Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 97b5f51f3a | |||
| 7295feda72 | |||
| fe95c91759 | |||
| d220315d9b | |||
| a94caa5e34 | |||
| 3660b4ed67 | |||
| 3370f93037 | |||
| 80653711cd | |||
| 88c5804586 | |||
| e501940f03 | |||
| d4060cde6d | |||
| 582a779441 | |||
| 5fa4934787 | |||
| 18277fbea8 | |||
| 2ce9cae957 | |||
| af5e50cfa9 | |||
| ce1172ca9a | |||
| a7e6d91f5b | |||
| 34a0af683a | |||
| 91410a33b1 | |||
| d08b78c2cf | |||
| 2ef52afe1e | |||
| 05a41d2f1e | |||
| 34c38e1415 |
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
|
||||
@@ -1,11 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.2.16" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace AssetStudio
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
{
|
||||
var path = Path.GetDirectoryName(files[0]);
|
||||
var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
|
||||
MergeSplitAssets(path);
|
||||
var toReadFile = ProcessingSplitFiles(files.ToList());
|
||||
Load(toReadFile);
|
||||
@@ -62,6 +62,11 @@ namespace AssetStudio
|
||||
private void LoadFile(string fullName)
|
||||
{
|
||||
var reader = new FileReader(fullName);
|
||||
LoadFile(reader);
|
||||
}
|
||||
|
||||
private void LoadFile(FileReader reader)
|
||||
{
|
||||
switch (reader.FileType)
|
||||
{
|
||||
case FileType.AssetsFile:
|
||||
@@ -73,6 +78,12 @@ namespace AssetStudio
|
||||
case FileType.WebFile:
|
||||
LoadWebFile(reader);
|
||||
break;
|
||||
case FileType.GZipFile:
|
||||
LoadFile(DecompressGZip(reader));
|
||||
break;
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -413,6 +424,10 @@ namespace AssetStudio
|
||||
}
|
||||
else if (obj is SpriteAtlas m_SpriteAtlas)
|
||||
{
|
||||
if (m_SpriteAtlas.m_IsVariant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (var m_PackedSprite in m_SpriteAtlas.m_PackedSprites)
|
||||
{
|
||||
if (m_PackedSprite.TryGet(out var m_Sprite))
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Buffers;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BigArrayPool<T>
|
||||
{
|
||||
private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
|
||||
public static ArrayPool<T> Shared => s_shared;
|
||||
}
|
||||
}
|
||||
+23
-14
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using K4os.Compression.LZ4;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -221,30 +219,33 @@ namespace AssetStudio
|
||||
{
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes);
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
{
|
||||
default: //None
|
||||
{
|
||||
blocksInfoUncompresseddStream = blocksInfoCompressedStream;
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
{
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(m_Header.uncompressedBlocksInfoSize));
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(blocksInfoCompressedStream, blocksInfoUncompresseddStream, m_Header.compressedBlocksInfoSize, m_Header.uncompressedBlocksInfoSize);
|
||||
}
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
blocksInfoCompressedStream.Close();
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var uncompressedBytes = new byte[m_Header.uncompressedBlocksInfoSize];
|
||||
using (var decoder = new Lz4DecoderStream(blocksInfoCompressedStream))
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
decoder.Read(uncompressedBytes, 0, uncompressedBytes.Length);
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
@@ -299,11 +300,19 @@ namespace AssetStudio
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
{
|
||||
var compressedStream = new MemoryStream(reader.ReadBytes((int)blockInfo.compressedSize));
|
||||
using (var lz4Stream = new Lz4DecoderStream(compressedStream))
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
reader.Read(compressedBytes, 0, compressedSize);
|
||||
var uncompressedSize = (int)blockInfo.uncompressedSize;
|
||||
var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
lz4Stream.CopyTo(blocksStream, blockInfo.uncompressedSize);
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,6 +31,10 @@ namespace AssetStudio
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LinearVelocityBlending = reader.ReadBoolean();
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
var m_StabilizeFeet = reader.ReadBoolean();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
|
||||
@@ -729,7 +729,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (reader.endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
if (reader.Endian == EndianType.BigEndian && componentByteSize > 1) //swap bytes
|
||||
{
|
||||
for (var i = 0; i < componentBytes.Length / componentByteSize; i++)
|
||||
{
|
||||
|
||||
@@ -427,10 +427,9 @@ namespace AssetStudio
|
||||
m_Size = reader.ReadInt32();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_IsPartialCB = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -583,7 +582,7 @@ namespace AssetStudio
|
||||
m_BlobIndex = reader.ReadUInt32();
|
||||
m_Channels = new ParserBindChannels(reader);
|
||||
|
||||
if (version[0] >= 2019) //2019 and up
|
||||
if ((version[0] >= 2019 && version[0] < 2021) || (version[0] == 2021 && version[1] < 2)) //2019 ~2021.1
|
||||
{
|
||||
var m_GlobalKeywordIndices = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -604,10 +603,9 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
@@ -704,10 +702,9 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] > 0) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] == 0 && version[3] >= 2) || //2020.3.0f2 to 2020.3.x
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 to 2021.1.x
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
@@ -742,6 +739,7 @@ namespace AssetStudio
|
||||
public string m_Name;
|
||||
public string m_TextureName;
|
||||
public SerializedTagMap m_Tags;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedPass(ObjectReader reader)
|
||||
{
|
||||
@@ -758,10 +756,13 @@ namespace AssetStudio
|
||||
reader.AlignStream();
|
||||
m_Platforms = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
if (version[0] < 2021 || (version[0] == 2021 && version[1] < 2)) //2021.1 and down
|
||||
{
|
||||
m_LocalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
m_GlobalKeywordMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
@@ -793,6 +794,11 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -859,6 +865,8 @@ namespace AssetStudio
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
public SerializedSubShader[] m_SubShaders;
|
||||
public string[] m_KeywordNames;
|
||||
public byte[] m_KeywordFlags;
|
||||
public string m_Name;
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
@@ -879,6 +887,13 @@ namespace AssetStudio
|
||||
m_SubShaders[i] = new SerializedSubShader(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
{
|
||||
m_KeywordNames = reader.ReadStringArray();
|
||||
m_KeywordFlags = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_CustomEditorName = reader.ReadAlignedString();
|
||||
m_FallbackName = reader.ReadAlignedString();
|
||||
|
||||
@@ -197,7 +197,7 @@ namespace AssetStudio
|
||||
public Vector2 m_Offset;
|
||||
public Vector4 m_Border;
|
||||
public float m_PixelsToUnits;
|
||||
public Vector2 m_Pivot;
|
||||
public Vector2 m_Pivot = new Vector2(0.5f, 0.5f);
|
||||
public uint m_Extrude;
|
||||
public bool m_IsPolygon;
|
||||
public KeyValuePair<Guid, long> m_RenderDataKey;
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace AssetStudio
|
||||
{
|
||||
public PPtr<Sprite>[] m_PackedSprites;
