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23 Commits

Author SHA1 Message Date
Perfare d158e864b5 support 2022.1 2022-06-16 18:41:55 +08:00
Perfare b70b5196e3 update enum 2022-06-16 17:45:54 +08:00
Perfare 4f88841026 Fixed #962 2022-06-01 15:33:01 +08:00
Perfare dc9429feac minor improvements 2022-05-21 21:16:34 +08:00
Kanglai Qian a3c16ed3d6 avoid useless search for non exist files (#967) 2022-05-21 21:10:02 +08:00
Perfare 5b83eebdda support 2021.3 2022-05-21 17:38:40 +08:00
Perfare 1fcf7a4364 BundleFile fix 2022-05-21 17:24:54 +08:00
Perfare 973d50ce8b Fix type conversion bug 2022-05-21 05:46:44 +08:00
Perfare 50485a9bd3 update project file 2022-03-24 10:38:52 +08:00
Perfare dbb3d3fef7 revert 2022-03-24 09:47:36 +08:00
Perfare e1cfff63c3 minor fixes and improvements 2022-03-23 01:41:59 +08:00
Perfare 44514a4e10 Fixed #941 2022-03-22 22:54:49 +08:00
Perfare b1205808e2 Fix and improve Texture2D convert 2022-03-22 01:00:20 +08:00
Perfare 7d3a4a10fc Create build.yml 2022-03-20 02:36:32 +08:00
Perfare b909857820 Fixed #924 2022-03-19 08:06:03 +08:00
Perfare b674e66407 Fixed #929 2022-03-19 07:48:39 +08:00
Perfare d7dcd3f405 improved Sprite export
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare 44145e0b9c using IProgress 2022-03-19 06:40:51 +08:00
Perfare d4e21f824c Fixed #919 2022-02-17 01:07:24 +08:00
Rudolf Kolbe e7a4604a65 fix apk loading issues (#913)
* fix apk loading issues

Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:

file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.

* revert weird changes

* fix missing }

* fix formatting

* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
Rudolf Kolbe 8d193a63cd Zip (including APK) Loading (#902)
* load ZipFile

makes it possible to directly load apk files

* use LoadFile for recursive zip opening

* set System.IO.Compression version

* keep identical format in AssetStudio.csproj

* try/catch the loading of each zip entry

* remove extra new line in FileReader.cs

* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow e61a317185 use FullPath instead of FileName for easier identification of broken file (#900)
* use FullPath instead of FileName for easier identification of broken file.

* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
scriptkitz 0e1a886e0b 修正UV导出计算错误问题。 (#891) 2021-12-11 15:48:54 +08:00
41 changed files with 1046 additions and 725 deletions
+57
View File
@@ -0,0 +1,57 @@
name: AssetStudioBuild
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
workflow_dispatch:
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/setup-msbuild@v1.1
- name: Download FBX SDK
run: |
md fbx
cd fbx
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_win.exe" -OutFile "fbxsdk.exe"
Start-Process -FilePath "fbxsdk.exe" /S -Wait
Invoke-WebRequest "https://damassets.autodesk.net/content/dam/autodesk/www/adn/fbx/2020-2-1/fbx202021_fbxsdk_vs2019_pdbs.exe" -OutFile "fbxpdb.exe"
Start-Process -FilePath "fbxpdb.exe" /S -Wait
cd ..
- name: Nuget Restore
run: nuget restore
- name: Build .Net472
run: msbuild /p:Configuration=Release /p:TargetFramework=net472 /verbosity:minimal
- name: Build .Net5
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net5.0-windows /p:SelfContained=false /verbosity:minimal
- name: Build .Net6
run: msbuild /t:AssetStudioGUI:publish /p:Configuration=Release /p:TargetFramework=net6.0-windows /p:SelfContained=false /verbosity:minimal
- name: Upload .Net472 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net472
path: AssetStudioGUI/bin/Release/net472
- name: Upload .Net5 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net5
path: AssetStudioGUI/bin/Release/net5.0-windows/publish
- name: Upload .Net6 Artifact
uses: actions/upload-artifact@v2
with:
name: AssetStudio.net6
path: AssetStudioGUI/bin/Release/net6.0-windows/publish
@@ -6,7 +6,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
</Project>
+3 -1
View File
@@ -5,7 +5,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2021</Copyright>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup Condition=" '$(TargetFramework)' != 'net472' ">
@@ -14,6 +15,7 @@
<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
<PackageReference Include="System.Memory" Version="4.5.4" />
<PackageReference Include="System.IO.Compression" Version="4.0.0" />
<PackageReference Include="K4os.Compression.LZ4" Version="1.1.11" />
</ItemGroup>
+144 -24
View File
@@ -1,6 +1,7 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using static AssetStudio.ImportHelper;
@@ -17,6 +18,7 @@ namespace AssetStudio
private List<string> importFiles = new List<string>();
private HashSet<string> importFilesHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> noexistFiles = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
private HashSet<string> assetsFileListHash = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
public void LoadFiles(params string[] files)
@@ -53,6 +55,7 @@ namespace AssetStudio
importFiles.Clear();
importFilesHash.Clear();
noexistFiles.Clear();
assetsFileListHash.Clear();
ReadAssets();
@@ -84,6 +87,9 @@ namespace AssetStudio
case FileType.BrotliFile:
LoadFile(DecompressBrotli(reader));
break;
case FileType.ZipFile:
LoadZipFile(reader);
break;
}
}
@@ -91,7 +97,7 @@ namespace AssetStudio
{
if (!assetsFileListHash.Contains(reader.FileName))
{
Logger.Info($"Loading {reader.FileName}");
Logger.Info($"Loading {reader.FullPath}");
try
{
var assetsFile = new SerializedFile(reader, this);
@@ -106,31 +112,38 @@ namespace AssetStudio
if (!importFilesHash.Contains(sharedFileName))
{
var sharedFilePath = Path.Combine(Path.GetDirectoryName(reader.FullPath), sharedFileName);
if (!File.Exists(sharedFilePath))
if (!noexistFiles.Contains(sharedFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
if (!File.Exists(sharedFilePath))
{
sharedFilePath = findFiles[0];
var findFiles = Directory.GetFiles(Path.GetDirectoryName(reader.FullPath), sharedFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
sharedFilePath = findFiles[0];
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
else
{
noexistFiles.Add(sharedFilePath);
}
}
if (File.Exists(sharedFilePath))
{
importFiles.Add(sharedFilePath);
importFilesHash.Add(sharedFileName);
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FileName}", e);
Logger.Error($"Error while reading assets file {reader.FullPath}", e);
reader.Dispose();
}
}
else
{
Logger.Info($"Skipping {reader.FullPath}");
reader.Dispose();
}
}
@@ -143,7 +156,7 @@ namespace AssetStudio
{
var assetsFile = new SerializedFile(reader, this);
assetsFile.originalPath = originalPath;
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.kUnknown_7)
if (!string.IsNullOrEmpty(unityVersion) && assetsFile.header.m_Version < SerializedFileFormatVersion.Unknown_7)
{
assetsFile.SetVersion(unityVersion);
}
@@ -153,15 +166,17 @@ namespace AssetStudio
}
catch (Exception e)
{
Logger.Error($"Error while reading assets file {reader.FileName} from {Path.GetFileName(originalPath)}", e);
Logger.Error($"Error while reading assets file {reader.FullPath} from {Path.GetFileName(originalPath)}", e);
resourceFileReaders.Add(reader.FileName, reader);
}
}
else
Logger.Info($"Skipping {originalPath} ({reader.FileName})");
}
private void LoadBundleFile(FileReader reader, string originalPath = null)
{
Logger.Info("Loading " + reader.FileName);
Logger.Info("Loading " + reader.FullPath);
try
{
var bundleFile = new BundleFile(reader);
@@ -181,7 +196,7 @@ namespace AssetStudio
}
catch (Exception e)
{
var str = $"Error while reading bundle file {reader.FileName}";
var str = $"Error while reading bundle file {reader.FullPath}";
if (originalPath != null)
{
str += $" from {Path.GetFileName(originalPath)}";
@@ -196,7 +211,7 @@ namespace AssetStudio
private void LoadWebFile(FileReader reader)
{
Logger.Info("Loading " + reader.FileName);
Logger.Info("Loading " + reader.FullPath);
try
{
var webFile = new WebFile(reader);
@@ -223,7 +238,107 @@ namespace AssetStudio
}
catch (Exception e)
{
Logger.Error($"Error while reading web file {reader.FileName}", e);
Logger.Error($"Error while reading web file {reader.FullPath}", e);
}
finally
{
reader.Dispose();
}
}
private void LoadZipFile(FileReader reader)
{
Logger.Info("Loading " + reader.FileName);
try
{
using (ZipArchive archive = new ZipArchive(reader.BaseStream, ZipArchiveMode.Read))
{
List<string> splitFiles = new List<string>();
// register all files before parsing the assets so that the external references can be found
// and find split files
foreach (ZipArchiveEntry entry in archive.Entries)
{
if (entry.Name.Contains(".split"))
{
string baseName = Path.GetFileNameWithoutExtension(entry.Name);
string basePath = Path.Combine(Path.GetDirectoryName(entry.FullName), baseName);
if (!splitFiles.Contains(basePath))
{
splitFiles.Add(basePath);
importFilesHash.Add(baseName);
}
}
else
{
importFilesHash.Add(entry.Name);
}
}
// merge split files and load the result
foreach (string basePath in splitFiles)
{
try
{
Stream splitStream = new MemoryStream();
int i = 0;
while (true)
{
string path = $"{basePath}.split{i++}";
ZipArchiveEntry entry = archive.GetEntry(path);
if (entry == null)
break;
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(splitStream);
}
}
splitStream.Seek(0, SeekOrigin.Begin);
FileReader entryReader = new FileReader(basePath, splitStream);
LoadFile(entryReader);
}
catch (Exception e)
{
Logger.Error($"Error while reading zip split file {basePath}", e);
}
}
// load all entries
foreach (ZipArchiveEntry entry in archive.Entries)
{
try
{
string dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), reader.FileName, entry.FullName);
// create a new stream
// - to store the deflated stream in
// - to keep the data for later extraction
Stream streamReader = new MemoryStream();
using (Stream entryStream = entry.Open())
{
entryStream.CopyTo(streamReader);
}
streamReader.Position = 0;
FileReader entryReader = new FileReader(dummyPath, streamReader);
LoadFile(entryReader);
if (entryReader.FileType == FileType.ResourceFile)
{
entryReader.Position = 0;
if (!resourceFileReaders.ContainsKey(entry.Name))
{
resourceFileReaders.Add(entry.Name, entryReader);
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip entry {entry.FullName}", e);
}
}
}
}
catch (Exception e)
{
Logger.Error($"Error while reading zip file {reader.FileName}", e);
}
finally
{
@@ -373,6 +488,7 @@ namespace AssetStudio
var sb = new StringBuilder();
sb.AppendLine("Unable to load object")
.AppendLine($"Assets {assetsFile.fileName}")
.AppendLine($"Path {assetsFile.originalPath}")
.AppendLine($"Type {objectReader.type}")
.AppendLine($"PathID {objectInfo.m_PathID}")
.Append(e);
@@ -424,10 +540,6 @@ namespace AssetStudio
}
else if (obj is SpriteAtlas m_SpriteAtlas)
{
if (m_SpriteAtlas.m_IsVariant)
{
continue;
}
foreach (var m_PackedSprite in m_SpriteAtlas.m_PackedSprites)
{
if (m_PackedSprite.TryGet(out var m_Sprite))
@@ -436,6 +548,14 @@ namespace AssetStudio
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
else
{
m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlaOld);
if (m_SpriteAtlaOld.m_IsVariant)
{
m_Sprite.m_SpriteAtlas.Set(m_SpriteAtlas);
}
}
}
}
}
@@ -443,4 +563,4 @@ namespace AssetStudio
}
}
}
}
}
+6 -1
View File
@@ -8,7 +8,8 @@ namespace AssetStudio
public enum BuildTarget
{
NoTarget = -2,
DashboardWidget = 1,
AnyPlayer = -1,
ValidPlayer = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
@@ -19,8 +20,10 @@ namespace AssetStudio
iOS = 9,
PS3,
XBOX360,
Broadcom = 12,
Android = 13,
StandaloneGLESEmu = 14,
StandaloneGLES20Emu = 15,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
@@ -48,6 +51,8 @@ namespace AssetStudio
GameCoreXboxSeries,
GameCoreXboxOne,
PS5,
EmbeddedLinux,
QNX,
UnknownPlatform = 9999
}
}
+55 -19
View File
@@ -1,9 +1,36 @@
using K4os.Compression.LZ4;
using System;
using System.IO;
using System.Linq;
namespace AssetStudio
{
[Flags]
public enum ArchiveFlags
{
CompressionTypeMask = 0x3f,
BlocksAndDirectoryInfoCombined = 0x40,
BlocksInfoAtTheEnd = 0x80,
OldWebPluginCompatibility = 0x100,
BlockInfoNeedPaddingAtStart = 0x200
}
[Flags]
public enum StorageBlockFlags
{
CompressionTypeMask = 0x3f,
Streamed = 0x40
}
public enum CompressionType
{
None,
Lzma,
Lz4,
Lz4HC,
Lzham
}
public class BundleFile
{
public class Header
@@ -15,14 +42,14 @@ namespace AssetStudio
public long size;
public uint compressedBlocksInfoSize;
public uint uncompressedBlocksInfoSize;
public uint flags;
public ArchiveFlags flags;
}
public class StorageBlock
{
public uint compressedSize;
public uint uncompressedSize;
public ushort flags;
public StorageBlockFlags flags;
}
public class Node
@@ -77,7 +104,6 @@ namespace AssetStudio
private void ReadHeaderAndBlocksInfo(EndianBinaryReader reader)
{
var isCompressed = m_Header.signature == "UnityWeb";
if (m_Header.version >= 4)
{
var hash = reader.ReadBytes(16);
@@ -94,7 +120,6 @@ namespace AssetStudio
