\MonoScript.cs" />
|
||||
<Compile Include="Classes\MovieTexture.cs" />
|
||||
<Compile Include="Classes\NamedObject.cs" />
|
||||
<Compile Include="Classes\Object.cs" />
|
||||
<Compile Include="Classes\PlayerSettings.cs" />
|
||||
<Compile Include="Classes\PPtr.cs" />
|
||||
<Compile Include="Classes\RectTransform.cs" />
|
||||
<Compile Include="Classes\Renderer.cs" />
|
||||
<Compile Include="Classes\ResourceManager.cs" />
|
||||
<Compile Include="Classes\RuntimeAnimatorController.cs" />
|
||||
<Compile Include="Classes\Shader.cs" />
|
||||
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
|
||||
<Compile Include="Classes\Sprite.cs" />
|
||||
<Compile Include="Classes\SpriteAtlas.cs" />
|
||||
<Compile Include="Classes\TextAsset.cs" />
|
||||
<Compile Include="Classes\Texture.cs" />
|
||||
<Compile Include="Classes\Texture2D.cs" />
|
||||
<Compile Include="Classes\Transform.cs" />
|
||||
<Compile Include="Classes\VideoClip.cs" />
|
||||
<Compile Include="ClassIDType.cs" />
|
||||
<Compile Include="CommonString.cs" />
|
||||
<Compile Include="EndianBinaryReader.cs" />
|
||||
<Compile Include="Extensions\BinaryReaderExtensions.cs" />
|
||||
<Compile Include="Extensions\BinaryWriterExtensions.cs" />
|
||||
<Compile Include="Extensions\StreamExtensions.cs" />
|
||||
<Compile Include="FileIdentifier.cs" />
|
||||
<Compile Include="IImported.cs" />
|
||||
<Compile Include="ILogger.cs" />
|
||||
<Compile Include="ImportHelper.cs" />
|
||||
<Compile Include="IProgress.cs" />
|
||||
<Compile Include="LocalSerializedObjectIdentifier.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Lz4DecoderStream.cs" />
|
||||
<Compile Include="Math\Color.cs" />
|
||||
<Compile Include="Math\Half.cs" />
|
||||
<Compile Include="Math\HalfHelper.cs" />
|
||||
<Compile Include="Math\Matrix4x4.cs" />
|
||||
<Compile Include="Math\Quaternion.cs" />
|
||||
<Compile Include="Math\Vector2.cs" />
|
||||
<Compile Include="Math\Vector3.cs" />
|
||||
<Compile Include="Math\Vector4.cs" />
|
||||
<Compile Include="ObjectInfo.cs" />
|
||||
<Compile Include="ObjectReader.cs" />
|
||||
<Compile Include="Progress.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ResourceReader.cs" />
|
||||
<Compile Include="SerializedFile.cs" />
|
||||
<Compile Include="SerializedFileFormatVersion.cs" />
|
||||
<Compile Include="SerializedFileHeader.cs" />
|
||||
<Compile Include="SerializedType.cs" />
|
||||
<Compile Include="SevenZipHelper.cs" />
|
||||
<Compile Include="StreamFile.cs" />
|
||||
<Compile Include="TypeTree.cs" />
|
||||
<Compile Include="TypeTreeHelper.cs" />
|
||||
<Compile Include="TypeTreeNode.cs" />
|
||||
<Compile Include="WebFile.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -9,7 +9,9 @@ namespace AssetStudio
|
||||
{
|
||||
public class AssetsManager
|
||||
{
|
||||
public string SpecifyUnityVersion;
|
||||
public List<SerializedFile> assetsFileList = new List<SerializedFile>();
|
||||
|
||||
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
|
||||
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
@@ -59,42 +61,54 @@ namespace AssetStudio
|
||||
|
||||
private void LoadFile(string fullName)
|
||||
{
|
||||
switch (CheckFileType(fullName, out var reader))
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFile(fullName, reader);
|
||||
LoadAssetsFile(reader);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(fullName, reader);
|
||||
LoadBundleFile(reader);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(fullName, reader);
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
case FileType.GZipFile:
|
||||
LoadFile(DecompressGZip(reader));
|
||||
break;
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadAssetsFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {fileName}");
|
||||
Logger.Info($"Loading {reader.FileName}");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
|
||||
foreach (var sharedFile in assetsFile.m_Externals)
|
||||
{
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(fullName), sharedFile.fileName);
|
||||
var sharedFileName = sharedFile.fileName;
|
||||
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(fullName), sharedFileName, SearchOption.AllDirectories);
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
@@ -111,7 +125,7 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {fileName}", e);
|
||||
Logger.Error($"Error while reading assets file {reader.FileName}", e);
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -121,44 +135,43 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadAssetsFromMemory(string fullName, EndianBinaryReader reader, string originalPath, string unityVersion = null)
|
||||
private void LoadAssetsFromMemory(FileReader reader, string originalPath, string unityVersion = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
if (!assetsFileListHash.Contains(fileName))
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(this, fullName, reader);
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
}
|
||||
CheckStrippedVersion(assetsFile);
|
||||
assetsFileList.Add(assetsFile);
|
||||
assetsFileListHash.Add(assetsFile.fileName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {fileName} from {Path.GetFileName(originalPath)}", e);
|
||||
resourceFileReaders.Add(fileName, reader);
|
||||
Logger.Error($"Error while reading assets file {reader.FileName} from {Path.GetFileName(originalPath)}", e);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader, fullName);
|
||||
var bundleFile = new BundleFile(reader);
|
||||
foreach (var file in bundleFile.fileList)
|
||||
{
|
||||
var subReader = new EndianBinaryReader(file.stream);
|
||||
if (SerializedFile.IsSerializedFile(subReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
if (subReader.FileType == FileType.AssetsFile)
|
||||
{
|
||||
var dummyPath = Path.GetDirectoryName(fullName) + Path.DirectorySeparatorChar + file.fileName;
|
||||
LoadAssetsFromMemory(dummyPath, subReader, parentPath ?? fullName, bundleFile.m_Header.unityRevision);
|
||||
LoadAssetsFromMemory(subReader, originalPath ?? reader.FullPath, bundleFile.m_Header.unityRevision);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -168,10 +181,10 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var str = $"Error while reading bundle file {fileName}";
|
||||
if (parentPath != null)
|
||||
var str = $"Error while reading bundle file {reader.FileName}";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(parentPath)}";
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
}
|
||||
Logger.Error(str, e);
|
||||
}
|
||||
@@ -181,36 +194,36 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadWebFile(string fullName, EndianBinaryReader reader)
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
var fileName = Path.GetFileName(fullName);
|
||||
Logger.Info("Loading " + fileName);
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
foreach (var file in webFile.fileList)
|
||||
{
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(fullName), file.fileName);
|
||||
switch (CheckFileType(file.stream, out var fileReader))
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
|
||||
var subReader = new FileReader(dummyPath, file.stream);
|
||||
switch (subReader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
LoadAssetsFromMemory(dummyPath, fileReader, fullName);
|
||||
LoadAssetsFromMemory(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.BundleFile:
|
||||
LoadBundleFile(dummyPath, fileReader, fullName);
|
||||
LoadBundleFile(subReader, reader.FullPath);
|
||||
break;
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(dummyPath, fileReader);
|
||||
LoadWebFile(subReader);
|
||||
break;
|
||||
case FileType.ResourceFile:
|
||||
resourceFileReaders[file.fileName] = fileReader; //TODO
|
||||
resourceFileReaders[file.fileName] = subReader; //TODO
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading web file {fileName}", e);
|
||||
Logger.Error($"Error while reading web file {reader.FileName}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -218,6 +231,18 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStrippedVersion(SerializedFile assetsFile)
|
||||
{
|
||||
if (assetsFile.IsVersionStripped && string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
throw new Exception("The Unity version has been stripped, please set the version in the options");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(SpecifyUnityVersion))
|
||||
{
|
||||
assetsFile.SetVersion(SpecifyUnityVersion);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var assetsFile in assetsFileList)
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace AssetStudio
|
||||
|
||||
public StreamFile[] fileList;
|
||||
|
||||
public BundleFile(EndianBinaryReader reader, string path)
|
||||
public BundleFile(FileReader reader)
|
||||
{
|
||||
m_Header = new Header();
|
||||
m_Header.signature = reader.ReadStringToNull();
|
||||
@@ -59,19 +59,19 @@ namespace AssetStudio
|
||||
goto case "UnityFS";
|
||||
}
|
||||
ReadHeaderAndBlocksInfo(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocksAndDirectory(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
case "UnityFS":
|
||||
ReadHeader(reader);
|
||||
ReadBlocksInfoAndDirectory(reader);
|
||||
using (var blocksStream = CreateBlocksStream(path))
|
||||
using (var blocksStream = CreateBlocksStream(reader.FullPath))
|
||||
{
|
||||
ReadBlocks(reader, blocksStream);
|
||||
ReadFiles(blocksStream, path);
|
||||
ReadFiles(blocksStream, reader.FullPath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -120,7 +120,7 @@ namespace AssetStudio
|
||||
var uncompressedSizeSum = m_BlocksInfo.Sum(x => x.uncompressedSize);
|
||||
if (uncompressedSizeSum >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(Path.GetFileName(path), uncompressedSizeSum);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, uncompressedSizeSum);
|
||||
assetsDataStream = memoryMappedFile.CreateViewStream();*/
|
||||
blocksStream = new FileStream(path + ".temp", FileMode.Create, FileAccess.ReadWrite, FileShare.None, 4096, FileOptions.DeleteOnClose);
|
||||
}
|
||||
@@ -175,7 +175,7 @@ namespace AssetStudio
|
||||
file.fileName = Path.GetFileName(node.path);
|
||||
if (node.size >= int.MaxValue)
|
||||
{
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(file.fileName, entryinfo_size);
|
||||
/*var memoryMappedFile = MemoryMappedFile.CreateNew(null, entryinfo_size);
|
||||
file.stream = memoryMappedFile.CreateViewStream();*/
|
||||
var extractPath = path + "_unpacked" + Path.DirectorySeparatorChar;
|
||||
Directory.CreateDirectory(extractPath);
|
||||
|
||||
@@ -637,6 +637,50 @@ namespace AssetStudio
|
||||
m_Binding = new ValueArrayConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationClipBindingConstant ConvertValueArrayToGenericBinding()
|
||||
{
|
||||
var bindings = new AnimationClipBindingConstant();
|
||||
var genericBindings = new List<GenericBinding>();
|
||||
var values = m_Binding;
|
||||
for (int i = 0; i < values.m_ValueArray.Length;)
|
||||
{
|
||||
var curveID = values.m_ValueArray[i].m_ID;
|
||||
var curveTypeID = values.m_ValueArray[i].m_TypeID;
|
||||
var binding = new GenericBinding();
|
||||
genericBindings.Add(binding);
|
||||
if (curveTypeID == 4174552735) //CRC(PositionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 1; //kBindTransformPosition
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else if (curveTypeID == 2211994246) //CRC(QuaternionX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 2; //kBindTransformRotation
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 4;
|
||||
}
|
||||
else if (curveTypeID == 1512518241) //CRC(ScaleX))
|
||||
{
|
||||
binding.path = curveID;
|
||||
binding.attribute = 3; //kBindTransformScale
|
||||
binding.typeID = ClassIDType.Transform;
|
||||
i += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
binding.typeID = ClassIDType.Animator;
|
||||
binding.path = 0;
|
||||
binding.attribute = curveID;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
bindings.genericBindings = genericBindings.ToArray();
|
||||
return bindings;
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueDelta
|
||||
@@ -754,6 +798,8 @@ namespace AssetStudio
|
||||
public byte customType;
|
||||
public byte isPPtrCurve;
|
||||
|
||||
public GenericBinding() { }
|
||||
|
||||
public GenericBinding(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
@@ -779,6 +825,8 @@ namespace AssetStudio
|
||||
public GenericBinding[] genericBindings;
|
||||
public PPtr<Object>[] pptrCurveMapping;
|
||||
|
||||
public AnimationClipBindingConstant() { }
|
||||
|
||||
public AnimationClipBindingConstant(ObjectReader reader)
|
||||
{
|
||||
int numBindings = reader.ReadInt32();
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace AssetStudio
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
|
||||
@@ -27,8 +27,8 @@ namespace AssetStudio
|
||||
public AudioCompressionFormat m_CompressionFormat;
|
||||
|
||||
public string m_Source;
|
||||
public ulong m_Offset;
|
||||
public long m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
public ResourceReader m_AudioData;
|
||||
|
||||
public AudioClip(ObjectReader reader) : base(reader)
|
||||
@@ -74,7 +74,7 @@ namespace AssetStudio
|
||||
|
||||
//StreamedResource m_Resource
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
|
||||
}
|
||||
@@ -82,11 +82,11 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, (int)m_Size);
|
||||
resourceReader = new ResourceReader(m_Source, assetsFile, m_Offset, m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_Size);
|
||||
}
|
||||
m_AudioData = resourceReader;
|
||||
}
|
||||
|
||||
@@ -681,7 +681,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (m_VertexData.m_VertexCount > 0)
|
||||
{
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
m_VertexData.m_DataSize = resourceReader.GetData();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,10 +427,9 @@ namespace AssetStudio
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -583,7 +582,7 @@ namespace AssetStudio
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -604,10 +603,9 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
@@ -704,10 +702,9 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
@@ -742,6 +739,7 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
@@ -758,10 +756,13 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
@@ -793,6 +794,11 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -859,6 +865,8 @@ namespace AssetStudio
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
@@ -879,6 +887,13 @@ namespace AssetStudio
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_CustomEditorName = reader.ReadAlignedString();
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace AssetStudio
|
||||
{
|
||||
public class StreamingInfo
|
||||
{
|
||||
public ulong offset;
|
||||
public long offset; //ulong
|
||||
public uint size;
|
||||
public string path;
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace AssetStudio
|
||||
|
||||
if (version[0] >= 2020) //2020.1 and up
|
||||
{
|
||||
offset = reader.ReadUInt64();
|
||||
offset = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -134,7 +134,7 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_StreamData?.path))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, (int)m_StreamData.size);
|
||||
resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -5,14 +5,14 @@ namespace AssetStudio
|
||||
public class StreamedResource
|
||||
{
|
||||
public string m_Source;
|
||||
public ulong m_Offset;
|
||||
public ulong m_Size;
|
||||
public long m_Offset; //ulong
|
||||
public long m_Size; //ulong
|
||||
|
||||
public StreamedResource(BinaryReader reader)
|
||||
{
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadUInt64();
|
||||
m_Size = reader.ReadUInt64();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,11 +60,11 @@ namespace AssetStudio
|
||||
ResourceReader resourceReader;
|
||||
if (!string.IsNullOrEmpty(m_ExternalResources.m_Source))
|
||||
{
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, (int)m_ExternalResources.m_Size);
|
||||
resourceReader = new ResourceReader(m_ExternalResources.m_Source, assetsFile, m_ExternalResources.m_Offset, m_ExternalResources.m_Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, (int)m_ExternalResources.m_Size);
|
||||
resourceReader = new ResourceReader(reader, reader.BaseStream.Position, m_ExternalResources.m_Size);
|
||||
}
|
||||
m_VideoData = resourceReader;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class FileReader : EndianBinaryReader
|
||||
{
|
||||
public string FullPath;
|
||||
public string FileName;
|
||||
public FileType FileType;
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
|
||||
{
|
||||
FullPath = Path.GetFullPath(path);
|
||||
FileName = Path.GetFileName(path);
|
||||
FileType = CheckFileType();
|
||||
}
|
||||
|
||||
private FileType CheckFileType()
|
||||
{
|
||||
var signature = this.ReadStringToNull(20);
|
||||
Position = 0;
|
||||
switch (signature)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsSerializedFile()
|
||||
{
|
||||
var fileSize = BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = ReadUInt32();
|
||||
long m_FileSize = ReadUInt32();
|
||||
var m_Version = ReadUInt32();
|
||||
long m_DataOffset = ReadUInt32();
|
||||
var m_Endianess = ReadByte();
|
||||
var m_Reserved = ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
Position = 0;
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = ReadUInt32();
|
||||
m_FileSize = ReadInt64();
|
||||
m_DataOffset = ReadInt64();
|
||||
}
|
||||
Position = 0;
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile
|
||||
}
|
||||
}
|
||||
@@ -132,6 +132,7 @@ namespace AssetStudio
|
||||
public class ImportedMesh
|
||||
{
|
||||
public string Path { get; set; }
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedSubmesh> SubmeshList { get; set; }
|
||||
public List<ImportedBone> BoneList { get; set; }
|
||||
public bool hasNormal { get; set; }
|
||||
@@ -142,9 +143,9 @@ namespace AssetStudio
|
||||
|
||||
public class ImportedSubmesh
|
||||
{
|
||||
public List<ImportedVertex> VertexList { get; set; }
|
||||
public List<ImportedFace> FaceList { get; set; }
|
||||
public string Material { get; set; }
|
||||
public int BaseVertex { get; set; }
|
||||
}
|
||||
|
||||
public class ImportedVertex
|
||||
|
||||
+26
-56
@@ -1,17 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Org.Brotli.Dec;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum FileType