|
||||
public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
|
||||
public bool m_IsVariant;
|
||||
|
||||
public SpriteAtlas(ObjectReader reader) : base(reader)
|
||||
{
|
||||
@@ -67,8 +68,9 @@ namespace AssetStudio
|
||||
var value = new SpriteAtlasData(reader);
|
||||
m_RenderDataMap.Add(new KeyValuePair<Guid, long>(first, second), value);
|
||||
}
|
||||
//string m_Tag
|
||||
//bool m_IsVariant
|
||||
var m_Tag = reader.ReadAlignedString();
|
||||
m_IsVariant = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
|
||||
public class EndianBinaryReader : BinaryReader
|
||||
{
|
||||
public EndianType endian;
|
||||
private readonly byte[] buffer;
|
||||
|
||||
public EndianType Endian;
|
||||
|
||||
public EndianBinaryReader(Stream stream, EndianType endian = EndianType.BigEndian) : base(stream)
|
||||
{
|
||||
this.endian = endian;
|
||||
Endian = endian;
|
||||
buffer = new byte[8];
|
||||
}
|
||||
|
||||
public long Position
|
||||
@@ -28,88 +24,82 @@ namespace AssetStudio
|
||||
|
||||
public override short ReadInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt16();
|
||||
}
|
||||
|
||||
public override int ReadInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt32();
|
||||
}
|
||||
|
||||
public override long ReadInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadInt64();
|
||||
}
|
||||
|
||||
public override ushort ReadUInt16()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(2);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt16(buff, 0);
|
||||
Read(buffer, 0, 2);
|
||||
return BinaryPrimitives.ReadUInt16BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt16();
|
||||
}
|
||||
|
||||
public override uint ReadUInt32()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt32(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
return BinaryPrimitives.ReadUInt32BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt32();
|
||||
}
|
||||
|
||||
public override ulong ReadUInt64()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
return BinaryPrimitives.ReadUInt64BigEndian(buffer);
|
||||
}
|
||||
return base.ReadUInt64();
|
||||
}
|
||||
|
||||
public override float ReadSingle()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(4);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToSingle(buff, 0);
|
||||
Read(buffer, 0, 4);
|
||||
Array.Reverse(buffer, 0, 4);
|
||||
return BitConverter.ToSingle(buffer, 0);
|
||||
}
|
||||
return base.ReadSingle();
|
||||
}
|
||||
|
||||
public override double ReadDouble()
|
||||
{
|
||||
if (endian == EndianType.BigEndian)
|
||||
if (Endian == EndianType.BigEndian)
|
||||
{
|
||||
var buff = ReadBytes(8);
|
||||
Array.Reverse(buff);
|
||||
return BitConverter.ToUInt64(buff, 0);
|
||||
Read(buffer, 0, 8);
|
||||
Array.Reverse(buffer);
|
||||
return BitConverter.ToDouble(buffer, 0);
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public enum EndianType
|
||||
{
|
||||
LittleEndian,
|
||||
BigEndian
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,9 @@ namespace AssetStudio
|
||||
public string FileName;
|
||||
public FileType FileType;
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
public FileReader(string path, Stream stream) : base(stream, EndianType.BigEndian)
|
||||
@@ -35,16 +38,16 @@ namespace AssetStudio
|
||||
{
|
||||
var magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (WebFile.gzipMagic.SequenceEqual(magic))
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
return FileType.GZipFile;
|
||||
}
|
||||
Position = 0x20;
|
||||
magic = ReadBytes(6);
|
||||
Position = 0;
|
||||
if (WebFile.brotliMagic.SequenceEqual(magic))
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.WebFile;
|
||||
return FileType.BrotliFile;
|
||||
}
|
||||
if (IsSerializedFile())
|
||||
{
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
AssetsFile,
|
||||
BundleFile,
|
||||
WebFile,
|
||||
ResourceFile
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Org.Brotli.Dec;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -48,5 +50,33 @@ namespace AssetStudio
|
||||
}
|
||||
return selectFile.Distinct().ToArray();
|
||||
}
|
||||
|
||||
public static FileReader DecompressGZip(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
|
||||
public static FileReader DecompressBrotli(FileReader reader)
|
||||
{
|
||||
using (reader)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var brotliStream = new BrotliInputStream(reader.BaseStream))
|
||||
{
|
||||
brotliStream.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
return new FileReader(reader.FullPath, stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,540 +0,0 @@
|
||||
#define CHECK_ARGS
|
||||
#define CHECK_EOF
|
||||
//#define LOCAL_SHADOW
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Lz4
|
||||
{
|
||||
public class Lz4DecoderStream : Stream
|
||||
{
|
||||
public Lz4DecoderStream(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
Reset(input, inputLength);
|
||||
}
|
||||
|
||||
private void Reset(Stream input, long inputLength = long.MaxValue)
|
||||
{
|
||||
this.inputLength = inputLength;
|
||||
this.input = input;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
|
||||
decodeBufferPos = 0;
|
||||
|
||||
litLen = 0;
|
||||
matLen = 0;
|
||||
matDst = 0;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (disposing && input != null)
|
||||
{
|
||||
input.Close();
|
||||
}
|
||||
input = null;
|
||||
decodeBuffer = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
private long inputLength;
|
||||
private Stream input;
|
||||
|
||||
//because we might not be able to match back across invocations,
|
||||
//we have to keep the last window's worth of bytes around for reuse
|
||||
//we use a circular buffer for this - every time we write into this
|
||||
//buffer, we also write the same into our output buffer
|
||||
|
||||
private const int DecBufLen = 0x10000;
|
||||
private const int DecBufMask = 0xFFFF;
|
||||
|
||||
private const int InBufLen = 128;
|
||||
|
||||
private byte[] decodeBuffer = new byte[DecBufLen + InBufLen];
|
||||
private int decodeBufferPos, inBufPos, inBufEnd;
|
||||
|
||||
//we keep track of which phase we're in so that we can jump right back
|
||||
//into the correct part of decoding
|
||||
|
||||
private DecodePhase phase;
|
||||
|
||||
private enum DecodePhase
|
||||
{
|
||||
ReadToken,
|
||||
ReadExLiteralLength,
|
||||
CopyLiteral,
|
||||
ReadOffset,
|
||||
ReadExMatchLength,
|
||||
CopyMatch,
|
||||
}
|
||||
|
||||
//state within interruptable phases and across phase boundaries is
|
||||
//kept here - again, so that we can punt out and restart freely
|
||||
|
||||
private int litLen, matLen, matDst;
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
#if CHECK_ARGS
|
||||
if (buffer == null)
|
||||
throw new ArgumentNullException("buffer");
|
||||
if (offset < 0 || count < 0 || buffer.Length - count < offset)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
||||
if (input == null)
|
||||
throw new InvalidOperationException();
|
||||
#endif
|
||||
int nRead, nToRead = count;
|
||||
|
||||
var decBuf = decodeBuffer;
|
||||
|
||||
//the stringy gotos are obnoxious, but their purpose is to
|
||||
//make it *blindingly* obvious how the state machine transitions
|
||||
//back and forth as it reads - remember, we can yield out of
|
||||
//this routine in several places, and we must be able to re-enter
|
||||
//and pick up where we left off!