{
compressedSize = reader.ReadUInt32(),
uncompressedSize = reader.ReadUInt32(),
flags = (ushort)(isCompressed ? 1 : 0)
};
if (i == levelCount - 1)
{
@@ -131,10 +156,11 @@ namespace AssetStudio
private void ReadBlocksAndDirectory(EndianBinaryReader reader, Stream blocksStream)
{
var isCompressed = m_Header.signature == "UnityWeb";
foreach (var blockInfo in m_BlocksInfo)
{
var uncompressedBytes = reader.ReadBytes((int)blockInfo.compressedSize);
if (blockInfo.flags == 1)
if (isCompressed)
{
using (var memoryStream = new MemoryStream(uncompressedBytes))
{
@@ -194,7 +220,7 @@ namespace AssetStudio
m_Header.size = reader.ReadInt64();
m_Header.compressedBlocksInfoSize = reader.ReadUInt32();
m_Header.uncompressedBlocksInfoSize = reader.ReadUInt32();
m_Header.flags = reader.ReadUInt32();
m_Header.flags = (ArchiveFlags)reader.ReadUInt32();
if (m_Header.signature != "UnityFS")
{
reader.ReadByte();
@@ -208,27 +234,28 @@ namespace AssetStudio
{
reader.AlignStream(16);
}
if ((m_Header.flags & 0x80) != 0) //kArchiveBlocksInfoAtTheEnd
if ((m_Header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0)
{
var position = reader.Position;
reader.Position = reader.BaseStream.Length - m_Header.compressedBlocksInfoSize;
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
reader.Position = position;
}
else //0x40 kArchiveBlocksAndDirectoryInfoCombined
else //0x40 BlocksAndDirectoryInfoCombined
{
blocksInfoBytes = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
}
MemoryStream blocksInfoUncompresseddStream;
var uncompressedSize = m_Header.uncompressedBlocksInfoSize;
switch (m_Header.flags & 0x3F) //kArchiveCompressionTypeMask
var compressionType = (CompressionType)(m_Header.flags & ArchiveFlags.CompressionTypeMask);
switch (compressionType)
{
default: //None
case CompressionType.None:
{
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoBytes);
break;
}
case 1: //LZMA
case CompressionType.Lzma:
{
blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
using (var blocksInfoCompressedStream = new MemoryStream(blocksInfoBytes))
@@ -238,8 +265,8 @@ namespace AssetStudio
blocksInfoUncompresseddStream.Position = 0;
break;
}
case 2: //LZ4
case 3: //LZ4HC
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var uncompressedBytes = new byte[uncompressedSize];
var numWrite = LZ4Codec.Decode(blocksInfoBytes, uncompressedBytes);
@@ -250,6 +277,8 @@ namespace AssetStudio
blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
{
@@ -262,7 +291,7 @@ namespace AssetStudio
{
uncompressedSize = blocksInfoReader.ReadUInt32(),
compressedSize = blocksInfoReader.ReadUInt32(),
flags = blocksInfoReader.ReadUInt16()
flags = (StorageBlockFlags)blocksInfoReader.ReadUInt16()
};
}
@@ -279,26 +308,31 @@ namespace AssetStudio
};
}
}
if ((m_Header.flags & ArchiveFlags.BlockInfoNeedPaddingAtStart) != 0)
{
reader.AlignStream(16);
}
}
private void ReadBlocks(EndianBinaryReader reader, Stream blocksStream)
{
foreach (var blockInfo in m_BlocksInfo)
{
switch (blockInfo.flags & 0x3F) //kStorageBlockCompressionTypeMask
var compressionType = (CompressionType)(blockInfo.flags & StorageBlockFlags.CompressionTypeMask);
switch (compressionType)
{
default: //None
case CompressionType.None:
{
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
case 1: //LZMA
case CompressionType.Lzma:
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
break;
}
case 2: //LZ4
case 3: //LZ4HC
case CompressionType.Lz4:
case CompressionType.Lz4HC:
{
var compressedSize = (int)blockInfo.compressedSize;
var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
@@ -315,6 +349,8 @@ namespace AssetStudio
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}
}
blocksStream.Position = 0;
+9 -4
View File
@@ -797,6 +797,7 @@ namespace AssetStudio
public ClassIDType typeID;
public byte customType;
public byte isPPtrCurve;
public byte isIntCurve;
public GenericBinding() { }
@@ -816,6 +817,10 @@ namespace AssetStudio
}
customType = reader.ReadByte();
isPPtrCurve = reader.ReadByte();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
isIntCurve = reader.ReadByte();
}
reader.AlignStream();
}
}
@@ -909,9 +914,9 @@ namespace AssetStudio
public enum AnimationType
{
kLegacy = 1,
kGeneric = 2,
kHumanoid = 3
Legacy = 1,
Generic = 2,
Humanoid = 3
};
public sealed class AnimationClip : NamedObject
@@ -945,7 +950,7 @@ namespace AssetStudio
else if (version[0] >= 4)//4.0 and up
{
m_AnimationType = (AnimationType)reader.ReadInt32();
if (m_AnimationType == AnimationType.kLegacy)
if (m_AnimationType == AnimationType.Legacy)
m_Legacy = true;
}
else
+39 -22
View File
@@ -9,7 +9,7 @@ namespace AssetStudio
public sealed class AudioClip : NamedObject
{
public int m_Format;
public AudioType m_Type;
public FMODSoundType m_Type;
public bool m_3D;
public bool m_UseHardware;
@@ -36,7 +36,7 @@ namespace AssetStudio
if (version[0] < 5)
{
m_Format = reader.ReadInt32();
m_Type = (AudioType)reader.ReadInt32();
m_Type = (FMODSoundType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.AlignStream();
@@ -92,34 +92,51 @@ namespace AssetStudio
}
}
public enum AudioType
public enum FMODSoundType
{
UNKNOWN,
ACC,
AIFF,
UNKNOWN = 0,
ACC = 1,
AIFF = 2,
ASF = 3,
AT3 = 4,
CDDA = 5,
DLS = 6,
FLAC = 7,
FSB = 8,
GCADPCM = 9,
IT = 10,
MIDI = 11,
MOD = 12,
MPEG,
OGGVORBIS,
MPEG = 13,
OGGVORBIS = 14,
PLAYLIST = 15,
RAW = 16,
S3M = 17,
SF2 = 18,
USER = 19,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
XM = 21,
XMA = 22,
VAG = 23,
AUDIOQUEUE = 24,
XWMA = 25,
BCWAV = 26,
AT9 = 27,
VORBIS = 28,
MEDIA_FOUNDATION = 29
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
PCM = 0,
Vorbis = 1,
ADPCM = 2,
MP3 = 3,
PSMVAG = 4,
HEVAG = 5,
XMA = 6,
AAC = 7,
GCADPCM = 8,
ATRAC9 = 9
}
}
+10 -1
View File
@@ -74,9 +74,18 @@ namespace AssetStudio
var m_ShaderKeywords = reader.ReadStringArray();
}
if (version[0] >= 5) //5.0 and up
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 3)) //2021.3 and up
{
var m_ValidKeywords = reader.ReadStringArray();
var m_InvalidKeywords = reader.ReadStringArray();
}
else if (version[0] >= 5) //5.0 ~ 2021.2
{
var m_ShaderKeywords = reader.ReadAlignedString();
}
if (version[0] >= 5) //5.0 and up
{
var m_LightmapFlags = reader.ReadUInt32();
}
+105 -100
View File
@@ -396,14 +396,14 @@ namespace AssetStudio
}
}
public enum GfxPrimitiveType : int
public enum GfxPrimitiveType
{
kPrimitiveTriangles = 0,
kPrimitiveTriangleStrip = 1,
kPrimitiveQuads = 2,
kPrimitiveLines = 3,
kPrimitiveLineStrip = 4,
kPrimitivePoints = 5,
Triangles = 0,
TriangleStrip = 1,
Quads = 2,
Lines = 3,
LineStrip = 4,
Points = 5
};
public class SubMesh
@@ -651,6 +651,11 @@ namespace AssetStudio
int m_MeshUsageFlags = reader.ReadInt32();
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
int m_CookingOptions = reader.ReadInt32();
}
if (version[0] >= 5) //5.0 and up
{
var m_BakedConvexCollisionMesh = reader.ReadUInt8Array();
@@ -1060,7 +1065,7 @@ namespace AssetStudio
}
var indexCount = m_SubMesh.indexCount;
var topology = m_SubMesh.topology;
if (topology == GfxPrimitiveType.kPrimitiveTriangles)
if (topology == GfxPrimitiveType.Triangles)
{
for (int i = 0; i < indexCount; i += 3)
{
@@ -1069,7 +1074,7 @@ namespace AssetStudio
m_Indices.Add(m_IndexBuffer[firstIndex + i + 2]);
}
}
else if (version[0] < 4 || topology == GfxPrimitiveType.kPrimitiveTriangleStrip)
else if (version[0] < 4 || topology == GfxPrimitiveType.TriangleStrip)
{
// de-stripify :
uint triIndex = 0;
@@ -1100,7 +1105,7 @@ namespace AssetStudio
//fix indexCount
m_SubMesh.indexCount = triIndex;
}
else if (topology == GfxPrimitiveType.kPrimitiveQuads)
else if (topology == GfxPrimitiveType.Quads)
{
for (int q = 0; q < indexCount; q += 4)
{
@@ -1193,44 +1198,44 @@ namespace AssetStudio
{
public enum VertexChannelFormat
{
kChannelFormatFloat,
kChannelFormatFloat16,
kChannelFormatColor,
kChannelFormatByte,
kChannelFormatUInt32
Float,
Float16,
Color,
Byte,
UInt32
}
public enum VertexFormat2017
{
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatColor,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
Float,
Float16,
Color,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
}
public enum VertexFormat
{
kVertexFormatFloat,
kVertexFormatFloat16,
kVertexFormatUNorm8,
kVertexFormatSNorm8,
kVertexFormatUNorm16,
kVertexFormatSNorm16,
kVertexFormatUInt8,
kVertexFormatSInt8,
kVertexFormatUInt16,
kVertexFormatSInt16,
kVertexFormatUInt32,
kVertexFormatSInt32
Float,
Float16,
UNorm8,
SNorm8,
UNorm16,
SNorm16,
UInt8,
SInt8,
UInt16,
SInt16,
UInt32,
SInt32
}
public static VertexFormat ToVertexFormat(int format, int[] version)
@@ -1239,16 +1244,16 @@ namespace AssetStudio
{
switch ((VertexChannelFormat)format)
{
case VertexChannelFormat.kChannelFormatFloat:
return VertexFormat.kVertexFormatFloat;
case VertexChannelFormat.kChannelFormatFloat16:
return VertexFormat.kVertexFormatFloat16;
case VertexChannelFormat.kChannelFormatColor: //in 4.x is size 4
return VertexFormat.kVertexFormatUNorm8;
case VertexChannelFormat.kChannelFormatByte:
return VertexFormat.kVertexFormatUInt8;
case VertexChannelFormat.kChannelFormatUInt32: //in 5.x
return VertexFormat.kVertexFormatUInt32;
case VertexChannelFormat.Float:
return VertexFormat.Float;
case VertexChannelFormat.Float16:
return VertexFormat.Float16;
case VertexChannelFormat.Color: //in 4.x is size 4
return VertexFormat.UNorm8;
case VertexChannelFormat.Byte:
return VertexFormat.UInt8;
case VertexChannelFormat.UInt32: //in 5.x
return VertexFormat.UInt32;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
@@ -1257,31 +1262,31 @@ namespace AssetStudio
{
switch ((VertexFormat2017)format)
{
case VertexFormat2017.kVertexFormatFloat:
return VertexFormat.kVertexFormatFloat;
case VertexFormat2017.kVertexFormatFloat16:
return VertexFormat.kVertexFormatFloat16;
case VertexFormat2017.kVertexFormatColor:
case VertexFormat2017.kVertexFormatUNorm8:
return VertexFormat.kVertexFormatUNorm8;
case VertexFormat2017.kVertexFormatSNorm8:
return VertexFormat.kVertexFormatSNorm8;
case VertexFormat2017.kVertexFormatUNorm16:
return VertexFormat.kVertexFormatUNorm16;
case VertexFormat2017.kVertexFormatSNorm16:
return VertexFormat.kVertexFormatSNorm16;
case VertexFormat2017.kVertexFormatUInt8:
return VertexFormat.kVertexFormatUInt8;
case VertexFormat2017.kVertexFormatSInt8:
return VertexFormat.kVertexFormatSInt8;
case VertexFormat2017.kVertexFormatUInt16:
return VertexFormat.kVertexFormatUInt16;
case VertexFormat2017.kVertexFormatSInt16:
return VertexFormat.kVertexFormatSInt16;
case VertexFormat2017.kVertexFormatUInt32:
return VertexFormat.kVertexFormatUInt32;
case VertexFormat2017.kVertexFormatSInt32:
return VertexFormat.kVertexFormatSInt32;
case VertexFormat2017.Float:
