Compare commits
23 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d158e864b5 | |||
| b70b5196e3 | |||
| 4f88841026 | |||
| dc9429feac | |||
| a3c16ed3d6 | |||
| 5b83eebdda | |||
| 1fcf7a4364 | |||
| 973d50ce8b | |||
| 50485a9bd3 | |||
| dbb3d3fef7 | |||
| e1cfff63c3 | |||
| 44514a4e10 | |||
| b1205808e2 | |||
| 7d3a4a10fc | |||
| b909857820 | |||
| b674e66407 | |||
| d7dcd3f405 | |||
| 44145e0b9c | |||
| d4e21f824c | |||
| e7a4604a65 | |||
| 8d193a63cd | |||
| e61a317185 | |||
| 0e1a886e0b |
@@ -0,0 +1,57 @@
|
||||
name: AssetStudioBuild
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Download FBX SDK
|
||||
run: |
|
||||
md fbx
|
||||
cd fbx
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
|
||||
Start-Process -FilePath "fbxsdk.exe" /S -Wait
|
||||
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
|
||||
Start-Process -FilePath "fbxpdb.exe" /S -Wait
|
||||
cd ..
|
||||
|
||||
- name: Nuget Restore
|
||||
run: nuget restore
|
||||
|
||||
- name: Build .Net472
|
||||
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
|
||||
|
||||
- name: Build .Net5
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Build .Net6
|
||||
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
|
||||
|
||||
- name: Upload .Net472 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net472
|
||||
path: AssetStudioGUI/bin/Release/net472
|
||||
|
||||
- name: Upload .Net5 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net5
|
||||
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
|
||||
|
||||
- name: Upload .Net6 Artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: AssetStudio.net6
|
||||
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
|
||||
@@ -6,7 +6,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
|
||||
@@ -14,6 +15,7 @@
|
||||
|
||||
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
|
||||
<PackageReference Include="System.Memory" Version="4.5.4" />
|
||||
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
|
||||
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
+144
-24
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static AssetStudio.ImportHelper;
|
||||
@@ -17,6 +18,7 @@ namespace AssetStudio
|
||||
|
||||
private List<string> importFiles = new List<string>();
|
||||
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void LoadFiles(params string[] files)
|
||||
@@ -53,6 +55,7 @@ namespace AssetStudio
|
||||
|
||||
importFiles.Clear();
|
||||
importFilesHash.Clear();
|
||||
noexistFiles.Clear();
|
||||
assetsFileListHash.Clear();
|
||||
|
||||
ReadAssets();
|
||||
@@ -84,6 +87,9 @@ namespace AssetStudio
|
||||
case FileType.BrotliFile:
|
||||
LoadFile(DecompressBrotli(reader));
|
||||
break;
|
||||
case FileType.ZipFile:
|
||||
LoadZipFile(reader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,7 +97,7 @@ namespace AssetStudio
|
||||
{
|
||||
if (!assetsFileListHash.Contains(reader.FileName))
|
||||
{
|
||||
Logger.Info($"Loading {reader.FileName}");
|
||||
Logger.Info($"Loading {reader.FullPath}");
|
||||
try
|
||||
{
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
@@ -106,31 +112,38 @@ namespace AssetStudio
|
||||
if (!importFilesHash.Contains(sharedFileName))
|
||||
{
|
||||
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
|
||||
if (!File.Exists(sharedFilePath))
|
||||
if (!noexistFiles.Contains(sharedFilePath))
|
||||
{
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
if (!File.Exists(sharedFilePath))
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
|
||||
if (findFiles.Length > 0)
|
||||
{
|
||||
sharedFilePath = findFiles[0];
|
||||
}
|
||||
}
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
noexistFiles.Add(sharedFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(sharedFilePath))
|
||||
{
|
||||
importFiles.Add(sharedFilePath);
|
||||
importFilesHash.Add(sharedFileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FileName}", e);
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info($"Skipping {reader.FullPath}");
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -143,7 +156,7 @@ namespace AssetStudio
|
||||
{
|
||||
var assetsFile = new SerializedFile(reader, this);
|
||||
assetsFile.originalPath = originalPath;
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
|
||||
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
assetsFile.SetVersion(unityVersion);
|
||||
}
|
||||
@@ -153,15 +166,17 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading assets file {reader.FileName} from {Path.GetFileName(originalPath)}", e);
|
||||
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
|
||||
resourceFileReaders.Add(reader.FileName, reader);
|
||||
}
|
||||
}
|
||||
else
|
||||
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
|
||||
}
|
||||
|
||||
private void LoadBundleFile(FileReader reader, string originalPath = null)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var bundleFile = new BundleFile(reader);
|
||||
@@ -181,7 +196,7 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var str = $"Error while reading bundle file {reader.FileName}";
|
||||
var str = $"Error while reading bundle file {reader.FullPath}";
|
||||
if (originalPath != null)
|
||||
{
|
||||
str += $" from {Path.GetFileName(originalPath)}";
|
||||
@@ -196,7 +211,7 @@ namespace AssetStudio
|
||||
|
||||
private void LoadWebFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
Logger.Info("Loading " + reader.FullPath);
|
||||
try
|
||||
{
|
||||
var webFile = new WebFile(reader);
|
||||
@@ -223,7 +238,107 @@ namespace AssetStudio
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading web file {reader.FileName}", e);
|
||||
Logger.Error($"Error while reading web file {reader.FullPath}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
reader.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadZipFile(FileReader reader)
|
||||
{
|
||||
Logger.Info("Loading " + reader.FileName);
|
||||
try
|
||||
{
|
||||
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
|
||||
{
|
||||
List<string> splitFiles = new List<string>();
|
||||
// register all files before parsing the assets so that the external references can be found
|
||||
// and find split files
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
if (entry.Name.Contains(".split"))
|
||||
{
|
||||
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
|
||||
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
|
||||
if (!splitFiles.Contains(basePath))
|
||||
{
|
||||
splitFiles.Add(basePath);
|
||||
importFilesHash.Add(baseName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
importFilesHash.Add(entry.Name);
|
||||
}
|
||||
}
|
||||
|
||||
// merge split files and load the result
|
||||
foreach (string basePath in splitFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
Stream splitStream = new MemoryStream();
|
||||
int i = 0;
|
||||
while (true)
|
||||
{
|
||||
string path = $"{basePath}.split{i++}";
|
||||
ZipArchiveEntry entry = archive.GetEntry(path);
|
||||
if (entry == null)
|
||||
break;
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(splitStream);
|
||||
}
|
||||
}
|
||||
splitStream.Seek(0, SeekOrigin.Begin);
|
||||
FileReader entryReader = new FileReader(basePath, splitStream);
|
||||
LoadFile(entryReader);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip split file {basePath}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// load all entries
|
||||
foreach (ZipArchiveEntry entry in archive.Entries)
|
||||
{
|
||||
try
|
||||
{
|
||||
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
|
||||
// create a new stream
|
||||
// - to store the deflated stream in
|
||||
// - to keep the data for later extraction
|
||||
Stream streamReader = new MemoryStream();
|
||||
using (Stream entryStream = entry.Open())
|
||||
{
|
||||
entryStream.CopyTo(streamReader);
|
||||
}
|
||||
streamReader.Position = 0;
|
||||
|
||||
FileReader entryReader = new FileReader(dummyPath, streamReader);
|
||||
LoadFile(entryReader);
|
||||
if (entryReader.FileType == FileType.ResourceFile)
|
||||
{
|
||||
entryReader.Position = 0;
|
||||
if (!resourceFileReaders.ContainsKey(entry.Name))
|
||||
{
|
||||
resourceFileReaders.Add(entry.Name, entryReader);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Error while reading zip file {reader.FileName}", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -373,6 +488,7 @@ namespace AssetStudio
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Unable to load object")
|
||||
.AppendLine($"Assets {assetsFile.fileName}")
|
||||
.AppendLine($"Path {assetsFile.originalPath}")
|
||||
.AppendLine($"Type {objectReader.type}")
|
||||
.AppendLine($"PathID {objectInfo.m_PathID}")
|
||||
.Append(e);
|
||||
@@ -424,10 +540,6 @@ namespace AssetStudio
|
||||
}
|
||||
else if (obj is SpriteAtlas m_SpriteAtlas)
|
||||
{
|
||||
if (m_SpriteAtlas.m_IsVariant)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (var m_PackedSprite in m_SpriteAtlas.m_PackedSprites)
|
||||
{
|
||||
if (m_PackedSprite.TryGet(out var m_Sprite))
|
||||
@@ -436,6 +548,14 @@ namespace AssetStudio
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
|
||||
if (m_SpriteAtlaOld.m_IsVariant)
|
||||
{
|
||||
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -443,4 +563,4 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,8 @@ namespace AssetStudio
|
||||
public enum BuildTarget
|
||||
{
|
||||
NoTarget = -2,
|
||||
DashboardWidget = 1,
|
||||
AnyPlayer = -1,
|
||||
ValidPlayer = 1,
|
||||
StandaloneOSX = 2,
|
||||
StandaloneOSXPPC = 3,
|
||||
StandaloneOSXIntel = 4,
|
||||
@@ -19,8 +20,10 @@ namespace AssetStudio
|
||||
iOS = 9,
|
||||
PS3,
|
||||
XBOX360,
|
||||
Broadcom = 12,
|
||||
Android = 13,
|
||||
StandaloneGLESEmu = 14,
|
||||
StandaloneGLES20Emu = 15,
|
||||
NaCl = 16,
|
||||
StandaloneLinux = 17,
|
||||
FlashPlayer = 18,
|
||||
@@ -48,6 +51,8 @@ namespace AssetStudio
|
||||
GameCoreXboxSeries,
|
||||
GameCoreXboxOne,
|
||||
PS5,
|
||||
EmbeddedLinux,
|
||||
QNX,
|
||||
UnknownPlatform = 9999
|
||||
}
|
||||
}
|
||||
|
||||
+55
-19
@@ -1,9 +1,36 @@
|
||||
using K4os.Compression.LZ4;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
[Flags]
|
||||
public enum ArchiveFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
BlocksAndDirectoryInfoCombined = 0x40,
|
||||
BlocksInfoAtTheEnd = 0x80,
|
||||
OldWebPluginCompatibility = 0x100,
|
||||
BlockInfoNeedPaddingAtStart = 0x200
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StorageBlockFlags
|
||||
{
|
||||
CompressionTypeMask = 0x3f,
|
||||
Streamed = 0x40
|
||||
}
|
||||
|
||||
public enum CompressionType
|
||||
{
|
||||
None,
|
||||
Lzma,
|
||||
Lz4,
|
||||
Lz4HC,
|
||||
Lzham
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
{
|
||||
public class Header
|
||||
@@ -15,14 +42,14 @@ namespace AssetStudio
|
||||
public long size;
|
||||
public uint compressedBlocksInfoSize;
|
||||
public uint uncompressedBlocksInfoSize;
|
||||
public uint flags;
|
||||
public ArchiveFlags flags;
|
||||
}
|
||||
|
||||
public class StorageBlock
|
||||
{
|
||||
public uint compressedSize;
|
||||
public uint uncompressedSize;
|
||||
public ushort flags;
|
||||
public StorageBlockFlags flags;