|
||||
{
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile
|
||||
}
|
||||
|
||||
public static class ImportHelper
|
||||
{
|
||||
public static void MergeSplitAssets(string path, bool allDirectories = false)
|
||||
@@ -57,55 +51,31 @@ namespace AssetStudio
|
||||
return selectFile.Distinct().ToArray();
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(Stream stream, out EndianBinaryReader reader)
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(stream);
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
public static FileType CheckFileType(string fileName, out EndianBinaryReader reader)
|
||||
{
|
||||
reader = new EndianBinaryReader(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
|
||||
return CheckFileType(reader);
|
||||
}
|
||||
|
||||
private static FileType CheckFileType(EndianBinaryReader reader)
|
||||
{
|
||||
var signature = reader.ReadStringToNull(20);
|
||||
reader.Position = 0;
|
||||
switch (signature)
|
||||
using (reader)
|
||||
{
|
||||
case "UnityWeb":
|
||||
case "UnityRaw":
|
||||
case "UnityArchive":
|
||||
case "UnityFS":
|
||||
return FileType.BundleFile;
|
||||
case "UnityWebData1.0":
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (WebFile.brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
}
|
||||
if (SerializedFile.IsSerializedFile(reader))
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a half-precision floating point number.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudio")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudio")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("7662f8c2-7bfd-442e-a948-a43b4f7eb06e")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -8,41 +8,37 @@ namespace AssetStudio
|
||||
private string path;
|
||||
private SerializedFile assetsFile;
|
||||
private long offset;
|
||||
private int size;
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, ulong offset, int size)
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
this.path = path;
|
||||
this.assetsFile = assetsFile;
|
||||
this.offset = (long)offset;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public ResourceReader(BinaryReader reader, long offset, int size)
|
||||
public ResourceReader(BinaryReader reader, long offset, long size)
|
||||
{
|
||||
this.reader = reader;
|
||||
this.offset = offset;
|
||||
this.size = size;
|
||||
}
|
||||
|
||||
public byte[] GetData()
|
||||
private BinaryReader GetReader()
|
||||
{
|
||||
if (needSearch)
|
||||
{
|
||||
var resourceFileName = Path.GetFileName(path);
|
||||
|
||||
if (assetsFile.assetsManager.resourceFileReaders.TryGetValue(resourceFileName, out reader))
|
||||
{
|
||||
needSearch = false;
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
var assetsFileDirectory = Path.GetDirectoryName(assetsFile.fullName);
|
||||
var resourceFilePath = assetsFileDirectory + Path.DirectorySeparatorChar + resourceFileName;
|
||||
var resourceFilePath = Path.Combine(assetsFileDirectory, resourceFileName);
|
||||
if (!File.Exists(resourceFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(assetsFileDirectory, resourceFileName, SearchOption.AllDirectories);
|
||||
@@ -53,18 +49,34 @@ namespace AssetStudio
|
||||
}
|
||||
if (File.Exists(resourceFilePath))
|
||||
{
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
needSearch = false;
|
||||
reader = new BinaryReader(File.OpenRead(resourceFilePath));
|
||||
assetsFile.assetsManager.resourceFileReaders.Add(resourceFileName, reader);
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
return reader;
|
||||
}
|
||||
|
||||
throw new FileNotFoundException($"Can't find the resource file {resourceFileName}");
|
||||
}
|
||||
else
|
||||
{
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
|
||||
reader.BaseStream.Position = offset;
|
||||
return reader.ReadBytes(size);
|
||||
public byte[] GetData()
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
using (var writer = File.OpenWrite(path))
|
||||
{
|
||||
binaryReader.BaseStream.CopyTo(writer, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public class SerializedFile
|
||||
{
|
||||
public AssetsManager assetsManager;
|
||||
public EndianBinaryReader reader;
|
||||
public FileReader reader;
|
||||
public string fullName;
|
||||
public string originalPath;
|
||||
public string fileName;
|
||||
@@ -31,12 +31,12 @@ namespace AssetStudio
|
||||
public List<SerializedType> m_RefTypes;
|
||||
public string userInformation;
|
||||
|
||||
public SerializedFile(AssetsManager assetsManager, string fullName, EndianBinaryReader reader)
|
||||
public SerializedFile(FileReader reader, AssetsManager assetsManager)
|
||||
{
|
||||
this.assetsManager = assetsManager;
|
||||
this.reader = reader;
|
||||
this.fullName = fullName;
|
||||
fileName = Path.GetFileName(fullName);
|
||||
fullName = reader.FullPath;
|
||||
fileName = reader.FileName;
|
||||
|
||||
// ReadHeader
|
||||
header = new SerializedFileHeader();
|
||||
@@ -219,11 +219,14 @@ namespace AssetStudio
|
||||
|
||||
public void SetVersion(string stringVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
if (stringVersion != strippedVersion)
|
||||
{
|
||||
unityVersion = stringVersion;
|
||||
var buildSplit = Regex.Replace(stringVersion, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
buildType = new BuildType(buildSplit[0]);
|
||||
var versionSplit = Regex.Replace(stringVersion, @"\D", ".").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
|
||||
version = versionSplit.Select(int.Parse).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private SerializedType ReadSerializedType(bool isRefType)
|
||||
@@ -371,41 +374,8 @@ namespace AssetStudio
|
||||
ObjectsDic.Add(obj.m_PathID, obj);
|
||||
}
|
||||
|
||||
public static bool IsSerializedFile(EndianBinaryReader reader)
|
||||
{
|
||||
var fileSize = reader.BaseStream.Length;
|
||||
if (fileSize < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var m_MetadataSize = reader.ReadUInt32();
|
||||
long m_FileSize = reader.ReadUInt32();
|
||||
var m_Version = reader.ReadUInt32();
|
||||
long m_DataOffset = reader.ReadUInt32();
|
||||
var m_Endianess = reader.ReadByte();
|
||||
var m_Reserved = reader.ReadBytes(3);
|
||||
if (m_Version >= 22)
|
||||
{
|
||||
if (fileSize < 48)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_MetadataSize = reader.ReadUInt32();
|
||||
m_FileSize = reader.ReadInt64();
|
||||
m_DataOffset = reader.ReadInt64();
|
||||
}
|
||||
if (m_FileSize != fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
if (m_DataOffset > fileSize)
|
||||
{
|
||||
reader.Position = 0;
|
||||
return false;
|
||||
}
|
||||
reader.Position = 0;
|
||||
return true;
|
||||
}
|
||||
public bool IsVersionStripped => unityVersion == strippedVersion;
|
||||
|
||||
private const string strippedVersion = "0.0.0";
|
||||
}
|
||||
}
|
||||
|
||||
+2
-50
@@ -1,17 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Org.Brotli.Dec;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
@@ -23,50 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
var brotliStream = new BrotliInputStream(reader.BaseStream);
|
||||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
ReadWebData(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
|
||||
@@ -1,60 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{BD76E63F-1517-47FA-8233-33E853A3ACEE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudio.FbxInterop</RootNamespace>
|
||||
<AssemblyName>AssetStudioFBXWrapper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021; Copyright © hozuki 2020</Copyright>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Fbx.PInvoke.cs" />
|
||||
<Compile Include="FbxDll.cs" />
|
||||
<Compile Include="FbxExporterContext.cs" />
|
||||
<Compile Include="FbxExporterContext.PInvoke.cs" />
|
||||
<Compile Include="Fbx.cs" />
|
||||
<Compile Include="FbxExporter.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace AssetStudio
|
||||
{
|
||||
|
||||
public static void Export(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
var file = new FileInfo(path);
|
||||
var dir = file.Directory;
|
||||
@@ -43,7 +43,7 @@ namespace AssetStudio
|
||||
|
||||
var name = Path.GetFileName(path);
|
||||
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, scaleFactor, versionIndex, isAscii))
|
||||
using (var exporter = new FbxExporter(name, imported, allNodes, skins, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii))
|
||||
{
|
||||
exporter.Initialize();
|
||||
exporter.ExportAll(blendShape, animation, eulerFilter, filterPrecision);
|
||||
|
||||
@@ -15,11 +15,12 @@ namespace AssetStudio.FbxInterop
|
||||
private readonly bool _exportSkins;
|
||||
private readonly bool _castToBone;
|
||||
private readonly float _boneSize;
|
||||
private readonly bool _exportAllUvsAsDiffuseMaps;
|
||||
private readonly float _scaleFactor;
|
||||
private readonly int _versionIndex;
|
||||
private readonly bool _isAscii;
|
||||
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
internal FbxExporter(string fileName, IImported imported, bool allNodes, bool exportSkins, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
_context = new FbxExporterContext();
|
||||
|
||||
@@ -29,6 +30,7 @@ namespace AssetStudio.FbxInterop
|
||||
_exportSkins = exportSkins;
|
||||
_castToBone = castToBone;
|
||||
_boneSize = boneSize;
|
||||
_exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps;
|
||||
_scaleFactor = scaleFactor;
|
||||
_versionIndex = versionIndex;
|
||||
_isAscii = isAscii;
|
||||
@@ -171,7 +173,7 @@ namespace AssetStudio.FbxInterop
|
||||
{
|
||||
foreach (var meshFrame in meshFrames)
|
||||
{
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins);
|
||||
_context.ExportMeshFromFrame(rootFrame, meshFrame, _imported.MeshList, _imported.MaterialList, _imported.TextureList, _exportSkins, _exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -173,12 +173,12 @@ namespace AssetStudio.FbxInterop
|
||||
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
|
||||
}
|
||||
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
|
||||
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var meshNode = _frameToNode[meshFrame];
|
||||
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
|
||||
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
|
||||
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins, exportAllUvsAsDiffuseMaps);
|
||||
}
|
||||
|
||||
private IntPtr ExportTexture(ImportedTexture texture)
|
||||
@@ -207,7 +207,7 @@ namespace AssetStudio.FbxInterop
|
||||
return pTex;
|
||||
}
|
||||
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
|
||||
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins, bool exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
var boneList = importedMesh.BoneList;
|
||||
var totalBoneCount = 0;
|
||||
@@ -246,28 +246,25 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
|
||||
|
||||
var totalVertexCount = 0;
|
||||
|
||||
foreach (var m in importedMesh.SubmeshList)
|
||||
{
|
||||
totalVertexCount += m.VertexList.Count;
|
||||
}
|
||||
|
||||
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
|
||||
AsFbxMeshInitControlPoints(mesh, importedMesh.VertexList.Count);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
AsFbxMeshCreateElementNormal(mesh);
|
||||
}
|
||||
|
||||
if (importedMesh.hasUV[0])
|
||||
for (int i = 0; i < importedMesh.hasUV.Length; i++)
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, 0);
|
||||
}
|
||||
if (!importedMesh.hasUV[i]) { continue; }
|
||||
|
||||
if (importedMesh.hasUV[1])
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
if (i == 1 && !exportAllUvsAsDiffuseMaps)
|
||||
{
|
||||
AsFbxMeshCreateNormalMapUV(mesh, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
AsFbxMeshCreateDiffuseUV(mesh, i);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
@@ -282,8 +279,6 @@ namespace AssetStudio.FbxInterop
|
||||
|
||||
AsFbxMeshCreateElementMaterial(mesh);
|
||||
|
||||
var firstVertex = 0;
|
||||
|
||||
foreach (var meshObj in importedMesh.SubmeshList)
|
||||
{
|
||||
var materialIndex = 0;
|
||||
@@ -345,71 +340,70 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
}
|
||||
|
||||
var vertexList = meshObj.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var face in meshObj.FaceList)
|
||||
{
|
||||
var index0 = face.VertexIndices[0] + firstVertex;
|
||||
var index1 = face.VertexIndices[1] + firstVertex;
|
||||
var index2 = face.VertexIndices[2] + firstVertex;
|
||||
var index0 = face.VertexIndices[0] + meshObj.BaseVertex;
|
||||
var index1 = face.VertexIndices[1] + meshObj.BaseVertex;
|
||||
var index2 = face.VertexIndices[2] + meshObj.BaseVertex;
|
||||
|
||||
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
|
||||
}
|
||||
|
||||
firstVertex += vertexCount;
|
||||
}
|
||||
|
||||
var vertexList = importedMesh.VertexList;
|
||||
|
||||
var vertexCount = vertexList.Count;
|
||||
|
||||
for (var j = 0; j < vertexCount; j += 1)
|
||||
{
|
||||
var importedVertex = vertexList[j];
|
||||
|
||||
var vertex = importedVertex.Vertex;
|
||||
AsFbxMeshSetControlPoint(mesh, j, vertex.X, vertex.Y, vertex.Z);
|
||||
|
||||
if (importedMesh.hasNormal)
|
||||
{
|
||||
var normal = importedVertex.Normal;
|
||||
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
|
||||
}
|
||||
|
||||
for (var uvIndex = 0; uvIndex < importedMesh.hasUV.Length; uvIndex += 1)
|
||||
{
|
||||
if (importedMesh.hasUV[uvIndex])
|
||||
{
|
||||
var uv = importedVertex.UV[uvIndex];
|
||||
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
if (importedMesh.hasTangent)
|
||||
{
|
||||
var tangent = importedVertex.Tangent;
|
||||
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
|
||||
}
|
||||
|
||||
if (importedMesh.hasColor)
|
||||
{
|
||||
var color = importedVertex.Color;
|
||||
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
|
||||
}
|
||||
|
||||
if (hasBones && importedVertex.BoneIndices != null)
|
||||
{
|
||||
var boneIndices = importedVertex.BoneIndices;
|
||||
var boneWeights = importedVertex.Weights;
|
||||
|
||||
for (var k = 0; k < 4; k += 1)
|
||||
{
|
||||
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
|
||||
{
|
||||
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j, boneWeights[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (hasBones)
|
||||
{
|
||||
IntPtr pSkinContext = IntPtr.Zero;
|
||||
@@ -646,4 +640,4 @@ namespace AssetStudio.FbxInterop
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioFBXWrapper")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020; Copyright © hozuki 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("bd76e63f-1517-47fa-8233-33e853a3acee")]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,154 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{52B196FB-4C8A-499B-B877-1A0EB4F33EC0}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>AssetStudioGUI</RootNamespace>
|
||||
<AssemblyName>AssetStudioGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.1.0\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK.GLControl, Version=3.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.GLControl.3.1.0\lib\net20\OpenTK.GLControl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetStudioGUIForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AssetStudioGUIForm.designer.cs">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Components\AssetItem.cs" />
|
||||
<Compile Include="Components\GameObjectTreeNode.cs" />
|
||||
<Compile Include="Components\GOHierarchy.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Components\OpenFolderDialog.cs" />
|
||||
<Compile Include="Components\TreeViewExtensions.cs" />
|
||||
<Compile Include="Components\TypeTreeItem.cs" />
|
||||
<Compile Include="Exporter.cs" />
|
||||
<Compile Include="ExportOptions.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ExportOptions.designer.cs">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GUILogger.cs" />
|
||||
<Compile Include="GUIProgress.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Studio.cs" />
|
||||
<EmbeddedResource Include="AssetStudioGUIForm.resx">
|
||||
<DependentUpon>AssetStudioGUIForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="ExportOptions.resx">
|
||||
<DependentUpon>ExportOptions.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\preview.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\as.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
|
||||
<Project>{80aec261-21ee-4e4f-a93b-7a744dc84888}</Project>
|
||||
<Name>AssetStudioUtility</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Update="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Libraries\x86\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x86\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Libraries\x64\fmod.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>x64\fmod.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="OpenTK" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="CustomAfterBuild" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
</Project>
|
||||
+37
-5
@@ -41,6 +41,8 @@
|
||||
this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
|
||||
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.modelToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportAllObjectssplitToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
@@ -72,6 +74,7 @@
|
||||
this.filterTypeToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.allToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.debugMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem15 = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
@@ -210,6 +213,7 @@
|
||||
this.displayAll,
|
||||
this.enablePreview,
|
||||
this.displayInfo,
|
||||
this.toolStripMenuItem14,
|
||||
this.showExpOpt});
|
||||
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
|
||||
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
|
||||
@@ -249,6 +253,20 @@
|
||||
"t, audio bitrate, etc.";
|
||||
this.displayInfo.CheckedChanged += new System.EventHandler(this.displayAssetInfo_Check);
|
||||
//
|
||||
// toolStripMenuItem14
|
||||
//
|
||||
this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.specifyUnityVersion});
|
||||
this.toolStripMenuItem14.Name = "toolStripMenuItem14";
|
||||
this.toolStripMenuItem14.Size = new System.Drawing.Size(223, 22);
|
||||
this.toolStripMenuItem14.Text = "Specify Unity version";
|
||||
//
|
||||
// specifyUnityVersion
|
||||
//
|
||||
this.specifyUnityVersion.Font = new System.Drawing.Font("Microsoft YaHei UI", 9F);