return VertexFormat.Float;
case VertexFormat2017.Float16:
return VertexFormat.Float16;
case VertexFormat2017.Color:
case VertexFormat2017.UNorm8:
return VertexFormat.UNorm8;
case VertexFormat2017.SNorm8:
return VertexFormat.SNorm8;
case VertexFormat2017.UNorm16:
return VertexFormat.UNorm16;
case VertexFormat2017.SNorm16:
return VertexFormat.SNorm16;
case VertexFormat2017.UInt8:
return VertexFormat.UInt8;
case VertexFormat2017.SInt8:
return VertexFormat.SInt8;
case VertexFormat2017.UInt16:
return VertexFormat.UInt16;
case VertexFormat2017.SInt16:
return VertexFormat.SInt16;
case VertexFormat2017.UInt32:
return VertexFormat.UInt32;
case VertexFormat2017.SInt32:
return VertexFormat.SInt32;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
@@ -1297,20 +1302,20 @@ namespace AssetStudio
{
switch (format)
{
case VertexFormat.kVertexFormatFloat:
case VertexFormat.kVertexFormatUInt32:
case VertexFormat.kVertexFormatSInt32:
case VertexFormat.Float:
case VertexFormat.UInt32:
case VertexFormat.SInt32:
return 4u;
case VertexFormat.kVertexFormatFloat16:
case VertexFormat.kVertexFormatUNorm16:
case VertexFormat.kVertexFormatSNorm16:
case VertexFormat.kVertexFormatUInt16:
case VertexFormat.kVertexFormatSInt16:
case VertexFormat.Float16:
case VertexFormat.UNorm16:
case VertexFormat.SNorm16:
case VertexFormat.UInt16:
case VertexFormat.SInt16:
return 2u;
case VertexFormat.kVertexFormatUNorm8:
case VertexFormat.kVertexFormatSNorm8:
case VertexFormat.kVertexFormatUInt8:
case VertexFormat.kVertexFormatSInt8:
case VertexFormat.UNorm8:
case VertexFormat.SNorm8:
case VertexFormat.UInt8:
case VertexFormat.SInt8:
return 1u;
default:
throw new ArgumentOutOfRangeException(nameof(format), format, null);
@@ -1319,7 +1324,7 @@ namespace AssetStudio
public static bool IsIntFormat(VertexFormat format)
{
return format >= VertexFormat.kVertexFormatUInt8;
return format >= VertexFormat.UInt8;
}
public static float[] BytesToFloatArray(byte[] inputBytes, VertexFormat format)
@@ -1331,22 +1336,22 @@ namespace AssetStudio
{
switch (format)
{
case VertexFormat.kVertexFormatFloat:
case VertexFormat.Float:
result[i] = BitConverter.ToSingle(inputBytes, i * 4);
break;
case VertexFormat.kVertexFormatFloat16:
case VertexFormat.Float16:
result[i] = Half.ToHalf(inputBytes, i * 2);
break;
case VertexFormat.kVertexFormatUNorm8:
case VertexFormat.UNorm8:
result[i] = inputBytes[i] / 255f;
break;
case VertexFormat.kVertexFormatSNorm8:
case VertexFormat.SNorm8:
result[i] = Math.Max((sbyte)inputBytes[i] / 127f, -1f);
break;
case VertexFormat.kVertexFormatUNorm16:
case VertexFormat.UNorm16:
result[i] = BitConverter.ToUInt16(inputBytes, i * 2) / 65535f;
break;
case VertexFormat.kVertexFormatSNorm16:
case VertexFormat.SNorm16:
result[i] = Math.Max(BitConverter.ToInt16(inputBytes, i * 2) / 32767f, -1f);
break;
}
@@ -1363,16 +1368,16 @@ namespace AssetStudio
{
switch (format)
{
case VertexFormat.kVertexFormatUInt8:
case VertexFormat.kVertexFormatSInt8:
case VertexFormat.UInt8:
case VertexFormat.SInt8:
result[i] = inputBytes[i];
break;
case VertexFormat.kVertexFormatUInt16:
case VertexFormat.kVertexFormatSInt16:
case VertexFormat.UInt16:
case VertexFormat.SInt16:
result[i] = BitConverter.ToInt16(inputBytes, i * 2);
break;
case VertexFormat.kVertexFormatUInt32:
case VertexFormat.kVertexFormatSInt32:
case VertexFormat.UInt32:
case VertexFormat.SInt32:
result[i] = BitConverter.ToInt32(inputBytes, i * 4);
break;
}
+1 -1
View File
@@ -13,7 +13,7 @@ namespace AssetStudio
public PPtr(ObjectReader reader)
{
m_FileID = reader.ReadInt32();
m_PathID = reader.m_Version < SerializedFileFormatVersion.kUnknown_14 ? reader.ReadInt32() : reader.ReadInt64();
m_PathID = reader.m_Version < SerializedFileFormatVersion.Unknown_14 ? reader.ReadInt32() : reader.ReadInt64();
assetsFile = reader.assetsFile;
}
+103 -92
View File
@@ -56,15 +56,14 @@ namespace AssetStudio
}
public enum TextureDimension
{
kTexDimUnknown = -1,
kTexDimNone = 0,
kTexDimAny = 1,
kTexDim2D = 2,
kTexDim3D = 3,
kTexDimCUBE = 4,
kTexDim2DArray = 5,
kTexDimCubeArray = 6,
kTexDimForce32Bit = 2147483647
Unknown = -1,
None = 0,
Any = 1,
Tex2D = 2,
Tex3D = 3,
Cube = 4,
Tex2DArray = 5,
CubeArray = 6
};
public class SerializedTextureProperty
@@ -81,11 +80,12 @@ namespace AssetStudio
public enum SerializedPropertyType
{
kColor = 0,
kVector = 1,
kFloat = 2,
kRange = 3,
kTexture = 4
Color = 0,
Vector = 1,
Float = 2,
Range = 3,
Texture = 4,
Int = 5
};
public class SerializedProperty
@@ -195,11 +195,11 @@ namespace AssetStudio
public enum FogMode
{
kFogUnknown = -1,
kFogDisabled = 0,
kFogLinear = 1,
kFogExp = 2,
kFogExp2 = 3
Unknown = -1,
Disabled = 0,
Linear = 1,
Exp = 2,
Exp2 = 3
};
public class SerializedShaderState
@@ -428,6 +428,7 @@ namespace AssetStudio
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
{
@@ -453,38 +454,39 @@ namespace AssetStudio
public enum ShaderGpuProgramType
{
kShaderGpuProgramUnknown = 0,
kShaderGpuProgramGLLegacy = 1,
kShaderGpuProgramGLES31AEP = 2,
kShaderGpuProgramGLES31 = 3,
kShaderGpuProgramGLES3 = 4,
kShaderGpuProgramGLES = 5,
kShaderGpuProgramGLCore32 = 6,
kShaderGpuProgramGLCore41 = 7,
kShaderGpuProgramGLCore43 = 8,
kShaderGpuProgramDX9VertexSM20 = 9,
kShaderGpuProgramDX9VertexSM30 = 10,
kShaderGpuProgramDX9PixelSM20 = 11,
kShaderGpuProgramDX9PixelSM30 = 12,
kShaderGpuProgramDX10Level9Vertex = 13,
kShaderGpuProgramDX10Level9Pixel = 14,
kShaderGpuProgramDX11VertexSM40 = 15,
kShaderGpuProgramDX11VertexSM50 = 16,
kShaderGpuProgramDX11PixelSM40 = 17,
kShaderGpuProgramDX11PixelSM50 = 18,
kShaderGpuProgramDX11GeometrySM40 = 19,
kShaderGpuProgramDX11GeometrySM50 = 20,
kShaderGpuProgramDX11HullSM50 = 21,
kShaderGpuProgramDX11DomainSM50 = 22,
kShaderGpuProgramMetalVS = 23,
kShaderGpuProgramMetalFS = 24,
kShaderGpuProgramSPIRV = 25,
kShaderGpuProgramConsoleVS = 26,
kShaderGpuProgramConsoleFS = 27,
kShaderGpuProgramConsoleHS = 28,
kShaderGpuProgramConsoleDS = 29,
kShaderGpuProgramConsoleGS = 30,
kShaderGpuProgramRayTracing = 31,
Unknown = 0,
GLLegacy = 1,
GLES31AEP = 2,
GLES31 = 3,
GLES3 = 4,
GLES = 5,
GLCore32 = 6,
GLCore41 = 7,
GLCore43 = 8,
DX9VertexSM20 = 9,
DX9VertexSM30 = 10,
DX9PixelSM20 = 11,
DX9PixelSM30 = 12,
DX10Level9Vertex = 13,
DX10Level9Pixel = 14,
DX11VertexSM40 = 15,
DX11VertexSM50 = 16,
DX11PixelSM40 = 17,
DX11PixelSM50 = 18,
DX11GeometrySM40 = 19,
DX11GeometrySM50 = 20,
DX11HullSM50 = 21,
DX11DomainSM50 = 22,
MetalVS = 23,
MetalFS = 24,
SPIRV = 25,
ConsoleVS = 26,
ConsoleFS = 27,
ConsoleHS = 28,
ConsoleDS = 29,
ConsoleGS = 30,
RayTracing = 31,
PS5NGGC = 32
};
public class SerializedProgramParameters
@@ -604,8 +606,9 @@ namespace AssetStudio
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_Parameters = new SerializedProgramParameters(reader);
}
@@ -689,6 +692,7 @@ namespace AssetStudio
{
public SerializedSubProgram[] m_SubPrograms;
public SerializedProgramParameters m_CommonParameters;
public ushort[] m_SerializedKeywordStateMask;
public SerializedProgram(ObjectReader reader)
{
@@ -703,19 +707,26 @@ namespace AssetStudio
if ((version[0] == 2020 && version[1] > 3) ||
(version[0] == 2020 && version[1] == 3 && version[2] >= 2) || //2020.3.2f1 and up
(version[0] > 2021) ||
(version[0] == 2021 && version[1] > 1) ||
(version[0] == 2021 && version[1] == 1 && version[2] >= 4)) //2021.1.4f1 and up
(version[0] == 2021 && version[1] == 1 && version[2] >= 1)) //2021.1.1f1 and up
{
m_CommonParameters = new SerializedProgramParameters(reader);
}
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
}
}
}
public enum PassType
{
kPassTypeNormal = 0,
kPassTypeUse = 1,
kPassTypeGrab = 2
Normal = 0,
Use = 1,
Grab = 2
};
public class SerializedPass
@@ -794,7 +805,7 @@ namespace AssetStudio
m_Name = reader.ReadAlignedString();
m_TextureName = reader.ReadAlignedString();
m_Tags = new SerializedTagMap(reader);
if (version[0] > 2021 || (version[0] == 2021 && version[1] >= 2)) //2021.2 and up
if (version[0] == 2021 && version[1] >= 2) //2021.2 ~2021.x
{
m_SerializedKeywordStateMask = reader.ReadUInt16Array();
reader.AlignStream();
@@ -922,32 +933,32 @@ namespace AssetStudio
public enum ShaderCompilerPlatform
{
kShaderCompPlatformNone = -1,
kShaderCompPlatformGL = 0,
kShaderCompPlatformD3D9 = 1,
kShaderCompPlatformXbox360 = 2,
kShaderCompPlatformPS3 = 3,
kShaderCompPlatformD3D11 = 4,
kShaderCompPlatformGLES20 = 5,
kShaderCompPlatformNaCl = 6,
kShaderCompPlatformFlash = 7,
kShaderCompPlatformD3D11_9x = 8,
kShaderCompPlatformGLES3Plus = 9,
kShaderCompPlatformPSP2 = 10,
kShaderCompPlatformPS4 = 11,
kShaderCompPlatformXboxOne = 12,
kShaderCompPlatformPSM = 13,
kShaderCompPlatformMetal = 14,
kShaderCompPlatformOpenGLCore = 15,
kShaderCompPlatformN3DS = 16,
kShaderCompPlatformWiiU = 17,
kShaderCompPlatformVulkan = 18,
kShaderCompPlatformSwitch = 19,
kShaderCompPlatformXboxOneD3D12 = 20,
kShaderCompPlatformGameCoreXboxOne = 21,
kShaderCompPlatformGameCoreScarlett = 22,
kShaderCompPlatformPS5 = 23,
kShaderCompPlatformPS5NGGC = 24,
None = -1,
GL = 0,
D3D9 = 1,
Xbox360 = 2,
PS3 = 3,
D3D11 = 4,
GLES20 = 5,
NaCl = 6,
Flash = 7,
D3D11_9x = 8,
GLES3Plus = 9,
PSP2 = 10,
PS4 = 11,
XboxOne = 12,
PSM = 13,
Metal = 14,
OpenGLCore = 15,
N3DS = 16,
WiiU = 17,
Vulkan = 18,
Switch = 19,
XboxOneD3D12 = 20,
GameCoreXboxOne = 21,
GameCoreScarlett = 22,
PS5 = 23,
PS5NGGC = 24
};
public class Shader : NamedObject
@@ -959,9 +970,9 @@ namespace AssetStudio
//5.5 and up
public SerializedShader m_ParsedForm;
public ShaderCompilerPlatform[] platforms;
public uint[] offsets;
public uint[] compressedLengths;
public uint[] decompressedLengths;
public uint[][] offsets;
public uint[][] compressedLengths;
public uint[][] decompressedLengths;
public byte[] compressedBlob;
public Shader(ObjectReader reader) : base(reader)
@@ -972,15 +983,15 @@ namespace AssetStudio
platforms = reader.ReadUInt32Array().Select(x => (ShaderCompilerPlatform)x).ToArray();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
offsets = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
compressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
decompressedLengths = reader.ReadUInt32ArrayArray().Select(x => x[0]).ToArray();
offsets = reader.ReadUInt32ArrayArray();
compressedLengths = reader.ReadUInt32ArrayArray();
decompressedLengths = reader.ReadUInt32ArrayArray();
}
else
{
offsets = reader.ReadUInt32Array();
compressedLengths = reader.ReadUInt32Array();
decompressedLengths = reader.ReadUInt32Array();
offsets = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
compressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
}
compressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
+9 -9
View File
@@ -18,23 +18,23 @@ namespace AssetStudio