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
var phase = this.phase;
|
||||
var inBufPos = this.inBufPos;
|
||||
var inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
switch (phase)
|
||||
{
|
||||
case DecodePhase.ReadToken:
|
||||
goto readToken;
|
||||
|
||||
case DecodePhase.ReadExLiteralLength:
|
||||
goto readExLiteralLength;
|
||||
|
||||
case DecodePhase.CopyLiteral:
|
||||
goto copyLiteral;
|
||||
|
||||
case DecodePhase.ReadOffset:
|
||||
goto readOffset;
|
||||
|
||||
case DecodePhase.ReadExMatchLength:
|
||||
goto readExMatchLength;
|
||||
|
||||
case DecodePhase.CopyMatch:
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readToken:
|
||||
int tok;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
tok = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
|
||||
tok = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (tok == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen = tok >> 4;
|
||||
matLen = (tok & 0xF) + 4;
|
||||
|
||||
switch (litLen)
|
||||
{
|
||||
case 0:
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
case 0xF:
|
||||
phase = DecodePhase.ReadExLiteralLength;
|
||||
goto readExLiteralLength;
|
||||
|
||||
default:
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
readExLiteralLength:
|
||||
int exLitLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exLitLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exLitLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
|
||||
#if CHECK_EOF
|
||||
if (exLitLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
litLen += exLitLen;
|
||||
if (exLitLen == 255)
|
||||
goto readExLiteralLength;
|
||||
|
||||
phase = DecodePhase.CopyLiteral;
|
||||
goto copyLiteral;
|
||||
|
||||
copyLiteral:
|
||||
int nReadLit = litLen < nToRead ? litLen : nToRead;
|
||||
if (nReadLit != 0)
|
||||
{
|
||||
if (inBufPos + nReadLit <= inBufEnd)
|
||||
{
|
||||
int ofs = offset;
|
||||
|
||||
for (int c = nReadLit; c-- != 0;)
|
||||
buffer[ofs++] = decBuf[inBufPos++];
|
||||
|
||||
nRead = nReadLit;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
nRead = ReadCore(buffer, offset, nReadLit);
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
offset += nRead;
|
||||
nToRead -= nRead;
|
||||
|
||||
litLen -= nRead;
|
||||
|
||||
if (litLen != 0)
|
||||
goto copyLiteral;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadOffset;
|
||||
goto readOffset;
|
||||
|
||||
readOffset:
|
||||
if (inBufPos + 1 < inBufEnd)
|
||||
{
|
||||
matDst = (decBuf[inBufPos + 1] << 8) | decBuf[inBufPos];
|
||||
inBufPos += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
matDst = ReadOffsetCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (matDst == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (matLen == 15 + 4)
|
||||
{
|
||||
phase = DecodePhase.ReadExMatchLength;
|
||||
goto readExMatchLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
}
|
||||
|
||||
readExMatchLength:
|
||||
int exMatLen;
|
||||
if (inBufPos < inBufEnd)
|
||||
{
|
||||
exMatLen = decBuf[inBufPos++];
|
||||
}
|
||||
else
|
||||
{
|
||||
#if LOCAL_SHADOW
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
exMatLen = ReadByteCore();
|
||||
#if LOCAL_SHADOW
|
||||
inBufPos = this.inBufPos;
|
||||
inBufEnd = this.inBufEnd;
|
||||
#endif
|
||||
#if CHECK_EOF
|
||||
if (exMatLen == -1)
|
||||
goto finish;
|
||||
#endif
|
||||
}
|
||||
|
||||
matLen += exMatLen;
|
||||
if (exMatLen == 255)
|
||||
goto readExMatchLength;
|
||||
|
||||
phase = DecodePhase.CopyMatch;
|
||||
goto copyMatch;
|
||||
|
||||
copyMatch:
|
||||
int nCpyMat = matLen < nToRead ? matLen : nToRead;
|
||||
if (nCpyMat != 0)
|
||||
{
|
||||
nRead = count - nToRead;
|
||||
|
||||
int bufDst = matDst - nRead;
|
||||
if (bufDst > 0)
|
||||
{
|
||||
//offset is fairly far back, we need to pull from the buffer
|
||||
|
||||
int bufSrc = decodeBufferPos - bufDst;
|
||||
if (bufSrc < 0)
|
||||
bufSrc += DecBufLen;
|
||||
int bufCnt = bufDst < nCpyMat ? bufDst : nCpyMat;
|
||||
|
||||
for (int c = bufCnt; c-- != 0;)
|
||||
buffer[offset++] = decBuf[bufSrc++ & DecBufMask];
|
||||
}
|
||||
else
|
||||
{
|
||||
bufDst = 0;
|
||||
}
|
||||
|
||||
int sOfs = offset - matDst;
|
||||
for (int i = bufDst; i < nCpyMat; i++)
|
||||
buffer[offset++] = buffer[sOfs++];
|
||||
|
||||
nToRead -= nCpyMat;
|
||||
matLen -= nCpyMat;
|
||||
}
|
||||
|
||||
if (nToRead == 0)
|
||||
goto finish;
|
||||
|
||||
phase = DecodePhase.ReadToken;
|
||||
goto readToken;
|
||||
|
||||
finish:
|
||||
nRead = count - nToRead;
|
||||
|
||||
int nToBuf = nRead < DecBufLen ? nRead : DecBufLen;
|
||||
int repPos = offset - nToBuf;
|
||||
|
||||
if (nToBuf == DecBufLen)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, repPos, decBuf, 0, DecBufLen);
|
||||
decodeBufferPos = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int decPos = decodeBufferPos;
|
||||
|
||||
while (nToBuf-- != 0)
|
||||
decBuf[decPos++ & DecBufMask] = buffer[repPos++];
|
||||
|
||||
decodeBufferPos = decPos & DecBufMask;
|
||||
}
|
||||
|
||||
#if LOCAL_SHADOW
|
||||
this.phase = phase;
|
||||
this.inBufPos = inBufPos;
|
||||
#endif
|
||||
return nRead;
|
||||
}
|
||||
|
||||
private int ReadByteCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
return buf[inBufPos++];
|
||||
}
|
||||
|
||||
private int ReadOffsetCore()
|
||||
{
|
||||
var buf = decodeBuffer;
|
||||
|
||||
if (inBufPos == inBufEnd)
|
||||
{
|
||||
int nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
return -1;
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
}
|
||||
|
||||
if (inBufEnd - inBufPos == 1)
|
||||
{
|
||||
buf[DecBufLen] = buf[inBufPos];
|
||||
|
||||
int nRead = input.Read(buf, DecBufLen + 1,
|
||||
InBufLen - 1 < inputLength ? InBufLen - 1 : (int)inputLength);
|
||||
|
||||
#if CHECK_EOF
|
||||
if (nRead == 0)
|
||||
{
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + 1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
inputLength -= nRead;
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead + 1;
|
||||
}
|
||||
|
||||
int ret = (buf[inBufPos + 1] << 8) | buf[inBufPos];
|
||||
inBufPos += 2;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private int ReadCore(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int nToRead = count;
|
||||
|
||||
var buf = decodeBuffer;
|
||||
int inBufLen = inBufEnd - inBufPos;
|
||||
|
||||
int fromBuf = nToRead < inBufLen ? nToRead : inBufLen;
|
||||
if (fromBuf != 0)
|
||||
{
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
if (nToRead != 0)
|
||||
{
|
||||
int nRead;
|
||||
|
||||
if (nToRead >= InBufLen)
|
||||
{
|
||||
nRead = input.Read(buffer, offset,
|
||||
nToRead < inputLength ? nToRead : (int)inputLength);
|
||||
nToRead -= nRead;
|
||||
}
|
||||
else
|
||||
{
|
||||
nRead = input.Read(buf, DecBufLen,
|
||||
InBufLen < inputLength ? InBufLen : (int)inputLength);
|
||||
|
||||
inBufPos = DecBufLen;
|
||||
inBufEnd = DecBufLen + nRead;
|
||||
|
||||
fromBuf = nToRead < nRead ? nToRead : nRead;
|
||||
|
||||
var bufPos = inBufPos;
|
||||
|
||||
for (int c = fromBuf; c-- != 0;)
|
||||
buffer[offset++] = buf[bufPos++];
|
||||
|
||||
inBufPos = bufPos;
|
||||
nToRead -= fromBuf;
|
||||
}
|
||||
|
||||
inputLength -= nRead;
|
||||
}
|
||||
|
||||
return count - nToRead;
|
||||
}
|
||||
|
||||
#region Stream internals
|
||||
|
||||
public override bool CanRead => true;
|
||||
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override bool CanWrite => false;
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a half-precision floating point number.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace System
|
||||
namespace AssetStudio
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper class for Half conversions and some low level operations.