|
||||
this.specifyUnityVersion.Name = "specifyUnityVersion";
|
||||
this.specifyUnityVersion.Size = new System.Drawing.Size(100, 23);
|
||||
//
|
||||
// showExpOpt
|
||||
//
|
||||
this.showExpOpt.Name = "showExpOpt";
|
||||
@@ -429,7 +447,7 @@
|
||||
// toolStripSeparator2
|
||||
//
|
||||
this.toolStripSeparator2.Name = "toolStripSeparator2";
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(396, 6);
|
||||
this.toolStripSeparator2.Size = new System.Drawing.Size(281, 6);
|
||||
//
|
||||
// toolStripMenuItem10
|
||||
//
|
||||
@@ -438,27 +456,27 @@
|
||||
this.toolStripMenuItem12,
|
||||
this.toolStripMenuItem13});
|
||||
this.toolStripMenuItem10.Name = "toolStripMenuItem10";
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(399, 34);
|
||||
this.toolStripMenuItem10.Size = new System.Drawing.Size(284, 22);
|
||||
this.toolStripMenuItem10.Text = "Asset list to XML";
|
||||
//
|
||||
// toolStripMenuItem11
|
||||
//
|
||||
this.toolStripMenuItem11.Name = "toolStripMenuItem11";
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem11.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem11.Text = "All assets";
|
||||
this.toolStripMenuItem11.Click += new System.EventHandler(this.toolStripMenuItem11_Click);
|
||||
//
|
||||
// toolStripMenuItem12
|
||||
//
|
||||
this.toolStripMenuItem12.Name = "toolStripMenuItem12";
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem12.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem12.Text = "Selected assets";
|
||||
this.toolStripMenuItem12.Click += new System.EventHandler(this.toolStripMenuItem12_Click);
|
||||
//
|
||||
// toolStripMenuItem13
|
||||
//
|
||||
this.toolStripMenuItem13.Name = "toolStripMenuItem13";
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(270, 34);
|
||||
this.toolStripMenuItem13.Size = new System.Drawing.Size(165, 22);
|
||||
this.toolStripMenuItem13.Text = "Filtered assets";
|
||||
this.toolStripMenuItem13.Click += new System.EventHandler(this.toolStripMenuItem13_Click);
|
||||
//
|
||||
@@ -483,11 +501,22 @@
|
||||
// debugMenuItem
|
||||
//
|
||||
this.debugMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripMenuItem15,
|
||||
this.exportClassStructuresMenuItem});
|
||||
this.debugMenuItem.Name = "debugMenuItem";
|
||||
this.debugMenuItem.Size = new System.Drawing.Size(59, 21);
|
||||
this.debugMenuItem.Text = "Debug";
|
||||
//
|
||||
// toolStripMenuItem15
|
||||
//
|
||||
this.toolStripMenuItem15.Checked = true;
|
||||
this.toolStripMenuItem15.CheckOnClick = true;
|
||||
this.toolStripMenuItem15.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.toolStripMenuItem15.Name = "toolStripMenuItem15";
|
||||
this.toolStripMenuItem15.Size = new System.Drawing.Size(207, 22);
|
||||
this.toolStripMenuItem15.Text = "Show error message";
|
||||
this.toolStripMenuItem15.Click += new System.EventHandler(this.toolStripMenuItem15_Click);
|
||||
//
|
||||
// exportClassStructuresMenuItem
|
||||
//
|
||||
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
|
||||
@@ -1178,6 +1207,9 @@
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem11;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem12;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem13;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem14;
|
||||
private System.Windows.Forms.ToolStripTextBox specifyUnityVersion;
|
||||
private System.Windows.Forms.ToolStripMenuItem toolStripMenuItem15;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using ImageFormat = AssetStudio.ImageFormat;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
@@ -81,6 +82,11 @@ namespace AssetStudioGUI
|
||||
private int nextGObject;
|
||||
private List<TreeNode> treeSrcResults = new List<TreeNode>();
|
||||
|
||||
private string openDirectoryBackup = string.Empty;
|
||||
private string saveDirectoryBackup = string.Empty;
|
||||
|
||||
private GUILogger logger;
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
|
||||
|
||||
@@ -96,7 +102,8 @@ namespace AssetStudioGUI
|
||||
enablePreview.Checked = Properties.Settings.Default.enablePreview;
|
||||
FMODinit();
|
||||
|
||||
Logger.Default = new GUILogger(StatusStripUpdate);
|
||||
logger = new GUILogger(StatusStripUpdate);
|
||||
Logger.Default = logger;
|
||||
Progress.Default = new GUIProgress(SetProgressBarValue);
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
@@ -115,7 +122,7 @@ namespace AssetStudioGUI
|
||||
if (paths.Length > 0)
|
||||
{
|
||||
ResetForm();
|
||||
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
if (paths.Length == 1 && Directory.Exists(paths[0]))
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFolder(paths[0]));
|
||||
@@ -124,16 +131,18 @@ namespace AssetStudioGUI
|
||||
{
|
||||
await Task.Run(() => assetsManager.LoadFiles(paths));
|
||||
}
|
||||
|
||||
BuildAssetStructures();
|
||||
}
|
||||
}
|
||||
|
||||
private async void loadFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
openFileDialog1.InitialDirectory = openDirectoryBackup;
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -142,9 +151,12 @@ namespace AssetStudioGUI
|
||||
private async void loadFolder_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
openFolderDialog.InitialFolder = openDirectoryBackup;
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = openFolderDialog.Folder;
|
||||
assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
|
||||
await Task.Run(() => assetsManager.LoadFolder(openFolderDialog.Folder));
|
||||
BuildAssetStructures();
|
||||
}
|
||||
@@ -187,7 +199,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
StatusStripUpdate("No file was loaded.");
|
||||
StatusStripUpdate("No Unity file can be loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -350,7 +362,7 @@ namespace AssetStudioGUI
|
||||
var versionPath = Path.Combine(savePath, item.Group.Header);
|
||||
Directory.CreateDirectory(versionPath);
|
||||
|
||||
var saveFile = $"{versionPath}\\{item.SubItems[1].Text} {item.Text}.txt";
|
||||
var saveFile = $"{versionPath}{Path.DirectorySeparatorChar}{item.SubItems[1].Text} {item.Text}.txt";
|
||||
File.WriteAllText(saveFile, item.ToString());
|
||||
|
||||
Progress.Report(++i, count);
|
||||
@@ -741,9 +753,10 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap != null)
|
||||
var stream = m_Texture2D.ConvertToStream(ImageFormat.Png, true);
|
||||
if (stream != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
@@ -1151,11 +1164,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var bitmap = m_Sprite.GetImage();
|
||||
if (bitmap != null)
|
||||
var stream = m_Sprite.GetImage(ImageFormat.Png);
|
||||
if (stream != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
|
||||
PreviewTexture(bitmap);
|
||||
}
|
||||
else
|
||||
@@ -1305,9 +1318,11 @@ namespace AssetStudioGUI
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog.Folder + "\\Animator\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "Animator") + Path.DirectorySeparatorChar;
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
@@ -1328,9 +1343,11 @@ namespace AssetStudioGUI
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog.Folder + "\\GameObject\\";
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var exportPath = Path.Combine(saveFolderDialog.Folder, "GameObject") + Path.DirectorySeparatorChar;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
@@ -1369,8 +1386,10 @@ namespace AssetStudioGUI
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
saveFileDialog.InitialDirectory = saveDirectoryBackup;
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
@@ -1461,8 +1480,10 @@ namespace AssetStudioGUI
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
@@ -1521,10 +1542,11 @@ namespace AssetStudioGUI
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
@@ -1554,10 +1576,11 @@ namespace AssetStudioGUI
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.InitialFolder = saveDirectoryBackup;
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
saveDirectoryBackup = saveFolderDialog.Folder;
|
||||
List<AssetItem> toExportAssets = null;
|
||||
switch (type)
|
||||
{
|
||||
@@ -2016,6 +2039,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void toolStripMenuItem15_Click(object sender, EventArgs e)
|
||||
{
|
||||
logger.ShowErrorMessage = toolStripMenuItem15.Checked;
|
||||
}
|
||||
|
||||
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (glControl1.Visible)
|
||||
|
||||
@@ -29,9 +29,11 @@ namespace AssetStudioGUI
|
||||
frm.GetOptions(out var options);
|
||||
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
|
||||
frm.SetOptions(options);
|
||||
if (Title != null)
|
||||
if (!string.IsNullOrEmpty(Title))
|
||||
{
|
||||
frm.SetTitle(Title);
|
||||
if (InitialFolder != null)
|
||||
}
|
||||
if (!string.IsNullOrEmpty(InitialFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
@@ -39,7 +41,7 @@ namespace AssetStudioGUI
|
||||
frm.SetFolder(directoryShellItem);
|
||||
}
|
||||
}
|
||||
if (DefaultFolder != null)
|
||||
if (!string.IsNullOrEmpty(DefaultFolder))
|
||||
{
|
||||
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
|
||||
if (NativeMethods.SHCreateItemFromParsingName(DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
|
||||
|
||||
Generated
+36
-17
@@ -28,6 +28,7 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.OKbutton = new System.Windows.Forms.Button();
|
||||
this.Cancel = new System.Windows.Forms.Button();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
@@ -43,6 +44,7 @@
|
||||
this.tobmp = new System.Windows.Forms.RadioButton();
|
||||
this.converttexture = new System.Windows.Forms.CheckBox();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.exportAllUvsAsDiffuseMaps = new System.Windows.Forms.CheckBox();
|
||||
this.exportBlendShape = new System.Windows.Forms.CheckBox();
|
||||
this.exportAnimations = new System.Windows.Forms.CheckBox();
|
||||
this.scaleFactor = new System.Windows.Forms.NumericUpDown();
|
||||
@@ -59,6 +61,7 @@
|
||||
this.castToBone = new System.Windows.Forms.CheckBox();
|
||||
this.exportAllNodes = new System.Windows.Forms.CheckBox();
|
||||
this.eulerFilter = new System.Windows.Forms.CheckBox();
|
||||
this.exportUvsTooltip = new System.Windows.Forms.ToolTip(this.components);
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.panel1.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
@@ -69,7 +72,7 @@
|
||||
//
|
||||
// OKbutton
|
||||
//
|
||||
this.OKbutton.Location = new System.Drawing.Point(308, 320);
|
||||
this.OKbutton.Location = new System.Drawing.Point(318, 351);
|
||||
this.OKbutton.Name = "OKbutton";
|
||||
this.OKbutton.Size = new System.Drawing.Size(75, 21);
|
||||
this.OKbutton.TabIndex = 6;
|
||||
@@ -80,7 +83,7 @@
|
||||
// Cancel
|
||||
//
|
||||
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.Cancel.Location = new System.Drawing.Point(389, 320);
|
||||
this.Cancel.Location = new System.Drawing.Point(399, 351);
|
||||
this.Cancel.Name = "Cancel";
|
||||
this.Cancel.Size = new System.Drawing.Size(75, 21);
|
||||
this.Cancel.TabIndex = 7;
|
||||
@@ -100,7 +103,7 @@
|
||||
this.groupBox1.Controls.Add(this.converttexture);
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 12);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 302);
|
||||
this.groupBox1.Size = new System.Drawing.Size(232, 334);
|
||||
this.groupBox1.TabIndex = 9;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Export";
|
||||
@@ -182,7 +185,7 @@
|
||||
this.totga.Name = "totga";
|
||||
this.totga.Size = new System.Drawing.Size(41, 16);
|
||||
this.totga.TabIndex = 2;
|
||||
this.totga.Text = "TGA";
|
||||
this.totga.Text = "Tga";
|
||||
this.totga.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tojpg
|
||||
@@ -192,7 +195,7 @@
|
||||
this.tojpg.Name = "tojpg";
|
||||
this.tojpg.Size = new System.Drawing.Size(47, 16);
|
||||
this.tojpg.TabIndex = 4;
|
||||
this.tojpg.Text = "JPEG";
|
||||
this.tojpg.Text = "Jpeg";
|
||||
this.tojpg.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// topng
|
||||
@@ -204,7 +207,7 @@
|
||||
this.topng.Size = new System.Drawing.Size(41, 16);
|
||||
this.topng.TabIndex = 3;
|
||||
this.topng.TabStop = true;
|
||||
this.topng.Text = "PNG";
|
||||
this.topng.Text = "Png";
|
||||
this.topng.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tobmp
|
||||
@@ -214,7 +217,7 @@
|
||||
this.tobmp.Name = "tobmp";
|
||||
this.tobmp.Size = new System.Drawing.Size(41, 16);
|
||||
this.tobmp.TabIndex = 2;
|
||||
this.tobmp.Text = "BMP";
|
||||
this.tobmp.Text = "Bmp";
|
||||
this.tobmp.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// converttexture
|
||||
@@ -232,6 +235,7 @@
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.AutoSize = true;
|
||||
this.groupBox2.Controls.Add(this.exportAllUvsAsDiffuseMaps);
|
||||
this.groupBox2.Controls.Add(this.exportBlendShape);
|
||||
this.groupBox2.Controls.Add(this.exportAnimations);
|
||||
this.groupBox2.Controls.Add(this.scaleFactor);
|
||||
@@ -250,11 +254,24 @@
|
||||
this.groupBox2.Controls.Add(this.eulerFilter);
|
||||
this.groupBox2.Location = new System.Drawing.Point(250, 12);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(214, 302);
|
||||
this.groupBox2.Size = new System.Drawing.Size(224, 334);
|
||||
this.groupBox2.TabIndex = 11;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Fbx";
|
||||
//
|
||||
// exportAllUvsAsDiffuseMaps
|
||||
//
|
||||
this.exportAllUvsAsDiffuseMaps.AccessibleDescription = "";
|
||||
this.exportAllUvsAsDiffuseMaps.AutoSize = true;
|
||||
this.exportAllUvsAsDiffuseMaps.Location = new System.Drawing.Point(6, 171);
|
||||
this.exportAllUvsAsDiffuseMaps.Name = "exportAllUvsAsDiffuseMaps";
|
||||
this.exportAllUvsAsDiffuseMaps.Size = new System.Drawing.Size(204, 16);
|
||||
this.exportAllUvsAsDiffuseMaps.TabIndex = 23;
|
||||
this.exportAllUvsAsDiffuseMaps.Text = "Export all UVs as diffuse maps";
|
||||
this.exportUvsTooltip.SetToolTip(this.exportAllUvsAsDiffuseMaps, "Unchecked: UV1 exported as normal map. Check this if your export is missing a UV " +
|
||||
"map.");
|
||||
this.exportAllUvsAsDiffuseMaps.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// exportBlendShape
|
||||
//
|
||||
this.exportBlendShape.AutoSize = true;
|
||||
@@ -287,7 +304,7 @@
|
||||
0,
|
||||
0,
|
||||
131072});
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 202);
|
||||
this.scaleFactor.Location = new System.Drawing.Point(83, 224);
|
||||
this.scaleFactor.Name = "scaleFactor";
|
||||
this.scaleFactor.Size = new System.Drawing.Size(60, 21);
|
||||
this.scaleFactor.TabIndex = 20;
|
||||
@@ -301,7 +318,7 @@
|
||||
// label5
|
||||
//
|
||||
this.label5.AutoSize = true;
|
||||
this.label5.Location = new System.Drawing.Point(6, 204);
|
||||
this.label5.Location = new System.Drawing.Point(6, 226);
|
||||
this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(71, 12);
|
||||
this.label5.TabIndex = 19;
|
||||
@@ -314,7 +331,7 @@
|
||||
this.fbxFormat.Items.AddRange(new object[] {
|
||||
"Binary",
|
||||
"Ascii"});
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 233);
|
||||
this.fbxFormat.Location = new System.Drawing.Point(77, 254);
|
||||
this.fbxFormat.Name = "fbxFormat";
|
||||
this.fbxFormat.Size = new System.Drawing.Size(61, 20);
|
||||
this.fbxFormat.TabIndex = 18;
|
||||
@@ -322,7 +339,7 @@
|
||||
// label4
|
||||
//
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(6, 236);
|
||||
this.label4.Location = new System.Drawing.Point(6, 258);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(59, 12);
|
||||
this.label4.TabIndex = 17;
|
||||
@@ -339,7 +356,7 @@
|
||||
"7.3",
|
||||
"7.4",
|
||||
"7.5"});
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 262);
|
||||
this.fbxVersion.Location = new System.Drawing.Point(77, 284);
|
||||
this.fbxVersion.Name = "fbxVersion";
|
||||
this.fbxVersion.Size = new System.Drawing.Size(47, 20);
|
||||
this.fbxVersion.TabIndex = 16;
|
||||
@@ -347,7 +364,7 @@
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Location = new System.Drawing.Point(6, 265);
|
||||
this.label3.Location = new System.Drawing.Point(6, 287);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(65, 12);
|
||||
this.label3.TabIndex = 15;
|
||||
@@ -355,7 +372,7 @@
|
||||
//
|
||||
// boneSize
|
||||
//
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 175);
|
||||
this.boneSize.Location = new System.Drawing.Point(65, 197);
|
||||
this.boneSize.Name = "boneSize";
|
||||
this.boneSize.Size = new System.Drawing.Size(46, 21);
|
||||
this.boneSize.TabIndex = 11;
|
||||
@@ -368,7 +385,7 @@
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Location = new System.Drawing.Point(6, 177);
|
||||
this.label2.Location = new System.Drawing.Point(6, 199);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(53, 12);
|
||||
this.label2.TabIndex = 10;
|
||||
@@ -453,7 +470,7 @@
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.Cancel;
|
||||
this.ClientSize = new System.Drawing.Size(477, 351);
|
||||
this.ClientSize = new System.Drawing.Size(486, 384);
|
||||
this.Controls.Add(this.groupBox2);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.Cancel);
|
||||
@@ -512,5 +529,7 @@
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.CheckBox restoreExtensionName;
|
||||
private System.Windows.Forms.CheckBox openAfterExport;
|
||||
private System.Windows.Forms.CheckBox exportAllUvsAsDiffuseMaps;
|
||||
private System.Windows.Forms.ToolTip exportUvsTooltip;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
@@ -19,7 +13,7 @@ namespace AssetStudioGUI
|
||||
restoreExtensionName.Checked = Properties.Settings.Default.restoreExtensionName;
|
||||
converttexture.Checked = Properties.Settings.Default.convertTexture;
|
||||
convertAudio.Checked = Properties.Settings.Default.convertAudio;
|
||||
var str = Properties.Settings.Default.convertType;
|
||||
var str = Properties.Settings.Default.convertType.ToString();
|
||||
foreach (Control c in panel1.Controls)
|
||||
{
|
||||
if (c.Text == str)
|
||||
@@ -36,10 +30,12 @@ namespace AssetStudioGUI
|
||||
exportAnimations.Checked = Properties.Settings.Default.exportAnimations;
|
||||
exportBlendShape.Checked = Properties.Settings.Default.exportBlendShape;
|
||||
castToBone.Checked = Properties.Settings.Default.castToBone;
|
||||
exportAllUvsAsDiffuseMaps.Checked = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
boneSize.Value = Properties.Settings.Default.boneSize;
|
||||
scaleFactor.Value = Properties.Settings.Default.scaleFactor;
|
||||
fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