public enum SpritePackingRotation
{
kSPRNone = 0,
kSPRFlipHorizontal = 1,
kSPRFlipVertical = 2,
kSPRRotate180 = 3,
kSPRRotate90 = 4
None = 0,
FlipHorizontal = 1,
FlipVertical = 2,
Rotate180 = 3,
Rotate90 = 4
};
public enum SpritePackingMode
{
kSPMTight = 0,
kSPMRectangle
Tight = 0,
Rectangle
};
public enum SpriteMeshType
{
kSpriteMeshTypeFullRect,
kSpriteMeshTypeTight
FullRect,
Tight
};
public class SpriteSettings
+11 -7
View File
@@ -151,10 +151,13 @@ namespace AssetStudio
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
ARGBFloat,
RGB565,
BGR24,
R16,
DXT1,
DXT5 = 12,
DXT3,
DXT5,
RGBA4444,
BGRA32,
RHalf,
@@ -165,11 +168,12 @@ namespace AssetStudio
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
RGBFloat,
BC6H,
BC7,
DXT1Crunched = 28,
BC4,
BC5,
DXT1Crunched,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
+8 -5
View File
@@ -11,6 +11,8 @@ namespace AssetStudio
private static readonly byte[] gzipMagic = { 0x1f, 0x8b };
private static readonly byte[] brotliMagic = { 0x62, 0x72, 0x6F, 0x74, 0x6C, 0x69 };
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
public FileReader(string path) : this(path, File.Open(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { }
@@ -36,7 +38,7 @@ namespace AssetStudio
return FileType.WebFile;
default:
{
var magic = ReadBytes(2);
byte[] magic = ReadBytes(2);
Position = 0;
if (gzipMagic.SequenceEqual(magic))
{
@@ -53,10 +55,11 @@ namespace AssetStudio
{
return FileType.AssetsFile;
}
else
{
return FileType.ResourceFile;
}
magic = ReadBytes(4);
Position = 0;
if (zipMagic.SequenceEqual(magic) || zipSpannedMagic.SequenceEqual(magic))
return FileType.ZipFile;
return FileType.ResourceFile;
}
}
}
+2 -1
View File
@@ -13,6 +13,7 @@ namespace AssetStudio
WebFile,
ResourceFile,
GZipFile,
BrotliFile
BrotliFile,
ZipFile
}
}
+22
View File
@@ -73,6 +73,28 @@ namespace AssetStudio
return null;
}
public ImportedFrame FindRelativeFrameWithPath(string path)
{
var subs = path.Split(new[] { '/' }, 2);
foreach (var child in children)
{
if (child.Name == subs[0])
{
if (subs.Length == 1)
{
return child;
}
else
{
var result = child.FindRelativeFrameWithPath(subs[1]);
if (result != null)
return result;
}
}
}
return null;
}
public ImportedFrame FindFrame(string name)
{
if (Name == name)
-17
View File
@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public interface IProgress
{
void Report(int value);
}
public sealed class DummyProgress : IProgress
{
public void Report(int value) { }
}
}
+4 -2
View File
@@ -1,8 +1,10 @@
namespace AssetStudio
using System;
namespace AssetStudio
{
public static class Progress
{
public static IProgress Default = new DummyProgress();
public static IProgress<int> Default = new Progress<int>();
private static int preValue;
public static void Reset()
+28 -28
View File
@@ -45,7 +45,7 @@ namespace AssetStudio
header.m_Version = (SerializedFileFormatVersion)reader.ReadUInt32();
header.m_DataOffset = reader.ReadUInt32();
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_9)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_9)
{
header.m_Endianess = reader.ReadByte();
header.m_Reserved = reader.ReadBytes(3);
@@ -57,7 +57,7 @@ namespace AssetStudio
m_FileEndianess = reader.ReadByte();
}
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
{
header.m_MetadataSize = reader.ReadUInt32();
header.m_FileSize = reader.ReadInt64();
@@ -70,12 +70,12 @@ namespace AssetStudio
{
reader.Endian = EndianType.LittleEndian;
}
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7)
{
unityVersion = reader.ReadStringToNull();
SetVersion(unityVersion);
}
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_8)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_8)
{
m_TargetPlatform = (BuildTarget)reader.ReadInt32();
if (!Enum.IsDefined(typeof(BuildTarget), m_TargetPlatform))
@@ -83,7 +83,7 @@ namespace AssetStudio
m_TargetPlatform = BuildTarget.UnknownPlatform;
}
}
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
{
m_EnableTypeTree = reader.ReadBoolean();
}
@@ -96,7 +96,7 @@ namespace AssetStudio
m_Types.Add(ReadSerializedType(false));
}
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_7 && header.m_Version < SerializedFileFormatVersion.kUnknown_14)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_7 && header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
bigIDEnabled = reader.ReadInt32();
}
@@ -113,7 +113,7 @@ namespace AssetStudio
{
objectInfo.m_PathID = reader.ReadInt64();
}
else if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
else if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
objectInfo.m_PathID = reader.ReadInt32();
}
@@ -123,7 +123,7 @@ namespace AssetStudio
objectInfo.m_PathID = reader.ReadInt64();
}
if (header.m_Version >= SerializedFileFormatVersion.kLargeFilesSupport)
if (header.m_Version >= SerializedFileFormatVersion.LargeFilesSupport)
objectInfo.byteStart = reader.ReadInt64();
else
objectInfo.byteStart = reader.ReadUInt32();
@@ -131,7 +131,7 @@ namespace AssetStudio
objectInfo.byteStart += header.m_DataOffset;
objectInfo.byteSize = reader.ReadUInt32();
objectInfo.typeID = reader.ReadInt32();
if (header.m_Version < SerializedFileFormatVersion.kRefactoredClassId)
if (header.m_Version < SerializedFileFormatVersion.RefactoredClassId)
{
objectInfo.classID = reader.ReadUInt16();
objectInfo.serializedType = m_Types.Find(x => x.classID == objectInfo.typeID);
@@ -142,24 +142,24 @@ namespace AssetStudio
objectInfo.serializedType = type;
objectInfo.classID = type.classID;
}
if (header.m_Version < SerializedFileFormatVersion.kHasScriptTypeIndex)
if (header.m_Version < SerializedFileFormatVersion.HasScriptTypeIndex)
{
objectInfo.isDestroyed = reader.ReadUInt16();
}
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.kRefactorTypeData)
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex && header.m_Version < SerializedFileFormatVersion.RefactorTypeData)
{
var m_ScriptTypeIndex = reader.ReadInt16();
if (objectInfo.serializedType != null)
objectInfo.serializedType.m_ScriptTypeIndex = m_ScriptTypeIndex;
}
if (header.m_Version == SerializedFileFormatVersion.kSupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.kRefactoredClassId)
if (header.m_Version == SerializedFileFormatVersion.SupportsStrippedObject || header.m_Version == SerializedFileFormatVersion.RefactoredClassId)
{
objectInfo.stripped = reader.ReadByte();
}
m_Objects.Add(objectInfo);
}
if (header.m_Version >= SerializedFileFormatVersion.kHasScriptTypeIndex)
if (header.m_Version >= SerializedFileFormatVersion.HasScriptTypeIndex)
{
int scriptCount = reader.ReadInt32();
m_ScriptTypes = new List<LocalSerializedObjectIdentifier>(scriptCount);
@@ -167,7 +167,7 @@ namespace AssetStudio
{
var m_ScriptType = new LocalSerializedObjectIdentifier();
m_ScriptType.localSerializedFileIndex = reader.ReadInt32();
if (header.m_Version < SerializedFileFormatVersion.kUnknown_14)
if (header.m_Version < SerializedFileFormatVersion.Unknown_14)
{
m_ScriptType.localIdentifierInFile = reader.ReadInt32();
}
@@ -185,11 +185,11 @@ namespace AssetStudio
for (int i = 0; i < externalsCount; i++)
{
var m_External = new FileIdentifier();
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_6)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_6)
{
var tempEmpty = reader.ReadStringToNull();
}
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
{
m_External.guid = new Guid(reader.ReadBytes(16));
m_External.type = reader.ReadInt32();
@@ -199,7 +199,7 @@ namespace AssetStudio
m_Externals.Add(m_External);
}
if (header.m_Version >= SerializedFileFormatVersion.kSupportsRefObject)
if (header.m_Version >= SerializedFileFormatVersion.SupportsRefObject)
{
int refTypesCount = reader.ReadInt32();
m_RefTypes = new List<SerializedType>(refTypesCount);
@@ -209,7 +209,7 @@ namespace AssetStudio
}
}
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_5)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_5)
{
userInformation = reader.ReadStringToNull();
}
@@ -235,23 +235,23 @@ namespace AssetStudio
type.classID = reader.ReadInt32();
if (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId)
if (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId)
{
type.m_IsStrippedType = reader.ReadBoolean();
}
if (header.m_Version >= SerializedFileFormatVersion.kRefactorTypeData)
if (header.m_Version >= SerializedFileFormatVersion.RefactorTypeData)
{
type.m_ScriptTypeIndex = reader.ReadInt16();
}
if (header.m_Version >= SerializedFileFormatVersion.kHasTypeTreeHashes)
if (header.m_Version >= SerializedFileFormatVersion.HasTypeTreeHashes)
{
if (isRefType && type.m_ScriptTypeIndex >= 0)
{
type.m_ScriptID = reader.ReadBytes(16);
}
else if ((header.m_Version < SerializedFileFormatVersion.kRefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.kRefactoredClassId && type.classID == 114))
else if ((header.m_Version < SerializedFileFormatVersion.RefactoredClassId && type.classID < 0) || (header.m_Version >= SerializedFileFormatVersion.RefactoredClassId && type.classID == 114))
{
type.m_ScriptID = reader.ReadBytes(16);
}
@@ -262,7 +262,7 @@ namespace AssetStudio
{
type.m_Type = new TypeTree();
type.m_Type.m_Nodes = new List<TypeTreeNode>();
if (header.m_Version >= SerializedFileFormatVersion.kUnknown_12 || header.m_Version == SerializedFileFormatVersion.kUnknown_10)
if (header.m_Version >= SerializedFileFormatVersion.Unknown_12 || header.m_Version == SerializedFileFormatVersion.Unknown_10)
{
TypeTreeBlobRead(type.m_Type);
}
@@ -270,7 +270,7 @@ namespace AssetStudio
{
ReadTypeTree(type.m_Type);
}
if (header.m_Version >= SerializedFileFormatVersion.kStoresTypeDependencies)
if (header.m_Version >= SerializedFileFormatVersion.StoresTypeDependencies)
{
if (isRefType)
{
@@ -296,17 +296,17 @@ namespace AssetStudio
typeTreeNode.m_Type = reader.ReadStringToNull();
typeTreeNode.m_Name = reader.ReadStringToNull();
typeTreeNode.m_ByteSize = reader.ReadInt32();
if (header.m_Version == SerializedFileFormatVersion.kUnknown_2)
if (header.m_Version == SerializedFileFormatVersion.Unknown_2)
{
var variableCount = reader.ReadInt32();
}
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
{
typeTreeNode.m_Index = reader.ReadInt32();
}
typeTreeNode.m_TypeFlags = reader.ReadInt32();
typeTreeNode.m_Version = reader.ReadInt32();
if (header.m_Version != SerializedFileFormatVersion.kUnknown_3)
if (header.m_Version != SerializedFileFormatVersion.Unknown_3)
{
typeTreeNode.m_MetaFlag = reader.ReadInt32();
}
@@ -334,7 +334,7 @@ namespace AssetStudio
typeTreeNode.m_ByteSize = reader.ReadInt32();
typeTreeNode.m_Index = reader.ReadInt32();
typeTreeNode.m_MetaFlag = reader.ReadInt32();
if (header.m_Version >= SerializedFileFormatVersion.kTypeTreeNodeWithTypeFlags)