|
||||
}
|
||||
|
||||
public class Node
|
||||
@@ -77,7 +104,6 @@ namespace AssetStudio
|
||||
|
||||
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
if (m_Header.version >= 4)
|
||||
{
|
||||
var hash = reader.ReadBytes(16);
|
||||
@@ -94,7 +120,6 @@ namespace AssetStudio
|
||||
{
|
||||
compressedSize = reader.ReadUInt32(),
|
||||
uncompressedSize = reader.ReadUInt32(),
|
||||
flags = (ushort)(isCompressed ? 1 : 0)
|
||||
};
|
||||
if (i == levelCount - 1)
|
||||
{
|
||||
@@ -131,10 +156,11 @@ namespace AssetStudio
|
||||
|
||||
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
var isCompressed = m_Header.signature == "UnityWeb";
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
|
||||
if (blockInfo.flags == 1)
|
||||
if (isCompressed)
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(uncompressedBytes))
|
||||
{
|
||||
@@ -194,7 +220,7 @@ namespace AssetStudio
|
||||
m_Header.size = reader.ReadInt64();
|
||||
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
|
||||
m_Header.flags = reader.ReadUInt32();
|
||||
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
|
||||
if (m_Header.signature != "UnityFS")
|
||||
{
|
||||
reader.ReadByte();
|
||||
@@ -208,27 +234,28 @@ namespace AssetStudio
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
|
||||
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
|
||||
{
|
||||
var position = reader.Position;
|
||||
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
reader.Position = position;
|
||||
}
|
||||
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
|
||||
else //0x40 BlocksAndDirectoryInfoCombined
|
||||
{
|
||||
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
|
||||
}
|
||||
MemoryStream blocksInfoUncompresseddStream;
|
||||
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
|
||||
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
|
||||
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
|
||||
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
|
||||
@@ -238,8 +265,8 @@ namespace AssetStudio
|
||||
blocksInfoUncompresseddStream.Position = 0;
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var uncompressedBytes = new byte[uncompressedSize];
|
||||
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
|
||||
@@ -250,6 +277,8 @@ namespace AssetStudio
|
||||
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
|
||||
{
|
||||
@@ -262,7 +291,7 @@ namespace AssetStudio
|
||||
{
|
||||
uncompressedSize = blocksInfoReader.ReadUInt32(),
|
||||
compressedSize = blocksInfoReader.ReadUInt32(),
|
||||
flags = blocksInfoReader.ReadUInt16()
|
||||
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -279,26 +308,31 @@ namespace AssetStudio
|
||||
};
|
||||
}
|
||||
}
|
||||
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
|
||||
{
|
||||
reader.AlignStream(16);
|
||||
}
|
||||
}
|
||||
|
||||
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
|
||||
{
|
||||
foreach (var blockInfo in m_BlocksInfo)
|
||||
{
|
||||
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
|
||||
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
|
||||
switch (compressionType)
|
||||
{
|
||||
default: //None
|
||||
case CompressionType.None:
|
||||
{
|
||||
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
|
||||
break;
|
||||
}
|
||||
case 1: //LZMA
|
||||
case CompressionType.Lzma:
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
break;
|
||||
}
|
||||
case 2: //LZ4
|
||||
case 3: //LZ4HC
|
||||
case CompressionType.Lz4:
|
||||
case CompressionType.Lz4HC:
|
||||
{
|
||||
var compressedSize = (int)blockInfo.compressedSize;
|
||||
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
|
||||
@@ -315,6 +349,8 @@ namespace AssetStudio
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IOException($"Unsupported compression type {compressionType}");
|
||||
}
|
||||
}
|
||||
blocksStream.Position = 0;
|
||||
|
||||
@@ -797,6 +797,7 @@ namespace AssetStudio
|
||||
public ClassIDType typeID;
|
||||
public byte customType;
|
||||
public byte isPPtrCurve;
|
||||
public byte isIntCurve;
|
||||
|
||||
public GenericBinding() { }
|
||||
|
||||
@@ -816,6 +817,10 @@ namespace AssetStudio
|
||||
}
|
||||
customType = reader.ReadByte();
|
||||
isPPtrCurve = reader.ReadByte();
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
isIntCurve = reader.ReadByte();
|
||||
}
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
@@ -909,9 +914,9 @@ namespace AssetStudio
|
||||
|
||||
public enum AnimationType
|
||||
{
|
||||
kLegacy = 1,
|
||||
kGeneric = 2,
|
||||
kHumanoid = 3
|
||||
Legacy = 1,
|
||||
Generic = 2,
|
||||
Humanoid = 3
|
||||
};
|
||||
|
||||
public sealed class AnimationClip : NamedObject
|
||||
@@ -945,7 +950,7 @@ namespace AssetStudio
|
||||
else if (version[0] >= 4)//4.0 and up
|
||||
{
|
||||
m_AnimationType = (AnimationType)reader.ReadInt32();
|
||||
if (m_AnimationType == AnimationType.kLegacy)
|
||||
if (m_AnimationType == AnimationType.Legacy)
|
||||
m_Legacy = true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace AssetStudio
|
||||
public sealed class AudioClip : NamedObject
|
||||
{
|
||||
public int m_Format;
|
||||
public AudioType m_Type;
|
||||
public FMODSoundType m_Type;
|
||||
public bool m_3D;
|
||||
public bool m_UseHardware;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace AssetStudio
|
||||
if (version[0] < 5)
|
||||
{
|
||||
m_Format = reader.ReadInt32();
|
||||
m_Type = (AudioType)reader.ReadInt32();
|
||||
m_Type = (FMODSoundType)reader.ReadInt32();
|
||||
m_3D = reader.ReadBoolean();
|
||||
m_UseHardware = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
@@ -92,34 +92,51 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum AudioType
|
||||
public enum FMODSoundType
|
||||
{
|
||||
UNKNOWN,
|
||||
ACC,
|
||||
AIFF,
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AIFF = 2,
|
||||
ASF = 3,
|
||||
AT3 = 4,
|
||||
CDDA = 5,
|
||||
DLS = 6,
|
||||
FLAC = 7,
|
||||
FSB = 8,
|
||||
GCADPCM = 9,
|
||||
IT = 10,
|
||||
MIDI = 11,
|
||||
MOD = 12,
|
||||
MPEG,
|
||||
OGGVORBIS,
|
||||
MPEG = 13,
|
||||
OGGVORBIS = 14,
|
||||
PLAYLIST = 15,
|
||||
RAW = 16,
|
||||
S3M = 17,
|
||||
SF2 = 18,
|
||||
USER = 19,
|
||||
WAV = 20,
|
||||
XM,
|
||||
XMA,
|
||||
VAG,
|
||||
AUDIOQUEUE
|
||||
XM = 21,
|
||||
XMA = 22,
|
||||
VAG = 23,
|
||||
AUDIOQUEUE = 24,
|
||||
XWMA = 25,
|
||||
BCWAV = 26,
|
||||
AT9 = 27,
|
||||
VORBIS = 28,
|
||||
MEDIA_FOUNDATION = 29
|
||||
}
|
||||
|
||||
public enum AudioCompressionFormat
|
||||
{
|
||||
PCM,
|
||||
Vorbis,
|
||||
ADPCM,
|
||||
MP3,
|
||||
VAG,
|
||||
HEVAG,
|
||||
XMA,
|
||||
AAC,
|
||||
GCADPCM,
|
||||
ATRAC9
|
||||
PCM = 0,
|
||||
Vorbis = 1,
|
||||
ADPCM = 2,
|
||||
MP3 = 3,
|
||||
PSMVAG = 4,
|
||||
HEVAG = 5,
|
||||
XMA = 6,
|
||||
AAC = 7,
|
||||
GCADPCM = 8,
|
||||
ATRAC9 = 9
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,9 +74,18 @@ namespace AssetStudio
|
||||
var m_ShaderKeywords = reader.ReadStringArray();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
|
||||
{
|
||||
var m_ValidKeywords = reader.ReadStringArray();
|
||||
var m_InvalidKeywords = reader.ReadStringArray();
|
||||
}
|
||||
else if (version[0] >= 5) //5.0 ~ 2021.2
|
||||
{
|
||||
var m_ShaderKeywords = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_LightmapFlags = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
|
||||
+105
-100
@@ -396,14 +396,14 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public enum GfxPrimitiveType : int
|
||||
public enum GfxPrimitiveType
|
||||
{
|
||||
kPrimitiveTriangles = 0,
|
||||
kPrimitiveTriangleStrip = 1,
|
||||
kPrimitiveQuads = 2,
|
||||
kPrimitiveLines = 3,
|
||||
kPrimitiveLineStrip = 4,
|
||||
kPrimitivePoints = 5,
|
||||
Triangles = 0,
|
||||
TriangleStrip = 1,
|
||||
Quads = 2,
|
||||
Lines = 3,
|
||||
LineStrip = 4,
|
||||
Points = 5
|
||||
};
|
||||
|
||||
public class SubMesh
|
||||
@@ -651,6 +651,11 @@ namespace AssetStudio
|
||||
|
||||
int m_MeshUsageFlags = reader.ReadInt32();
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
int m_CookingOptions = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
|
||||
@@ -1060,7 +1065,7 @@ namespace AssetStudio
|
||||
}
|
||||
var indexCount = m_SubMesh.indexCount;
|
||||
var topology = m_SubMesh.topology;
|
||||
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
|
||||
if (topology == GfxPrimitiveType.Triangles)
|
||||
{
|
||||
for (int i = 0; i < indexCount; i += 3)
|
||||
{
|
||||
@@ -1069,7 +1074,7 @@ namespace AssetStudio
|
||||
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
|
||||
}
|
||||
}
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
|
||||
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
|
||||
{
|
||||
// de-stripify :
|
||||
uint triIndex = 0;
|
||||
@@ -1100,7 +1105,7 @@ namespace AssetStudio
|
||||
//fix indexCount
|
||||
m_SubMesh.indexCount = triIndex;
|
||||
}
|
||||
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
|
||||
else if (topology == GfxPrimitiveType.Quads)
|
||||
{
|
||||
for (int q = 0; q < indexCount; q += 4)
|
||||
{
|
||||
@@ -1193,44 +1198,44 @@ namespace AssetStudio
|
||||
{
|
||||
public enum VertexChannelFormat
|
||||
{
|
||||
kChannelFormatFloat,
|
||||
kChannelFormatFloat16,
|
||||
kChannelFormatColor,
|
||||
kChannelFormatByte,
|
||||
kChannelFormatUInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
Byte,
|
||||
UInt32
|
||||
}
|
||||
|
||||
public enum VertexFormat2017
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatColor,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
Color,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public enum VertexFormat
|
||||
{
|
||||
kVertexFormatFloat,
|
||||
kVertexFormatFloat16,
|
||||
kVertexFormatUNorm8,
|
||||
kVertexFormatSNorm8,
|
||||
kVertexFormatUNorm16,
|
||||
kVertexFormatSNorm16,
|
||||
kVertexFormatUInt8,
|
||||
kVertexFormatSInt8,
|
||||
kVertexFormatUInt16,
|
||||
kVertexFormatSInt16,
|
||||
kVertexFormatUInt32,
|
||||
kVertexFormatSInt32
|
||||
Float,
|
||||
Float16,
|
||||
UNorm8,
|
||||
SNorm8,
|
||||
UNorm16,
|
||||
SNorm16,
|
||||
UInt8,
|
||||
SInt8,
|
||||
UInt16,
|
||||
SInt16,
|
||||
UInt32,
|
||||
SInt32
|
||||
}
|
||||
|
||||
public static VertexFormat ToVertexFormat(int format, int[] version)
|
||||
@@ -1239,16 +1244,16 @@ namespace AssetStudio
|
||||
{
|
||||
switch ((VertexChannelFormat)format)
|
||||
{
|
||||
case VertexChannelFormat.kChannelFormatFloat:
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexChannelFormat.kChannelFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexChannelFormat.kChannelFormatByte:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexChannelFormat.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexChannelFormat.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexChannelFormat.Color: //in 4.x is size 4
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexChannelFormat.Byte:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexChannelFormat.UInt32: //in 5.x
|
||||
return VertexFormat.UInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
@@ -1257,31 +1262,31 @@ namespace AssetStudio
|
||||
{
|
||||
switch ((VertexFormat2017)format)
|
||||
{