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace AssetStudio
|
||||
public int[] version => assetsFile.version;
|
||||
public BuildType buildType => assetsFile.buildType;
|
||||
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.endian)
|
||||
public ObjectReader(EndianBinaryReader reader, SerializedFile assetsFile, ObjectInfo objectInfo) : base(reader.BaseStream, reader.Endian)
|
||||
{
|
||||
this.assetsFile = assetsFile;
|
||||
m_PathID = objectInfo.m_PathID;
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
private long size;
|
||||
private BinaryReader reader;
|
||||
|
||||
public int Size { get => (int)size; }
|
||||
|
||||
public ResourceReader(string path, SerializedFile assetsFile, long offset, long size)
|
||||
{
|
||||
needSearch = true;
|
||||
@@ -69,6 +71,13 @@ namespace AssetStudio
|
||||
return binaryReader.ReadBytes((int)size);
|
||||
}
|
||||
|
||||
public void GetData(byte[] buff)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
binaryReader.BaseStream.Position = offset;
|
||||
binaryReader.Read(buff, 0, (int)size);
|
||||
}
|
||||
|
||||
public void WriteData(string path)
|
||||
{
|
||||
var binaryReader = GetReader();
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace AssetStudio
|
||||
// ReadMetadata
|
||||
if (m_FileEndianess == 0)
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7)
|
||||
{
|
||||
|
||||
+2
-50
@@ -1,17 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Org.Brotli.Dec;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class WebFile
|
||||
{
|
||||
public static byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
public static byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
public StreamFile[] fileList;
|
||||
|
||||
private class WebData
|
||||
@@ -23,50 +17,8 @@ namespace AssetStudio
|
||||
|
||||
public WebFile(EndianBinaryReader reader)
|
||||
{
|
||||
var magic = reader.ReadBytes(2);
|
||||
reader.Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
using (var gs = new GZipStream(reader.BaseStream, CompressionMode.Decompress))
|
||||
{
|
||||
gs.CopyTo(stream);
|
||||
}
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Position = 0x20;
|
||||
magic = reader.ReadBytes(6);
|
||||
reader.Position = 0;
|
||||
if (brotliMagic.SequenceEqual(magic))
|
||||
{
|
||||
var brotliStream = new BrotliInputStream(reader.BaseStream);
|
||||
var stream = new MemoryStream();
|
||||
brotliStream.CopyTo(stream);
|
||||
stream.Position = 0;
|
||||
using (var binaryReader = new BinaryReader(stream))
|
||||
{
|
||||
ReadWebData(binaryReader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.endian = EndianType.LittleEndian;
|
||||
ReadWebData(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadWebData(BinaryReader reader)
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
var signature = reader.ReadStringToNull();
|
||||
if (signature != "UnityWebData1.0")
|
||||
return;
|
||||
var headLength = reader.ReadInt32();
|
||||
var dataList = new List<WebData>();
|
||||
while (reader.BaseStream.Position < headLength)
|
||||
|
||||
@@ -29,26 +29,26 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
@@ -100,14 +100,14 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -119,7 +119,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -128,7 +128,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x86\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
@@ -137,14 +137,14 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -156,7 +156,7 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_AS_DLL;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -165,7 +165,7 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>libfbxsdk-mt.lib;libxml2-mt.lib;zlib-mt.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.0.1\lib\vs2017\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>C:\Program Files\Autodesk\FBX\FBX SDK\2020.2.1\lib\vs2019\x64\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
|
||||
<Version>0.16.0.0</Version>
|
||||
@@ -51,16 +51,33 @@
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="4.6.7" />
|
||||
<Reference Include="OpenTK.WinForms">
|
||||
<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="OpenTK" Version="3.1.0" />
|
||||
<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="CustomAfterBuild" AfterTargets="AfterBuild">
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
|
||||
<Target Name="PublishExtraFiles" AfterTargets="Publish">
|
||||
<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
|
||||
<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
|
||||
</Target>
|
||||
</Project>
|
||||
+5
-6
@@ -819,20 +819,21 @@
|
||||
//
|
||||
// FMODtimerLabel
|
||||
//
|
||||
this.FMODtimerLabel.AutoSize = true;
|
||||
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(404, 235);
|
||||
this.FMODtimerLabel.Location = new System.Drawing.Point(460, 235);
|
||||
this.FMODtimerLabel.Name = "FMODtimerLabel";
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
|
||||
this.FMODtimerLabel.Size = new System.Drawing.Size(95, 12);
|
||||
this.FMODtimerLabel.TabIndex = 7;
|
||||
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
|
||||
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
//
|
||||
// FMODstatusLabel
|
||||
//
|
||||
this.FMODstatusLabel.AutoSize = true;
|
||||
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.FMODstatusLabel.Location = new System.Drawing.Point(213, 235);
|
||||
this.FMODstatusLabel.Name = "FMODstatusLabel";
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
|
||||
this.FMODstatusLabel.Size = new System.Drawing.Size(47, 12);
|
||||
this.FMODstatusLabel.TabIndex = 6;
|
||||
this.FMODstatusLabel.Text = "Stopped";
|
||||
//
|
||||
@@ -1065,8 +1066,6 @@
|
||||
// AssetStudioGUIForm
|
||||
//
|
||||
this.AllowDrop = true;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1264, 681);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.menuStrip1);
|
||||
|
||||
@@ -6,7 +6,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Drawing.Text;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
@@ -19,17 +18,21 @@ using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using ImageFormat = AssetStudio.ImageFormat;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
#if NET472
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
#else
|
||||
using Vector3 = OpenTK.Mathematics.Vector3;
|
||||
using Vector4 = OpenTK.Mathematics.Vector4;
|
||||
using Matrix4 = OpenTK.Mathematics.Matrix4;
|
||||
#endif
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
partial class AssetStudioGUIForm : Form
|
||||
{
|
||||
private AssetItem lastSelectedItem;
|
||||
private Bitmap imageTexture;
|
||||
private DirectBitmap imageTexture;
|
||||
private string tempClipboard;
|
||||
|
||||
private FMOD.System system;
|
||||
@@ -199,7 +202,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (assetsManager.assetsFileList.Count == 0)
|
||||
{
|
||||
StatusStripUpdate("No file was loaded.");
|
||||
StatusStripUpdate("No Unity file can be loaded.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -390,7 +393,7 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (enablePreview.Checked && imageTexture != null)
|
||||
{
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -753,10 +756,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewTexture2D(AssetItem assetItem, Texture2D m_Texture2D)
|
||||
{
|
||||
var stream = m_Texture2D.ConvertToStream(ImageFormat.Png, true);
|
||||
if (stream != null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
{
|
||||
@@ -784,13 +788,11 @@ namespace AssetStudioGUI
|
||||
assetItem.InfoText += "None";
|
||||
if (validChannel != 4)
|
||||
{
|
||||
var bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
var bytes = new byte[bitmap.Width * bitmap.Height * 4];
|
||||
Marshal.Copy(bmpData.Scan0, bytes, 0, bytes.Length);
|
||||
for (int i = 0; i < bmpData.Height; i++)
|
||||
var bytes = bitmap.Bits;
|
||||
for (int i = 0; i < bitmap.Height; i++)
|
||||
{
|
||||
int offset = Math.Abs(bmpData.Stride) * i;
|
||||
for (int j = 0; j < bmpData.Width; j++)
|
||||
int offset = Math.Abs(bitmap.Stride) * i;
|
||||
for (int j = 0; j < bitmap.Width; j++)
|
||||
{
|
||||
bytes[offset] = textureChannels[0] ? bytes[offset] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
bytes[offset + 1] = textureChannels[1] ? bytes[offset + 1] : validChannel == 1 && textureChannels[3] ? byte.MaxValue : byte.MinValue;
|
||||
@@ -799,8 +801,6 @@ namespace AssetStudioGUI
|
||||
offset += 4;
|
||||
}
|
||||
}
|
||||
Marshal.Copy(bytes, 0, bmpData.Scan0, bytes.Length);
|
||||
bitmap.UnlockBits(bmpData);
|
||||
}
|
||||
PreviewTexture(bitmap);
|
||||
|
||||
@@ -1164,10 +1164,11 @@ namespace AssetStudioGUI
|
||||
|
||||
private void PreviewSprite(AssetItem assetItem, Sprite m_Sprite)
|
||||
{
|
||||
var stream = m_Sprite.GetImage(ImageFormat.Png);
|
||||
if (stream != null)
|
||||
var image = m_Sprite.GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new Bitmap(stream);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), image.Width, image.Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