|
||||
fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
|
||||
|
||||
}
|
||||
|
||||
private void OKbutton_Click(object sender, EventArgs e)
|
||||
@@ -52,7 +48,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (((RadioButton)c).Checked)
|
||||
{
|
||||
Properties.Settings.Default.convertType = c.Text;
|
||||
Properties.Settings.Default.convertType = (ImageFormat)Enum.Parse(typeof(ImageFormat), c.Text);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -64,6 +60,7 @@ namespace AssetStudioGUI
|
||||
Properties.Settings.Default.exportAnimations = exportAnimations.Checked;
|
||||
Properties.Settings.Default.exportBlendShape = exportBlendShape.Checked;
|
||||
Properties.Settings.Default.castToBone = castToBone.Checked;
|
||||
Properties.Settings.Default.exportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
|
||||
Properties.Settings.Default.boneSize = boneSize.Value;
|
||||
Properties.Settings.Default.scaleFactor = scaleFactor.Value;
|
||||
Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
|
||||
@@ -78,5 +75,6 @@ namespace AssetStudioGUI
|
||||
DialogResult = DialogResult.Cancel;
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,4 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="exportUvsTooltip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
+20
-68
@@ -1,11 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
using Newtonsoft.Json;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
@@ -16,40 +14,17 @@ namespace AssetStudioGUI
|
||||
var m_Texture2D = (Texture2D)item.Asset;
|
||||
if (Properties.Settings.Default.convertTexture)
|
||||
{
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap == null)
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
ImageFormat format = null;
|
||||
var ext = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (ext)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, "." + ext.ToLower(), out var exportFullPath))
|
||||
var stream = m_Texture2D.ConvertToStream(type, true);
|
||||
if (stream == null)
|
||||
return false;
|
||||
if (tga)
|
||||
using (stream)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullPath);
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -230,12 +205,11 @@ namespace AssetStudioGUI
|
||||
public static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
var m_VideoData = m_VideoClip.m_VideoData.GetData();
|
||||
if (m_VideoData != null && m_VideoData.Length != 0)
|
||||
if (m_VideoClip.m_ExternalResources.m_Size > 0)
|
||||
{
|
||||
if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
|
||||
return false;
|
||||
File.WriteAllBytes(exportFullPath, m_VideoData);
|
||||
m_VideoClip.m_VideoData.WriteData(exportFullPath);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -252,40 +226,17 @@ namespace AssetStudioGUI
|
||||
|
||||
public static bool ExportSprite(AssetItem item, string exportPath)
|
||||
{
|
||||
ImageFormat format = null;
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
bool tga = false;
|
||||
switch (type)
|
||||
{
|
||||
case "BMP":
|
||||
format = ImageFormat.Bmp;
|
||||
break;
|
||||
case "PNG":
|
||||
format = ImageFormat.Png;
|
||||
break;
|
||||
case "JPEG":
|
||||
format = ImageFormat.Jpeg;
|
||||
break;
|
||||
case "TGA":
|
||||
tga = true;
|
||||
break;
|
||||
}
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToLower(), out var exportFullPath))
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var bitmap = ((Sprite)item.Asset).GetImage();
|
||||
if (bitmap != null)
|
||||
var stream = ((Sprite)item.Asset).GetImage(type);
|
||||
if (stream != null)
|
||||
{
|
||||
if (tga)
|
||||
using (stream)
|
||||
{
|
||||
var file = new TGA(bitmap);
|
||||
file.Save(exportFullPath);
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap.Save(exportFullPath, format);
|
||||
}
|
||||
bitmap.Dispose();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -359,11 +310,12 @@ namespace AssetStudioGUI
|
||||
var exportBlendShape = Properties.Settings.Default.exportBlendShape;
|
||||
var castToBone = Properties.Settings.Default.castToBone;
|
||||
var boneSize = (int)Properties.Settings.Default.boneSize;
|
||||
var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
|
||||
var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
|
||||
var fbxVersion = Properties.Settings.Default.fbxVersion;
|
||||
var fbxFormat = Properties.Settings.Default.fbxFormat;
|
||||
ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
|
||||
}
|
||||
|
||||
public static bool ExportDumpFile(AssetItem item, string exportPath)
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
class GUILogger : ILogger
|
||||
{
|
||||
public bool ShowErrorMessage = true;
|
||||
private Action<string> action;
|
||||
|
||||
public GUILogger(Action<string> action)
|
||||
@@ -18,7 +19,10 @@ namespace AssetStudioGUI
|
||||
switch (loggerEvent)
|
||||
{
|
||||
case LoggerEvent.Error:
|
||||
MessageBox.Show(message);
|
||||
if (ShowErrorMessage)
|
||||
{
|
||||
MessageBox.Show(message);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
action(message);
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
|
||||
</configuration>
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@@ -9,11 +9,14 @@ namespace AssetStudioGUI
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 应用程序的主入口点。
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
#if !NETFRAMEWORK
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
#endif
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new AssetStudioGUIForm());
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudioGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("52b196fb-4c8a-499b-b877-1a0eb4f33ec0")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+2
-2
@@ -47,8 +47,8 @@ namespace AssetStudioGUI.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
|
||||
+16
-4
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.5.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
@@ -109,10 +109,10 @@ namespace AssetStudioGUI.Properties {
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
|
||||
public string convertType {
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("Png")]
|
||||
public global::AssetStudio.ImageFormat convertType {
|
||||
get {
|
||||
return ((string)(this["convertType"]));
|
||||
return ((global::AssetStudio.ImageFormat)(this["convertType"]));
|
||||
}
|
||||
set {
|
||||
this["convertType"] = value;
|
||||
@@ -262,5 +262,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["restoreExtensionName"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("False")]
|
||||
public bool exportAllUvsAsDiffuseMaps {
|
||||
get {
|
||||
return ((bool)(this["exportAllUvsAsDiffuseMaps"]));
|
||||
}
|
||||
set {
|
||||
this["exportAllUvsAsDiffuseMaps"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,8 +23,8 @@
|
||||
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="convertType" Type="System.String" Scope="User">
|
||||
<Value Profile="(Default)">PNG</Value>
|
||||
<Setting Name="convertType" Type="AssetStudio.ImageFormat" Scope="User">
|
||||
<Value Profile="(Default)">Png</Value>
|
||||
</Setting>
|
||||
<Setting Name="eulerFilter" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
@@ -62,5 +62,8 @@
|
||||
<Setting Name="restoreExtensionName" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">True</Value>
|
||||
</Setting>
|
||||
<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
|
||||
<Value Profile="(Default)">False</Value>
|
||||
</Setting>
|
||||
</Settings>
|
||||
</SettingsFile>
|
||||
+14
-14
@@ -72,37 +72,37 @@ namespace AssetStudioGUI
|
||||
public static int ExtractFile(string fileName, string savePath)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
var type = ImportHelper.CheckFileType(fileName, out var reader);
|
||||
if (type == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(fileName, reader, savePath);
|
||||
else if (type == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(fileName, reader, savePath);
|
||||
var reader = new FileReader(fileName);
|
||||
if (reader.FileType == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(reader, savePath);
|
||||
else
|
||||
reader.Dispose();
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
private static int ExtractBundleFile(string bundleFilePath, EndianBinaryReader reader, string savePath)
|
||||
private static int ExtractBundleFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(bundleFilePath)} ...");
|
||||
var bundleFile = new BundleFile(reader, bundleFilePath);
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(bundleFilePath) + "_unpacked");
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractWebDataFile(string webFilePath, EndianBinaryReader reader, string savePath)
|
||||
private static int ExtractWebDataFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {Path.GetFileName(webFilePath)} ...");
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var webFile = new WebFile(reader);
|
||||
reader.Dispose();
|
||||
if (webFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileName(webFilePath) + "_unpacked");
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, webFile.fileList);
|
||||
}
|
||||
return 0;
|
||||
@@ -531,13 +531,13 @@ namespace AssetStudioGUI
|
||||
//处理非法文件名
|
||||
var filename = FixFileName(j.Text);
|
||||
//每个文件存放在单独的文件夹
|
||||
var targetPath = $"{savePath}{filename}\\";
|
||||
var targetPath = $"{savePath}{filename}{Path.DirectorySeparatorChar}";
|
||||
//重名文件处理
|
||||
for (int i = 1; ; i++)
|
||||
{
|
||||
if (Directory.Exists(targetPath))
|
||||
{
|
||||
targetPath = $"{savePath}{filename} ({i})\\";
|
||||
targetPath = $"{savePath}{filename} ({i}){Path.DirectorySeparatorChar}";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<configSections>
|
||||
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
|
||||
<section name="AssetStudioGUI.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
|
||||
</sectionGroup>
|
||||
</configSections>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
<userSettings>
|
||||
<AssetStudioGUI.Properties.Settings>
|
||||
<setting name="displayAll" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="enablePreview" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="displayInfo" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="openAfterExport" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="assetGroupOption" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="convertTexture" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertAudio" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="convertType" serializeAs="String">
|
||||
<value>PNG</value>
|
||||
</setting>
|
||||
<setting name="eulerFilter" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="filterPrecision" serializeAs="String">
|
||||
<value>0.25</value>
|
||||
</setting>
|
||||
<setting name="exportAllNodes" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportSkins" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="exportAnimations" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="boneSize" serializeAs="String">
|
||||
<value>10</value>
|
||||
</setting>
|
||||
<setting name="fbxVersion" serializeAs="String">
|
||||
<value>3</value>
|
||||
</setting>
|
||||
<setting name="fbxFormat" serializeAs="String">
|
||||
<value>0</value>
|
||||
</setting>
|
||||
<setting name="scaleFactor" serializeAs="String">
|
||||
<value>1</value>
|
||||
</setting>
|
||||
<setting name="exportBlendShape" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
<setting name="castToBone" serializeAs="String">
|
||||
<value>False</value>
|
||||
</setting>
|
||||
<setting name="restoreExtensionName" serializeAs="String">
|
||||
<value>True</value>
|
||||
</setting>
|
||||
</AssetStudioGUI.Properties.Settings>
|
||||
</userSettings>
|
||||
</configuration>
|
||||
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net472" />
|
||||
<package id="OpenTK" version="3.1.0" targetFramework="net472" />
|
||||
<package id="OpenTK.GLControl" version="3.1.0" targetFramework="net472" />
|
||||
</packages>
|
||||
@@ -15,18 +15,18 @@ namespace AssetStudio
|
||||
var resolver = new MyAssemblyResolver();
|
||||
var readerParameters = new ReaderParameters();
|
||||
readerParameters.AssemblyResolver = resolver;
|
||||
try
|
||||
foreach (var file in files)
|
||||
{
|
||||
foreach (var file in files)
|
||||
try
|
||||
{
|
||||
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
|
||||
resolver.Register(assembly);
|
||||
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
Loaded = true;
|
||||
}
|
||||
|
||||
@@ -1,108 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{80AEC261-21EE-4E4F-A93B-7A744DC84888}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>AssetStudioUtility</RootNamespace>
|
||||
<AssemblyName>AssetStudioUtility</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Unity.Cecil">
|
||||
<HintPath>Libraries\Unity.Cecil.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.CecilTools">
|
||||
<HintPath>Libraries\Unity.CecilTools.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.SerializationLogic">
|
||||
<HintPath>Libraries\Unity.SerializationLogic.dll</HintPath>
|
||||
</Reference>
|
||||
<PackageReference Include="Mono.Cecil" Version="0.11.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta13" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyLoader.cs" />
|
||||
<Compile Include="AudioClipConverter.cs" />
|
||||
<Compile Include="CSspv\Disassembler.cs" />
|
||||
<Compile Include="CSspv\EnumValuesExtensions.cs" />
|
||||
<Compile Include="CSspv\Instruction.cs" />
|
||||
<Compile Include="CSspv\Module.cs" />
|
||||
<Compile Include="CSspv\OperandType.cs" />
|
||||
<Compile Include="CSspv\ParsedInstruction.cs" />
|
||||
<Compile Include="CSspv\Reader.cs" />
|
||||
<Compile Include="CSspv\SpirV.Core.Grammar.cs" />
|
||||
<Compile Include="CSspv\SpirV.Meta.cs" />
|
||||
<Compile Include="CSspv\Types.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
|
||||
<Compile Include="FMOD Studio API\fmod_errors.cs" />
|
||||
<Compile Include="ModelConverter.cs" />
|
||||
<Compile Include="ModelExporter.cs" />
|
||||
<Compile Include="MonoBehaviourConverter.cs" />
|
||||
<Compile Include="SerializedTypeHelper.cs" />
|
||||
<Compile Include="TGASharpLib.cs" />
|
||||
<Compile Include="TypeDefinitionConverter.cs" />
|
||||
<Compile Include="MyAssemblyResolver.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ShaderConverter.cs" />
|
||||
<Compile Include="Smolv\OpData.cs" />
|
||||
<Compile Include="Smolv\SmolvDecoder.cs" />
|
||||
<Compile Include="Smolv\SpvOp.cs" />
|
||||
<Compile Include="SpirVShaderConverter.cs" />
|
||||
<Compile Include="SpriteHelper.cs" />
|
||||
<Compile Include="Texture2DConverter.cs" />
|
||||
<Compile Include="Texture2DExtensions.cs" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj" />
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj" />
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudioFBXWrapper\AssetStudioFBXWrapper.csproj">
|
||||
<Project>{bd76e63f-1517-47fa-8233-33e853a3acee}</Project>
|
||||
<Name>AssetStudioFBXWrapper</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\AssetStudio\AssetStudio.csproj">
|
||||
<Project>{7662f8c2-7bfd-442e-a948-a43b4f7eb06e}</Project>
|
||||
<Name>AssetStudio</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Texture2DDecoderWrapper\Texture2DDecoderWrapper.csproj">
|
||||
<Project>{2afce830-b463-49b3-a026-877e5eafc0a4}</Project>
|
||||
<Name>Texture2DDecoderWrapper</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Bmp;
|
||||
using SixLabors.ImageSharp.Formats.Tga;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class ImageExtensions
|
||||
{
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
{
|
||||
var outputStream = new MemoryStream();
|
||||
switch (imageFormat)
|
||||
{
|
||||
case ImageFormat.Jpeg:
|
||||
image.SaveAsJpeg(outputStream);
|
||||
break;
|
||||
case ImageFormat.Png:
|
||||
image.SaveAsPng(outputStream);
|
||||
break;
|
||||
case ImageFormat.Bmp:
|
||||
image.Save(outputStream, new BmpEncoder
|
||||
{
|
||||
BitsPerPixel = BmpBitsPerPixel.Pixel32,
|
||||
SupportTransparency = true
|
||||
});
|
||||
break;
|
||||
case ImageFormat.Tga:
|
||||
image.Save(outputStream, new TgaEncoder
|
||||
{
|
||||
BitsPerPixel = TgaBitsPerPixel.Pixel32,
|
||||
Compression = TgaCompression.None
|
||||
});
|
||||
break;
|
||||
}
|
||||
return outputStream;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum ImageFormat
|
||||
{
|
||||
Jpeg,
|
||||
Png,
|
||||
Bmp,
|
||||
Tga
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,10 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Imaging;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TGASharpLib;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -17,15 +14,16 @@ namespace AssetStudio
|
||||
public List<ImportedKeyframedAnimation> AnimationList { get; protected set; } = new List<ImportedKeyframedAnimation>();
|
||||
public List<ImportedMorph> MorphList { get; protected set; } = new List<ImportedMorph>();
|
||||
|
||||
private string imageFormat;
|
||||
private ImageFormat imageFormat;
|
||||
private Avatar avatar;
|
||||
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
|
||||
private Dictionary<AnimationClip, string> boundAnimationPathDic = new Dictionary<AnimationClip, string>();
|
||||
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
|
||||
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
|
||||
private Dictionary<Transform, ImportedFrame> transformDictionary = new Dictionary<Transform, ImportedFrame>();
|
||||
Dictionary<uint, string> morphChannelNames = new Dictionary<uint, string>();
|
||||
|
||||
public ModelConverter(GameObject m_GameObject, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(GameObject m_GameObject, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
if (m_GameObject.m_Animator != null)
|
||||
@@ -50,7 +48,7 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(string rootName, List<GameObject> m_GameObjects, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
RootFrame = CreateFrame(rootName, Vector3.Zero, new Quaternion(0, 0, 0, 0), Vector3.One);
|
||||
@@ -80,7 +78,7 @@ namespace AssetStudio
|
||||
ConvertAnimations();
|
||||
}
|
||||
|
||||
public ModelConverter(Animator m_Animator, string imageFormat, AnimationClip[] animationList = null)
|
||||
public ModelConverter(Animator m_Animator, ImageFormat imageFormat, AnimationClip[] animationList = null)
|
||||