|
||||
case VertexFormat2017.kVertexFormatFloat:
|
||||
return VertexFormat.kVertexFormatFloat;
|
||||
case VertexFormat2017.kVertexFormatFloat16:
|
||||
return VertexFormat.kVertexFormatFloat16;
|
||||
case VertexFormat2017.kVertexFormatColor:
|
||||
case VertexFormat2017.kVertexFormatUNorm8:
|
||||
return VertexFormat.kVertexFormatUNorm8;
|
||||
case VertexFormat2017.kVertexFormatSNorm8:
|
||||
return VertexFormat.kVertexFormatSNorm8;
|
||||
case VertexFormat2017.kVertexFormatUNorm16:
|
||||
return VertexFormat.kVertexFormatUNorm16;
|
||||
case VertexFormat2017.kVertexFormatSNorm16:
|
||||
return VertexFormat.kVertexFormatSNorm16;
|
||||
case VertexFormat2017.kVertexFormatUInt8:
|
||||
return VertexFormat.kVertexFormatUInt8;
|
||||
case VertexFormat2017.kVertexFormatSInt8:
|
||||
return VertexFormat.kVertexFormatSInt8;
|
||||
case VertexFormat2017.kVertexFormatUInt16:
|
||||
return VertexFormat.kVertexFormatUInt16;
|
||||
case VertexFormat2017.kVertexFormatSInt16:
|
||||
return VertexFormat.kVertexFormatSInt16;
|
||||
case VertexFormat2017.kVertexFormatUInt32:
|
||||
return VertexFormat.kVertexFormatUInt32;
|
||||
case VertexFormat2017.kVertexFormatSInt32:
|
||||
return VertexFormat.kVertexFormatSInt32;
|
||||
case VertexFormat2017.Float:
|
||||
return VertexFormat.Float;
|
||||
case VertexFormat2017.Float16:
|
||||
return VertexFormat.Float16;
|
||||
case VertexFormat2017.Color:
|
||||
case VertexFormat2017.UNorm8:
|
||||
return VertexFormat.UNorm8;
|
||||
case VertexFormat2017.SNorm8:
|
||||
return VertexFormat.SNorm8;
|
||||
case VertexFormat2017.UNorm16:
|
||||
return VertexFormat.UNorm16;
|
||||
case VertexFormat2017.SNorm16:
|
||||
return VertexFormat.SNorm16;
|
||||
case VertexFormat2017.UInt8:
|
||||
return VertexFormat.UInt8;
|
||||
case VertexFormat2017.SInt8:
|
||||
return VertexFormat.SInt8;
|
||||
case VertexFormat2017.UInt16:
|
||||
return VertexFormat.UInt16;
|
||||
case VertexFormat2017.SInt16:
|
||||
return VertexFormat.SInt16;
|
||||
case VertexFormat2017.UInt32:
|
||||
return VertexFormat.UInt32;
|
||||
case VertexFormat2017.SInt32:
|
||||
return VertexFormat.SInt32;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
}
|
||||
@@ -1297,20 +1302,20 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.Float:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
return 4u;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.Float16:
|
||||
case VertexFormat.UNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
return 2u;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
return 1u;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(format), format, null);
|
||||
@@ -1319,7 +1324,7 @@ namespace AssetStudio
|
||||
|
||||
public static bool IsIntFormat(VertexFormat format)
|
||||
{
|
||||
return format >= VertexFormat.kVertexFormatUInt8;
|
||||
return format >= VertexFormat.UInt8;
|
||||
}
|
||||
|
||||
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
|
||||
@@ -1331,22 +1336,22 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatFloat:
|
||||
case VertexFormat.Float:
|
||||
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatFloat16:
|
||||
case VertexFormat.Float16:
|
||||
result[i] = Half.ToHalf(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm8:
|
||||
case VertexFormat.UNorm8:
|
||||
result[i] = inputBytes[i] / 255f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm8:
|
||||
case VertexFormat.SNorm8:
|
||||
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUNorm16:
|
||||
case VertexFormat.UNorm16:
|
||||
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
|
||||
break;
|
||||
case VertexFormat.kVertexFormatSNorm16:
|
||||
case VertexFormat.SNorm16:
|
||||
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
|
||||
break;
|
||||
}
|
||||
@@ -1363,16 +1368,16 @@ namespace AssetStudio
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case VertexFormat.kVertexFormatUInt8:
|
||||
case VertexFormat.kVertexFormatSInt8:
|
||||
case VertexFormat.UInt8:
|
||||
case VertexFormat.SInt8:
|
||||
result[i] = inputBytes[i];
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt16:
|
||||
case VertexFormat.kVertexFormatSInt16:
|
||||
case VertexFormat.UInt16:
|
||||
case VertexFormat.SInt16:
|
||||
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
|
||||
break;
|
||||
case VertexFormat.kVertexFormatUInt32:
|
||||
case VertexFormat.kVertexFormatSInt32:
|
||||
case VertexFormat.UInt32:
|
||||
case VertexFormat.SInt32:
|
||||
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PPtr(ObjectReader reader)
|
||||
{
|
||||
m_FileID = reader.ReadInt32();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.kUnknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
|
||||
assetsFile = reader.assetsFile;
|
||||
}
|
||||
|
||||
|
||||
+103
-92
@@ -56,15 +56,14 @@ namespace AssetStudio
|
||||
}
|
||||
public enum TextureDimension
|
||||
{
|
||||
kTexDimUnknown = -1,
|
||||
kTexDimNone = 0,
|
||||
kTexDimAny = 1,
|
||||
kTexDim2D = 2,
|
||||
kTexDim3D = 3,
|
||||
kTexDimCUBE = 4,
|
||||
kTexDim2DArray = 5,
|
||||
kTexDimCubeArray = 6,
|
||||
kTexDimForce32Bit = 2147483647
|
||||
Unknown = -1,
|
||||
None = 0,
|
||||
Any = 1,
|
||||
Tex2D = 2,
|
||||
Tex3D = 3,
|
||||
Cube = 4,
|
||||
Tex2DArray = 5,
|
||||
CubeArray = 6
|
||||
};
|
||||
|
||||
public class SerializedTextureProperty
|
||||
@@ -81,11 +80,12 @@ namespace AssetStudio
|
||||
|
||||
public enum SerializedPropertyType
|
||||
{
|
||||
kColor = 0,
|
||||
kVector = 1,
|
||||
kFloat = 2,
|
||||
kRange = 3,
|
||||
kTexture = 4
|
||||
Color = 0,
|
||||
Vector = 1,
|
||||
Float = 2,
|
||||
Range = 3,
|
||||
Texture = 4,
|
||||
Int = 5
|
||||
};
|
||||
|
||||
public class SerializedProperty
|
||||
@@ -195,11 +195,11 @@ namespace AssetStudio
|
||||
|
||||
public enum FogMode
|
||||
{
|
||||
kFogUnknown = -1,
|
||||
kFogDisabled = 0,
|
||||
kFogLinear = 1,
|
||||
kFogExp = 2,
|
||||
kFogExp2 = 3
|
||||
Unknown = -1,
|
||||
Disabled = 0,
|
||||
Linear = 1,
|
||||
Exp = 2,
|
||||
Exp2 = 3
|
||||
};
|
||||
|
||||
public class SerializedShaderState
|
||||
@@ -428,6 +428,7 @@ namespace AssetStudio
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
{
|
||||
@@ -453,38 +454,39 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderGpuProgramType
|
||||
{
|
||||
kShaderGpuProgramUnknown = 0,
|
||||
kShaderGpuProgramGLLegacy = 1,
|
||||
kShaderGpuProgramGLES31AEP = 2,
|
||||
kShaderGpuProgramGLES31 = 3,
|
||||
kShaderGpuProgramGLES3 = 4,
|
||||
kShaderGpuProgramGLES = 5,
|
||||
kShaderGpuProgramGLCore32 = 6,
|
||||
kShaderGpuProgramGLCore41 = 7,
|
||||
kShaderGpuProgramGLCore43 = 8,
|
||||
kShaderGpuProgramDX9VertexSM20 = 9,
|
||||
kShaderGpuProgramDX9VertexSM30 = 10,
|
||||
kShaderGpuProgramDX9PixelSM20 = 11,
|
||||
kShaderGpuProgramDX9PixelSM30 = 12,
|
||||
kShaderGpuProgramDX10Level9Vertex = 13,
|
||||
kShaderGpuProgramDX10Level9Pixel = 14,
|
||||
kShaderGpuProgramDX11VertexSM40 = 15,
|
||||
kShaderGpuProgramDX11VertexSM50 = 16,
|
||||
kShaderGpuProgramDX11PixelSM40 = 17,
|
||||
kShaderGpuProgramDX11PixelSM50 = 18,
|
||||
kShaderGpuProgramDX11GeometrySM40 = 19,
|
||||
kShaderGpuProgramDX11GeometrySM50 = 20,
|
||||
kShaderGpuProgramDX11HullSM50 = 21,
|
||||
kShaderGpuProgramDX11DomainSM50 = 22,
|
||||
kShaderGpuProgramMetalVS = 23,
|
||||
kShaderGpuProgramMetalFS = 24,
|
||||
kShaderGpuProgramSPIRV = 25,
|
||||
kShaderGpuProgramConsoleVS = 26,
|
||||
kShaderGpuProgramConsoleFS = 27,
|
||||
kShaderGpuProgramConsoleHS = 28,
|
||||
kShaderGpuProgramConsoleDS = 29,
|
||||
kShaderGpuProgramConsoleGS = 30,
|
||||
kShaderGpuProgramRayTracing = 31,
|
||||
Unknown = 0,
|
||||
GLLegacy = 1,
|
||||
GLES31AEP = 2,
|
||||
GLES31 = 3,
|
||||
GLES3 = 4,
|
||||
GLES = 5,
|
||||
GLCore32 = 6,
|
||||
GLCore41 = 7,
|
||||
GLCore43 = 8,
|
||||
DX9VertexSM20 = 9,
|
||||
DX9VertexSM30 = 10,
|
||||
DX9PixelSM20 = 11,
|
||||
DX9PixelSM30 = 12,
|
||||
DX10Level9Vertex = 13,
|
||||
DX10Level9Pixel = 14,
|
||||
DX11VertexSM40 = 15,
|
||||
DX11VertexSM50 = 16,
|
||||
DX11PixelSM40 = 17,
|
||||
DX11PixelSM50 = 18,
|
||||
DX11GeometrySM40 = 19,
|
||||
DX11GeometrySM50 = 20,
|
||||
DX11HullSM50 = 21,
|
||||
DX11DomainSM50 = 22,
|
||||
MetalVS = 23,
|
||||
MetalFS = 24,
|
||||
SPIRV = 25,
|
||||
ConsoleVS = 26,
|
||||
ConsoleFS = 27,
|
||||
ConsoleHS = 28,
|
||||
ConsoleDS = 29,
|
||||
ConsoleGS = 30,
|
||||
RayTracing = 31,
|
||||
PS5NGGC = 32
|
||||
};
|
||||
|
||||
public class SerializedProgramParameters
|
||||
@@ -604,8 +606,9 @@ namespace AssetStudio
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_Parameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
@@ -689,6 +692,7 @@ namespace AssetStudio
|
||||
{
|
||||
public SerializedSubProgram[] m_SubPrograms;
|
||||
public SerializedProgramParameters m_CommonParameters;
|
||||
public ushort[] m_SerializedKeywordStateMask;
|
||||
|
||||
public SerializedProgram(ObjectReader reader)
|
||||
{
|
||||
@@ -703,19 +707,26 @@ namespace AssetStudio
|
||||
|
||||
if ((version[0] == 2020 && version[1] > 3) ||
|
||||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
|
||||
(version[0] > 2021) ||
|
||||
(version[0] == 2021 && version[1] > 1) ||
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
|
||||
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
|
||||
{
|
||||
m_CommonParameters = new SerializedProgramParameters(reader);
|
||||
}
|
||||
|
||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum PassType
|
||||
{
|
||||
kPassTypeNormal = 0,
|
||||
kPassTypeUse = 1,
|
||||
kPassTypeGrab = 2
|
||||
Normal = 0,
|
||||
Use = 1,
|
||||
Grab = 2
|
||||
};
|
||||
|
||||
public class SerializedPass
|
||||
@@ -794,7 +805,7 @@ namespace AssetStudio
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_TextureName = reader.ReadAlignedString();
|
||||
m_Tags = new SerializedTagMap(reader);
|
||||
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
|
||||
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
|
||||
{
|
||||
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
|
||||
reader.AlignStream();
|
||||
@@ -922,32 +933,32 @@ namespace AssetStudio
|
||||
|
||||
public enum ShaderCompilerPlatform
|
||||
{
|
||||
kShaderCompPlatformNone = -1,
|
||||
kShaderCompPlatformGL = 0,
|
||||
kShaderCompPlatformD3D9 = 1,
|
||||
kShaderCompPlatformXbox360 = 2,
|
||||
kShaderCompPlatformPS3 = 3,
|
||||
kShaderCompPlatformD3D11 = 4,
|
||||
kShaderCompPlatformGLES20 = 5,
|
||||
kShaderCompPlatformNaCl = 6,
|
||||
kShaderCompPlatformFlash = 7,
|
||||
kShaderCompPlatformD3D11_9x = 8,
|
||||
kShaderCompPlatformGLES3Plus = 9,
|
||||
kShaderCompPlatformPSP2 = 10,
|
||||
kShaderCompPlatformPS4 = 11,
|
||||
kShaderCompPlatformXboxOne = 12,
|
||||
kShaderCompPlatformPSM = 13,
|
||||
kShaderCompPlatformMetal = 14,
|
||||
kShaderCompPlatformOpenGLCore = 15,
|
||||
kShaderCompPlatformN3DS = 16,
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20,
|
||||
kShaderCompPlatformGameCoreXboxOne = 21,
|
||||
kShaderCompPlatformGameCoreScarlett = 22,
|
||||
kShaderCompPlatformPS5 = 23,
|
||||
kShaderCompPlatformPS5NGGC = 24,
|
||||
None = -1,
|
||||
GL = 0,
|
||||
D3D9 = 1,
|
||||
Xbox360 = 2,
|
||||
PS3 = 3,
|
||||