PreviewTexture(bitmap);
|
||||
}
|
||||
@@ -1177,11 +1178,11 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void PreviewTexture(Bitmap bitmap)
|
||||
private void PreviewTexture(DirectBitmap bitmap)
|
||||
{
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = bitmap;
|
||||
previewPanel.BackgroundImage = imageTexture;
|
||||
previewPanel.BackgroundImage = imageTexture.Bitmap;
|
||||
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
else
|
||||
@@ -1232,6 +1233,7 @@ namespace AssetStudioGUI
|
||||
classesListView.Groups.Clear();
|
||||
previewPanel.BackgroundImage = Properties.Resources.preview;
|
||||
imageTexture?.Dispose();
|
||||
imageTexture = null;
|
||||
previewPanel.BackgroundImageLayout = ImageLayout.Center;
|
||||
assetInfoLabel.Visible = false;
|
||||
assetInfoLabel.Text = null;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
@@ -15,12 +14,13 @@ namespace AssetStudioGUI
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner = null)
|
||||
{
|
||||
#if NETFRAMEWORK
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
|
||||
return ShowLegacyDialog(owner);
|
||||
#endif
|
||||
return ShowFolderBrowserDialog(owner);
|
||||
}
|
||||
|
||||
private DialogResult ShowVistaDialog(IWin32Window owner)
|
||||
@@ -74,7 +74,7 @@ namespace AssetStudioGUI
|
||||
return DialogResult.Cancel;
|
||||
}
|
||||
|
||||
private DialogResult ShowLegacyDialog(IWin32Window owner)
|
||||
private DialogResult ShowFolderBrowserDialog(IWin32Window owner)
|
||||
{
|
||||
using (var frm = new FolderBrowserDialog())
|
||||
{
|
||||
@@ -82,13 +82,20 @@ namespace AssetStudioGUI
|
||||
{
|
||||
frm.SelectedPath = InitialFolder;
|
||||
}
|
||||
if ((owner == null ? frm.ShowDialog() : frm.ShowDialog(owner)) == DialogResult.OK)
|
||||
#if !NETFRAMEWORK
|
||||
if (Title != null)
|
||||
{
|
||||
Folder = Path.GetDirectoryName(frm.SelectedPath);
|
||||
return DialogResult.OK;
|
||||
frm.Description = Title;
|
||||
frm.UseDescriptionForTitle = true;
|
||||
}
|
||||
|
||||
return DialogResult.Cancel;
|
||||
#endif
|
||||
var result = owner == null ? frm.ShowDialog() : frm.ShowDialog(owner);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
Folder = frm.SelectedPath;
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
public sealed class DirectBitmap : IDisposable
|
||||
{
|
||||
public DirectBitmap(byte[] buff, int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Bits = buff;
|
||||
m_handle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
|
||||
m_bitmap = new Bitmap(Width, Height, Stride, PixelFormat.Format32bppArgb, m_handle.AddrOfPinnedObject());
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
m_bitmap.Dispose();
|
||||
m_handle.Free();
|
||||
}
|
||||
m_bitmap = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public int Height { get; }
|
||||
public int Width { get; }
|
||||
public int Stride => Width * 4;
|
||||
public byte[] Bits { get; }
|
||||
public Bitmap Bitmap => m_bitmap;
|
||||
|
||||
private Bitmap m_bitmap;
|
||||
private readonly GCHandle m_handle;
|
||||
}
|
||||
}
|
||||
@@ -17,12 +17,15 @@ namespace AssetStudioGUI
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var stream = m_Texture2D.ConvertToStream(type, true);
|
||||
if (stream == null)
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image == null)
|
||||
return false;
|
||||
using (stream)
|
||||
using (image)
|
||||
{
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -229,12 +232,15 @@ namespace AssetStudioGUI
|
||||
var type = Properties.Settings.Default.convertType;
|
||||
if (!TryExportFile(exportPath, item, "." + type.ToString().ToLower(), out var exportFullPath))
|
||||
return false;
|
||||
var stream = ((Sprite)item.Asset).GetImage(type);
|
||||
if (stream != null)
|
||||
var image = ((Sprite)item.Asset).GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
using (stream)
|
||||
using (image)
|
||||
{
|
||||
File.WriteAllBytes(exportFullPath, stream.ToArray());
|
||||
using (var file = File.OpenWrite(exportFullPath))
|
||||
{
|
||||
image.WriteToStream(file, type);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -413,7 +413,7 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
}
|
||||
exportPath += Path.DirectorySeparatorChar;
|
||||
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
|
||||
StatusStripUpdate($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
|
||||
try
|
||||
{
|
||||
switch (exportType)
|
||||
@@ -457,7 +457,7 @@ namespace AssetStudioGUI
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && exportedCount > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -502,7 +502,7 @@ namespace AssetStudioGUI
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -562,7 +562,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(savePath);
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
StatusStripUpdate("Finished");
|
||||
});
|
||||
@@ -588,7 +588,7 @@ namespace AssetStudioGUI
|
||||
ExportAnimator(animator, exportPath, animationList);
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
Progress.Report(1, 1);
|
||||
StatusStripUpdate($"Finished exporting {animator.Text}");
|
||||
@@ -630,7 +630,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(exportPath);
|
||||
OpenFolderInExplorer(exportPath);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -660,7 +660,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
if (Properties.Settings.Default.openAfterExport)
|
||||
{
|
||||
Process.Start(Path.GetDirectoryName(exportPath));
|
||||
OpenFolderInExplorer(Path.GetDirectoryName(exportPath));
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -708,5 +708,12 @@ namespace AssetStudioGUI
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
public static void OpenFolderInExplorer(string path)
|
||||
{
|
||||
var info = new ProcessStartInfo(path);
|
||||
info.UseShellExecute = true;
|
||||
Process.Start(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,18 +15,18 @@ namespace AssetStudio
|
||||
var resolver = new MyAssemblyResolver();
|
||||
var readerParameters = new ReaderParameters();
|
||||
readerParameters.AssemblyResolver = resolver;
|
||||
try
|
||||
foreach (var file in files)
|
||||
{
|
||||
foreach (var file in files)
|
||||
try
|
||||
{
|
||||
var assembly = AssemblyDefinition.ReadAssembly(file, readerParameters);
|
||||
resolver.Register(assembly);
|
||||
moduleDic.Add(assembly.MainModule.Name, assembly.MainModule);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
Loaded = true;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
|
||||
@@ -1,39 +1,55 @@
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Bmp;
|
||||
using SixLabors.ImageSharp.Formats.Tga;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class ImageExtensions
|
||||
{
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
public static void WriteToStream(this Image image, Stream stream, ImageFormat imageFormat)
|
||||
{
|
||||
var outputStream = new MemoryStream();
|
||||
switch (imageFormat)
|
||||
{
|
||||
case ImageFormat.Jpeg:
|
||||
image.SaveAsJpeg(outputStream);
|
||||
image.SaveAsJpeg(stream);
|
||||
break;
|
||||
case ImageFormat.Png:
|
||||
image.SaveAsPng(outputStream);
|
||||
image.SaveAsPng(stream);
|
||||
break;
|
||||
case ImageFormat.Bmp:
|
||||
image.Save(outputStream, new BmpEncoder
|
||||
image.Save(stream, new BmpEncoder
|
||||
{
|
||||
BitsPerPixel = BmpBitsPerPixel.Pixel32,
|
||||
SupportTransparency = true
|
||||
});
|
||||
break;
|
||||
case ImageFormat.Tga:
|
||||
image.Save(outputStream, new TgaEncoder
|
||||
image.Save(stream, new TgaEncoder
|
||||
{
|
||||
BitsPerPixel = TgaBitsPerPixel.Pixel32,
|
||||
Compression = TgaCompression.None
|
||||
});
|
||||
break;
|
||||
}
|
||||
return outputStream;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Image image, ImageFormat imageFormat)
|
||||
{
|
||||
var stream = new MemoryStream();
|
||||
image.WriteToStream(stream, imageFormat);
|
||||
return stream;
|
||||
}
|
||||
|
||||
public static byte[] ConvertToBgra32Bytes(this Image<Bgra32> image)
|
||||
{
|
||||
if (image.TryGetSinglePixelSpan(out var pixelSpan))
|
||||
{
|
||||
return MemoryMarshal.AsBytes(pixelSpan).ToArray();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,10 @@ namespace AssetStudio
|
||||
{
|
||||
if (animation.TryGet(out var animationClip))
|
||||
{
|
||||
boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
|
||||
if (!boundAnimationPathDic.ContainsKey(animationClip))
|
||||
{
|
||||
boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
|
||||
}
|
||||
animationClipHashSet.Add(animationClip);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Lz4;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
@@ -15,10 +15,7 @@ namespace AssetStudio
|
||||
if (shader.m_SubProgramBlob != null) //5.3 - 5.4
|
||||
{
|
||||
var decompressedBytes = new byte[shader.decompressedSize];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(shader.m_SubProgramBlob)))
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedSize);
|
||||
}
|
||||
LZ4Codec.Decode(shader.m_SubProgramBlob, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