{
|
||||
this.imageFormat = imageFormat;
|
||||
InitWithAnimator(m_Animator);
|
||||
@@ -166,6 +164,10 @@ namespace AssetStudio
|
||||
{
|
||||
if (animation.TryGet(out var animationClip))
|
||||
{
|
||||
if (!boundAnimationPathDic.ContainsKey(animationClip))
|
||||
{
|
||||
boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
|
||||
}
|
||||
animationClipHashSet.Add(animationClip);
|
||||
}
|
||||
}
|
||||
@@ -319,79 +321,8 @@ namespace AssetStudio
|
||||
}
|
||||
ImportedMaterial iMat = ConvertMaterial(mat);
|
||||
iSubmesh.Material = iMat.Name;
|
||||
iSubmesh.VertexList = new List<ImportedVertex>((int)submesh.vertexCount);
|
||||
for (var j = mesh.m_SubMeshes[i].firstVertex; j < mesh.m_SubMeshes[i].firstVertex + mesh.m_SubMeshes[i].vertexCount; j++)
|
||||
{
|
||||
var iVertex = new ImportedVertex();
|
||||
//Vertices
|
||||
int c = 3;
|
||||
if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Vertex = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]);
|
||||
//Normals
|
||||
if (iMesh.hasNormal)
|
||||
{
|
||||
if (mesh.m_Normals.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
|
||||
}
|
||||
//UV
|
||||
iVertex.UV = new float[8][];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
if (iMesh.hasUV[uv])
|
||||
{
|
||||
var m_UV = mesh.GetUV(uv);
|
||||
if (m_UV.Length == mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_UV.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
|
||||
}
|
||||
}
|
||||
//Tangent
|
||||
if (iMesh.hasTangent)
|
||||
{
|
||||
iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
|
||||
}
|
||||
//Colors
|
||||
if (iMesh.hasColor)
|
||||
{
|
||||
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
|
||||
}
|
||||
}
|
||||
//BoneInfluence
|
||||
if (mesh.m_Skin?.Length > 0)
|
||||
{
|
||||
var inf = mesh.m_Skin[j];
|
||||
iVertex.BoneIndices = new int[4];
|
||||
iVertex.Weights = new float[4];
|
||||
for (var k = 0; k < 4; k++)
|
||||
{
|
||||
iVertex.BoneIndices[k] = inf.boneIndex[k];
|
||||
iVertex.Weights[k] = inf.weight[k];
|
||||
}
|
||||
}
|
||||
iSubmesh.VertexList.Add(iVertex);
|
||||
}
|
||||
iSubmesh.BaseVertex = (int)mesh.m_SubMeshes[i].firstVertex;
|
||||
|
||||
//Face
|
||||
iSubmesh.FaceList = new List<ImportedFace>(numFaces);
|
||||
var end = firstFace + numFaces;
|
||||
@@ -405,9 +336,85 @@ namespace AssetStudio
|
||||
iSubmesh.FaceList.Add(face);
|
||||
}
|
||||
firstFace = end;
|
||||
|
||||
iMesh.SubmeshList.Add(iSubmesh);
|
||||
}
|
||||
|
||||
// Shared vertex list
|
||||
iMesh.VertexList = new List<ImportedVertex>((int)mesh.m_VertexCount);
|
||||
for (var j = 0; j < mesh.m_VertexCount; j++)
|
||||
{
|
||||
var iVertex = new ImportedVertex();
|
||||
//Vertices
|
||||
int c = 3;
|
||||
if (mesh.m_Vertices.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Vertex = new Vector3(-mesh.m_Vertices[j * c], mesh.m_Vertices[j * c + 1], mesh.m_Vertices[j * c + 2]);
|
||||
//Normals
|
||||
if (iMesh.hasNormal)
|
||||
{
|
||||
if (mesh.m_Normals.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
else if (mesh.m_Normals.Length == mesh.m_VertexCount * 4)
|
||||
{
|
||||
c = 4;
|
||||
}
|
||||
iVertex.Normal = new Vector3(-mesh.m_Normals[j * c], mesh.m_Normals[j * c + 1], mesh.m_Normals[j * c + 2]);
|
||||
}
|
||||
//UV
|
||||
iVertex.UV = new float[8][];
|
||||
for (int uv = 0; uv < 8; uv++)
|
||||
{
|
||||
if (iMesh.hasUV[uv])
|
||||
{
|
||||
var m_UV = mesh.GetUV(uv);
|
||||
if (m_UV.Length == mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
}
|
||||
else if (m_UV.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
c = 3;
|
||||
}
|
||||
iVertex.UV[uv] = new[] { m_UV[j * c], m_UV[j * c + 1] };
|
||||
}
|
||||
}
|
||||
//Tangent
|
||||
if (iMesh.hasTangent)
|
||||
{
|
||||
iVertex.Tangent = new Vector4(-mesh.m_Tangents[j * 4], mesh.m_Tangents[j * 4 + 1], mesh.m_Tangents[j * 4 + 2], mesh.m_Tangents[j * 4 + 3]);
|
||||
}
|
||||
//Colors
|
||||
if (iMesh.hasColor)
|
||||
{
|
||||
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
iVertex.Color = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
|
||||
}
|
||||
}
|
||||
//BoneInfluence
|
||||
if (mesh.m_Skin?.Length > 0)
|
||||
{
|
||||
var inf = mesh.m_Skin[j];
|
||||
iVertex.BoneIndices = new int[4];
|
||||
iVertex.Weights = new float[4];
|
||||
for (var k = 0; k < 4; k++)
|
||||
{
|
||||
iVertex.BoneIndices[k] = inf.boneIndex[k];
|
||||
iVertex.Weights[k] = inf.weight[k];
|
||||
}
|
||||
}
|
||||
iMesh.VertexList.Add(iVertex);
|
||||
}
|
||||
|
||||
if (meshR is SkinnedMeshRenderer sMesh)
|
||||
{
|
||||
//Bone
|
||||
@@ -524,7 +531,7 @@ namespace AssetStudio
|
||||
keyframe.VertexList.Add(destVertex);
|
||||
var morphVertex = mesh.m_Shapes.vertices[j];
|
||||
destVertex.Index = morphVertex.index;
|
||||
var sourceVertex = GetSourceVertex(iMesh.SubmeshList, (int)morphVertex.index);
|
||||
var sourceVertex = iMesh.VertexList[(int)morphVertex.index];
|
||||
destVertex.Vertex = new ImportedVertex();
|
||||
var morphPos = morphVertex.vertex;
|
||||
destVertex.Vertex.Vertex = sourceVertex.Vertex + new Vector3(-morphPos.X, morphPos.Y, morphPos.Z);
|
||||
@@ -598,6 +605,15 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private string FixBonePath(AnimationClip m_AnimationClip, string path)
|
||||
{
|
||||
if (boundAnimationPathDic.TryGetValue(m_AnimationClip, out var basePath))
|
||||
{
|
||||
path = basePath + "/" + path;
|
||||
}
|
||||
return FixBonePath(path);
|
||||
}
|
||||
|
||||
private string FixBonePath(string path)
|
||||
{
|
||||
var frame = RootFrame.FindFrameByPath(path);
|
||||
@@ -694,7 +710,7 @@ namespace AssetStudio
|
||||
|
||||
texture.Dest = dest;
|
||||
|
||||
var ext = $".{imageFormat.ToLower()}";
|
||||
var ext = $".{imageFormat.ToString().ToLower()}";
|
||||
if (textureNameDictionary.TryGetValue(m_Texture2D, out var textureName))
|
||||
{
|
||||
texture.Name = textureName;
|
||||
@@ -740,30 +756,13 @@ namespace AssetStudio
|
||||
return;
|
||||
}
|
||||
|
||||
var bitmap = m_Texture2D.ConvertToBitmap(true);
|
||||
if (bitmap != null)
|
||||
var stream = m_Texture2D.ConvertToStream(imageFormat, true);
|
||||
if (stream != null)
|
||||
{
|
||||
using (var stream = new MemoryStream())
|
||||
using (stream)
|
||||
{
|
||||
switch (imageFormat)
|
||||
{
|
||||
case "BMP":
|
||||
bitmap.Save(stream, ImageFormat.Bmp);
|
||||
break;
|
||||
case "PNG":
|
||||
bitmap.Save(stream, ImageFormat.Png);
|
||||
break;
|
||||
case "JPEG":
|
||||
bitmap.Save(stream, ImageFormat.Jpeg);
|
||||
break;
|
||||
case "TGA":
|
||||
var tga = new TGA(bitmap);
|
||||
tga.Save(stream);
|
||||
break;
|
||||
}
|
||||
iTex = new ImportedTexture(stream, name);
|
||||
TextureList.Add(iTex);
|
||||
bitmap.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -794,7 +793,7 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_CompressedRotationCurve in animationClip.m_CompressedRotationCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_CompressedRotationCurve.m_Path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_CompressedRotationCurve.m_Path));
|
||||
|
||||
var numKeys = m_CompressedRotationCurve.m_Times.m_NumItems;
|
||||
var data = m_CompressedRotationCurve.m_Times.UnpackInts();
|
||||
@@ -816,7 +815,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_RotationCurve in animationClip.m_RotationCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_RotationCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_RotationCurve.path));
|
||||
foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
|
||||
{
|
||||
var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
|
||||
@@ -825,7 +824,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_PositionCurve in animationClip.m_PositionCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_PositionCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_PositionCurve.path));
|
||||
foreach (var m_Curve in m_PositionCurve.curve.m_Curve)
|
||||
{
|
||||
track.Translations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(-m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@@ -833,7 +832,7 @@ namespace AssetStudio
|
||||
}
|
||||
foreach (var m_ScaleCurve in animationClip.m_ScaleCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_ScaleCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_ScaleCurve.path));
|
||||
foreach (var m_Curve in m_ScaleCurve.curve.m_Curve)
|
||||
{
|
||||
track.Scalings.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, m_Curve.value.Y, m_Curve.value.Z)));
|
||||
@@ -843,7 +842,7 @@ namespace AssetStudio
|
||||
{
|
||||
foreach (var m_EulerCurve in animationClip.m_EulerCurves)
|
||||
{
|
||||
var track = iAnim.FindTrack(FixBonePath(m_EulerCurve.path));
|
||||
var track = iAnim.FindTrack(FixBonePath(animationClip, m_EulerCurve.path));
|
||||
foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
|
||||
{
|
||||
track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
|
||||
@@ -861,7 +860,7 @@ namespace AssetStudio
|
||||
channelName = channelName.Substring(dotPos + 1);
|
||||
}
|
||||
|
||||
var path = FixBonePath(m_FloatCurve.path);
|
||||
var path = FixBonePath(animationClip, m_FloatCurve.path);
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
path = GetPathByChannelName(channelName);
|
||||
@@ -880,7 +879,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_Clip = animationClip.m_MuscleClip.m_Clip;
|
||||
var streamedFrames = m_Clip.m_StreamedClip.ReadData();
|
||||
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant;
|
||||
var m_ClipBindingConstant = animationClip.m_ClipBindingConstant ?? m_Clip.ConvertValueArrayToGenericBinding();
|
||||
for (int frameIndex = 1; frameIndex < streamedFrames.Count - 1; frameIndex++)
|
||||
{
|
||||
var frame = streamedFrames[frameIndex];
|
||||
@@ -1014,20 +1013,6 @@ namespace AssetStudio
|
||||
return boneName;
|
||||
}
|
||||
|
||||
private static ImportedVertex GetSourceVertex(List<ImportedSubmesh> submeshList, int morphVertIndex)
|
||||
{
|
||||
foreach (var submesh in submeshList)
|
||||
{
|
||||
var vertList = submesh.VertexList;
|
||||
if (morphVertIndex < vertList.Count)
|
||||
{
|
||||
return vertList[morphVertIndex];
|
||||
}
|
||||
morphVertIndex -= vertList.Count;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void CreateBonePathHash(Transform m_Transform)
|
||||
{
|
||||
var name = GetTransformPathByFather(m_Transform);
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
public static class ModelExporter
|
||||
{
|
||||
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii)
|
||||
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, float scaleFactor, int versionIndex, bool isAscii)
|
||||
{
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, scaleFactor, versionIndex, isAscii);
|
||||
Fbx.Exporter.Export(path, imported, eulerFilter, filterPrecision, allNodes, skins, animation, blendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, versionIndex, isAscii);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的一般信息由以下
|
||||
// 控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("AssetStudioUtility")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("AssetStudioUtility")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2018-2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 会使此程序集中的类型
|
||||
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("80aec261-21ee-4e4f-a93b-7a744dc84888")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
|
||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -229,7 +230,7 @@ namespace AssetStudio
|
||||
|
||||
sb.Append(ConvertSerializedTagMap(m_State.m_Tags, 2));
|
||||
|
||||
sb.Append(ConvertSerializedShaderRTBlendState(m_State.rtBlend));
|
||||
sb.Append(ConvertSerializedShaderRTBlendState(m_State.rtBlend, m_State.rtSeparateBlend));
|
||||
|
||||
if (m_State.alphaToMask.val > 0f)
|
||||
{
|
||||
@@ -300,9 +301,111 @@ namespace AssetStudio
|
||||
sb.Append($" Offset {m_State.offsetFactor.val}, {m_State.offsetUnits.val}\n");
|
||||
}
|
||||
|
||||
//TODO Stencil
|
||||
if (m_State.stencilRef.val != 0f ||
|
||||
m_State.stencilReadMask.val != 255f ||
|
||||
m_State.stencilWriteMask.val != 255f ||
|
||||
m_State.stencilOp.pass.val != 0f ||
|
||||
m_State.stencilOp.fail.val != 0f ||
|
||||
m_State.stencilOp.zFail.val != 0f ||
|
||||
m_State.stencilOp.comp.val != 8f ||
|
||||
m_State.stencilOpFront.pass.val != 0f ||
|
||||
m_State.stencilOpFront.fail.val != 0f ||
|
||||
m_State.stencilOpFront.zFail.val != 0f ||
|
||||
m_State.stencilOpFront.comp.val != 8f ||
|
||||
m_State.stencilOpBack.pass.val != 0f ||
|
||||
m_State.stencilOpBack.fail.val != 0f ||
|
||||
m_State.stencilOpBack.zFail.val != 0f ||
|
||||
m_State.stencilOpBack.comp.val != 8f)
|
||||
{
|
||||
sb.Append(" Stencil {\n");
|
||||
if (m_State.stencilRef.val != 0f)
|
||||
{
|
||||
sb.Append($" Ref {m_State.stencilRef.val}\n");
|
||||
}
|
||||
if (m_State.stencilReadMask.val != 255f)
|
||||
{
|
||||
sb.Append($" ReadMask {m_State.stencilReadMask.val}\n");
|
||||
}
|
||||
if (m_State.stencilWriteMask.val != 255f)
|
||||
{
|
||||
sb.Append($" WriteMask {m_State.stencilWriteMask.val}\n");
|
||||
}
|
||||
if (m_State.stencilOp.pass.val != 0f ||
|
||||
m_State.stencilOp.fail.val != 0f ||
|
||||
m_State.stencilOp.zFail.val != 0f ||
|
||||
m_State.stencilOp.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOp, ""));
|
||||
}
|
||||
if (m_State.stencilOpFront.pass.val != 0f ||
|
||||
m_State.stencilOpFront.fail.val != 0f ||
|
||||
m_State.stencilOpFront.zFail.val != 0f ||
|
||||
m_State.stencilOpFront.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOpFront, "Front"));
|
||||
}
|
||||
if (m_State.stencilOpBack.pass.val != 0f ||
|
||||
m_State.stencilOpBack.fail.val != 0f ||
|
||||
m_State.stencilOpBack.zFail.val != 0f ||
|
||||
m_State.stencilOpBack.comp.val != 8f)
|
||||
{
|
||||
sb.Append(ConvertSerializedStencilOp(m_State.stencilOpBack, "Back"));
|
||||
}
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
//TODO Fog
|
||||
if (m_State.fogMode != FogMode.kFogUnknown ||
|
||||
m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
m_State.fogColor.w.val != 0f ||
|
||||
m_State.fogDensity.val != 0f ||
|
||||
m_State.fogStart.val != 0f ||
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append(" Fog {\n");
|
||||
if (m_State.fogMode != FogMode.kFogUnknown)
|
||||
{
|
||||
sb.Append(" Mode ");
|
||||
switch (m_State.fogMode)
|
||||
{
|
||||
case FogMode.kFogDisabled:
|
||||
sb.Append("Off");
|
||||
break;
|
||||
case FogMode.kFogLinear:
|
||||
sb.Append("Linear");
|
||||
break;
|
||||
case FogMode.kFogExp:
|
||||
sb.Append("Exp");
|
||||
break;
|
||||
case FogMode.kFogExp2:
|
||||
sb.Append("Exp2");
|
||||
break;
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
if (m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
m_State.fogColor.w.val != 0f)
|
||||
{
|
||||
sb.AppendFormat(" Color ({0},{1},{2},{3})\n",
|
||||
m_State.fogColor.x.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.y.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.z.val.ToString(CultureInfo.InvariantCulture),
|
||||
m_State.fogColor.w.val.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
if (m_State.fogDensity.val != 0f)
|
||||
{
|
||||
sb.Append($" Density {m_State.fogDensity.val.ToString(CultureInfo.InvariantCulture)}\n");
|
||||
}
|
||||
if (m_State.fogStart.val != 0f ||
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append($" Range {m_State.fogStart.val.ToString(CultureInfo.InvariantCulture)}, {m_State.fogEnd.val.ToString(CultureInfo.InvariantCulture)}\n");
|
||||
}
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
if (m_State.lighting)
|
||||
{
|
||||
@@ -314,27 +417,220 @@ namespace AssetStudio
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertSerializedShaderRTBlendState(SerializedShaderRTBlendState[] rtBlend)
|
||||
private static string ConvertSerializedStencilOp(SerializedStencilOp stencilOp, string suffix)
|
||||
{
|
||||
//TODO Blend
|
||||
var sb = new StringBuilder();
|
||||
/*for (var i = 0; i < rtBlend.Length; i++)
|
||||
sb.Append($" Comp{suffix} {ConvertStencilComp(stencilOp.comp)}\n");
|
||||
sb.Append($" Pass{suffix} {ConvertStencilOp(stencilOp.pass)}\n");
|
||||
sb.Append($" Fail{suffix} {ConvertStencilOp(stencilOp.fail)}\n");
|
||||
sb.Append($" ZFail{suffix} {ConvertStencilOp(stencilOp.zFail)}\n");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertStencilOp(SerializedShaderFloatValue op)
|
||||
{
|
||||
switch (op.val)
|
||||
{
|
||||
case 0f:
|
||||
default:
|
||||
return "Keep";
|
||||
case 1f:
|
||||
return "Zero";
|
||||
case 2f:
|
||||
return "Replace";
|
||||
case 3f:
|
||||
return "IncrSat";
|
||||
case 4f:
|
||||
return "DecrSat";
|
||||
case 5f:
|
||||
return "Invert";
|
||||
case 6f:
|
||||
return "IncrWrap";
|
||||
case 7f:
|
||||
return "DecrWrap";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertStencilComp(SerializedShaderFloatValue comp)
|
||||
{
|
||||
switch (comp.val)
|
||||
{
|
||||
case 0f:
|
||||
return "Disabled";
|
||||
case 1f:
|
||||
return "Never";
|
||||
case 2f:
|
||||
return "Less";
|
||||
case 3f:
|
||||
return "Equal";
|
||||
case 4f:
|
||||
return "LEqual";
|
||||
case 5f:
|
||||
return "Greater";
|
||||
case 6f:
|
||||
return "NotEqual";
|
||||
case 7f:
|
||||
return "GEqual";
|
||||
case 8f:
|
||||
default:
|
||||
return "Always";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertSerializedShaderRTBlendState(SerializedShaderRTBlendState[] rtBlend, bool rtSeparateBlend)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
for (var i = 0; i < rtBlend.Length; i++)
|
||||
{
|
||||
var blend = rtBlend[i];
|
||||
if (!blend.srcBlend.val.Equals(1f) ||
|
||||
!blend.destBlend.val.Equals(0f) ||
|
||||
!blend.srcBlendAlpha.val.Equals(1f) ||
|
||||
!blend.destBlendAlpha.val.Equals(0f))
|
||||
if (blend.srcBlend.val != 1f ||
|
||||
blend.destBlend.val != 0f ||
|
||||
blend.srcBlendAlpha.val != 1f ||
|
||||
blend.destBlendAlpha.val != 0f)
|
||||
{
|
||||
sb.Append(" Blend ");
|
||||
sb.Append($"{i} ");
|
||||
sb.Append('\n');
|
||||
if (i != 0 || rtSeparateBlend)
|
||||
{
|
||||
sb.Append($"{i} ");
|
||||
}
|
||||
sb.Append($"{ConvertBlendFactor(blend.srcBlend)} {ConvertBlendFactor(blend.destBlend)}");
|
||||
if (blend.srcBlendAlpha.val != 1f ||
|
||||
blend.destBlendAlpha.val != 0f)
|
||||
{
|
||||
sb.Append($", {ConvertBlendFactor(blend.srcBlendAlpha)} {ConvertBlendFactor(blend.destBlendAlpha)}");
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
}*/
|
||||
|
||||
if (blend.blendOp.val != 0f ||
|
||||