D3D11 = 4,
|
||||
GLES20 = 5,
|
||||
NaCl = 6,
|
||||
Flash = 7,
|
||||
D3D11_9x = 8,
|
||||
GLES3Plus = 9,
|
||||
PSP2 = 10,
|
||||
PS4 = 11,
|
||||
XboxOne = 12,
|
||||
PSM = 13,
|
||||
Metal = 14,
|
||||
OpenGLCore = 15,
|
||||
N3DS = 16,
|
||||
WiiU = 17,
|
||||
Vulkan = 18,
|
||||
Switch = 19,
|
||||
XboxOneD3D12 = 20,
|
||||
GameCoreXboxOne = 21,
|
||||
GameCoreScarlett = 22,
|
||||
PS5 = 23,
|
||||
PS5NGGC = 24
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
@@ -959,9 +970,9 @@ namespace AssetStudio
|
||||
//5.5 and up
|
||||
public SerializedShader m_ParsedForm;
|
||||
public ShaderCompilerPlatform[] platforms;
|
||||
public uint[] offsets;
|
||||
public uint[] compressedLengths;
|
||||
public uint[] decompressedLengths;
|
||||
public uint[][] offsets;
|
||||
public uint[][] compressedLengths;
|
||||
public uint[][] decompressedLengths;
|
||||
public byte[] compressedBlob;
|
||||
|
||||
public Shader(ObjectReader reader) : base(reader)
|
||||
@@ -972,15 +983,15 @@ namespace AssetStudio
|
||||
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
|
||||
offsets = reader.ReadUInt32ArrayArray();
|
||||
compressedLengths = reader.ReadUInt32ArrayArray();
|
||||
decompressedLengths = reader.ReadUInt32ArrayArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
offsets = reader.ReadUInt32Array();
|
||||
compressedLengths = reader.ReadUInt32Array();
|
||||
decompressedLengths = reader.ReadUInt32Array();
|
||||
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
|
||||
}
|
||||
compressedBlob = reader.ReadUInt8Array();
|
||||
reader.AlignStream();
|
||||
|
||||
@@ -18,23 +18,23 @@ namespace AssetStudio
|
||||
|
||||
public enum SpritePackingRotation
|
||||
{
|
||||
kSPRNone = 0,
|
||||
kSPRFlipHorizontal = 1,
|
||||
kSPRFlipVertical = 2,
|
||||
kSPRRotate180 = 3,
|
||||
kSPRRotate90 = 4
|
||||
None = 0,
|
||||
FlipHorizontal = 1,
|
||||
FlipVertical = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate90 = 4
|
||||
};
|
||||
|
||||
public enum SpritePackingMode
|
||||
{
|
||||
kSPMTight = 0,
|
||||
kSPMRectangle
|
||||
Tight = 0,
|
||||
Rectangle
|
||||
};
|
||||
|
||||
public enum SpriteMeshType
|
||||
{
|
||||
kSpriteMeshTypeFullRect,
|
||||
kSpriteMeshTypeTight
|
||||
FullRect,
|
||||
Tight
|
||||
};
|
||||
|
||||
public class SpriteSettings
|
||||
|
||||
@@ -151,10 +151,13 @@ namespace AssetStudio
|
||||
RGB24,
|
||||
RGBA32,
|
||||
ARGB32,
|
||||
RGB565 = 7,
|
||||
R16 = 9,
|
||||
ARGBFloat,
|
||||
RGB565,
|
||||
BGR24,
|
||||
R16,
|
||||
DXT1,
|
||||
DXT5 = 12,
|
||||
DXT3,
|
||||
DXT5,
|
||||
RGBA4444,
|
||||
BGRA32,
|
||||
RHalf,
|
||||
@@ -165,11 +168,12 @@ namespace AssetStudio
|
||||
RGBAFloat,
|
||||
YUY2,
|
||||
RGB9e5Float,
|
||||
BC4 = 26,
|
||||
BC5,
|
||||
BC6H = 24,
|
||||
RGBFloat,
|
||||
BC6H,
|
||||
BC7,
|
||||
DXT1Crunched = 28,
|
||||
BC4,
|
||||
BC5,
|
||||
DXT1Crunched,
|
||||
DXT5Crunched,
|
||||
PVRTC_RGB2,
|
||||
PVRTC_RGBA2,
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace AssetStudio
|
||||
|
||||
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
|
||||
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
|
||||
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
|
||||
|
||||
@@ -36,7 +38,7 @@ namespace AssetStudio
|
||||
return FileType.WebFile;
|
||||
default:
|
||||
{
|
||||
var magic = ReadBytes(2);
|
||||
byte[] magic = ReadBytes(2);
|
||||
Position = 0;
|
||||
if (gzipMagic.SequenceEqual(magic))
|
||||
{
|
||||
@@ -53,10 +55,11 @@ namespace AssetStudio
|
||||
{
|
||||
return FileType.AssetsFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
magic = ReadBytes(4);
|
||||
Position = 0;
|
||||
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
|
||||
return FileType.ZipFile;
|
||||
return FileType.ResourceFile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace AssetStudio
|
||||
WebFile,
|
||||
ResourceFile,
|
||||
GZipFile,
|
||||
BrotliFile
|
||||
BrotliFile,
|
||||
ZipFile
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,6 +73,28 @@ namespace AssetStudio
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindRelativeFrameWithPath(string path)
|
||||
{
|
||||
var subs = path.Split(new[] { '/' }, 2);
|
||||
foreach (var child in children)
|
||||
{
|
||||
if (child.Name == subs[0])
|
||||
{
|
||||
if (subs.Length == 1)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
else
|
||||
{
|
||||
var result = child.FindRelativeFrameWithPath(subs[1]);
|
||||
if (result != null)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public ImportedFrame FindFrame(string name)
|
||||
{
|
||||
if (Name == name)
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public interface IProgress
|
||||
{
|
||||
void Report(int value);
|
||||
}
|
||||
|
||||
public sealed class DummyProgress : IProgress
|
||||
{
|
||||
public void Report(int value) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,10 @@
|
||||
namespace AssetStudio
|
||||
using System;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class Progress
|
||||
{
|
||||
public static IProgress Default = new DummyProgress();
|
||||
public static IProgress<int> Default = new Progress<int>();
|
||||
private static int preValue;
|
||||
|
||||
public static void Reset()
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace AssetStudio
|
||||
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
|
||||
header.m_DataOffset = reader.ReadUInt32();
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_9)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
|
||||
{
|
||||
header.m_Endianess = reader.ReadByte();
|
||||
header.m_Reserved = reader.ReadBytes(3);
|
||||
@@ -57,7 +57,7 @@ namespace AssetStudio
|
||||
m_FileEndianess = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
{
|
||||
header.m_MetadataSize = reader.ReadUInt32();
|
||||
header.m_FileSize = reader.ReadInt64();
|
||||
@@ -70,12 +70,12 @@ namespace AssetStudio
|
||||
{
|
||||
reader.Endian = EndianType.LittleEndian;
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
|
||||
{
|
||||
unityVersion = reader.ReadStringToNull();
|
||||
SetVersion(unityVersion);
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_8)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
|
||||
{
|
||||
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
|
||||
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
|
||||
@@ -83,7 +83,7 @@ namespace AssetStudio
|
||||
m_TargetPlatform = BuildTarget.UnknownPlatform;
|
||||
}
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
m_EnableTypeTree = reader.ReadBoolean();
|
||||
}
|
||||
@@ -96,7 +96,7 @@ namespace AssetStudio
|
||||
m_Types.Add(ReadSerializedType(false));
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7 && header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
bigIDEnabled = reader.ReadInt32();
|
||||
}
|
||||
@@ -113,7 +113,7 @@ namespace AssetStudio
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
else if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
objectInfo.m_PathID = reader.ReadInt32();
|
||||
}
|
||||
@@ -123,7 +123,7 @@ namespace AssetStudio
|
||||
objectInfo.m_PathID = reader.ReadInt64();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
|
||||
objectInfo.byteStart = reader.ReadInt64();
|
||||
else
|
||||
objectInfo.byteStart = reader.ReadUInt32();
|
||||
@@ -131,7 +131,7 @@ namespace AssetStudio
|
||||
objectInfo.byteStart += header.m_DataOffset;
|
||||
objectInfo.byteSize = reader.ReadUInt32();
|
||||
objectInfo.typeID = reader.ReadInt32();
|
||||
if (header.m_Version < SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.classID = reader.ReadUInt16();
|
||||
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
|
||||
@@ -142,24 +142,24 @@ namespace AssetStudio
|
||||
objectInfo.serializedType = type;
|
||||
objectInfo.classID = type.classID;
|
||||
}
|
||||
if (header.m_Version < SerializedFileFormatVersion.kHasScriptTypeIndex)
|
||||
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
objectInfo.isDestroyed = reader.ReadUInt16();
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.kRefactorTypeData)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
var m_ScriptTypeIndex = reader.ReadInt16();
|
||||
if (objectInfo.serializedType != null)
|
||||
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
|
||||
}
|
||||
if (header.m_Version == SerializedFileFormatVersion.kSupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
objectInfo.stripped = reader.ReadByte();
|
||||
}
|
||||
m_Objects.Add(objectInfo);
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
|
||||
{
|
||||
int scriptCount = reader.ReadInt32();
|
||||
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
|
||||
@@ -167,7 +167,7 @@ namespace AssetStudio
|
||||
{
|
||||
var m_ScriptType = new LocalSerializedObjectIdentifier();
|
||||
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
|
||||
if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
|
||||
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
|
||||
{
|
||||
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
|
||||
}
|
||||
@@ -185,11 +185,11 @@ namespace AssetStudio
|
||||
for (int i = 0; i < externalsCount; i++)
|
||||
{
|
||||
var m_External = new FileIdentifier();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_6)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
|
||||
{
|
||||
var tempEmpty = reader.ReadStringToNull();
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
m_External.guid = new Guid(reader.ReadBytes(16));
|
||||
m_External.type = reader.ReadInt32();
|
||||
@@ -199,7 +199,7 @@ namespace AssetStudio
|
||||
m_Externals.Add(m_External);
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kSupportsRefObject)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
|
||||
{
|
||||
int refTypesCount = reader.ReadInt32();
|
||||
m_RefTypes = new List<SerializedType>(refTypesCount);
|
||||
@@ -209,7 +209,7 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
|
||||
{
|
||||
userInformation = reader.ReadStringToNull();
|
||||
}
|
||||
@@ -235,23 +235,23 @@ namespace AssetStudio
|
||||
|
||||
type.classID = reader.ReadInt32();
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
|
||||
{
|
||||
type.m_IsStrippedType = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kRefactorTypeData)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
|
||||
{
|
||||
type.m_ScriptTypeIndex = reader.ReadInt16();
|
||||
}
|
||||
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
|
||||
{
|
||||
if (isRefType && type.m_ScriptTypeIndex >= 0)
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.kRefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId && type.classID == 114))
|
||||
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
|
||||
{
|
||||
type.m_ScriptID = reader.ReadBytes(16);
|
||||
}
|
||||
@@ -262,7 +262,7 @@ namespace AssetStudio
|
||||
{
|
||||
type.m_Type = new TypeTree();
|
||||
type.m_Type.m_Nodes = new List<TypeTreeNode>();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_12 || header.m_Version == SerializedFileFormatVersion.kUnknown_10)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
|
||||
{
|
||||
TypeTreeBlobRead(type.m_Type);
|
||||
}
|
||||