var program = new ShaderProgram(blobReader, shader.version);
|
||||
@@ -42,10 +39,7 @@ namespace AssetStudio
|
||||
var compressedBytes = new byte[shader.compressedLengths[i]];
|
||||
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
|
||||
var decompressedBytes = new byte[shader.decompressedLengths[i]];
|
||||
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
|
||||
{
|
||||
decoder.Read(decompressedBytes, 0, (int)shader.decompressedLengths[i]);
|
||||
}
|
||||
LZ4Codec.Decode(compressedBytes, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
@@ -915,7 +909,8 @@ namespace AssetStudio
|
||||
//201609010 - Unity 5.6, 2017.1 & 2017.2
|
||||
//201708220 - Unity 2017.3, Unity 2017.4 & Unity 2018.1
|
||||
//201802150 - Unity 2018.2 & Unity 2018.3
|
||||
//201806140 - Unity 2019.1~2020.1
|
||||
//201806140 - Unity 2019.1~2021.1
|
||||
//202012090 - Unity 2021.2
|
||||
m_Version = reader.ReadInt32();
|
||||
m_ProgramType = (ShaderGpuProgramType)reader.ReadInt32();
|
||||
reader.BaseStream.Position += 12;
|
||||
@@ -929,7 +924,7 @@ namespace AssetStudio
|
||||
{
|
||||
m_Keywords[i] = reader.ReadAlignedString();
|
||||
}
|
||||
if (m_Version >= 201806140)
|
||||
if (m_Version >= 201806140 && m_Version < 202012090)
|
||||
{
|
||||
var m_LocalKeywordsSize = reader.ReadInt32();
|
||||
m_LocalKeywords = new string[m_LocalKeywordsSize];
|
||||
|
||||
@@ -13,20 +13,7 @@ namespace AssetStudio
|
||||
{
|
||||
public static class SpriteHelper
|
||||
{
|
||||
public static MemoryStream GetImage(this Sprite m_Sprite, ImageFormat imageFormat)
|
||||
{
|
||||
var image = GetImage(m_Sprite);
|
||||
if (image != null)
|
||||
{
|
||||
using (image)
|
||||
{
|
||||
return image.ConvertToStream(imageFormat);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Image GetImage(this Sprite m_Sprite)
|
||||
public static Image<Bgra32> GetImage(this Sprite m_Sprite)
|
||||
{
|
||||
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
|
||||
{
|
||||
@@ -45,7 +32,7 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Image CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
private static Image<Bgra32> CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
{
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
@@ -89,29 +76,25 @@ namespace AssetStudio
|
||||
var polygons = triangles.Select(x => new Polygon(new LinearLineSegment(x.Select(y => new PointF(y.X, y.Y)).ToArray()))).ToArray();
|
||||
IPathCollection path = new PathCollection(polygons);
|
||||
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
|
||||
var version = m_Sprite.version;
|
||||
if (version[0] < 5
|
||||
|| (version[0] == 5 && version[1] < 4)
|
||||
|| (version[0] == 5 && version[1] == 4 && version[2] <= 1)) //5.4.1p3 down
|
||||
{
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * 0.5f - textureRectOffset.X, m_Sprite.m_Rect.height * 0.5f - textureRectOffset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
}
|
||||
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
|
||||
path = path.Transform(matrix);
|
||||
var graphicsOptions = new GraphicsOptions
|
||||
{
|
||||
Antialias = false,
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
};
|
||||
var options = new DrawingOptions
|
||||
{
|
||||
GraphicsOptions = new GraphicsOptions()
|
||||
{
|
||||
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
|
||||
}
|
||||
GraphicsOptions = graphicsOptions
|
||||
};
|
||||
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
|
||||
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
|
||||
{
|
||||
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
|
||||
var bursh = new ImageBrush(mask);
|
||||
spriteImage.Mutate(x => x.Fill(graphicsOptions, bursh));
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
return spriteImage;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
@@ -1,23 +1,20 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Texture2DDecoder;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class Texture2DConverter
|
||||
{
|
||||
private ResourceReader reader;
|
||||
private int m_Width;
|
||||
private int m_Height;
|
||||
private TextureFormat m_TextureFormat;
|
||||
private int image_data_size;
|
||||
private byte[] image_data;
|
||||
private int[] version;
|
||||
private BuildTarget platform;
|
||||
|
||||
public Texture2DConverter(Texture2D m_Texture2D)
|
||||
{
|
||||
image_data = m_Texture2D.image_data.GetData();
|
||||
image_data_size = image_data.Length;
|
||||
reader = m_Texture2D.image_data;
|
||||
m_Width = m_Texture2D.m_Width;
|
||||
m_Height = m_Texture2D.m_Height;
|
||||
m_TextureFormat = m_Texture2D.m_TextureFormat;
|
||||
@@ -25,193 +22,188 @@ namespace AssetStudio
|
||||
platform = m_Texture2D.platform;
|
||||
}
|
||||
|
||||
public byte[] DecodeTexture2D()
|
||||
public bool DecodeTexture2D(byte[] bytes)
|
||||
{
|
||||
byte[] bytes = null;
|
||||
if (reader.Size == 0 || m_Width == 0 || m_Height == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var flag = false;
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(reader.Size);
|
||||
reader.GetData(buff);
|
||||
switch (m_TextureFormat)
|
||||
{
|
||||
case TextureFormat.Alpha8: //test pass
|
||||
bytes = DecodeAlpha8();
|
||||
flag = DecodeAlpha8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ARGB4444: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeARGB4444();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeARGB4444(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB24: //test pass
|
||||
bytes = DecodeRGB24();
|
||||
flag = DecodeRGB24(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBA32: //test pass
|
||||
bytes = DecodeRGBA32();
|
||||
flag = DecodeRGBA32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ARGB32: //test pass
|
||||
bytes = DecodeARGB32();
|
||||
flag = DecodeARGB32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB565: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeRGB565();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeRGB565(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.R16: //test pass
|
||||
bytes = DecodeR16();
|
||||
flag = DecodeR16(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT1: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeDXT1();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT5: //test pass
|
||||
SwapBytesForXbox();
|
||||
bytes = DecodeDXT5();
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBA4444: //test pass
|
||||
bytes = DecodeRGBA4444();
|
||||
flag = DecodeRGBA4444(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BGRA32: //test pass
|
||||
bytes = DecodeBGRA32();
|
||||
flag = DecodeBGRA32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RHalf:
|
||||
bytes = DecodeRHalf();
|
||||
flag = DecodeRHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGHalf:
|
||||
bytes = DecodeRGHalf();
|
||||
flag = DecodeRGHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBAHalf: //test pass
|
||||
bytes = DecodeRGBAHalf();
|
||||
flag = DecodeRGBAHalf(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RFloat:
|
||||
bytes = DecodeRFloat();
|
||||
flag = DecodeRFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGFloat:
|
||||
bytes = DecodeRGFloat();
|
||||
flag = DecodeRGFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBAFloat:
|
||||
bytes = DecodeRGBAFloat();
|
||||
flag = DecodeRGBAFloat(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.YUY2: //test pass
|
||||
bytes = DecodeYUY2();
|
||||
flag = DecodeYUY2(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB9e5Float: //test pass
|
||||
bytes = DecodeRGB9e5Float();
|
||||
flag = DecodeRGB9e5Float(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC4: //test pass
|
||||
bytes = DecodeBC4();
|
||||
flag = DecodeBC4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC5: //test pass
|
||||
bytes = DecodeBC5();
|
||||
flag = DecodeBC5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC6H: //test pass
|
||||
bytes = DecodeBC6H();
|
||||
flag = DecodeBC6H(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC7: //test pass
|
||||
bytes = DecodeBC7();
|
||||
flag = DecodeBC7(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT1Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeDXT1();
|
||||
}
|
||||
flag = DecodeDXT1Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT5Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeDXT5();
|
||||
}
|
||||
flag = DecodeDXT5Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.PVRTC_RGB2: //test pass
|
||||
case TextureFormat.PVRTC_RGBA2: //test pass
|
||||
bytes = DecodePVRTC(true);
|
||||
flag = DecodePVRTC(buff, bytes, true);
|
||||
break;
|
||||
case TextureFormat.PVRTC_RGB4: //test pass
|
||||
case TextureFormat.PVRTC_RGBA4: //test pass
|
||||
bytes = DecodePVRTC(false);
|
||||
flag = DecodePVRTC(buff, bytes, false);
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4: //test pass
|
||||
case TextureFormat.ETC_RGB4_3DS:
|
||||
bytes = DecodeETC1();
|
||||
flag = DecodeETC1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ATC_RGB4: //test pass
|
||||
bytes = DecodeATCRGB4();
|
||||