blend.blendOpAlpha.val != 0f)
|
||||
{
|
||||
sb.Append(" BlendOp ");
|
||||
if (i != 0 || rtSeparateBlend)
|
||||
{
|
||||
sb.Append($"{i} ");
|
||||
}
|
||||
sb.Append(ConvertBlendOp(blend.blendOp));
|
||||
if (blend.blendOpAlpha.val != 0f)
|
||||
{
|
||||
sb.Append($", {ConvertBlendOp(blend.blendOpAlpha)}");
|
||||
}
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
var val = (int)blend.colMask.val;
|
||||
if (val != 0xf)
|
||||
{
|
||||
sb.Append(" ColorMask ");
|
||||
if (val == 0)
|
||||
{
|
||||
sb.Append(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((val & 0x2) != 0)
|
||||
{
|
||||
sb.Append("R");
|
||||
}
|
||||
if ((val & 0x4) != 0)
|
||||
{
|
||||
sb.Append("G");
|
||||
}
|
||||
if ((val & 0x8) != 0)
|
||||
{
|
||||
sb.Append("B");
|
||||
}
|
||||
if ((val & 0x1) != 0)
|
||||
{
|
||||
sb.Append("A");
|
||||
}
|
||||
}
|
||||
sb.Append($" {i}\n");
|
||||
}
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private static string ConvertBlendOp(SerializedShaderFloatValue op)
|
||||
{
|
||||
switch (op.val)
|
||||
{
|
||||
case 0f:
|
||||
default:
|
||||
return "Add";
|
||||
case 1f:
|
||||
return "Sub";
|
||||
case 2f:
|
||||
return "RevSub";
|
||||
case 3f:
|
||||
return "Min";
|
||||
case 4f:
|
||||
return "Max";
|
||||
case 5f:
|
||||
return "LogicalClear";
|
||||
case 6f:
|
||||
return "LogicalSet";
|
||||
case 7f:
|
||||
return "LogicalCopy";
|
||||
case 8f:
|
||||
return "LogicalCopyInverted";
|
||||
case 9f:
|
||||
return "LogicalNoop";
|
||||
case 10f:
|
||||
return "LogicalInvert";
|
||||
case 11f:
|
||||
return "LogicalAnd";
|
||||
case 12f:
|
||||
return "LogicalNand";
|
||||
case 13f:
|
||||
return "LogicalOr";
|
||||
case 14f:
|
||||
return "LogicalNor";
|
||||
case 15f:
|
||||
return "LogicalXor";
|
||||
case 16f:
|
||||
return "LogicalEquiv";
|
||||
case 17f:
|
||||
return "LogicalAndReverse";
|
||||
case 18f:
|
||||
return "LogicalAndInverted";
|
||||
case 19f:
|
||||
return "LogicalOrReverse";
|
||||
case 20f:
|
||||
return "LogicalOrInverted";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertBlendFactor(SerializedShaderFloatValue factor)
|
||||
{
|
||||
switch (factor.val)
|
||||
{
|
||||
case 0f:
|
||||
return "Zero";
|
||||
case 1f:
|
||||
default:
|
||||
return "One";
|
||||
case 2f:
|
||||
return "DstColor";
|
||||
case 3f:
|
||||
return "SrcColor";
|
||||
case 4f:
|
||||
return "OneMinusDstColor";
|
||||
case 5f:
|
||||
return "SrcAlpha";
|
||||
case 6f:
|
||||
return "OneMinusSrcColor";
|
||||
case 7f:
|
||||
return "DstAlpha";
|
||||
case 8f:
|
||||
return "OneMinusDstAlpha";
|
||||
case 9f:
|
||||
return "SrcAlphaSaturate";
|
||||
case 10f:
|
||||
return "OneMinusSrcAlpha";
|
||||
}
|
||||
}
|
||||
|
||||
private static string ConvertSerializedTagMap(SerializedTagMap m_Tags, int intent)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
@@ -443,12 +739,18 @@ namespace AssetStudio
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
@@ -476,24 +778,6 @@ namespace AssetStudio
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
@@ -503,32 +787,8 @@ namespace AssetStudio
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
@@ -580,6 +840,14 @@ namespace AssetStudio
|
||||
return "switch";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
return "xboxone_d3d12";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
return "xbox_scarlett";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
return "ps5";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
return "ps5_nggc";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
@@ -647,7 +915,8 @@ namespace AssetStudio
|
||||
//201609010 - Unity 5.6, 2017.1 & 2017.2
|
||||
//201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
|
||||
//201802150 - Unity 2018.2 & Unity 2018.3
|
||||
//201806140 - Unity 2019.1~2020.1
|
||||
//201806140 - Unity 2019.1~2021.1
|
||||
//202012090 - Unity 2021.2
|
||||
m_Version = reader.ReadInt32();
|
||||
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
|
||||
reader.BaseStream.Position += 12;
|
||||
@@ -661,7 +930,7 @@ namespace AssetStudio
|
||||
{
|
||||
m_Keywords[i] = reader.ReadAlignedString();
|
||||
}
|
||||
if (m_Version >= 201806140)
|
||||
if (m_Version >= 201806140 && m_Version < 202012090)
|
||||
{
|
||||
var m_LocalKeywordsSize = reader.ReadInt32();
|
||||
m_LocalKeywords = new string[m_LocalKeywordsSize];
|
||||
|
||||
@@ -1,15 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Drawing;
|
||||
using SixLabors.ImageSharp.Drawing.Processing;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class SpriteHelper
|
||||
{
|
||||
public static Bitmap GetImage(this Sprite m_Sprite)
|
||||
public static MemoryStream GetImage(this Sprite m_Sprite, ImageFormat imageFormat)
|
||||
{
|
||||
var image = GetImage(m_Sprite);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image GetImage(this Sprite m_Sprite)
|
||||
{
|
||||
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
|
||||
{
|
||||
@@ -28,46 +45,37 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Bitmap CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
private static Image CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
{
|
||||
var originalImage = m_Texture2D.ConvertToBitmap(false);
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
{
|
||||
using (originalImage)
|
||||
{
|
||||
//var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
|
||||
var rectf = new RectangleF(textureRect.x, textureRect.y, textureRect.width, textureRect.height);
|
||||
var rect = Rectangle.Round(rectf);
|
||||
if (rect.Width == 0)
|
||||
{
|
||||
rect.Width = 1;
|
||||
}
|
||||
if (rect.Height == 0)
|
||||
{
|
||||
rect.Height = 1;
|
||||
}
|
||||
var spriteImage = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
|
||||
var destRect = new Rectangle(0, 0, rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(spriteImage))
|
||||
{
|
||||
graphic.DrawImage(originalImage, destRect, rect, GraphicsUnit.Pixel);
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, m_Texture2D.m_Width);
|
||||
rectBottom = Math.Min(rectBottom, m_Texture2D.m_Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
if (settingsRaw.packed == 1)
|
||||
{
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.kSPRFlipHorizontal:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRFlipVertical:
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate180:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate90:
|
||||
spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -78,41 +86,32 @@ namespace AssetStudio
|
||||
try
|
||||
{
|
||||
var triangles = GetTriangles(m_Sprite.m_RD);
|
||||
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
|
||||
using (var path = new GraphicsPath())
|
||||
var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray();
|
||||
IPathCollection path = new PathCollection(polygons);
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
foreach (var p in points)
|
||||
{
|
||||
path.AddPolygon(p);
|
||||
}
|
||||
using (var matr = new Matrix())
|
||||
{
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matr.Translate(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
|
||||
path.Transform(matr);
|
||||
var bitmap = new Bitmap(rect.Width, rect.Height);
|
||||
using (var graphic = Graphics.FromImage(bitmap))
|
||||
{
|
||||
using (var brush = new TextureBrush(spriteImage))
|
||||
{
|
||||
graphic.FillPath(brush, path);
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Dispose();
|
||||
return bitmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
path = path.Transform(matrix);
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = new GraphicsOptions()
|
||||
{
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
};
|
||||
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
|
||||
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -121,7 +120,7 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
//Rectangle
|
||||
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using Texture2DDecoder;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -28,26 +25,6 @@ namespace AssetStudio
|
||||
platform = m_Texture2D.platform;
|
||||
}
|
||||
|
||||
public Bitmap ConvertToBitmap(bool flip)
|
||||
{
|
||||
if (image_data == null || image_data.Length == 0)
|
||||
return null;
|
||||
var buff = DecodeTexture2D();
|
||||
if (buff == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
var bitmap = new Bitmap(m_Width, m_Height, PixelFormat.Format32bppArgb);
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, m_Width, m_Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
Marshal.Copy(buff, 0, bmpData.Scan0, buff.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
if (flip)
|
||||
{
|
||||
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
|
||||
public byte[] DecodeTexture2D()
|
||||
{
|
||||
byte[] bytes = null;
|
||||
|
||||
@@ -1,13 +1,39 @@
|
||||
using System.Drawing;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp.Processing;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Bitmap ConvertToBitmap(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
return converter.ConvertToBitmap(flip);
|
||||
var bytes = converter.DecodeTexture2D();
|
||||
if (bytes != null && bytes.Length > 0)
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
}
|
||||
return image;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
{
|
||||
var image = ConvertToImage(m_Texture2D, flip);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,22 +26,22 @@ namespace AssetStudio
|
||||
{
|
||||
var nodes = new List<TypeTreeNode>();
|
||||
|
||||
Stack<TypeReference> baseTypes = new Stack<TypeReference>();
|
||||
TypeReference baseType = TypeDef.BaseType;
|
||||
while (!UnitySerializationLogic.IsNonSerialized(baseType))
|
||||
var baseTypes = new Stack<TypeReference>();
|
||||
var lastBaseType = TypeDef.BaseType;
|
||||
while (!UnitySerializationLogic.IsNonSerialized(lastBaseType))
|
||||
{
|
||||
GenericInstanceType genericInstanceType = baseType as GenericInstanceType;
|
||||
var genericInstanceType = lastBaseType as GenericInstanceType;
|
||||
if (genericInstanceType != null)
|
||||
{
|
||||
TypeResolver.Add(genericInstanceType);
|
||||
}
|
||||
baseTypes.Push(baseType);
|
||||
baseType = baseType.Resolve().BaseType;
|
||||
baseTypes.Push(lastBaseType);
|
||||
lastBaseType = lastBaseType.Resolve().BaseType;
|
||||
}
|
||||
while (baseTypes.Count > 0)
|
||||
{
|
||||
TypeReference typeReference = baseTypes.Pop();
|
||||
TypeDefinition typeDefinition = typeReference.Resolve();
|
||||
var typeReference = baseTypes.Pop();
|
||||
var typeDefinition = typeReference.Resolve();
|
||||
foreach (var fieldDefinition in typeDefinition.Fields.Where(WillUnitySerialize))
|
||||
{
|
||||
if (!IsHiddenByParentClass(baseTypes, fieldDefinition, TypeDef))
|
||||
@@ -50,15 +50,15 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
var genericInstanceType2 = typeReference as GenericInstanceType;
|
||||
if (genericInstanceType2 != null)
|
||||
var genericInstanceType = typeReference as GenericInstanceType;
|
||||
if (genericInstanceType != null)
|
||||
{
|
||||
TypeResolver.Remove(genericInstanceType2);
|
||||
TypeResolver.Remove(genericInstanceType);
|
||||
}
|
||||
}
|
||||
foreach (FieldDefinition fieldDefinition2 in FilteredFields())
|
||||
foreach (var field in FilteredFields())
|
||||
{
|
||||
nodes.AddRange(ProcessingFieldRef(fieldDefinition2));
|
||||
nodes.AddRange(ProcessingFieldRef(field));
|
||||
}
|
||||
|
||||
return nodes;
|
||||
@@ -66,75 +66,60 @@ namespace AssetStudio
|
||||
|
||||
private bool WillUnitySerialize(FieldDefinition fieldDefinition)
|
||||
{
|
||||
bool result;
|
||||
try
|
||||
{
|
||||
TypeReference typeReference = TypeResolver.Resolve(fieldDefinition.FieldType);
|
||||
if (UnitySerializationLogic.ShouldNotTryToResolve(typeReference))
|
||||
var resolvedFieldType = TypeResolver.Resolve(fieldDefinition.FieldType);
|
||||
if (UnitySerializationLogic.ShouldNotTryToResolve(resolvedFieldType))
|
||||
{
|
||||
result = false;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
if (!UnityEngineTypePredicates.IsUnityEngineObject(resolvedFieldType))
|
||||
{
|
||||
if (!UnityEngineTypePredicates.IsUnityEngineObject(typeReference))
|
||||
if (resolvedFieldType.FullName == fieldDefinition.DeclaringType.FullName)
|
||||
{
|
||||
if (typeReference.FullName == fieldDefinition.DeclaringType.FullName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
result = UnitySerializationLogic.WillUnitySerialize(fieldDefinition, TypeResolver);
|
||||
}
|
||||
return UnitySerializationLogic.WillUnitySerialize(fieldDefinition, TypeResolver);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception(string.Format("Exception while processing {0} {1}, error {2}", fieldDefinition.FieldType.FullName, fieldDefinition.FullName, ex.Message));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool IsHiddenByParentClass(IEnumerable<TypeReference> parentTypes, FieldDefinition fieldDefinition, TypeDefinition processingType)
|
||||
{
|
||||
return processingType.Fields.Any((FieldDefinition f) => f.Name == fieldDefinition.Name) || parentTypes.Any((TypeReference t) => t.Resolve().Fields.Any((FieldDefinition f) => f.Name == fieldDefinition.Name));
|
||||
return processingType.Fields.Any(f => f.Name == fieldDefinition.Name) || parentTypes.Any(t => t.Resolve().Fields.Any(f => f.Name == fieldDefinition.Name));
|
||||
}
|
||||
|
||||
private IEnumerable<FieldDefinition> FilteredFields()
|
||||
{
|
||||
foreach (var f in TypeDef.Fields.Where(WillUnitySerialize))
|
||||
{
|
||||
if (UnitySerializationLogic.IsSupportedCollection(f.FieldType) || !f.FieldType.IsGenericInstance || UnitySerializationLogic.ShouldImplementIDeserializable(f.FieldType.Resolve()))
|
||||
{
|
||||
yield return f;
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
return TypeDef.Fields.Where(WillUnitySerialize).Where(f =>
|
||||
UnitySerializationLogic.IsSupportedCollection(f.FieldType) ||
|
||||
!f.FieldType.IsGenericInstance ||
|
||||
UnitySerializationLogic.ShouldImplementIDeserializable(f.FieldType.Resolve()));
|
||||
}
|
||||
|
||||
private FieldReference ResolveGenericFieldReference(FieldReference fieldRef)
|
||||
{
|
||||
FieldReference field = new FieldReference(fieldRef.Name, fieldRef.FieldType, ResolveDeclaringType(fieldRef.DeclaringType));
|
||||
var field = new FieldReference(fieldRef.Name, fieldRef.FieldType, ResolveDeclaringType(fieldRef.DeclaringType));
|
||||
return TypeDef.Module.ImportReference(field);
|
||||
}
|
||||
|
||||
private TypeReference ResolveDeclaringType(TypeReference declaringType)
|
||||
{
|
||||
TypeDefinition typeDefinition = declaringType.Resolve();
|
||||
TypeReference result;
|
||||
var typeDefinition = declaringType.Resolve();
|
||||
if (typeDefinition == null || !typeDefinition.HasGenericParameters)
|
||||
{
|
||||
result = typeDefinition;
|
||||
return typeDefinition;
|
||||
}
|
||||
else
|
||||
var genericInstanceType = new GenericInstanceType(typeDefinition);
|
||||
foreach (var genericParameter in typeDefinition.GenericParameters)
|
||||
{
|
||||
GenericInstanceType genericInstanceType = new GenericInstanceType(typeDefinition);
|
||||
foreach (GenericParameter item in typeDefinition.GenericParameters)
|
||||
{
|
||||
genericInstanceType.GenericArguments.Add(item);
|
||||
}
|
||||
result = TypeResolver.Resolve(genericInstanceType);
|
||||
genericInstanceType.GenericArguments.Add(genericParameter);
|
||||
}
|
||||
return result;
|
||||
return TypeResolver.Resolve(genericInstanceType);
|
||||
}
|
||||
|
||||
private List<TypeTreeNode> ProcessingFieldRef(FieldReference fieldDef)
|
||||
@@ -155,7 +140,6 @@ namespace AssetStudio
|
||||
|
||||
private static bool RequiresAlignment(TypeReference typeRef)
|
||||
{
|
||||
bool result;
|
||||
switch (typeRef.MetadataType)
|
||||
{
|
||||
case MetadataType.Boolean:
|
||||
@@ -164,13 +148,10 @@ namespace AssetStudio
|
||||
case MetadataType.Byte:
|
||||
case MetadataType.Int16:
|
||||
case MetadataType.UInt16:
|
||||
result = true;
|
||||
break;
|
||||
return true;
|
||||
default:
|
||||
result = (UnitySerializationLogic.IsSupportedCollection(typeRef) && RequiresAlignment(CecilUtils.ElementTypeOfCollection(typeRef)));
|
||||
break;
|
||||
return UnitySerializationLogic.IsSupportedCollection(typeRef) && RequiresAlignment(CecilUtils.ElementTypeOfCollection(typeRef));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool IsSystemString(TypeReference typeRef)
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Unity.CecilTools.Extensions;
|
||||
|
||||
namespace Unity.CecilTools
|
||||
{
|
||||
public static class CecilUtils
|
||||
{
|
||||
public static MethodDefinition FindInTypeExplicitImplementationFor(MethodDefinition interfaceMethod, TypeDefinition typeDefinition)
|
||||
{
|
||||
return typeDefinition.Methods.SingleOrDefault(m => m.Overrides.Any(o => o.CheckedResolve().SameAs(interfaceMethod)));
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> AllInterfacesImplementedBy(TypeDefinition typeDefinition)
|
||||
{
|
||||
return TypeAndBaseTypesOf(typeDefinition).SelectMany(t => t.Interfaces).Select(i => i.InterfaceType.CheckedResolve()).Distinct();
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> TypeAndBaseTypesOf(TypeReference typeReference)
|
||||
{
|
||||
while (typeReference != null)
|
||||
{
|
||||
var typeDefinition = typeReference.CheckedResolve();
|
||||
yield return typeDefinition;
|
||||
typeReference = typeDefinition.BaseType;
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<TypeDefinition> BaseTypesOf(TypeReference typeReference)
|
||||
{
|
||||
return TypeAndBaseTypesOf(typeReference).Skip(1);
|
||||
}
|
||||
|
||||
public static bool IsGenericList(TypeReference type)
|
||||
{
|
||||
return type.Name == "List`1" && type.SafeNamespace() == "System.Collections.Generic";
|
||||
}
|
||||
|
||||
public static bool IsGenericDictionary(TypeReference type)
|
||||
{
|
||||
if (type is GenericInstanceType)
|
||||
type = ((GenericInstanceType)type).ElementType;
|
||||
|
||||
return type.Name == "Dictionary`2" && type.SafeNamespace() == "System.Collections.Generic";
|
||||
}
|
||||
|
||||
public static TypeReference ElementTypeOfCollection(TypeReference type)
|
||||
{
|
||||
var at = type as ArrayType;
|
||||
if (at != null)
|
||||
return at.ElementType;
|
||||
|
||||
if (IsGenericList(type))
|
||||
return ((GenericInstanceType)type).GenericArguments.Single();
|
||||
|
||||
throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools
|
||||
{
|
||||
static public class ElementType
|
||||
{
|
||||
public static TypeReference For(TypeReference byRefType)
|
||||
{
|
||||
var refType = byRefType as TypeSpecification;
|
||||
if (refType != null)
|
||||
return refType.ElementType;
|
||||
|
||||
throw new ArgumentException(string.Format("TypeReference isn't a TypeSpecification {0} ", byRefType));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
static class MethodDefinitionExtensions
|
||||
{
|
||||
public static bool SameAs(this MethodDefinition self, MethodDefinition other)
|
||||
{
|
||||
// FIXME: should be able to compare MethodDefinition references directly
|
||||
return self.FullName == other.FullName;
|
||||
}
|
||||
|
||||
public static string PropertyName(this MethodDefinition self)
|
||||
{
|
||||
return self.Name.Substring(4);
|
||||
}
|
||||
|
||||
public static bool IsConversionOperator(this MethodDefinition method)
|
||||
{
|
||||
if (!method.IsSpecialName)
|
||||
return false;
|
||||
|
||||
return method.Name == "op_Implicit" || method.Name == "op_Explicit";
|
||||
}
|
||||
|
||||
public static bool IsSimpleSetter(this MethodDefinition original)
|
||||
{
|
||||
return original.IsSetter && original.Parameters.Count == 1;
|
||||
}
|
||||
|
||||
public static bool IsSimpleGetter(this MethodDefinition original)
|
||||
{
|
||||
return original.IsGetter && original.Parameters.Count == 0;
|
||||
}
|
||||
|
||||
public static bool IsSimplePropertyAccessor(this MethodDefinition method)
|
||||
{
|
||||
return method.IsSimpleGetter() || method.IsSimpleSetter();
|
||||
}
|
||||
|
||||
public static bool IsDefaultConstructor(MethodDefinition m)
|
||||
{
|
||||
return m.IsConstructor && !m.IsStatic && m.Parameters.Count == 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
public static class ResolutionExtensions
|
||||
{
|
||||
public static TypeDefinition CheckedResolve(this TypeReference type)
|
||||
{
|
||||
return Resolve(type, reference => reference.Resolve());
|
||||
}
|
||||
|
||||
public static MethodDefinition CheckedResolve(this MethodReference method)
|
||||
{
|
||||
return Resolve(method, reference => reference.Resolve());
|
||||
}
|
||||
|
||||
private static TDefinition Resolve<TReference, TDefinition>(TReference reference, Func<TReference, TDefinition> resolve)
|
||||
where TReference : MemberReference
|
||||
where TDefinition : class, IMemberDefinition
|
||||
{
|
||||
if (reference.Module == null)
|
||||
throw new ResolutionException(reference);
|
||||
|
||||
var definition = resolve(reference);
|
||||
if (definition == null)
|
||||
throw new ResolutionException(reference);
|
||||
|
||||
return definition;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
public static class TypeDefinitionExtensions
|
||||
{
|
||||
public static bool IsSubclassOf(this TypeDefinition type, string baseTypeName)
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
if (baseType == null)
|
||||
return false;
|
||||
if (baseType.FullName == baseTypeName)
|
||||
return true;
|
||||
|
||||
var baseTypeDef = baseType.Resolve();
|
||||
if (baseTypeDef == null)
|
||||
return false;
|
||||
|
||||
return IsSubclassOf(baseTypeDef, baseTypeName);
|
||||
}
|
||||
|
||||
public static bool IsSubclassOf(this TypeDefinition type, params string[] baseTypeNames)
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
if (baseType == null)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < baseTypeNames.Length; i++)
|
||||
if (baseType.FullName == baseTypeNames[i])
|
||||
return true;
|
||||
|
||||
var baseTypeDef = baseType.Resolve();
|
||||
if (baseTypeDef == null)
|
||||
return false;
|
||||
|
||||
return IsSubclassOf(baseTypeDef, baseTypeNames);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.CecilTools.Extensions
|
||||
{
|
||||
public static class TypeReferenceExtensions
|
||||
{
|
||||
public static string SafeNamespace(this TypeReference type)
|
||||
{
|
||||
if (type.IsGenericInstance)
|
||||
return ((GenericInstanceType)type).ElementType.SafeNamespace();
|
||||
if (type.IsNested)
|
||||
return type.DeclaringType.SafeNamespace();
|
||||
return type.Namespace;
|
||||
}
|
||||
|
||||
public static bool IsAssignableTo(this TypeReference typeRef, string typeName)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (typeRef.IsGenericInstance)
|
||||
return ElementType.For(typeRef).IsAssignableTo(typeName);
|
||||
|
||||
if (typeRef.FullName == typeName)
|
||||
return true;
|
||||
|
||||
return typeRef.CheckedResolve().IsSubclassOf(typeName);
|
||||
}
|
||||
catch (AssemblyResolutionException) // If we can't resolve our typeref or one of its base types,
|
||||
{ // let's assume it is not assignable to our target type
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsEnum(this TypeReference type)
|
||||
{
|
||||
return type.IsValueType && !type.IsPrimitive && type.CheckedResolve().IsEnum;
|
||||
}
|
||||
|
||||
public static bool IsStruct(this TypeReference type)
|
||||
{
|
||||
return type.IsValueType && !type.IsPrimitive && !type.IsEnum() && !IsSystemDecimal(type);
|
||||
}
|
||||
|
||||
private static bool IsSystemDecimal(TypeReference type)
|
||||
{
|
||||
return type.FullName == "System.Decimal";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Unity.CecilTools.Extensions;
|
||||
using Mono.Cecil;
|
||||
|
||||
namespace Unity.SerializationLogic
|
||||
{
|
||||
public class UnityEngineTypePredicates
|
||||
{
|
||||
private static readonly HashSet<string> TypesThatShouldHaveHadSerializableAttribute = new HashSet<string>
|
||||
{
|
||||
"Vector3",
|
||||
"Vector2",
|
||||
"Vector4",
|
||||
"Rect",
|
||||
"RectInt",
|
||||
"Quaternion",
|
||||
"Matrix4x4",
|
||||
"Color",
|
||||
"Color32",
|
||||
"LayerMask",
|
||||
"Bounds",
|
||||
"BoundsInt",
|
||||
"Vector3Int",
|
||||
"Vector2Int",
|
||||
};
|
||||
|
||||
private const string Gradient = "UnityEngine.Gradient";
|
||||
private const string GUIStyle = "UnityEngine.GUIStyle";
|
||||
private const string RectOffset = "UnityEngine.RectOffset";
|
||||
protected const string UnityEngineObject = "UnityEngine.Object";
|
||||
public const string MonoBehaviour = "UnityEngine.MonoBehaviour";
|
||||
public const string ScriptableObject = "UnityEngine.ScriptableObject";
|
||||
protected const string Matrix4x4 = "UnityEngine.Matrix4x4";
|
||||
protected const string Color32 = "UnityEngine.Color32";
|
||||
private const string SerializeFieldAttribute = "UnityEngine.SerializeField";
|
||||
private const string SerializeReferenceAttribute = "UnityEngine.SerializeReference";
|
||||
|
||||
private static string[] serializableClasses = new[]
|
||||
{
|
||||
"UnityEngine.AnimationCurve",
|
||||
"UnityEngine.Gradient",
|
||||
"UnityEngine.GUIStyle",
|
||||
"UnityEngine.RectOffset"
|
||||
};
|
||||
|
||||
private static string[] serializableStructs = new[]
|
||||
{
|
||||
// NOTE: assumes all types here are NOT interfaces
|
||||
"UnityEngine.Color32",
|
||||
"UnityEngine.Matrix4x4",
|
||||
"UnityEngine.Rendering.SphericalHarmonicsL2",
|
||||
"UnityEngine.PropertyName",
|
||||
};
|
||||
|
||||
public static bool IsMonoBehaviour(TypeReference type)
|
||||
{
|
||||
return IsMonoBehaviour(type.CheckedResolve());
|
||||
}
|
||||
|
||||
private static bool IsMonoBehaviour(TypeDefinition typeDefinition)
|
||||
{
|
||||
return typeDefinition.IsSubclassOf(MonoBehaviour);
|
||||
}
|
||||
|
||||
public static bool IsScriptableObject(TypeReference type)
|
||||
{
|
||||
return IsScriptableObject(type.CheckedResolve());
|
||||
}
|
||||
|
||||
private static bool IsScriptableObject(TypeDefinition temp)
|
||||
{
|
||||
return temp.IsSubclassOf(ScriptableObject);
|
||||
}
|
||||
|
||||
public static bool IsColor32(TypeReference type)
|
||||
{
|
||||
return type.IsAssignableTo(Color32);
|
||||
}
|
||||
|
||||
//Do NOT remove these, cil2as still depends on these in 4.x
|
||||
public static bool IsMatrix4x4(TypeReference type)
|
||||
{
|
||||
return type.IsAssignableTo(Matrix4x4);
|
||||
}
|
||||
|
||||
public static bool IsGradient(TypeReference type)
|
||||
{
|
||||
return type.IsAssignableTo(Gradient);
|
||||
}
|
||||
|
||||
public static bool IsGUIStyle(TypeReference type)
|
||||
{
|
||||
return type.IsAssignableTo(GUIStyle);
|
||||
}
|
||||
|
||||
public static bool IsRectOffset(TypeReference type)
|
||||
{
|
||||
return type.IsAssignableTo(RectOffset);
|
||||
}
|
||||
|
||||
public static bool IsSerializableUnityClass(TypeReference type)
|
||||
{
|
||||
foreach (var unityClasses in serializableClasses)
|
||||
{
|
||||
if (type.IsAssignableTo(unityClasses))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsSerializableUnityStruct(TypeReference type)
|
||||
{
|
||||
foreach (var unityStruct in serializableStructs)
|
||||
{
|
||||
// NOTE: structs cannot inherit from structs, and can only inherit from interfaces
|
||||
// since we know all types in serializableStructs are not interfaces,
|
||||
// we can just do a direct comparison.
|
||||
if (type.FullName == unityStruct)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type.FullName.IndexOf("UnityEngine.LazyLoadReference`1") == 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsUnityEngineObject(TypeReference type)
|
||||
{
|
||||
//todo: somehow solve this elegantly. CheckedResolve() drops the [] of a type.
|
||||
if (type.IsArray)
|
||||
return false;
|
||||
|
||||
if (type.FullName == UnityEngineObject)
|
||||
return true;
|
||||
|
||||
var typeDefinition = type.Resolve();
|
||||
if (typeDefinition == null)
|
||||
return false;
|
||||
|
||||
return typeDefinition.IsSubclassOf(UnityEngineObject);
|
||||
}
|
||||
|
||||
public static bool ShouldHaveHadSerializableAttribute(TypeReference type)
|
||||
{
|
||||
return IsUnityEngineValueType(type);
|
||||
}
|
||||
|
||||
public static bool IsUnityEngineValueType(TypeReference type)
|
||||
{
|
||||
return type.SafeNamespace() == "UnityEngine" && TypesThatShouldHaveHadSerializableAttribute.Contains(type.Name);
|
||||
}
|
||||
|
||||
public static bool IsSerializeFieldAttribute(TypeReference attributeType)
|
||||
{
|
||||
return attributeType.FullName == SerializeFieldAttribute;
|
||||
}
|
||||
|
||||
public static bool IsSerializeReferenceAttribute(TypeReference attributeType)
|
||||
{
|
||||
return attributeType.FullName == SerializeReferenceAttribute;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,612 @@
|
||||
// Unity C# reference source
|
||||
// Copyright (c) Unity Technologies. For terms of use, see
|
||||
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Mono.Collections.Generic;
|
||||
using Unity.CecilTools;
|
||||
using Unity.CecilTools.Extensions;
|
||||
|
||||
namespace Unity.SerializationLogic
|
||||
{
|
||||
internal class GenericInstanceHolder
|
||||
{
|
||||
public int Count;
|
||||
public IGenericInstance GenericInstance;
|
||||
}
|
||||
|
||||
public class TypeResolver
|
||||
{
|
||||
private readonly IGenericInstance _typeDefinitionContext;
|
||||
private readonly IGenericInstance _methodDefinitionContext;
|
||||
private readonly Dictionary<string, GenericInstanceHolder> _context = new Dictionary<string, GenericInstanceHolder>();
|
||||
|
||||
public TypeResolver()
|
||||
{
|
||||
}
|
||||
|
||||
public TypeResolver(IGenericInstance typeDefinitionContext)
|
||||
{
|
||||
_typeDefinitionContext = typeDefinitionContext;
|
||||
}
|
||||
|
||||
public TypeResolver(GenericInstanceMethod methodDefinitionContext)
|
||||
{
|
||||
_methodDefinitionContext = methodDefinitionContext;
|
||||
}
|
||||
|
||||
public TypeResolver(IGenericInstance typeDefinitionContext, IGenericInstance methodDefinitionContext)
|
||||
{
|
||||
_typeDefinitionContext = typeDefinitionContext;
|
||||
_methodDefinitionContext = methodDefinitionContext;
|
||||
}
|
||||
|
||||
public void Add(GenericInstanceType genericInstanceType)
|
||||
{
|
||||
Add(ElementTypeFor(genericInstanceType).FullName, genericInstanceType);
|
||||
}
|
||||
|
||||
public void Remove(GenericInstanceType genericInstanceType)
|
||||
{
|
||||
Remove(genericInstanceType.ElementType.FullName, genericInstanceType);
|
||||
}
|
||||
|
||||
public void Add(GenericInstanceMethod genericInstanceMethod)
|
||||
{
|
||||
Add(ElementTypeFor(genericInstanceMethod).FullName, genericInstanceMethod);
|
||||
}
|
||||
|
||||
private static MemberReference ElementTypeFor(TypeSpecification genericInstanceType)
|
||||
{
|
||||
return genericInstanceType.ElementType;
|
||||
}
|
||||
|
||||
private static MemberReference ElementTypeFor(MethodSpecification genericInstanceMethod)
|
||||
{
|
||||
return genericInstanceMethod.ElementMethod;
|
||||
}
|
||||
|
||||
public void Remove(GenericInstanceMethod genericInstanceMethod)
|
||||
{
|
||||
Remove(genericInstanceMethod.ElementMethod.FullName, genericInstanceMethod);
|
||||
}
|
||||
|
||||
public TypeReference Resolve(TypeReference typeReference)
|
||||
{
|
||||
var genericParameter = typeReference as GenericParameter;
|
||||
if (genericParameter != null)
|
||||
{
|
||||
var resolved = ResolveGenericParameter(genericParameter);
|
||||
if (genericParameter == resolved) // Resolving failed, return what we have.
|
||||
return resolved;
|
||||
|
||||
return Resolve(resolved);
|
||||
}
|
||||
|
||||
var arrayType = typeReference as ArrayType;
|
||||
if (arrayType != null)
|
||||
return new ArrayType(Resolve(arrayType.ElementType), arrayType.Rank);
|
||||
|
||||
var pointerType = typeReference as PointerType;
|
||||
if (pointerType != null)
|
||||
return new PointerType(Resolve(pointerType.ElementType));
|
||||
|
||||
var byReferenceType = typeReference as ByReferenceType;
|
||||
if (byReferenceType != null)
|
||||
return new ByReferenceType(Resolve(byReferenceType.ElementType));
|
||||
|
||||
var genericInstanceType = typeReference as GenericInstanceType;
|
||||
if (genericInstanceType != null)
|
||||
{
|
||||
var newGenericInstanceType = new GenericInstanceType(Resolve(genericInstanceType.ElementType));
|
||||
foreach (var genericArgument in genericInstanceType.GenericArguments)
|
||||
newGenericInstanceType.GenericArguments.Add(Resolve(genericArgument));
|
||||
return newGenericInstanceType;
|
||||
}
|
||||
|
||||
var pinnedType = typeReference as PinnedType;
|
||||
if (pinnedType != null)
|
||||
return new PinnedType(Resolve(pinnedType.ElementType));
|
||||
|
||||
var reqModifierType = typeReference as RequiredModifierType;
|
||||
if (reqModifierType != null)
|
||||
return Resolve(reqModifierType.ElementType);
|
||||
|
||||
var optModifierType = typeReference as OptionalModifierType;
|
||||
if (optModifierType != null)
|
||||
return new OptionalModifierType(Resolve(optModifierType.ModifierType), Resolve(optModifierType.ElementType));
|
||||
|
||||
var sentinelType = typeReference as SentinelType;
|
||||
if (sentinelType != null)
|
||||
return new SentinelType(Resolve(sentinelType.ElementType));
|
||||
|
||||
var funcPtrType = typeReference as FunctionPointerType;
|
||||
if (funcPtrType != null)
|
||||
throw new NotSupportedException("Function pointer types are not supported by the SerializationWeaver");
|
||||
|
||||
if (typeReference is TypeSpecification)
|
||||
throw new NotSupportedException();
|
||||
|
||||
return typeReference;
|
||||
}
|
||||
|
||||
private TypeReference ResolveGenericParameter(GenericParameter genericParameter)
|
||||
{
|
||||
if (genericParameter.Owner == null)
|
||||
throw new NotSupportedException();
|
||||
|
||||
var memberReference = genericParameter.Owner as MemberReference;
|
||||
if (memberReference == null)
|
||||
throw new NotSupportedException();
|
||||
|
||||
var key = memberReference.FullName;
|
||||
if (!_context.ContainsKey(key))
|
||||
{
|
||||
if (genericParameter.Type == GenericParameterType.Type)
|
||||
{
|
||||
if (_typeDefinitionContext != null)
|
||||
return _typeDefinitionContext.GenericArguments[genericParameter.Position];
|
||||
|
||||
return genericParameter;
|
||||
}
|
||||
|
||||
if (_methodDefinitionContext != null)
|
||||
return _methodDefinitionContext.GenericArguments[genericParameter.Position];
|
||||
|
||||
return genericParameter;
|
||||
}
|
||||
|
||||
return GenericArgumentAt(key, genericParameter.Position);
|
||||
}
|
||||
|
||||
private TypeReference GenericArgumentAt(string key, int position)
|
||||
{
|
||||
return _context[key].GenericInstance.GenericArguments[position];
|
||||
}
|
||||
|
||||
private void Add(string key, IGenericInstance value)
|
||||
{
|
||||
GenericInstanceHolder oldValue;
|
||||
|
||||
if (_context.TryGetValue(key, out oldValue))
|
||||
{
|
||||
var memberReference = value as MemberReference;
|
||||
if (memberReference == null)
|
||||
throw new NotSupportedException();
|
||||
|
||||
var storedValue = (MemberReference)oldValue.GenericInstance;
|
||||
|
||||
if (storedValue.FullName != memberReference.FullName)
|
||||
throw new ArgumentException("Duplicate key!", "key");
|
||||
|
||||
oldValue.Count++;
|
||||
return;
|
||||
}
|
||||
|
||||
_context.Add(key, new GenericInstanceHolder { Count = 1, GenericInstance = value });
|
||||
}
|
||||
|
||||
private void Remove(string key, IGenericInstance value)
|
||||
{
|
||||
GenericInstanceHolder oldValue;
|
||||
|
||||
if (_context.TryGetValue(key, out oldValue))
|
||||
{
|
||||
var memberReference = value as MemberReference;
|
||||
if (memberReference == null)
|
||||
throw new NotSupportedException();
|
||||
|
||||
var storedValue = (MemberReference)oldValue.GenericInstance;
|
||||
|
||||
if (storedValue.FullName != memberReference.FullName)
|
||||
throw new ArgumentException("Invalid value!", "value");
|
||||
|
||||
oldValue.Count--;
|
||||
if (oldValue.Count == 0)
|
||||
_context.Remove(key);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
throw new ArgumentException("Invalid key!", "key");
|
||||
}
|
||||
}
|
||||
|
||||
public static class UnitySerializationLogic
|
||||
{
|
||||
public static bool WillUnitySerialize(FieldDefinition fieldDefinition)
|
||||
{
|
||||
return WillUnitySerialize(fieldDefinition, new TypeResolver(null));
|
||||
}
|
||||
|
||||
public static bool WillUnitySerialize(FieldDefinition fieldDefinition, TypeResolver typeResolver)
|
||||
{
|
||||
if (fieldDefinition == null)
|
||||
return false;
|
||||
|
||||
//skip static, const and NotSerialized fields before even checking the type
|
||||
if (fieldDefinition.IsStatic || IsConst(fieldDefinition) || fieldDefinition.IsNotSerialized || fieldDefinition.IsInitOnly)
|
||||
return false;
|
||||
|
||||
// The field must have correct visibility/decoration to be serialized.