@@ -270,7 +270,7 @@ namespace AssetStudio
|
||||
{
|
||||
ReadTypeTree(type.m_Type);
|
||||
}
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kStoresTypeDependencies)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
|
||||
{
|
||||
if (isRefType)
|
||||
{
|
||||
@@ -296,17 +296,17 @@ namespace AssetStudio
|
||||
typeTreeNode.m_Type = reader.ReadStringToNull();
|
||||
typeTreeNode.m_Name = reader.ReadStringToNull();
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
if (header.m_Version == SerializedFileFormatVersion.kUnknown_2)
|
||||
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
|
||||
{
|
||||
var variableCount = reader.ReadInt32();
|
||||
}
|
||||
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
}
|
||||
typeTreeNode.m_TypeFlags = reader.ReadInt32();
|
||||
typeTreeNode.m_Version = reader.ReadInt32();
|
||||
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
|
||||
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
|
||||
{
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
}
|
||||
@@ -334,7 +334,7 @@ namespace AssetStudio
|
||||
typeTreeNode.m_ByteSize = reader.ReadInt32();
|
||||
typeTreeNode.m_Index = reader.ReadInt32();
|
||||
typeTreeNode.m_MetaFlag = reader.ReadInt32();
|
||||
if (header.m_Version >= SerializedFileFormatVersion.kTypeTreeNodeWithTypeFlags)
|
||||
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
|
||||
{
|
||||
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
|
||||
}
|
||||
|
||||
@@ -8,80 +8,80 @@ namespace AssetStudio
|
||||
{
|
||||
public enum SerializedFileFormatVersion
|
||||
{
|
||||
kUnsupported = 1,
|
||||
kUnknown_2 = 2,
|
||||
kUnknown_3 = 3,
|
||||
Unsupported = 1,
|
||||
Unknown_2 = 2,
|
||||
Unknown_3 = 3,
|
||||
/// <summary>
|
||||
/// 1.2.0 to 2.0.0
|
||||
/// </summary>
|
||||
kUnknown_5 = 5,
|
||||
Unknown_5 = 5,
|
||||
/// <summary>
|
||||
/// 2.1.0 to 2.6.1
|
||||
/// </summary>
|
||||
kUnknown_6 = 6,
|
||||
Unknown_6 = 6,
|
||||
/// <summary>
|
||||
/// 3.0.0b
|
||||
/// </summary>
|
||||
kUnknown_7 = 7,
|
||||
Unknown_7 = 7,
|
||||
/// <summary>
|
||||
/// 3.0.0 to 3.4.2
|
||||
/// </summary>
|
||||
kUnknown_8 = 8,
|
||||
Unknown_8 = 8,
|
||||
/// <summary>
|
||||
/// 3.5.0 to 4.7.2
|
||||
/// </summary>
|
||||
kUnknown_9 = 9,
|
||||
Unknown_9 = 9,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk1
|
||||
/// </summary>
|
||||
kUnknown_10 = 10,
|
||||
Unknown_10 = 10,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk2
|
||||
/// </summary>
|
||||
kHasScriptTypeIndex = 11,
|
||||
HasScriptTypeIndex = 11,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk3
|
||||
/// </summary>
|
||||
kUnknown_12 = 12,
|
||||
Unknown_12 = 12,
|
||||
/// <summary>
|
||||
/// 5.0.0aunk4
|
||||
/// </summary>
|
||||
kHasTypeTreeHashes = 13,
|
||||
HasTypeTreeHashes = 13,
|
||||
/// <summary>
|
||||
/// 5.0.0unk
|
||||
/// </summary>
|
||||
kUnknown_14 = 14,
|
||||
Unknown_14 = 14,
|
||||
/// <summary>
|
||||
/// 5.0.1 to 5.4.0
|
||||
/// </summary>
|
||||
kSupportsStrippedObject = 15,
|
||||
SupportsStrippedObject = 15,
|
||||
/// <summary>
|
||||
/// 5.5.0a
|
||||
/// </summary>
|
||||
kRefactoredClassId = 16,
|
||||
RefactoredClassId = 16,
|
||||
/// <summary>
|
||||
/// 5.5.0unk to 2018.4
|
||||
/// </summary>
|
||||
kRefactorTypeData = 17,
|
||||
RefactorTypeData = 17,
|
||||
/// <summary>
|
||||
/// 2019.1a
|
||||
/// </summary>
|
||||
kRefactorShareableTypeTreeData = 18,
|
||||
RefactorShareableTypeTreeData = 18,
|
||||
/// <summary>
|
||||
/// 2019.1unk
|
||||
/// </summary>
|
||||
kTypeTreeNodeWithTypeFlags = 19,
|
||||
TypeTreeNodeWithTypeFlags = 19,
|
||||
/// <summary>
|
||||
/// 2019.2
|
||||
/// </summary>
|
||||
kSupportsRefObject = 20,
|
||||
SupportsRefObject = 20,
|
||||
/// <summary>
|
||||
/// 2019.3 to 2019.4
|
||||
/// </summary>
|
||||
kStoresTypeDependencies = 21,
|
||||
StoresTypeDependencies = 21,
|
||||
/// <summary>
|
||||
/// 2020.1 to x
|
||||
/// </summary>
|
||||
kLargeFilesSupport = 22
|
||||
LargeFilesSupport = 22
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
@@ -39,9 +40,11 @@ namespace AssetStudio
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -81,7 +84,8 @@ namespace AssetStudio
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
@@ -190,9 +194,11 @@ namespace AssetStudio
|
||||
value = reader.ReadSByte();
|
||||
break;
|
||||
case "UInt8":
|
||||
case "char":
|
||||
value = reader.ReadByte();
|
||||
break;
|
||||
case "char":
|
||||
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
|
||||
break;
|
||||
case "short":
|
||||
case "SInt16":
|
||||
value = reader.ReadInt16();
|
||||
@@ -230,7 +236,8 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
value = reader.ReadAlignedString();
|
||||
i += 3;
|
||||
var toSkip = GetNodes(m_Nodes, i);
|
||||
i += toSkip.Count - 1;
|
||||
break;
|
||||
case "map":
|
||||
{
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021; Copyright © hozuki 2020</Copyright>
|
||||
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace AssetStudioGUI
|
||||
|
||||
logger = new GUILogger(StatusStripUpdate);
|
||||
Logger.Default = logger;
|
||||
Progress.Default = new GUIProgress(SetProgressBarValue);
|
||||
Progress.Default = new Progress<int>(SetProgressBarValue);
|
||||
Studio.StatusStripUpdate = StatusStripUpdate;
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace AssetStudioGUI
|
||||
private async void loadFile_Click(object sender, EventArgs e)
|
||||
{
|
||||
openFileDialog1.InitialDirectory = openDirectoryBackup;
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
ResetForm();
|
||||
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
|
||||
@@ -167,7 +167,7 @@ namespace AssetStudioGUI
|
||||
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
@@ -222,10 +222,6 @@ namespace AssetStudioGUI
|
||||
|
||||
sceneTreeView.BeginUpdate();
|
||||
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
|
||||
foreach (var node in treeNodeCollection)
|
||||
{
|
||||
node.HideCheckBox();
|
||||
}
|
||||
sceneTreeView.EndUpdate();
|
||||
treeNodeCollection.Clear();
|
||||
|
||||
@@ -461,7 +457,7 @@ namespace AssetStudioGUI
|
||||
private void showExpOpt_Click(object sender, EventArgs e)
|
||||
{
|
||||
var exportOpt = new ExportOptions();
|
||||
exportOpt.ShowDialog();
|
||||
exportOpt.ShowDialog(this);
|
||||
}
|
||||
|
||||
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
|
||||
@@ -759,7 +755,7 @@ namespace AssetStudioGUI
|
||||
var image = m_Texture2D.ConvertToImage(true);
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
|
||||
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
|
||||
@@ -820,40 +816,40 @@ namespace AssetStudioGUI
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
assetItem.InfoText += "Acc";
|
||||
break;
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
assetItem.InfoText += "AIFF";
|
||||
break;
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
assetItem.InfoText += "Impulse tracker";
|
||||
break;
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
assetItem.InfoText += "Protracker / Fasttracker MOD";
|
||||
break;
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
assetItem.InfoText += "MP2/MP3 MPEG";
|
||||
break;
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
assetItem.InfoText += "Ogg vorbis";
|
||||
break;
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
assetItem.InfoText += "ScreamTracker 3";
|
||||
break;
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
assetItem.InfoText += "Microsoft WAV";
|
||||
break;
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
assetItem.InfoText += "FastTracker 2 XM";
|
||||
break;
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
assetItem.InfoText += "Xbox360 XMA";
|
||||
break;
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
assetItem.InfoText += "iPhone";
|
||||
break;
|
||||
default:
|
||||
@@ -877,7 +873,7 @@ namespace AssetStudioGUI
|
||||
case AudioCompressionFormat.MP3:
|
||||
assetItem.InfoText += "MP3";
|
||||
break;
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
assetItem.InfoText += "PlayStation Portable ADPCM";
|
||||
break;
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
@@ -1167,7 +1163,7 @@ namespace AssetStudioGUI
|
||||
var image = m_Sprite.GetImage();
|
||||
if (image != null)
|
||||
{
|
||||
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), image.Width, image.Height);
|
||||
var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height);
|
||||
image.Dispose();
|
||||
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
|
||||
PreviewTexture(bitmap);
|
||||
@@ -1384,25 +1380,32 @@ namespace AssetStudioGUI
|
||||
{
|
||||
var gameObjects = new List<GameObject>();
|
||||
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
saveFileDialog.InitialDirectory = saveDirectoryBackup;
|
||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
||||
if (gameObjects.Count > 0)
|
||||
{
|
||||
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
var saveFileDialog = new SaveFileDialog();
|
||||
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
|
||||
saveFileDialog.AddExtension = false;
|
||||
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
|
||||
saveFileDialog.InitialDirectory = saveDirectoryBackup;
|
||||
if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
|
||||
var exportPath = saveFileDialog.FileName;
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
animationList = null;
|
||||
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
|
||||
if (animationList.Count == 0)
|
||||
{
|
||||
animationList = null;
|
||||
}
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,11 +7,6 @@ namespace AssetStudioGUI
|
||||
{
|
||||
public GameObject gameObject;
|
||||
|
||||
public GameObjectTreeNode(string name)
|
||||
{
|
||||
Text = name;
|
||||
}
|
||||
|
||||
public GameObjectTreeNode(GameObject gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
|
||||
@@ -14,12 +14,12 @@ namespace AssetStudioGUI
|
||||
|
||||
internal DialogResult ShowDialog(IWin32Window owner = null)
|
||||
{
|
||||
#if NETFRAMEWORK
|
||||
//#if NETFRAMEWORK
|
||||
if (Environment.OSVersion.Version.Major >= 6)
|
||||
{
|
||||
return ShowVistaDialog(owner);
|
||||
}
|
||||
#endif
|
||||
//#endif
|
||||
return ShowFolderBrowserDialog(owner);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
internal static class TreeViewExtensions
|
||||
{
|
||||
private const int TVIF_STATE = 0x8;
|
||||
private const int TVIS_STATEIMAGEMASK = 0xF000;
|
||||
private const int TV_FIRST = 0x1100;
|
||||
private const int TVM_SETITEM = TV_FIRST + 63;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
|
||||
private struct TVITEM
|
||||
{
|
||||
public int mask;
|
||||
public IntPtr hItem;
|
||||
public int state;
|
||||
public int stateMask;
|
||||
[MarshalAs(UnmanagedType.LPTStr)]
|
||||
public string lpszText;
|
||||
public int cchTextMax;
|
||||
public int iImage;
|
||||
public int iSelectedImage;
|
||||
public int cChildren;
|
||||
public IntPtr lParam;
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
|
||||
|
||||
/// <summary>
|
||||
/// Hides the checkbox for the specified node on a TreeView control.