flag = DecodeATCRGB4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ATC_RGBA8: //test pass
|
||||
bytes = DecodeATCRGBA8();
|
||||
flag = DecodeATCRGBA8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_R: //test pass
|
||||
bytes = DecodeEACR();
|
||||
flag = DecodeEACR(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_R_SIGNED:
|
||||
bytes = DecodeEACRSigned();
|
||||
flag = DecodeEACRSigned(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_RG: //test pass
|
||||
bytes = DecodeEACRG();
|
||||
flag = DecodeEACRG(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.EAC_RG_SIGNED:
|
||||
bytes = DecodeEACRGSigned();
|
||||
flag = DecodeEACRGSigned(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGB: //test pass
|
||||
bytes = DecodeETC2();
|
||||
flag = DecodeETC2(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA1: //test pass
|
||||
bytes = DecodeETC2A1();
|
||||
flag = DecodeETC2A1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA8: //test pass
|
||||
case TextureFormat.ETC_RGBA8_3DS:
|
||||
bytes = DecodeETC2A8();
|
||||
flag = DecodeETC2A8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_4x4: //test pass
|
||||
case TextureFormat.ASTC_RGBA_4x4: //test pass
|
||||
case TextureFormat.ASTC_HDR_4x4: //test pass
|
||||
bytes = DecodeASTC(4);
|
||||
flag = DecodeASTC(buff, bytes, 4);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_5x5: //test pass
|
||||
case TextureFormat.ASTC_RGBA_5x5: //test pass
|
||||
case TextureFormat.ASTC_HDR_5x5: //test pass
|
||||
bytes = DecodeASTC(5);
|
||||
flag = DecodeASTC(buff, bytes, 5);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_6x6: //test pass
|
||||
case TextureFormat.ASTC_RGBA_6x6: //test pass
|
||||
case TextureFormat.ASTC_HDR_6x6: //test pass
|
||||
bytes = DecodeASTC(6);
|
||||
flag = DecodeASTC(buff, bytes, 6);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_8x8: //test pass
|
||||
case TextureFormat.ASTC_RGBA_8x8: //test pass
|
||||
case TextureFormat.ASTC_HDR_8x8: //test pass
|
||||
bytes = DecodeASTC(8);
|
||||
flag = DecodeASTC(buff, bytes, 8);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_10x10: //test pass
|
||||
case TextureFormat.ASTC_RGBA_10x10: //test pass
|
||||
case TextureFormat.ASTC_HDR_10x10: //test pass
|
||||
bytes = DecodeASTC(10);
|
||||
flag = DecodeASTC(buff, bytes, 10);
|
||||
break;
|
||||
case TextureFormat.ASTC_RGB_12x12: //test pass
|
||||
case TextureFormat.ASTC_RGBA_12x12: //test pass
|
||||
case TextureFormat.ASTC_HDR_12x12: //test pass
|
||||
bytes = DecodeASTC(12);
|
||||
flag = DecodeASTC(buff, bytes, 12);
|
||||
break;
|
||||
case TextureFormat.RG16: //test pass
|
||||
bytes = DecodeRG16();
|
||||
flag = DecodeRG16(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.R8: //test pass
|
||||
bytes = DecodeR8();
|
||||
flag = DecodeR8(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC_RGB4Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeETC1();
|
||||
}
|
||||
flag = DecodeETC1Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.ETC2_RGBA8Crunched: //test pass
|
||||
if (UnpackCrunch())
|
||||
{
|
||||
bytes = DecodeETC2A8();
|
||||
}
|
||||
flag = DecodeETC2A8Crunched(buff, bytes);
|
||||
break;
|
||||
}
|
||||
return bytes;
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
return flag;
|
||||
}
|
||||
|
||||
private void SwapBytesForXbox()
|
||||
private void SwapBytesForXbox(byte[] image_data)
|
||||
{
|
||||
if (platform == BuildTarget.XBOX360)
|
||||
{
|
||||
for (var i = 0; i < image_data_size / 2; i++)
|
||||
for (var i = 0; i < reader.Size / 2; i++)
|
||||
{
|
||||
var b = image_data[i * 2];
|
||||
image_data[i * 2] = image_data[i * 2 + 1];
|
||||
@@ -220,22 +212,22 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] DecodeAlpha8()
|
||||
private bool DecodeAlpha8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = Enumerable.Repeat<byte>(0xFF, m_Width * m_Height * 4).ToArray();
|
||||
var span = new Span<byte>(buff);
|
||||
span.Fill(0xFF);
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4 + 3] = image_data[i];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeARGB4444()
|
||||
private bool DecodeARGB4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var pixelNew = new byte[4];
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)(pixelOldShort & 0x000f);
|
||||
pixelNew[1] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
||||
@@ -245,12 +237,11 @@ namespace AssetStudio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(buff, i * 4);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB24()
|
||||
private bool DecodeRGB24(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = image_data[i * 3 + 2];
|
||||
@@ -258,12 +249,11 @@ namespace AssetStudio
|
||||
buff[i * 4 + 2] = image_data[i * 3 + 0];
|
||||
buff[i * 4 + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBA32()
|
||||
private bool DecodeRGBA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 2];
|
||||
@@ -271,12 +261,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 0];
|
||||
buff[i + 3] = image_data[i + 3];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeARGB32()
|
||||
private bool DecodeARGB32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 3];
|
||||
@@ -284,12 +273,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 1];
|
||||
buff[i + 3] = image_data[i + 0];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB565()
|
||||
private bool DecodeRGB565(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var p = BitConverter.ToUInt16(image_data, i * 2);
|
||||
@@ -298,46 +286,36 @@ namespace AssetStudio
|
||||
buff[i * 4 + 2] = (byte)((p >> 8 & 0xf8) | (p >> 13));
|
||||
buff[i * 4 + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeR16()
|
||||
private bool DecodeR16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //b
|
||||
buff[i * 4 + 1] = 0; //g
|
||||
buff[i * 4 + 2] = image_data[i * 2 + 1]; //r
|
||||
buff[i * 4 + 3] = 255; //a
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeDXT1()
|
||||
private bool DecodeDXT1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeDXT1(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeDXT1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeDXT5()
|
||||
private bool DecodeDXT5(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeDXT5(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeDXT5(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBA4444()
|
||||
private bool DecodeRGBA4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
var pixelNew = new byte[4];
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
||||
pixelNew[1] = (byte)((pixelOldShort & 0x0f00) >> 8);
|
||||
@@ -347,12 +325,11 @@ namespace AssetStudio
|
||||
pixelNew[j] = (byte)((pixelNew[j] << 4) | pixelNew[j]);
|
||||
pixelNew.CopyTo(buff, i * 4);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeBGRA32()
|
||||
private bool DecodeBGRA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i];
|
||||
@@ -360,12 +337,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = image_data[i + 2];
|
||||
buff[i + 3] = image_data[i + 3];
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRHalf()
|
||||
private bool DecodeRHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@@ -373,12 +349,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i / 2) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGHalf()
|
||||
private bool DecodeRGHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@@ -386,12 +361,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBAHalf()
|
||||
private bool DecodeRGBAHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
|
||||
@@ -399,12 +373,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i * 2) * 255f);
|
||||
buff[i + 3] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 6) * 255f);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRFloat()
|
||||
private bool DecodeRFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@@ -412,12 +385,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGFloat()
|
||||
private bool DecodeRGFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
@@ -425,12 +397,11 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2) * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGBAFloat()
|
||||
private bool DecodeRGBAFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
|
||||
@@ -438,7 +409,7 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4) * 255f);
|
||||
buff[i + 3] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 12) * 255f);
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static byte ClampByte(int x)
|
||||
@@ -446,9 +417,8 @@ namespace AssetStudio
|
||||
return (byte)(byte.MaxValue < x ? byte.MaxValue : (x > byte.MinValue ? x : byte.MinValue));
|
||||
}
|
||||
|
||||
private byte[] DecodeYUY2()
|
||||
private bool DecodeYUY2(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
int p = 0;
|
||||
int o = 0;
|
||||
int halfWidth = m_Width / 2;
|
||||
@@ -474,12 +444,11 @@ namespace AssetStudio
|
||||
buff[o++] = 255;
|
||||
}
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeRGB9e5Float()
|
||||
private bool DecodeRGB9e5Float(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