|
||||
if (!fieldDefinition.IsPublic &&
|
||||
!ShouldHaveHadAllFieldsPublic(fieldDefinition) &&
|
||||
!HasSerializeFieldAttribute(fieldDefinition) &&
|
||||
!HasSerializeReferenceAttribute(fieldDefinition))
|
||||
return false;
|
||||
|
||||
// Don't try to resolve types that come from Windows assembly,
|
||||
// as serialization weaver will fail to resolve that (due to it being in platform specific SDKs)
|
||||
if (ShouldNotTryToResolve(fieldDefinition.FieldType))
|
||||
return false;
|
||||
|
||||
if (IsFixedBuffer(fieldDefinition))
|
||||
return true;
|
||||
|
||||
// Resolving types is more complex and slower than checking their names or attributes,
|
||||
// thus keep those checks below
|
||||
var typeReference = typeResolver.Resolve(fieldDefinition.FieldType);
|
||||
|
||||
//the type of the field must be serializable in the first place.
|
||||
|
||||
if (typeReference.MetadataType == MetadataType.String)
|
||||
return true;
|
||||
|
||||
if (typeReference.IsValueType)
|
||||
return IsValueTypeSerializable(typeReference);
|
||||
|
||||
if (typeReference is ArrayType || CecilUtils.IsGenericList(typeReference))
|
||||
{
|
||||
if (!HasSerializeReferenceAttribute(fieldDefinition))
|
||||
return IsSupportedCollection(typeReference);
|
||||
}
|
||||
|
||||
|
||||
if (!IsReferenceTypeSerializable(typeReference) && !HasSerializeReferenceAttribute(fieldDefinition))
|
||||
return false;
|
||||
|
||||
if (IsDelegate(typeReference))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsDelegate(TypeReference typeReference)
|
||||
{
|
||||
return typeReference.IsAssignableTo("System.Delegate");
|
||||
}
|
||||
|
||||
public static bool ShouldFieldBePPtrRemapped(FieldDefinition fieldDefinition)
|
||||
{
|
||||
return ShouldFieldBePPtrRemapped(fieldDefinition, new TypeResolver(null));
|
||||
}
|
||||
|
||||
public static bool ShouldFieldBePPtrRemapped(FieldDefinition fieldDefinition, TypeResolver typeResolver)
|
||||
{
|
||||
if (!WillUnitySerialize(fieldDefinition, typeResolver))
|
||||
return false;
|
||||
|
||||
return CanTypeContainUnityEngineObjectReference(typeResolver.Resolve(fieldDefinition.FieldType));
|
||||
}
|
||||
|
||||
private static bool CanTypeContainUnityEngineObjectReference(TypeReference typeReference)
|
||||
{
|
||||
if (IsUnityEngineObject(typeReference))
|
||||
return true;
|
||||
|
||||
if (typeReference.IsEnum())
|
||||
return false;
|
||||
|
||||
if (IsSerializablePrimitive(typeReference))
|
||||
return false;
|
||||
|
||||
if (IsSupportedCollection(typeReference))
|
||||
return CanTypeContainUnityEngineObjectReference(CecilUtils.ElementTypeOfCollection(typeReference));
|
||||
|
||||
var definition = typeReference.Resolve();
|
||||
if (definition == null)
|
||||
return false;
|
||||
|
||||
return HasFieldsThatCanContainUnityEngineObjectReferences(definition, new TypeResolver(typeReference as GenericInstanceType));
|
||||
}
|
||||
|
||||
private static bool HasFieldsThatCanContainUnityEngineObjectReferences(TypeDefinition definition, TypeResolver typeResolver)
|
||||
{
|
||||
return AllFieldsFor(definition, typeResolver).Where(kv => kv.Value.Resolve(kv.Key.FieldType).Resolve() != definition).Any(kv => CanFieldContainUnityEngineObjectReference(definition, kv.Key, kv.Value));
|
||||
}
|
||||
|
||||
private static IEnumerable<KeyValuePair<FieldDefinition, TypeResolver>> AllFieldsFor(TypeDefinition definition, TypeResolver typeResolver)
|
||||
{
|
||||
var baseType = definition.BaseType;
|
||||
|
||||
if (baseType != null)
|
||||
{
|
||||
var genericBaseInstanceType = baseType as GenericInstanceType;
|
||||
if (genericBaseInstanceType != null)
|
||||
typeResolver.Add(genericBaseInstanceType);
|
||||
foreach (var kv in AllFieldsFor(baseType.Resolve(), typeResolver))
|
||||
yield return kv;
|
||||
if (genericBaseInstanceType != null)
|
||||
typeResolver.Remove(genericBaseInstanceType);
|
||||
}
|
||||
|
||||
foreach (var fieldDefinition in definition.Fields)
|
||||
yield return new KeyValuePair<FieldDefinition, TypeResolver>(fieldDefinition, typeResolver);
|
||||
}
|
||||
|
||||
private static bool CanFieldContainUnityEngineObjectReference(TypeReference typeReference, FieldDefinition t, TypeResolver typeResolver)
|
||||
{
|
||||
if (typeResolver.Resolve(t.FieldType) == typeReference)
|
||||
return false;
|
||||
|
||||
if (!WillUnitySerialize(t, typeResolver))
|
||||
return false;
|
||||
|
||||
if (UnityEngineTypePredicates.IsUnityEngineValueType(typeReference))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsConst(FieldDefinition fieldDefinition)
|
||||
{
|
||||
return fieldDefinition.IsLiteral && !fieldDefinition.IsInitOnly;
|
||||
}
|
||||
|
||||
public static bool HasSerializeFieldAttribute(FieldDefinition field)
|
||||
{
|
||||
//return FieldAttributes(field).Any(UnityEngineTypePredicates.IsSerializeFieldAttribute);
|
||||
foreach (var attribute in FieldAttributes(field))
|
||||
if (UnityEngineTypePredicates.IsSerializeFieldAttribute(attribute))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool HasSerializeReferenceAttribute(FieldDefinition field)
|
||||
{
|
||||
foreach (var attribute in FieldAttributes(field))
|
||||
if (UnityEngineTypePredicates.IsSerializeReferenceAttribute(attribute))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static IEnumerable<TypeReference> FieldAttributes(FieldDefinition field)
|
||||
{
|
||||
return field.CustomAttributes.Select(_ => _.AttributeType);
|
||||
}
|
||||
|
||||
public static bool ShouldNotTryToResolve(TypeReference typeReference)
|
||||
{
|
||||
var typeReferenceScopeName = typeReference.Scope.Name;
|
||||
if (typeReferenceScopeName == "Windows")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (typeReferenceScopeName == "mscorlib")
|
||||
{
|
||||
var resolved = typeReference.Resolve();
|
||||
return resolved == null;
|
||||
}
|
||||
|
||||
try
|
||||
{ // This will throw an exception if typereference thinks it's referencing a .dll,
|
||||
// but actually there's .winmd file in the current directory. RRW will fix this
|
||||
// at a later step, so we will not try to resolve this type. This is OK, as any
|
||||
// type defined in a winmd cannot be serialized.
|
||||
typeReference.Resolve();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsFieldTypeSerializable(TypeReference typeReference, FieldDefinition fieldDefinition)
|
||||
{
|
||||
return IsTypeSerializable(typeReference) || IsSupportedCollection(typeReference) || IsFixedBuffer(fieldDefinition);
|
||||
}
|
||||
|
||||
private static bool IsValueTypeSerializable(TypeReference typeReference)
|
||||
{
|
||||
if (typeReference.IsPrimitive)
|
||||
return IsSerializablePrimitive(typeReference);
|
||||
return UnityEngineTypePredicates.IsSerializableUnityStruct(typeReference) ||
|
||||
typeReference.IsEnum() ||
|
||||
ShouldImplementIDeserializable(typeReference);
|
||||
}
|
||||
|
||||
private static bool IsReferenceTypeSerializable(TypeReference typeReference)
|
||||
{
|
||||
if (typeReference.MetadataType == MetadataType.String)
|
||||
return IsSerializablePrimitive(typeReference);
|
||||
|
||||
if (IsGenericDictionary(typeReference))
|
||||
return false;
|
||||
|
||||
if (IsUnityEngineObject(typeReference) ||
|
||||
ShouldImplementIDeserializable(typeReference) ||
|
||||
UnityEngineTypePredicates.IsSerializableUnityClass(typeReference))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsTypeSerializable(TypeReference typeReference)
|
||||
{
|
||||
if (typeReference.MetadataType == MetadataType.String)
|
||||
return true;
|
||||
if (typeReference.IsValueType)
|
||||
return IsValueTypeSerializable(typeReference);
|
||||
return IsReferenceTypeSerializable(typeReference);
|
||||
}
|
||||
|
||||
private static bool IsGenericDictionary(TypeReference typeReference)
|
||||
{
|
||||
var current = typeReference;
|
||||
|
||||
if (current != null)
|
||||
{
|
||||
if (CecilUtils.IsGenericDictionary(current))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsFixedBuffer(FieldDefinition fieldDefinition)
|
||||
{
|
||||
return GetFixedBufferAttribute(fieldDefinition) != null;
|
||||
}
|
||||
|
||||
public static CustomAttribute GetFixedBufferAttribute(FieldDefinition fieldDefinition)
|
||||
{
|
||||
if (!fieldDefinition.HasCustomAttributes)
|
||||
return null;
|
||||
|
||||
return fieldDefinition.CustomAttributes.SingleOrDefault(a => a.AttributeType.FullName == "System.Runtime.CompilerServices.FixedBufferAttribute");
|
||||
}
|
||||
|
||||
public static int GetFixedBufferLength(FieldDefinition fieldDefinition)
|
||||
{
|
||||
var fixedBufferAttribute = GetFixedBufferAttribute(fieldDefinition);
|
||||
|
||||
if (fixedBufferAttribute == null)
|
||||
throw new ArgumentException(string.Format("Field '{0}' is not a fixed buffer field.", fieldDefinition.FullName));
|
||||
|
||||
var size = (Int32)fixedBufferAttribute.ConstructorArguments[1].Value;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
public static int PrimitiveTypeSize(TypeReference type)
|
||||
{
|
||||
switch (type.MetadataType)
|
||||
{
|
||||
case MetadataType.Boolean:
|
||||
case MetadataType.Byte:
|
||||
case MetadataType.SByte:
|
||||
return 1;
|
||||
|
||||
case MetadataType.Char:
|
||||
case MetadataType.Int16:
|
||||
case MetadataType.UInt16:
|
||||
return 2;
|
||||
|
||||
case MetadataType.Int32:
|
||||
case MetadataType.UInt32:
|
||||
case MetadataType.Single:
|
||||
return 4;
|
||||
|
||||
case MetadataType.Int64:
|
||||
case MetadataType.UInt64:
|
||||
case MetadataType.Double:
|
||||
return 8;
|
||||
|
||||
default:
|
||||
throw new ArgumentException(string.Format("Unsupported {0}", type.MetadataType));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsSerializablePrimitive(TypeReference typeReference)
|
||||
{
|
||||
switch (typeReference.MetadataType)
|
||||
{
|
||||
case MetadataType.SByte:
|
||||
case MetadataType.Byte:
|
||||
case MetadataType.Char:
|
||||
case MetadataType.Int16:
|
||||
case MetadataType.UInt16:
|
||||
case MetadataType.Int64:
|
||||
case MetadataType.UInt64:
|
||||
case MetadataType.Int32:
|
||||
case MetadataType.UInt32:
|
||||
case MetadataType.Single:
|
||||
case MetadataType.Double:
|
||||
case MetadataType.Boolean:
|
||||
case MetadataType.String:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsSupportedCollection(TypeReference typeReference)
|
||||
{
|
||||
if (!(typeReference is ArrayType || CecilUtils.IsGenericList(typeReference)))
|
||||
return false;
|
||||
|
||||
// We don't support arrays like byte[,] etc
|
||||
if (typeReference.IsArray && ((ArrayType)typeReference).Rank > 1)
|
||||
return false;
|
||||
|
||||
return IsTypeSerializable(CecilUtils.ElementTypeOfCollection(typeReference));
|
||||
}
|
||||
|
||||
private static bool ShouldHaveHadAllFieldsPublic(FieldDefinition field)
|
||||
{
|
||||
return UnityEngineTypePredicates.IsUnityEngineValueType(field.DeclaringType);
|
||||
}
|
||||
|
||||
private static bool IsUnityEngineObject(TypeReference typeReference)
|
||||
{
|
||||
return UnityEngineTypePredicates.IsUnityEngineObject(typeReference);
|
||||
}
|
||||
|
||||
public static bool IsNonSerialized(TypeReference typeDeclaration)
|
||||
{
|
||||
if (typeDeclaration == null)
|
||||
return true;
|
||||
if (typeDeclaration.HasGenericParameters)
|
||||
return true;
|
||||
if (typeDeclaration.MetadataType == MetadataType.Object)
|
||||
return true;
|
||||
var fullName = typeDeclaration.FullName;
|
||||
if (fullName.StartsWith("System.")) //can this be done better?
|
||||
return true;
|
||||
if (typeDeclaration.IsArray)
|
||||
return true;
|
||||
if (typeDeclaration.FullName == UnityEngineTypePredicates.MonoBehaviour)
|
||||
return true;
|
||||
if (typeDeclaration.FullName == UnityEngineTypePredicates.ScriptableObject)
|
||||
return true;
|
||||
if (typeDeclaration.IsEnum())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool ShouldImplementIDeserializable(TypeReference typeDeclaration)
|
||||
{
|
||||
if (typeDeclaration.FullName == "UnityEngine.ExposedReference`1")
|
||||
return true;
|
||||
|
||||
if (IsNonSerialized(typeDeclaration))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
if (UnityEngineTypePredicates.ShouldHaveHadSerializableAttribute(typeDeclaration))
|
||||
return true;
|
||||
|
||||
var resolvedTypeDeclaration = typeDeclaration.CheckedResolve();
|
||||
if (resolvedTypeDeclaration.IsValueType)
|
||||
{
|
||||
return resolvedTypeDeclaration.IsSerializable && !resolvedTypeDeclaration.CustomAttributes.Any(a => a.AttributeType.FullName.Contains("System.Runtime.CompilerServices.CompilerGenerated"));
|
||||
}
|
||||
else
|
||||
{
|
||||
return (resolvedTypeDeclaration.IsSerializable && !resolvedTypeDeclaration.CustomAttributes.Any(a => a.AttributeType.FullName.Contains("System.Runtime.CompilerServices.CompilerGenerated"))) ||
|
||||
resolvedTypeDeclaration.IsSubclassOf(UnityEngineTypePredicates.MonoBehaviour, UnityEngineTypePredicates.ScriptableObject);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
|
||||
|
||||
## Features
|
||||
* Support version:
|
||||
* 2.5 - 2021.1
|
||||
* 3.4 - 2021.2
|
||||
* Support asset types:
|
||||
* **Texture2D** : convert to png, tga, jpeg, bmp
|
||||
* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Texture2DDecoder")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Texture2DDecoder")]
|
||||
[assembly: AssemblyCopyright("Copyright © Perfare 2020; Copyright © hozuki 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("2afce830-b463-49b3-a026-877e5eafc0a4")]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -1,53 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{2AFCE830-B463-49B3-A026-877E5EAFC0A4}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Texture2DDecoder</RootNamespace>
|
||||
<AssemblyName>Texture2DDecoderWrapper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="T2DDll.cs" />
|
||||
<Compile Include="TextureDecoder.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TextureDecoder.PInvoke.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\AssetStudio.PInvoke\AssetStudio.PInvoke.csproj">
|
||||
<Project>{40c796b5-88ce-4adc-acd6-2f4862b7f136}</Project>
|
||||
<Name>AssetStudio.PInvoke</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user