|
||||
/// </summary>
|
||||
public static void HideCheckBox(this TreeNode node)
|
||||
{
|
||||
var tvi = new TVITEM
|
||||
{
|
||||
hItem = node.Handle,
|
||||
mask = TVIF_STATE,
|
||||
stateMask = TVIS_STATEIMAGEMASK,
|
||||
state = 0
|
||||
};
|
||||
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -152,6 +152,7 @@ namespace AssetStudioGUI
|
||||
#region UV
|
||||
if (m_Mesh.m_UV0?.Length > 0)
|
||||
{
|
||||
c = 4;
|
||||
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
|
||||
{
|
||||
c = 2;
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AssetStudio;
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
class GUIProgress : IProgress
|
||||
{
|
||||
private Action<int> action;
|
||||
|
||||
public GUIProgress(Action<int> action)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public void Report(int value)
|
||||
{
|
||||
action(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -265,7 +265,7 @@ namespace AssetStudioGUI
|
||||
Progress.Reset();
|
||||
foreach (var assetsFile in assetsManager.assetsFileList)
|
||||
{
|
||||
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
|
||||
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
@@ -307,11 +307,12 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
|
||||
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
|
||||
{
|
||||
parentNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentNode);
|
||||
parentGameObjectNode = new GameObjectTreeNode(parentGameObject);
|
||||
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
|
||||
}
|
||||
parentNode = parentGameObjectNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -514,7 +515,7 @@ namespace AssetStudioGUI
|
||||
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
|
||||
int k = 0;
|
||||
Progress.Reset();
|
||||
foreach (GameObjectTreeNode node in nodes)
|
||||
foreach (TreeNode node in nodes)
|
||||
{
|
||||
//遍历一级子节点
|
||||
foreach (GameObjectTreeNode j in node.Nodes)
|
||||
@@ -635,7 +636,7 @@ namespace AssetStudioGUI
|
||||
}
|
||||
else
|
||||
{
|
||||
StatusStripUpdate("No Object can be exported.");
|
||||
StatusStripUpdate("No Object selected for export.");
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -667,11 +668,11 @@ namespace AssetStudioGUI
|
||||
|
||||
public static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
|
||||
{
|
||||
foreach (GameObjectTreeNode i in nodes)
|
||||
foreach (TreeNode i in nodes)
|
||||
{
|
||||
if (i.Checked)
|
||||
if (i is GameObjectTreeNode gameObjectTreeNode && i.Checked)
|
||||
{
|
||||
gameObjects.Add(i.gameObject);
|
||||
gameObjects.Add(gameObjectTreeNode.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2018-2021</Copyright>
|
||||
<Copyright>Copyright © Perfare 2018-2022</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -94,29 +94,29 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.ACC:
|
||||
case FMODSoundType.ACC:
|
||||
return ".m4a";
|
||||
case AudioType.AIFF:
|
||||
case FMODSoundType.AIFF:
|
||||
return ".aif";
|
||||
case AudioType.IT:
|
||||
case FMODSoundType.IT:
|
||||
return ".it";
|
||||
case AudioType.MOD:
|
||||
case FMODSoundType.MOD:
|
||||
return ".mod";
|
||||
case AudioType.MPEG:
|
||||
case FMODSoundType.MPEG:
|
||||
return ".mp3";
|
||||
case AudioType.OGGVORBIS:
|
||||
case FMODSoundType.OGGVORBIS:
|
||||
return ".ogg";
|
||||
case AudioType.S3M:
|
||||
case FMODSoundType.S3M:
|
||||
return ".s3m";
|
||||
case AudioType.WAV:
|
||||
case FMODSoundType.WAV:
|
||||
return ".wav";
|
||||
case AudioType.XM:
|
||||
case FMODSoundType.XM:
|
||||
return ".xm";
|
||||
case AudioType.XMA:
|
||||
case FMODSoundType.XMA:
|
||||
return ".wav";
|
||||
case AudioType.VAG:
|
||||
case FMODSoundType.VAG:
|
||||
return ".vag";
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return ".fsb";
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ namespace AssetStudio
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.MP3:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.VAG:
|
||||
case AudioCompressionFormat.PSMVAG:
|
||||
return ".fsb";
|
||||
case AudioCompressionFormat.HEVAG:
|
||||
return ".fsb";
|
||||
@@ -159,13 +159,13 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_AudioClip.m_Type)
|
||||
{
|
||||
case AudioType.AIFF:
|
||||
case AudioType.IT:
|
||||
case AudioType.MOD:
|
||||
case AudioType.S3M:
|
||||
case AudioType.XM:
|
||||
case AudioType.XMA:
|
||||
case AudioType.AUDIOQUEUE:
|
||||
case FMODSoundType.AIFF:
|
||||
case FMODSoundType.IT:
|
||||
case FMODSoundType.MOD:
|
||||
case FMODSoundType.S3M:
|
||||
case FMODSoundType.XM:
|
||||
case FMODSoundType.XMA:
|
||||
case FMODSoundType.AUDIOQUEUE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace AssetStudio
|
||||
return stream;
|
||||
}
|
||||
|
||||
public static byte[] ConvertToBgra32Bytes(this Image<Bgra32> image)
|
||||
public static byte[] ConvertToBytes<TPixel>(this Image<TPixel> image) where TPixel : unmanaged, IPixel<TPixel>
|
||||
{
|
||||
if (image.TryGetSinglePixelSpan(out var pixelSpan))
|
||||
{
|
||||
|
||||
@@ -1063,26 +1063,21 @@ namespace AssetStudio
|
||||
else
|
||||
{
|
||||
transformName = strs.Last();
|
||||
var parentFrameName = strs[strs.Length - 2];
|
||||
parentFrame = RootFrame.FindChild(parentFrameName);
|
||||
//var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
|
||||
//parentFrame = RootFrame.FindFrameByPath(parentFramePath);
|
||||
var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
|
||||
parentFrame = RootFrame.FindRelativeFrameWithPath(parentFramePath);
|
||||
}
|
||||
|
||||
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
|
||||
var xform = skeletonPose.m_X[i];
|
||||
|
||||
var frame = RootFrame.FindChild(transformName);
|
||||
if (frame != null)
|
||||
{
|
||||
SetFrame(frame, xform.t, xform.q, xform.s);
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = CreateFrame(transformName, xform.t, xform.q, xform.s);
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
parentFrame.AddChild(frame);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace AssetStudio
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
var program = new ShaderProgram(blobReader, shader.version);
|
||||
program.Read(blobReader, 0);
|
||||
return header + program.Export(Encoding.UTF8.GetString(shader.m_Script));
|
||||
}
|
||||
}
|
||||
@@ -33,16 +34,25 @@ namespace AssetStudio
|
||||
|
||||
private static string ConvertSerializedShader(Shader shader)
|
||||
{
|
||||
var shaderPrograms = new ShaderProgram[shader.platforms.Length];
|
||||
for (var i = 0; i < shader.platforms.Length; i++)
|
||||
var length = shader.platforms.Length;
|
||||
var shaderPrograms = new ShaderProgram[length];
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
var compressedBytes = new byte[shader.compressedLengths[i]];
|
||||
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
|
||||
var decompressedBytes = new byte[shader.decompressedLengths[i]];
|
||||
LZ4Codec.Decode(compressedBytes, decompressedBytes);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
for (var j = 0; j < shader.offsets[i].Length; j++)
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
var offset = shader.offsets[i][j];
|
||||
var compressedLength = shader.compressedLengths[i][j];
|
||||
var decompressedLength = shader.decompressedLengths[i][j];
|
||||
var decompressedBytes = new byte[decompressedLength];
|
||||
LZ4Codec.Decode(shader.compressedBlob, (int)offset, (int)compressedLength, decompressedBytes, 0, (int)decompressedLength);
|
||||
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
|
||||
{
|
||||
if (j == 0)
|
||||
{
|
||||
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
|
||||
}
|
||||
shaderPrograms[i].Read(blobReader, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,17 +109,17 @@ namespace AssetStudio
|
||||
var sb = new StringBuilder();
|
||||
switch (m_Passe.m_Type)
|
||||
{
|
||||
case PassType.kPassTypeNormal:
|
||||
case PassType.Normal:
|
||||
sb.Append(" Pass ");
|
||||
break;
|
||||
case PassType.kPassTypeUse:
|
||||
case PassType.Use:
|
||||
sb.Append(" UsePass ");
|
||||
break;
|
||||
case PassType.kPassTypeGrab:
|
||||
case PassType.Grab:
|
||||
sb.Append(" GrabPass ");
|
||||
break;
|
||||
}
|
||||
if (m_Passe.m_Type == PassType.kPassTypeUse)
|
||||
if (m_Passe.m_Type == PassType.Use)
|
||||
{
|
||||
sb.Append($"\"{m_Passe.m_UseName}\"\n");
|
||||
}
|
||||
@@ -117,7 +127,7 @@ namespace AssetStudio
|
||||
{
|
||||
sb.Append("{\n");
|
||||
|
||||
if (m_Passe.m_Type == PassType.kPassTypeGrab)
|
||||
if (m_Passe.m_Type == PassType.Grab)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Passe.m_TextureName))
|
||||
{
|
||||
@@ -348,7 +358,7 @@ namespace AssetStudio
|
||||
sb.Append(" }\n");
|
||||
}
|
||||
|
||||
if (m_State.fogMode != FogMode.kFogUnknown ||
|
||||
if (m_State.fogMode != FogMode.Unknown ||
|
||||
m_State.fogColor.x.val != 0f ||
|
||||
m_State.fogColor.y.val != 0f ||
|
||||
m_State.fogColor.z.val != 0f ||
|
||||
@@ -358,21 +368,21 @@ namespace AssetStudio
|
||||
m_State.fogEnd.val != 0f)
|
||||
{
|
||||
sb.Append(" Fog {\n");
|
||||
if (m_State.fogMode != FogMode.kFogUnknown)
|
||||
if (m_State.fogMode != FogMode.Unknown)
|
||||
{
|
||||
sb.Append(" Mode ");
|
||||
switch (m_State.fogMode)
|
||||
{
|
||||
case FogMode.kFogDisabled:
|
||||
case FogMode.Disabled:
|
||||
sb.Append("Off");
|
||||
break;
|
||||
case FogMode.kFogLinear:
|
||||
case FogMode.Linear:
|
||||
sb.Append("Linear");
|
||||
break;
|
||||
case FogMode.kFogExp:
|
||||
case FogMode.Exp:
|
||||
sb.Append("Exp");
|
||||
break;
|
||||
case FogMode.kFogExp2:
|
||||
case FogMode.Exp2:
|
||||
sb.Append("Exp2");
|
||||
break;
|
||||
}
|
||||
@@ -664,37 +674,37 @@ namespace AssetStudio
|
||||
sb.Append($"{m_Prop.m_Name} (\"{m_Prop.m_Description}\", ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.Color:
|
||||
sb.Append("Color");
|
||||
break;
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append("Vector");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.Float:
|
||||
sb.Append("Float");
|
||||
break;
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append($"Range({m_Prop.m_DefValue[1]}, {m_Prop.m_DefValue[2]})");
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
switch (m_Prop.m_DefTexture.m_TexDim)
|
||||
{
|
||||
case TextureDimension.kTexDimAny:
|
||||
case TextureDimension.Any:
|
||||
sb.Append("any");
|
||||
break;
|
||||
case TextureDimension.kTexDim2D:
|
||||
case TextureDimension.Tex2D:
|
||||
sb.Append("2D");
|
||||
break;
|
||||
case TextureDimension.kTexDim3D:
|
||||
case TextureDimension.Tex3D:
|
||||
sb.Append("3D");
|
||||
break;
|
||||
case TextureDimension.kTexDimCUBE:
|
||||
case TextureDimension.Cube:
|
||||
sb.Append("Cube");
|
||||
break;
|
||||
case TextureDimension.kTexDim2DArray:
|
||||
case TextureDimension.Tex2DArray:
|
||||
sb.Append("2DArray");
|
||||
break;
|
||||
case TextureDimension.kTexDimCubeArray:
|
||||
case TextureDimension.CubeArray:
|
||||
sb.Append("CubeArray");
|
||||
break;
|
||||
}
|
||||
@@ -703,15 +713,15 @@ namespace AssetStudio
|
||||
sb.Append(") = ");
|
||||
switch (m_Prop.m_Type)
|
||||
{
|
||||
case SerializedPropertyType.kColor:
|
||||
case SerializedPropertyType.kVector:
|
||||
case SerializedPropertyType.Color:
|
||||
case SerializedPropertyType.Vector:
|
||||
sb.Append($"({m_Prop.m_DefValue[0]},{m_Prop.m_DefValue[1]},{m_Prop.m_DefValue[2]},{m_Prop.m_DefValue[3]})");
|
||||
break;
|
||||
case SerializedPropertyType.kFloat:
|
||||
case SerializedPropertyType.kRange:
|
||||
case SerializedPropertyType.Float:
|
||||
case SerializedPropertyType.Range:
|
||||
sb.Append(m_Prop.m_DefValue[0]);
|
||||
break;
|
||||
case SerializedPropertyType.kTexture:
|
||||
case SerializedPropertyType.Texture:
|
||||
sb.Append($"\"{m_Prop.m_DefTexture.m_DefaultName}\" {{ }}");
|
||||
break;
|
||||
default:
|
||||
@@ -725,64 +735,65 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl: //Obsolete