if (header.m_Version >= SerializedFileFormatVersion.TypeTreeNodeWithTypeFlags)
{
typeTreeNode.m_RefTypeHash = reader.ReadUInt64();
}
+21 -21
View File
@@ -8,80 +8,80 @@ namespace AssetStudio
{
public enum SerializedFileFormatVersion
{
kUnsupported = 1,
kUnknown_2 = 2,
kUnknown_3 = 3,
Unsupported = 1,
Unknown_2 = 2,
Unknown_3 = 3,
/// <summary>
/// 1.2.0 to 2.0.0
/// </summary>
kUnknown_5 = 5,
Unknown_5 = 5,
/// <summary>
/// 2.1.0 to 2.6.1
/// </summary>
kUnknown_6 = 6,
Unknown_6 = 6,
/// <summary>
/// 3.0.0b
/// </summary>
kUnknown_7 = 7,
Unknown_7 = 7,
/// <summary>
/// 3.0.0 to 3.4.2
/// </summary>
kUnknown_8 = 8,
Unknown_8 = 8,
/// <summary>
/// 3.5.0 to 4.7.2
/// </summary>
kUnknown_9 = 9,
Unknown_9 = 9,
/// <summary>
/// 5.0.0aunk1
/// </summary>
kUnknown_10 = 10,
Unknown_10 = 10,
/// <summary>
/// 5.0.0aunk2
/// </summary>
kHasScriptTypeIndex = 11,
HasScriptTypeIndex = 11,
/// <summary>
/// 5.0.0aunk3
/// </summary>
kUnknown_12 = 12,
Unknown_12 = 12,
/// <summary>
/// 5.0.0aunk4
/// </summary>
kHasTypeTreeHashes = 13,
HasTypeTreeHashes = 13,
/// <summary>
/// 5.0.0unk
/// </summary>
kUnknown_14 = 14,
Unknown_14 = 14,
/// <summary>
/// 5.0.1 to 5.4.0
/// </summary>
kSupportsStrippedObject = 15,
SupportsStrippedObject = 15,
/// <summary>
/// 5.5.0a
/// </summary>
kRefactoredClassId = 16,
RefactoredClassId = 16,
/// <summary>
/// 5.5.0unk to 2018.4
/// </summary>
kRefactorTypeData = 17,
RefactorTypeData = 17,
/// <summary>
/// 2019.1a
/// </summary>
kRefactorShareableTypeTreeData = 18,
RefactorShareableTypeTreeData = 18,
/// <summary>
/// 2019.1unk
/// </summary>
kTypeTreeNodeWithTypeFlags = 19,
TypeTreeNodeWithTypeFlags = 19,
/// <summary>
/// 2019.2
/// </summary>
kSupportsRefObject = 20,
SupportsRefObject = 20,
/// <summary>
/// 2019.3 to 2019.4
/// </summary>
kStoresTypeDependencies = 21,
StoresTypeDependencies = 21,
/// <summary>
/// 2020.1 to x
/// </summary>
kLargeFilesSupport = 22
LargeFilesSupport = 22
}
}
+12 -5
View File
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Text;
@@ -39,9 +40,11 @@ namespace AssetStudio
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
@@ -81,7 +84,8 @@ namespace AssetStudio
append = false;
var str = reader.ReadAlignedString();
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
break;
case "map":
{
@@ -190,9 +194,11 @@ namespace AssetStudio
value = reader.ReadSByte();
break;
case "UInt8":
case "char":
value = reader.ReadByte();
break;
case "char":
value = BitConverter.ToChar(reader.ReadBytes(2), 0);
break;
case "short":
case "SInt16":
value = reader.ReadInt16();
@@ -230,7 +236,8 @@ namespace AssetStudio
break;
case "string":
value = reader.ReadAlignedString();
i += 3;
var toSkip = GetNodes(m_Nodes, i);
i += toSkip.Count - 1;
break;
case "map":
{
@@ -6,7 +6,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2021; Copyright © hozuki 2020</Copyright>
<Copyright>Copyright © Perfare 2018-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
+2 -1
View File
@@ -8,7 +8,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2021</Copyright>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
+40 -37
View File
@@ -107,7 +107,7 @@ namespace AssetStudioGUI
logger = new GUILogger(StatusStripUpdate);
Logger.Default = logger;
Progress.Default = new GUIProgress(SetProgressBarValue);
Progress.Default = new Progress<int>(SetProgressBarValue);
Studio.StatusStripUpdate = StatusStripUpdate;
}
@@ -141,7 +141,7 @@ namespace AssetStudioGUI
private async void loadFile_Click(object sender, EventArgs e)
{
openFileDialog1.InitialDirectory = openDirectoryBackup;
if (openFileDialog1.ShowDialog() == DialogResult.OK)
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
@@ -167,7 +167,7 @@ namespace AssetStudioGUI
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
if (openFileDialog1.ShowDialog(this) == DialogResult.OK)
{
var saveFolderDialog = new OpenFolderDialog();
saveFolderDialog.Title = "Select the save folder";
@@ -222,10 +222,6 @@ namespace AssetStudioGUI
sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
foreach (var node in treeNodeCollection)
{
node.HideCheckBox();
}
sceneTreeView.EndUpdate();
treeNodeCollection.Clear();
@@ -461,7 +457,7 @@ namespace AssetStudioGUI
private void showExpOpt_Click(object sender, EventArgs e)
{
var exportOpt = new ExportOptions();
exportOpt.ShowDialog();
exportOpt.ShowDialog(this);
}
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
@@ -759,7 +755,7 @@ namespace AssetStudioGUI
var image = m_Texture2D.ConvertToImage(true);
if (image != null)
{
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
var bitmap = new DirectBitmap(image.ConvertToBytes(), m_Texture2D.m_Width, m_Texture2D.m_Height);
image.Dispose();
assetItem.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_TextureSettings.m_FilterMode)
@@ -820,40 +816,40 @@ namespace AssetStudioGUI
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
case FMODSoundType.ACC:
assetItem.InfoText += "Acc";
break;
case AudioType.AIFF:
case FMODSoundType.AIFF:
assetItem.InfoText += "AIFF";
break;
case AudioType.IT:
case FMODSoundType.IT:
assetItem.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
case FMODSoundType.MOD:
assetItem.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
case FMODSoundType.MPEG:
assetItem.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
case FMODSoundType.OGGVORBIS:
assetItem.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
case FMODSoundType.S3M:
assetItem.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
case FMODSoundType.WAV:
assetItem.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
case FMODSoundType.XM:
assetItem.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
case FMODSoundType.XMA:
assetItem.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
case FMODSoundType.VAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
case FMODSoundType.AUDIOQUEUE:
assetItem.InfoText += "iPhone";
break;
default:
@@ -877,7 +873,7 @@ namespace AssetStudioGUI
case AudioCompressionFormat.MP3:
assetItem.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.PSMVAG:
assetItem.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
@@ -1167,7 +1163,7 @@ namespace AssetStudioGUI
var image = m_Sprite.GetImage();
if (image != null)
{
var bitmap = new DirectBitmap(image.ConvertToBgra32Bytes(), image.Width, image.Height);
var bitmap = new DirectBitmap(image.ConvertToBytes(), image.Width, image.Height);
image.Dispose();
assetItem.InfoText = $"Width: {bitmap.Width}\nHeight: {bitmap.Height}\n";
PreviewTexture(bitmap);
@@ -1384,25 +1380,32 @@ namespace AssetStudioGUI
{
var gameObjects = new List<GameObject>();
GetSelectedParentNode(sceneTreeView.Nodes, gameObjects);
var saveFileDialog = new SaveFileDialog();
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
saveFileDialog.AddExtension = false;
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
saveFileDialog.InitialDirectory = saveDirectoryBackup;
if (saveFileDialog.ShowDialog() == DialogResult.OK)
if (gameObjects.Count > 0)
{
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
var exportPath = saveFileDialog.FileName;
List<AssetItem> animationList = null;
if (animation)
var saveFileDialog = new SaveFileDialog();
saveFileDialog.FileName = gameObjects[0].m_Name + " (merge).fbx";
saveFileDialog.AddExtension = false;
saveFileDialog.Filter = "Fbx file (*.fbx)|*.fbx";
saveFileDialog.InitialDirectory = saveDirectoryBackup;
if (saveFileDialog.ShowDialog(this) == DialogResult.OK)
{
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
if (animationList.Count == 0)
saveDirectoryBackup = Path.GetDirectoryName(saveFileDialog.FileName);
var exportPath = saveFileDialog.FileName;
List<AssetItem> animationList = null;
if (animation)
{
animationList = null;
animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
if (animationList.Count == 0)
{
animationList = null;
}
}
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
}
ExportObjectsMergeWithAnimationClip(exportPath, gameObjects, animationList);
}
else
{
StatusStripUpdate("No Object selected for export.");
}
}
}
@@ -7,11 +7,6 @@ namespace AssetStudioGUI
{
public GameObject gameObject;
public GameObjectTreeNode(string name)
{
Text = name;
}
public GameObjectTreeNode(GameObject gameObject)
{
this.gameObject = gameObject;
@@ -14,12 +14,12 @@ namespace AssetStudioGUI
internal DialogResult ShowDialog(IWin32Window owner = null)
{
#if NETFRAMEWORK
//#if NETFRAMEWORK
if (Environment.OSVersion.Version.Major >= 6)
{
return ShowVistaDialog(owner);
}
#endif
//#endif
return ShowFolderBrowserDialog(owner);
}
@@ -1,48 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace AssetStudioGUI
{
internal static class TreeViewExtensions
{
private const int TVIF_STATE = 0x8;
private const int TVIS_STATEIMAGEMASK = 0xF000;
private const int TV_FIRST = 0x1100;
private const int TVM_SETITEM = TV_FIRST + 63;
[StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Auto)]
private struct TVITEM
{
public int mask;
public IntPtr hItem;
public int state;
public int stateMask;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpszText;
public int cchTextMax;
public int iImage;
public int iSelectedImage;
public int cChildren;
public IntPtr lParam;
}
[DllImport("user32.dll", CharSet = CharSet.Auto)]
private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, ref TVITEM lParam);
/// <summary>
/// Hides the checkbox for the specified node on a TreeView control.
/// </summary>
public static void HideCheckBox(this TreeNode node)
{
var tvi = new TVITEM
{
hItem = node.Handle,
mask = TVIF_STATE,
stateMask = TVIS_STATEIMAGEMASK,
state = 0
};
SendMessage(node.TreeView.Handle, TVM_SETITEM, IntPtr.Zero, ref tvi);
}
}
}
+1
View File
@@ -152,6 +152,7 @@ namespace AssetStudioGUI
#region UV
if (m_Mesh.m_UV0?.Length > 0)
{
c = 4;
if (m_Mesh.m_UV0.Length == m_Mesh.m_VertexCount * 2)
{
c = 2;
-23
View File
@@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AssetStudio;
namespace AssetStudioGUI
{
class GUIProgress : IProgress
{
private Action<int> action;
public GUIProgress(Action<int> action)
{
this.action = action;
}
public void Report(int value)
{
action(value);
}
}
}
+10 -9
View File
@@ -265,7 +265,7 @@ namespace AssetStudioGUI
Progress.Reset();
foreach (var assetsFile in assetsManager.assetsFileList)
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
var fileNode = new TreeNode(assetsFile.fileName); //RootNode
foreach (var obj in assetsFile.Objects)
{
@@ -307,11 +307,12 @@ namespace AssetStudioGUI
{
if (m_Father.m_GameObject.TryGet(out var parentGameObject))
{
if (!treeNodeDictionary.TryGetValue(parentGameObject, out parentNode))
if (!treeNodeDictionary.TryGetValue(parentGameObject, out var parentGameObjectNode))