{
|
||||
var n = BitConverter.ToInt32(image_data, i);
|
||||
@@ -493,195 +462,163 @@ namespace AssetStudio
|
||||
buff[i + 2] = (byte)Math.Round(r * scalef * 255f);
|
||||
buff[i + 3] = 255;
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeBC4()
|
||||
private bool DecodeBC4(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC4(image_data, m_Width, m_Height, buff))
|
||||
return TextureDecoder.DecodeBC4(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private bool DecodeBC5(byte[] image_data, byte[] buff)
|
||||
{
|
||||
return TextureDecoder.DecodeBC5(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private bool DecodeBC6H(byte[] image_data, byte[] buff)
|
||||
{
|
||||
return TextureDecoder.DecodeBC6(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private bool DecodeBC7(byte[] image_data, byte[] buff)
|
||||
{
|
||||
return TextureDecoder.DecodeBC7(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private bool DecodeDXT1Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
return null;
|
||||
if (DecodeDXT1(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return buff;
|
||||
return false;
|
||||
}
|
||||
|
||||
private byte[] DecodeBC5()
|
||||
private bool DecodeDXT5Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC5(image_data, m_Width, m_Height, buff))
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
return null;
|
||||
if (DecodeDXT5(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return buff;
|
||||
return false;
|
||||
}
|
||||
|
||||
private byte[] DecodeBC6H()
|
||||
private bool DecodePVRTC(byte[] image_data, byte[] buff, bool is2bpp)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC6(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodePVRTC(image_data, m_Width, m_Height, buff, is2bpp);
|
||||
}
|
||||
|
||||
private byte[] DecodeBC7()
|
||||
private bool DecodeETC1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeBC7(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodePVRTC(bool is2bpp)
|
||||
private bool DecodeATCRGB4(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodePVRTC(image_data, m_Width, m_Height, buff, is2bpp))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeATCRGB4(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC1()
|
||||
private bool DecodeATCRGBA8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC1(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeATCRGBA8(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeATCRGB4()
|
||||
private bool DecodeEACR(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeATCRGB4(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACR(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeATCRGBA8()
|
||||
private bool DecodeEACRSigned(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeATCRGBA8(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRSigned(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACR()
|
||||
private bool DecodeEACRG(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACR(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRG(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRSigned()
|
||||
private bool DecodeEACRGSigned(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRSigned(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeEACRGSigned(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRG()
|
||||
private bool DecodeETC2(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRG(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC2(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeEACRGSigned()
|
||||
private bool DecodeETC2A1(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeEACRGSigned(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC2A1(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2()
|
||||
private bool DecodeETC2A8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeETC2A8(image_data, m_Width, m_Height, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2A1()
|
||||
private bool DecodeASTC(byte[] image_data, byte[] buff, int blocksize)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2A1(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
return TextureDecoder.DecodeASTC(image_data, m_Width, m_Height, blocksize, blocksize, buff);
|
||||
}
|
||||
|
||||
private byte[] DecodeETC2A8()
|
||||
private bool DecodeRG16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeETC2A8(image_data, m_Width, m_Height, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
}
|
||||
|
||||
private byte[] DecodeASTC(int blocksize)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
if (!TextureDecoder.DecodeASTC(image_data, m_Width, m_Height, blocksize, blocksize, buff))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return buff;
|
||||
}
|
||||
|
||||
private byte[] DecodeRG16()
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i += 2)
|
||||
{
|
||||
buff[i * 2] = 0; //B
|
||||
buff[i * 2 + 1] = image_data[i + 1];//G
|
||||
buff[i * 2 + 2] = image_data[i];//R
|
||||
buff[i * 2 + 3] = 255;//A
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private byte[] DecodeR8()
|
||||
private bool DecodeR8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var buff = new byte[m_Width * m_Height * 4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //B
|
||||
buff[i * 4 + 1] = 0; //G
|
||||
buff[i * 4 + 2] = image_data[i];//R
|
||||
buff[i * 4 + 3] = 255;//A
|
||||
}
|
||||
return buff;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool UnpackCrunch()
|
||||
private bool DecodeETC1Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
if (DecodeETC1(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool DecodeETC2A8Crunched(byte[] image_data, byte[] buff)
|
||||
{
|
||||
if (UnpackCrunch(image_data, out var result))
|
||||
{
|
||||
if (DecodeETC2A8(result, buff))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool UnpackCrunch(byte[] image_data, out byte[] result)
|
||||
{
|
||||
byte[] result;
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3) //2017.3 and up
|
||||
|| m_TextureFormat == TextureFormat.ETC_RGB4Crunched
|
||||
|| m_TextureFormat == TextureFormat.ETC2_RGBA8Crunched)
|
||||
@@ -694,8 +631,6 @@ namespace AssetStudio
|
||||
}
|
||||
if (result != null)
|
||||
{
|
||||
image_data = result;
|
||||
image_data_size = result.Length;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -7,20 +7,27 @@ namespace AssetStudio
|
||||
{
|
||||
public static class Texture2DExtensions
|
||||
{
|
||||
public static Image ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
public static Image<Bgra32> ConvertToImage(this Texture2D m_Texture2D, bool flip)
|
||||
{
|
||||
var converter = new Texture2DConverter(m_Texture2D);
|
||||
var bytes = converter.DecodeTexture2D();
|
||||
if (bytes != null && bytes.Length > 0)
|
||||
var buff = BigArrayPool<byte>.Shared.Rent(m_Texture2D.m_Width * m_Texture2D.m_Height * 4);
|
||||
try
|
||||
{
|
||||
var image = Image.LoadPixelData<Bgra32>(bytes, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
if (converter.DecodeTexture2D(buff))
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
var image = Image.LoadPixelData<Bgra32>(buff, m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
if (flip)
|
||||
{
|
||||
image.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
}
|
||||
return image;
|
||||
}
|
||||
return image;
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static MemoryStream ConvertToStream(this Texture2D m_Texture2D, ImageFormat imageFormat, bool flip)
|
||||
|
||||
@@ -7,7 +7,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
|
||||
|
||||
## Features
|
||||
* Support version:
|
||||
* 2.5 - 2021.1
|
||||
* 3.4 - 2021.2
|
||||
* Support asset types:
|
||||
* **Texture2D** : convert to png, tga, jpeg, bmp
|
||||
* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
|
||||
@@ -23,7 +23,13 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
|
||||
|
||||
## Requirements
|
||||
|
||||
- [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
|
||||
- AssetStudio.net472
|
||||
- [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
|
||||
- AssetStudio.net5
|
||||
- [.NET Desktop Runtime 5.0](https://dotnet.microsoft.com/download/dotnet/5.0)
|
||||
- AssetStudio.net6
|
||||
- [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
|
||||
|
||||
|
||||
## Usage
|
||||
|
||||
@@ -63,8 +69,8 @@ First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDu
|
||||
|
||||
## Build
|
||||
|
||||
* Visual Studio 2019 or newer
|
||||
* **AssetStudioFBXNative** uses FBX SDK 2020.0.1 VS2017, before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
|
||||
* Visual Studio 2022 or newer
|
||||
* **AssetStudioFBXNative** uses [FBX SDK 2020.2.1](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1), before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
|
||||
|
||||
## Open source libraries used
|
||||
|
||||
|
||||
@@ -67,26 +67,26 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net472;netstandard2.0;net5.0;net6.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
|
||||
Reference in New Issue
Block a user