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return programType == ShaderGpuProgramType.GLLegacy;
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return programType == ShaderGpuProgramType.DX9VertexSM20
|
||||
|| programType == ShaderGpuProgramType.DX9VertexSM30
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM20
|
||||
|| programType == ShaderGpuProgramType.DX9PixelSM30;
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return programType == ShaderGpuProgramType.ConsoleVS
|
||||
|| programType == ShaderGpuProgramType.ConsoleFS
|
||||
|| programType == ShaderGpuProgramType.ConsoleHS
|
||||
|| programType == ShaderGpuProgramType.ConsoleDS
|
||||
|| programType == ShaderGpuProgramType.ConsoleGS;
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return programType == ShaderGpuProgramType.PS5NGGC;
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return programType == ShaderGpuProgramType.DX11VertexSM40
|
||||
|| programType == ShaderGpuProgramType.DX11VertexSM50
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM40
|
||||
|| programType == ShaderGpuProgramType.DX11PixelSM50
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM40
|
||||
|| programType == ShaderGpuProgramType.DX11GeometrySM50
|
||||
|| programType == ShaderGpuProgramType.DX11HullSM50
|
||||
|| programType == ShaderGpuProgramType.DX11DomainSM50;
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return programType == ShaderGpuProgramType.GLES;
|
||||
case ShaderCompilerPlatform.NaCl: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash: //Obsolete
|
||||
case ShaderCompilerPlatform.Flash: //Obsolete
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return programType == ShaderGpuProgramType.DX10Level9Vertex
|
||||
|| programType == ShaderGpuProgramType.DX10Level9Pixel;
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return programType == ShaderGpuProgramType.GLES31AEP
|
||||
|| programType == ShaderGpuProgramType.GLES31
|
||||
|| programType == ShaderGpuProgramType.GLES3;
|
||||
case ShaderCompilerPlatform.PSM: //Unknown
|
||||
throw new NotSupportedException();
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramMetalFS;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
|
||||
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return programType == ShaderGpuProgramType.MetalVS
|
||||
|| programType == ShaderGpuProgramType.MetalFS;
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return programType == ShaderGpuProgramType.GLCore32
|
||||
|| programType == ShaderGpuProgramType.GLCore41
|
||||
|| programType == ShaderGpuProgramType.GLCore43;
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return programType == ShaderGpuProgramType.SPIRV;
|
||||
default:
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
@@ -792,55 +803,55 @@ namespace AssetStudio
|
||||
{
|
||||
switch (platform)
|
||||
{
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGL:
|
||||
case ShaderCompilerPlatform.GL:
|
||||
return "openGL";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
|
||||
case ShaderCompilerPlatform.D3D9:
|
||||
return "d3d9";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
|
||||
case ShaderCompilerPlatform.Xbox360:
|
||||
return "xbox360";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
|
||||
case ShaderCompilerPlatform.PS3:
|
||||
return "ps3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
|
||||
case ShaderCompilerPlatform.D3D11:
|
||||
return "d3d11";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
|
||||
case ShaderCompilerPlatform.GLES20:
|
||||
return "gles";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
|
||||
case ShaderCompilerPlatform.NaCl:
|
||||
return "glesdesktop";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformFlash:
|
||||
case ShaderCompilerPlatform.Flash:
|
||||
return "flash";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
|
||||
case ShaderCompilerPlatform.D3D11_9x:
|
||||
return "d3d11_9x";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
|
||||
case ShaderCompilerPlatform.GLES3Plus:
|
||||
return "gles3";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
|
||||
case ShaderCompilerPlatform.PSP2:
|
||||
return "psp2";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
|
||||
case ShaderCompilerPlatform.PS4:
|
||||
return "ps4";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
|
||||
case ShaderCompilerPlatform.XboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPSM:
|
||||
case ShaderCompilerPlatform.PSM:
|
||||
return "psm";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
|
||||
case ShaderCompilerPlatform.Metal:
|
||||
return "metal";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
|
||||
case ShaderCompilerPlatform.OpenGLCore:
|
||||
return "glcore";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
|
||||
case ShaderCompilerPlatform.N3DS:
|
||||
return "n3ds";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
|
||||
case ShaderCompilerPlatform.WiiU:
|
||||
return "wiiu";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
|
||||
case ShaderCompilerPlatform.Vulkan:
|
||||
return "vulkan";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
|
||||
case ShaderCompilerPlatform.Switch:
|
||||
return "switch";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
|
||||
case ShaderCompilerPlatform.XboxOneD3D12:
|
||||
return "xboxone_d3d12";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
|
||||
case ShaderCompilerPlatform.GameCoreXboxOne:
|
||||
return "xboxone";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
|
||||
case ShaderCompilerPlatform.GameCoreScarlett:
|
||||
return "xbox_scarlett";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
|
||||
case ShaderCompilerPlatform.PS5:
|
||||
return "ps5";
|
||||
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
|
||||
case ShaderCompilerPlatform.PS5NGGC:
|
||||
return "ps5_nggc";
|
||||
default:
|
||||
return "unknown";
|
||||
@@ -854,29 +865,49 @@ namespace AssetStudio
|
||||
"///////////////////////////////////////////\n";
|
||||
}
|
||||
|
||||
public class ShaderSubProgramEntry
|
||||
{
|
||||
public int Offset;
|
||||
public int Length;
|
||||
public int Segment;
|
||||
|
||||
public ShaderSubProgramEntry(BinaryReader reader, int[] version)
|
||||
{
|
||||
Offset = reader.ReadInt32();
|
||||
Length = reader.ReadInt32();
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
Segment = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
public ShaderSubProgramEntry[] entries;
|
||||
public ShaderSubProgram[] m_SubPrograms;
|
||||
|
||||
public ShaderProgram(BinaryReader reader, int[] version)
|
||||
{
|
||||
var subProgramsCapacity = reader.ReadInt32();
|
||||
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
|
||||
int entrySize;
|
||||
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
|
||||
{
|
||||
entrySize = 12;
|
||||
}
|
||||
else
|
||||
{
|
||||
entrySize = 8;
|
||||
}
|
||||
entries = new ShaderSubProgramEntry[subProgramsCapacity];
|
||||
for (int i = 0; i < subProgramsCapacity; i++)
|
||||
{
|
||||
reader.BaseStream.Position = 4 + i * entrySize;
|
||||
var offset = reader.ReadInt32();
|
||||
reader.BaseStream.Position = offset;
|
||||
m_SubPrograms[i] = new ShaderSubProgram(reader);
|
||||
entries[i] = new ShaderSubProgramEntry(reader, version);
|
||||
}
|
||||
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
|
||||
}
|
||||
|
||||
public void Read(BinaryReader reader, int segment)
|
||||
{
|
||||
for (int i = 0; i < entries.Length; i++)
|
||||
{
|
||||
var entry = entries[i];
|
||||
if (entry.Segment == segment)
|
||||
{
|
||||
reader.BaseStream.Position = entry.Offset;
|
||||
m_SubPrograms[i] = new ShaderSubProgram(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -966,36 +997,36 @@ namespace AssetStudio
|
||||
{
|
||||
switch (m_ProgramType)
|
||||
{
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES31:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES3:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLES:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
|
||||
case ShaderGpuProgramType.GLLegacy:
|
||||
case ShaderGpuProgramType.GLES31AEP:
|
||||
case ShaderGpuProgramType.GLES31:
|
||||
case ShaderGpuProgramType.GLES3:
|
||||
case ShaderGpuProgramType.GLES:
|
||||
case ShaderGpuProgramType.GLCore32:
|
||||
case ShaderGpuProgramType.GLCore41:
|
||||
case ShaderGpuProgramType.GLCore43:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
|
||||
case ShaderGpuProgramType.DX9VertexSM20:
|
||||
case ShaderGpuProgramType.DX9VertexSM30:
|
||||
case ShaderGpuProgramType.DX9PixelSM20:
|
||||
case ShaderGpuProgramType.DX9PixelSM30:
|
||||
{
|
||||
/*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
|
||||
sb.Append(shaderBytecode.Disassemble());*/
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
|
||||
case ShaderGpuProgramType.DX10Level9Vertex:
|
||||
case ShaderGpuProgramType.DX10Level9Pixel:
|
||||
case ShaderGpuProgramType.DX11VertexSM40:
|
||||
case ShaderGpuProgramType.DX11VertexSM50:
|
||||
case ShaderGpuProgramType.DX11PixelSM40:
|
||||
case ShaderGpuProgramType.DX11PixelSM50:
|
||||
case ShaderGpuProgramType.DX11GeometrySM40:
|
||||
case ShaderGpuProgramType.DX11GeometrySM50:
|
||||
case ShaderGpuProgramType.DX11HullSM50:
|
||||
case ShaderGpuProgramType.DX11DomainSM50:
|
||||
{
|
||||
/*int start = 6;
|
||||
if (m_Version == 201509030) // 5.3
|
||||
@@ -1009,8 +1040,8 @@ namespace AssetStudio
|
||||
sb.Append("// shader disassembly not supported on DXBC");
|
||||
break;
|
||||
}
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
|
||||
case ShaderGpuProgramType.MetalVS:
|
||||
case ShaderGpuProgramType.MetalFS:
|
||||
using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
|
||||
{
|
||||
var fourCC = reader.ReadUInt32();
|
||||
@@ -1024,7 +1055,7 @@ namespace AssetStudio
|
||||
sb.Append(Encoding.UTF8.GetString(buff));
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
|
||||
case ShaderGpuProgramType.SPIRV:
|
||||
try
|
||||
{
|
||||
sb.Append(SpirVShaderConverter.Convert(m_ProgramCode));
|
||||
@@ -1034,11 +1065,11 @@ namespace AssetStudio
|
||||
sb.Append($"// disassembly error {e.Message}\n");
|
||||
}
|
||||
break;
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleVS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleFS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleHS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleDS:
|
||||
case ShaderGpuProgramType.kShaderGpuProgramConsoleGS:
|
||||
case ShaderGpuProgramType.ConsoleVS:
|
||||
case ShaderGpuProgramType.ConsoleFS:
|
||||
case ShaderGpuProgramType.ConsoleHS:
|
||||
case ShaderGpuProgramType.ConsoleDS:
|
||||
case ShaderGpuProgramType.ConsoleGS:
|
||||
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -19,32 +19,38 @@ namespace AssetStudio
|
||||
{
|
||||
if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out var m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D, m_Sprite, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.settingsRaw);
|
||||
return CutImage(m_Sprite, m_Texture2D, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.downscaleMultiplier, spriteAtlasData.settingsRaw);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D))
|
||||
{
|
||||
return CutImage(m_Texture2D, m_Sprite, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.settingsRaw);
|
||||
return CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Image<Bgra32> CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
|
||||
private static Image<Bgra32> CutImage(Sprite m_Sprite, Texture2D m_Texture2D, Rectf textureRect, Vector2 textureRectOffset, float downscaleMultiplier, SpriteSettings settingsRaw)
|
||||
{
|
||||
var originalImage = m_Texture2D.ConvertToImage(false);
|
||||
if (originalImage != null)
|
||||
{
|
||||
using (originalImage)
|
||||
{
|
||||
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
|
||||
{
|
||||
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
|
||||
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
|
||||
originalImage.Mutate(x => x.Resize(width, height));
|
||||
}
|
||||
var rectX = (int)Math.Floor(textureRect.x);
|
||||
var rectY = (int)Math.Floor(textureRect.y);
|
||||
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
|
||||
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
|
||||
rectRight = Math.Min(rectRight, m_Texture2D.m_Width);
|
||||
rectBottom = Math.Min(rectBottom, m_Texture2D.m_Height);
|
||||
rectRight = Math.Min(rectRight, originalImage.Width);
|
||||
rectBottom = Math.Min(rectBottom, originalImage.Height);
|
||||
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
|
||||
var spriteImage = originalImage.Clone(x => x.Crop(rect));
|
||||
if (settingsRaw.packed == 1)
|
||||
@@ -52,23 +58,23 @@ namespace AssetStudio
|
||||
//RotateAndFlip
|
||||
switch (settingsRaw.packingRotation)
|
||||
{
|
||||
case SpritePackingRotation.kSPRFlipHorizontal:
|
||||
case SpritePackingRotation.FlipHorizontal:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRFlipVertical:
|
||||
case SpritePackingRotation.FlipVertical:
|
||||
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate180:
|
||||
case SpritePackingRotation.Rotate180:
|
||||
spriteImage.Mutate(x => x.Rotate(180));
|
||||
break;
|
||||
case SpritePackingRotation.kSPRRotate90:
|
||||
case SpritePackingRotation.Rotate90:
|
||||
spriteImage.Mutate(x => x.Rotate(270));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Tight
|
||||
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
|
||||
if (settingsRaw.packingMode == SpritePackingMode.Tight)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Texture2DDecoder;
|
||||
|
||||
namespace AssetStudio
|
||||
@@ -11,6 +12,7 @@ namespace AssetStudio
|
||||
private TextureFormat m_TextureFormat;
|
||||
private int[] version;
|
||||
private BuildTarget platform;
|
||||
private int outPutSize;
|
||||
|
||||
public Texture2DConverter(Texture2D m_Texture2D)
|
||||
{
|
||||
@@ -20,6 +22,7 @@ namespace AssetStudio
|
||||
m_TextureFormat = m_Texture2D.m_TextureFormat;
|
||||
version = m_Texture2D.version;
|
||||
platform = m_Texture2D.platform;
|
||||
outPutSize = m_Width * m_Height * 4;
|
||||
}
|
||||
|
||||
public bool DecodeTexture2D(byte[] bytes)
|
||||
@@ -60,6 +63,8 @@ namespace AssetStudio
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT1(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT3:
|
||||
break;
|
||||
case TextureFormat.DXT5: //test pass
|
||||
SwapBytesForXbox(buff);
|
||||
flag = DecodeDXT5(buff, bytes);
|
||||
@@ -94,18 +99,18 @@ namespace AssetStudio
|
||||
case TextureFormat.RGB9e5Float: //test pass
|
||||
flag = DecodeRGB9e5Float(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC4: //test pass
|
||||
flag = DecodeBC4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC5: //test pass
|
||||
flag = DecodeBC5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC6H: //test pass
|
||||
flag = DecodeBC6H(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC7: //test pass
|
||||
flag = DecodeBC7(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC4: //test pass
|
||||
flag = DecodeBC4(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.BC5: //test pass
|
||||
flag = DecodeBC5(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.DXT1Crunched: //test pass
|
||||
flag = DecodeDXT1Crunched(buff, bytes);
|
||||
break;
|
||||
@@ -194,6 +199,15 @@ namespace AssetStudio
|
||||
case TextureFormat.ETC2_RGBA8Crunched: //test pass
|
||||
flag = DecodeETC2A8Crunched(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RG32: //test pass
|
||||
flag = DecodeRG32(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGB48: //test pass
|
||||
flag = DecodeRGB48(buff, bytes);
|
||||
break;
|
||||
case TextureFormat.RGBA64: //test pass
|
||||
flag = DecodeRGBA64(buff, bytes);
|
||||
break;
|
||||
}
|
||||
BigArrayPool<byte>.Shared.Return(buff);
|
||||
return flag;
|
||||
@@ -214,9 +228,10 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeAlpha8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var size = m_Width * m_Height;
|
||||
var span = new Span<byte>(buff);
|
||||
span.Fill(0xFF);
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 4 + 3] = image_data[i];
|
||||
}
|
||||
@@ -225,8 +240,9 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeARGB4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var size = m_Width * m_Height;
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)(pixelOldShort & 0x000f);
|
||||
@@ -242,7 +258,8 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGB24(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 4] = image_data[i * 3 + 2];
|
||||
buff[i * 4 + 1] = image_data[i * 3 + 1];
|
||||
@@ -254,7 +271,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGBA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 2];
|
||||
buff[i + 1] = image_data[i + 1];
|
||||
@@ -266,7 +283,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeARGB32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i + 3];
|
||||
buff[i + 1] = image_data[i + 2];
|
||||
@@ -278,7 +295,8 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGB565(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var p = BitConverter.ToUInt16(image_data, i * 2);
|
||||
buff[i * 4] = (byte)((p << 3) | (p >> 2 & 7));
|
||||
@@ -291,11 +309,12 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeR16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //b
|
||||
buff[i * 4 + 1] = 0; //g
|
||||
buff[i * 4 + 2] = image_data[i * 2 + 1]; //r
|
||||
buff[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2)); //r
|
||||
buff[i * 4 + 3] = 255; //a
|
||||
}
|
||||
return true;
|
||||
@@ -313,8 +332,9 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGBA4444(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var size = m_Width * m_Height;
|
||||
var pixelNew = new byte[4];
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
|
||||
pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
|
||||
@@ -330,7 +350,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeBGRA32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = image_data[i];
|
||||
buff[i + 1] = image_data[i + 1];
|
||||
@@ -342,7 +362,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
buff[i + 1] = 0;
|
||||
@@ -354,7 +374,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i + 2) * 255f);
|
||||
@@ -366,7 +386,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGBAHalf(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
|
||||
buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 2) * 255f);
|
||||
@@ -378,7 +398,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
buff[i + 1] = 0;
|
||||
@@ -390,7 +410,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = 0;
|
||||
buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2 + 4) * 255f);
|
||||
@@ -402,7 +422,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGBAFloat(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
|
||||
buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 4) * 255f);
|
||||
@@ -412,6 +432,7 @@ namespace AssetStudio
|
||||
return true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static byte ClampByte(int x)
|
||||
{
|
||||
return (byte)(byte.MaxValue < x ? byte.MaxValue : (x > byte.MinValue ? x : byte.MinValue));
|
||||
@@ -449,7 +470,7 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRGB9e5Float(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < buff.Length; i += 4)
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
var n = BitConverter.ToInt32(image_data, i);
|
||||
var scale = n >> 27 & 0x1f;
|
||||
@@ -571,19 +592,21 @@ namespace AssetStudio
|
||||
|
||||
private bool DecodeRG16(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < m_Width * m_Height; i += 2)
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 2] = 0; //B
|
||||
buff[i * 2 + 1] = image_data[i + 1];//G
|
||||
buff[i * 2 + 2] = image_data[i];//R
|
||||
buff[i * 2 + 3] = 255;//A
|
||||
buff[i * 4] = 0; //B
|
||||
buff[i * 4 + 1] = image_data[i * 2 + 1];//G
|
||||
buff[i * 4 + 2] = image_data[i * 2];//R
|
||||
buff[i * 4 + 3] = 255;//A
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DecodeR8(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < m_Width * m_Height; i++)
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 4] = 0; //B
|
||||
buff[i * 4 + 1] = 0; //G
|
||||
@@ -617,6 +640,49 @@ namespace AssetStudio
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static byte DownScaleFrom16BitTo8Bit(ushort component)
|
||||
{
|
||||
return (byte)(((component * 255) + 32895) >> 16);
|
||||
}
|
||||
|
||||
private bool DecodeRG32(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = 0; //b
|
||||
buff[i + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i + 2)); //g
|
||||
buff[i + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i)); //r
|
||||
buff[i + 3] = byte.MaxValue; //a
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DecodeRGB48(byte[] image_data, byte[] buff)
|
||||
{
|
||||
var size = m_Width * m_Height;
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
buff[i * 4] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6 + 4)); //b
|
||||
buff[i * 4 + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6 + 2)); //g
|
||||
buff[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6)); //r
|
||||
buff[i * 4 + 3] = byte.MaxValue; //a
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DecodeRGBA64(byte[] image_data, byte[] buff)
|
||||
{
|
||||
for (var i = 0; i < outPutSize; i += 4)
|
||||
{
|
||||
buff[i] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 4)); //b
|
||||
buff[i + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 2)); //g
|
||||
buff[i + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2)); //r
|
||||
buff[i + 3] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 6)); //a
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool UnpackCrunch(byte[] image_data, out byte[] result)
|
||||
{
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3) //2017.3 and up
|
||||
|
||||
@@ -253,28 +253,28 @@ namespace AssetStudio
|
||||
switch (typeRef.FullName)
|
||||
{
|
||||
case "UnityEngine.AnimationCurve":
|
||||
Helper.AddAnimationCurve(nodes, name, indent + 1);
|
||||
Helper.AddAnimationCurve(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Gradient":
|
||||
Helper.AddGradient(nodes, name, indent + 1);
|
||||
Helper.AddGradient(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.GUIStyle":
|
||||
Helper.AddGUIStyle(nodes, name, indent + 1);
|
||||
Helper.AddGUIStyle(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.RectOffset":
|
||||
Helper.AddRectOffset(nodes, name, indent + 1);
|
||||
Helper.AddRectOffset(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Color32":
|
||||
Helper.AddColor32(nodes, name, indent + 1);
|
||||
Helper.AddColor32(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Matrix4x4":
|
||||
Helper.AddMatrix4x4(nodes, name, indent + 1);
|
||||
Helper.AddMatrix4x4(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.Rendering.SphericalHarmonicsL2":
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
|
||||
Helper.AddSphericalHarmonicsL2(nodes, name, indent);
|
||||
break;
|
||||
case "UnityEngine.PropertyName":
|
||||
Helper.AddPropertyName(nodes, name, indent + 1);
|
||||
Helper.AddPropertyName(nodes, name, indent);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
|
||||
|
||||
## Features
|
||||
* Support version:
|
||||
* 3.4 - 2021.2
|
||||
* 3.4 - 2022.1
|
||||
* Support asset types:
|
||||
* **Texture2D** : convert to png, tga, jpeg, bmp
|
||||
* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
<Version>0.16.0.0</Version>
|
||||
<AssemblyVersion>0.16.0.0</AssemblyVersion>
|
||||
<FileVersion>0.16.0.0</FileVersion>
|
||||
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
|
||||
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user