{
parentNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentNode);
parentGameObjectNode = new GameObjectTreeNode(parentGameObject);
treeNodeDictionary.Add(parentGameObject, parentGameObjectNode);
}
parentNode = parentGameObjectNode;
}
}
}
@@ -514,7 +515,7 @@ namespace AssetStudioGUI
var count = nodes.Cast<TreeNode>().Sum(x => x.Nodes.Count);
int k = 0;
Progress.Reset();
foreach (GameObjectTreeNode node in nodes)
foreach (TreeNode node in nodes)
{
//遍历一级子节点
foreach (GameObjectTreeNode j in node.Nodes)
@@ -635,7 +636,7 @@ namespace AssetStudioGUI
}
else
{
StatusStripUpdate("No Object can be exported.");
StatusStripUpdate("No Object selected for export.");
}
});
}
@@ -667,11 +668,11 @@ namespace AssetStudioGUI
public static void GetSelectedParentNode(TreeNodeCollection nodes, List<GameObject> gameObjects)
{
foreach (GameObjectTreeNode i in nodes)
foreach (TreeNode i in nodes)
{
if (i.Checked)
if (i is GameObjectTreeNode gameObjectTreeNode && i.Checked)
{
gameObjects.Add(i.gameObject);
gameObjects.Add(gameObjectTreeNode.gameObject);
}
else
{
+2 -1
View File
@@ -5,7 +5,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2018-2021</Copyright>
<Copyright>Copyright © Perfare 2018-2022</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
+20 -20
View File
@@ -94,29 +94,29 @@ namespace AssetStudio
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
case FMODSoundType.ACC:
return ".m4a";
case AudioType.AIFF:
case FMODSoundType.AIFF:
return ".aif";
case AudioType.IT:
case FMODSoundType.IT:
return ".it";
case AudioType.MOD:
case FMODSoundType.MOD:
return ".mod";
case AudioType.MPEG:
case FMODSoundType.MPEG:
return ".mp3";
case AudioType.OGGVORBIS:
case FMODSoundType.OGGVORBIS:
return ".ogg";
case AudioType.S3M:
case FMODSoundType.S3M:
return ".s3m";
case AudioType.WAV:
case FMODSoundType.WAV:
return ".wav";
case AudioType.XM:
case FMODSoundType.XM:
return ".xm";
case AudioType.XMA:
case FMODSoundType.XMA:
return ".wav";
case AudioType.VAG:
case FMODSoundType.VAG:
return ".vag";
case AudioType.AUDIOQUEUE:
case FMODSoundType.AUDIOQUEUE:
return ".fsb";
}
@@ -133,7 +133,7 @@ namespace AssetStudio
return ".fsb";
case AudioCompressionFormat.MP3:
return ".fsb";
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.PSMVAG:
return ".fsb";
case AudioCompressionFormat.HEVAG:
return ".fsb";
@@ -159,13 +159,13 @@ namespace AssetStudio
{
switch (m_AudioClip.m_Type)
{
case AudioType.AIFF:
case AudioType.IT:
case AudioType.MOD:
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.AUDIOQUEUE:
case FMODSoundType.AIFF:
case FMODSoundType.IT:
case FMODSoundType.MOD:
case FMODSoundType.S3M:
case FMODSoundType.XM:
case FMODSoundType.XMA:
case FMODSoundType.AUDIOQUEUE:
return true;
default:
return false;
+1 -1
View File
@@ -43,7 +43,7 @@ namespace AssetStudio
return stream;
}
public static byte[] ConvertToBgra32Bytes(this Image<Bgra32> image)
public static byte[] ConvertToBytes<TPixel>(this Image<TPixel> image) where TPixel : unmanaged, IPixel<TPixel>
{
if (image.TryGetSinglePixelSpan(out var pixelSpan))
{
+3 -8
View File
@@ -1063,26 +1063,21 @@ namespace AssetStudio
else
{
transformName = strs.Last();
var parentFrameName = strs[strs.Length - 2];
parentFrame = RootFrame.FindChild(parentFrameName);
//var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
//parentFrame = RootFrame.FindFrameByPath(parentFramePath);
var parentFramePath = path.Substring(0, path.LastIndexOf('/'));
parentFrame = RootFrame.FindRelativeFrameWithPath(parentFramePath);
}
var skeletonPose = avatar.m_Avatar.m_DefaultPose;
var xform = skeletonPose.m_X[i];
var frame = RootFrame.FindChild(transformName);
if (frame != null)
{
SetFrame(frame, xform.t, xform.q, xform.s);
parentFrame.AddChild(frame);
}
else
{
frame = CreateFrame(transformName, xform.t, xform.q, xform.s);
parentFrame.AddChild(frame);
}
parentFrame.AddChild(frame);
}
}
+190 -159
View File
@@ -19,6 +19,7 @@ namespace AssetStudio
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
{
var program = new ShaderProgram(blobReader, shader.version);
program.Read(blobReader, 0);
return header + program.Export(Encoding.UTF8.GetString(shader.m_Script));
}
}
@@ -33,16 +34,25 @@ namespace AssetStudio
private static string ConvertSerializedShader(Shader shader)
{
var shaderPrograms = new ShaderProgram[shader.platforms.Length];
for (var i = 0; i < shader.platforms.Length; i++)
var length = shader.platforms.Length;
var shaderPrograms = new ShaderProgram[length];
for (var i = 0; i < length; i++)
{
var compressedBytes = new byte[shader.compressedLengths[i]];
Buffer.BlockCopy(shader.compressedBlob, (int)shader.offsets[i], compressedBytes, 0, (int)shader.compressedLengths[i]);
var decompressedBytes = new byte[shader.decompressedLengths[i]];
LZ4Codec.Decode(compressedBytes, decompressedBytes);
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
for (var j = 0; j < shader.offsets[i].Length; j++)
{
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
var offset = shader.offsets[i][j];
var compressedLength = shader.compressedLengths[i][j];
var decompressedLength = shader.decompressedLengths[i][j];
var decompressedBytes = new byte[decompressedLength];
LZ4Codec.Decode(shader.compressedBlob, (int)offset, (int)compressedLength, decompressedBytes, 0, (int)decompressedLength);
using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
{
if (j == 0)
{
shaderPrograms[i] = new ShaderProgram(blobReader, shader.version);
}
shaderPrograms[i].Read(blobReader, j);
}
}
}
@@ -99,17 +109,17 @@ namespace AssetStudio
var sb = new StringBuilder();
switch (m_Passe.m_Type)
{
case PassType.kPassTypeNormal:
case PassType.Normal:
sb.Append(" Pass ");
break;
case PassType.kPassTypeUse:
case PassType.Use:
sb.Append(" UsePass ");
break;
case PassType.kPassTypeGrab:
case PassType.Grab:
sb.Append(" GrabPass ");
break;
}
if (m_Passe.m_Type == PassType.kPassTypeUse)
if (m_Passe.m_Type == PassType.Use)
{
sb.Append($"\"{m_Passe.m_UseName}\"\n");
}
@@ -117,7 +127,7 @@ namespace AssetStudio
{
sb.Append("{\n");
if (m_Passe.m_Type == PassType.kPassTypeGrab)
if (m_Passe.m_Type == PassType.Grab)
{
if (!string.IsNullOrEmpty(m_Passe.m_TextureName))
{
@@ -348,7 +358,7 @@ namespace AssetStudio
sb.Append(" }\n");
}
if (m_State.fogMode != FogMode.kFogUnknown ||
if (m_State.fogMode != FogMode.Unknown ||
m_State.fogColor.x.val != 0f ||
m_State.fogColor.y.val != 0f ||
m_State.fogColor.z.val != 0f ||
@@ -358,21 +368,21 @@ namespace AssetStudio
m_State.fogEnd.val != 0f)
{
sb.Append(" Fog {\n");
if (m_State.fogMode != FogMode.kFogUnknown)
if (m_State.fogMode != FogMode.Unknown)
{
sb.Append(" Mode ");
switch (m_State.fogMode)
{
case FogMode.kFogDisabled:
case FogMode.Disabled:
sb.Append("Off");
break;
case FogMode.kFogLinear:
case FogMode.Linear:
sb.Append("Linear");
break;
case FogMode.kFogExp:
case FogMode.Exp:
sb.Append("Exp");
break;
case FogMode.kFogExp2:
case FogMode.Exp2:
sb.Append("Exp2");
break;
}
@@ -664,37 +674,37 @@ namespace AssetStudio
sb.Append($"{m_Prop.m_Name} (\"{m_Prop.m_Description}\", ");
switch (m_Prop.m_Type)
{
case SerializedPropertyType.kColor:
case SerializedPropertyType.Color:
sb.Append("Color");
break;
case SerializedPropertyType.kVector:
case SerializedPropertyType.Vector:
sb.Append("Vector");
break;
case SerializedPropertyType.kFloat:
case SerializedPropertyType.Float:
sb.Append("Float");
break;
case SerializedPropertyType.kRange:
case SerializedPropertyType.Range:
sb.Append($"Range({m_Prop.m_DefValue[1]}, {m_Prop.m_DefValue[2]})");
break;
case SerializedPropertyType.kTexture:
case SerializedPropertyType.Texture:
switch (m_Prop.m_DefTexture.m_TexDim)
{
case TextureDimension.kTexDimAny:
case TextureDimension.Any:
sb.Append("any");
break;
case TextureDimension.kTexDim2D:
case TextureDimension.Tex2D:
sb.Append("2D");
break;
case TextureDimension.kTexDim3D:
case TextureDimension.Tex3D:
sb.Append("3D");
break;
case TextureDimension.kTexDimCUBE:
case TextureDimension.Cube:
sb.Append("Cube");
break;
case TextureDimension.kTexDim2DArray:
case TextureDimension.Tex2DArray:
sb.Append("2DArray");
break;
case TextureDimension.kTexDimCubeArray:
case TextureDimension.CubeArray:
sb.Append("CubeArray");
break;
}
@@ -703,15 +713,15 @@ namespace AssetStudio
sb.Append(") = ");
switch (m_Prop.m_Type)
{
case SerializedPropertyType.kColor:
case SerializedPropertyType.kVector:
case SerializedPropertyType.Color:
case SerializedPropertyType.Vector:
sb.Append($"({m_Prop.m_DefValue[0]},{m_Prop.m_DefValue[1]},{m_Prop.m_DefValue[2]},{m_Prop.m_DefValue[3]})");
break;
case SerializedPropertyType.kFloat:
case SerializedPropertyType.kRange:
case SerializedPropertyType.Float:
case SerializedPropertyType.Range:
sb.Append(m_Prop.m_DefValue[0]);
break;
case SerializedPropertyType.kTexture:
case SerializedPropertyType.Texture:
sb.Append($"\"{m_Prop.m_DefTexture.m_DefaultName}\" {{ }}");
break;
default:
@@ -725,64 +735,65 @@ namespace AssetStudio
{
switch (platform)
{
case ShaderCompilerPlatform.kShaderCompPlatformGL:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy;
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
return programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
return programType == ShaderGpuProgramType.kShaderGpuProgramConsoleVS
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleFS
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleHS
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleDS
|| programType == ShaderGpuProgramType.kShaderGpuProgramConsoleGS;
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
case ShaderCompilerPlatform.kShaderCompPlatformNaCl: //Obsolete
case ShaderCompilerPlatform.GL:
return programType == ShaderGpuProgramType.GLLegacy;
case ShaderCompilerPlatform.D3D9:
return programType == ShaderGpuProgramType.DX9VertexSM20
|| programType == ShaderGpuProgramType.DX9VertexSM30
|| programType == ShaderGpuProgramType.DX9PixelSM20
|| programType == ShaderGpuProgramType.DX9PixelSM30;
case ShaderCompilerPlatform.Xbox360:
case ShaderCompilerPlatform.PS3:
case ShaderCompilerPlatform.PSP2:
case ShaderCompilerPlatform.PS4:
case ShaderCompilerPlatform.XboxOne:
case ShaderCompilerPlatform.N3DS:
case ShaderCompilerPlatform.WiiU:
case ShaderCompilerPlatform.Switch:
case ShaderCompilerPlatform.XboxOneD3D12:
case ShaderCompilerPlatform.GameCoreXboxOne:
case ShaderCompilerPlatform.GameCoreScarlett:
case ShaderCompilerPlatform.PS5:
return programType == ShaderGpuProgramType.ConsoleVS
|| programType == ShaderGpuProgramType.ConsoleFS
|| programType == ShaderGpuProgramType.ConsoleHS
|| programType == ShaderGpuProgramType.ConsoleDS
|| programType == ShaderGpuProgramType.ConsoleGS;
case ShaderCompilerPlatform.PS5NGGC:
return programType == ShaderGpuProgramType.PS5NGGC;
case ShaderCompilerPlatform.D3D11:
return programType == ShaderGpuProgramType.DX11VertexSM40
|| programType == ShaderGpuProgramType.DX11VertexSM50
|| programType == ShaderGpuProgramType.DX11PixelSM40
|| programType == ShaderGpuProgramType.DX11PixelSM50
|| programType == ShaderGpuProgramType.DX11GeometrySM40
|| programType == ShaderGpuProgramType.DX11GeometrySM50
|| programType == ShaderGpuProgramType.DX11HullSM50
|| programType == ShaderGpuProgramType.DX11DomainSM50;
case ShaderCompilerPlatform.GLES20:
return programType == ShaderGpuProgramType.GLES;
case ShaderCompilerPlatform.NaCl: //Obsolete
throw new NotSupportedException();
case ShaderCompilerPlatform.kShaderCompPlatformFlash: //Obsolete
case ShaderCompilerPlatform.Flash: //Obsolete
throw new NotSupportedException();
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
|| programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel;
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
case ShaderCompilerPlatform.D3D11_9x:
return programType == ShaderGpuProgramType.DX10Level9Vertex
|| programType == ShaderGpuProgramType.DX10Level9Pixel;
case ShaderCompilerPlatform.GLES3Plus:
return programType == ShaderGpuProgramType.GLES31AEP
|| programType == ShaderGpuProgramType.GLES31
|| programType == ShaderGpuProgramType.GLES3;
case ShaderCompilerPlatform.PSM: //Unknown
throw new NotSupportedException();
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
|| programType == ShaderGpuProgramType.kShaderGpuProgramMetalFS;
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
case ShaderCompilerPlatform.Metal:
return programType == ShaderGpuProgramType.MetalVS
|| programType == ShaderGpuProgramType.MetalFS;
case ShaderCompilerPlatform.OpenGLCore:
return programType == ShaderGpuProgramType.GLCore32
|| programType == ShaderGpuProgramType.GLCore41
|| programType == ShaderGpuProgramType.GLCore43;
case ShaderCompilerPlatform.Vulkan:
return programType == ShaderGpuProgramType.SPIRV;
default:
throw new NotSupportedException();
}
@@ -792,55 +803,55 @@ namespace AssetStudio
{
switch (platform)
{
case ShaderCompilerPlatform.kShaderCompPlatformGL:
case ShaderCompilerPlatform.GL:
return "openGL";
case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
case ShaderCompilerPlatform.D3D9:
return "d3d9";
case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
case ShaderCompilerPlatform.Xbox360:
return "xbox360";
case ShaderCompilerPlatform.kShaderCompPlatformPS3:
case ShaderCompilerPlatform.PS3:
return "ps3";
case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
case ShaderCompilerPlatform.D3D11:
return "d3d11";
case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
case ShaderCompilerPlatform.GLES20:
return "gles";
case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
case ShaderCompilerPlatform.NaCl:
return "glesdesktop";
case ShaderCompilerPlatform.kShaderCompPlatformFlash:
case ShaderCompilerPlatform.Flash:
return "flash";
case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
case ShaderCompilerPlatform.D3D11_9x:
return "d3d11_9x";
case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
case ShaderCompilerPlatform.GLES3Plus:
return "gles3";
case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
case ShaderCompilerPlatform.PSP2:
return "psp2";
case ShaderCompilerPlatform.kShaderCompPlatformPS4:
case ShaderCompilerPlatform.PS4:
return "ps4";
case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
case ShaderCompilerPlatform.XboxOne:
return "xboxone";
case ShaderCompilerPlatform.kShaderCompPlatformPSM:
case ShaderCompilerPlatform.PSM:
return "psm";
case ShaderCompilerPlatform.kShaderCompPlatformMetal:
case ShaderCompilerPlatform.Metal:
return "metal";
case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
case ShaderCompilerPlatform.OpenGLCore:
return "glcore";
case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
case ShaderCompilerPlatform.N3DS:
return "n3ds";
case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
case ShaderCompilerPlatform.WiiU:
return "wiiu";
case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
case ShaderCompilerPlatform.Vulkan:
return "vulkan";
case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
case ShaderCompilerPlatform.Switch:
return "switch";
case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
case ShaderCompilerPlatform.XboxOneD3D12:
return "xboxone_d3d12";
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreXboxOne:
case ShaderCompilerPlatform.GameCoreXboxOne:
return "xboxone";
case ShaderCompilerPlatform.kShaderCompPlatformGameCoreScarlett:
case ShaderCompilerPlatform.GameCoreScarlett:
return "xbox_scarlett";
case ShaderCompilerPlatform.kShaderCompPlatformPS5:
case ShaderCompilerPlatform.PS5:
return "ps5";
case ShaderCompilerPlatform.kShaderCompPlatformPS5NGGC:
case ShaderCompilerPlatform.PS5NGGC:
return "ps5_nggc";
default:
return "unknown";
@@ -854,29 +865,49 @@ namespace AssetStudio
"///////////////////////////////////////////\n";
}
public class ShaderSubProgramEntry
{
public int Offset;
public int Length;
public int Segment;
public ShaderSubProgramEntry(BinaryReader reader, int[] version)
{
Offset = reader.ReadInt32();
Length = reader.ReadInt32();
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
Segment = reader.ReadInt32();
}
}
}
public class ShaderProgram
{
public ShaderSubProgramEntry[] entries;
public ShaderSubProgram[] m_SubPrograms;
public ShaderProgram(BinaryReader reader, int[] version)
{
var subProgramsCapacity = reader.ReadInt32();
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
int entrySize;
if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
entrySize = 12;
}
else
{
entrySize = 8;
}
entries = new ShaderSubProgramEntry[subProgramsCapacity];
for (int i = 0; i < subProgramsCapacity; i++)
{
reader.BaseStream.Position = 4 + i * entrySize;
var offset = reader.ReadInt32();
reader.BaseStream.Position = offset;
m_SubPrograms[i] = new ShaderSubProgram(reader);
entries[i] = new ShaderSubProgramEntry(reader, version);
}
m_SubPrograms = new ShaderSubProgram[subProgramsCapacity];
}
public void Read(BinaryReader reader, int segment)
{
for (int i = 0; i < entries.Length; i++)
{
var entry = entries[i];
if (entry.Segment == segment)
{
reader.BaseStream.Position = entry.Offset;
m_SubPrograms[i] = new ShaderSubProgram(reader);
}
}
}
@@ -966,36 +997,36 @@ namespace AssetStudio
{
switch (m_ProgramType)
{
case ShaderGpuProgramType.kShaderGpuProgramGLLegacy:
case ShaderGpuProgramType.kShaderGpuProgramGLES31AEP:
case ShaderGpuProgramType.kShaderGpuProgramGLES31:
case ShaderGpuProgramType.kShaderGpuProgramGLES3:
case ShaderGpuProgramType.kShaderGpuProgramGLES:
case ShaderGpuProgramType.kShaderGpuProgramGLCore32:
case ShaderGpuProgramType.kShaderGpuProgramGLCore41:
case ShaderGpuProgramType.kShaderGpuProgramGLCore43:
case ShaderGpuProgramType.GLLegacy:
case ShaderGpuProgramType.GLES31AEP:
case ShaderGpuProgramType.GLES31:
case ShaderGpuProgramType.GLES3:
case ShaderGpuProgramType.GLES:
case ShaderGpuProgramType.GLCore32:
case ShaderGpuProgramType.GLCore41:
case ShaderGpuProgramType.GLCore43:
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
break;
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20:
case ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30:
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20:
case ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30:
case ShaderGpuProgramType.DX9VertexSM20:
case ShaderGpuProgramType.DX9VertexSM30:
case ShaderGpuProgramType.DX9PixelSM20:
case ShaderGpuProgramType.DX9PixelSM30:
{
/*var shaderBytecode = new ShaderBytecode(m_ProgramCode);
sb.Append(shaderBytecode.Disassemble());*/
sb.Append("// shader disassembly not supported on DXBC");
break;
}
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex:
case ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel:
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40:
case ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50:
case ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50:
case ShaderGpuProgramType.DX10Level9Vertex:
case ShaderGpuProgramType.DX10Level9Pixel:
case ShaderGpuProgramType.DX11VertexSM40:
case ShaderGpuProgramType.DX11VertexSM50:
case ShaderGpuProgramType.DX11PixelSM40:
case ShaderGpuProgramType.DX11PixelSM50:
case ShaderGpuProgramType.DX11GeometrySM40:
case ShaderGpuProgramType.DX11GeometrySM50:
case ShaderGpuProgramType.DX11HullSM50:
case ShaderGpuProgramType.DX11DomainSM50:
{
/*int start = 6;
if (m_Version == 201509030) // 5.3
@@ -1009,8 +1040,8 @@ namespace AssetStudio
sb.Append("// shader disassembly not supported on DXBC");
break;
}
case ShaderGpuProgramType.kShaderGpuProgramMetalVS:
case ShaderGpuProgramType.kShaderGpuProgramMetalFS:
case ShaderGpuProgramType.MetalVS:
case ShaderGpuProgramType.MetalFS:
using (var reader = new BinaryReader(new MemoryStream(m_ProgramCode)))
{
var fourCC = reader.ReadUInt32();
@@ -1024,7 +1055,7 @@ namespace AssetStudio
sb.Append(Encoding.UTF8.GetString(buff));
}
break;
case ShaderGpuProgramType.kShaderGpuProgramSPIRV:
case ShaderGpuProgramType.SPIRV:
try
{
sb.Append(SpirVShaderConverter.Convert(m_ProgramCode));
@@ -1034,11 +1065,11 @@ namespace AssetStudio
sb.Append($"// disassembly error {e.Message}\n");
}
break;
case ShaderGpuProgramType.kShaderGpuProgramConsoleVS:
case ShaderGpuProgramType.kShaderGpuProgramConsoleFS:
case ShaderGpuProgramType.kShaderGpuProgramConsoleHS:
case ShaderGpuProgramType.kShaderGpuProgramConsoleDS:
case ShaderGpuProgramType.kShaderGpuProgramConsoleGS:
case ShaderGpuProgramType.ConsoleVS:
case ShaderGpuProgramType.ConsoleFS:
case ShaderGpuProgramType.ConsoleHS:
case ShaderGpuProgramType.ConsoleDS:
case ShaderGpuProgramType.ConsoleGS:
sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
break;
default:
+16 -10
View File
@@ -19,32 +19,38 @@ namespace AssetStudio
{
if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out var m_Texture2D))
{
return CutImage(m_Texture2D, m_Sprite, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.settingsRaw);
return CutImage(m_Sprite, m_Texture2D, spriteAtlasData.textureRect, spriteAtlasData.textureRectOffset, spriteAtlasData.downscaleMultiplier, spriteAtlasData.settingsRaw);
}
}
else
{
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D))
{
return CutImage(m_Texture2D, m_Sprite, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.settingsRaw);
return CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
}
}
return null;
}
private static Image<Bgra32> CutImage(Texture2D m_Texture2D, Sprite m_Sprite, Rectf textureRect, Vector2 textureRectOffset, SpriteSettings settingsRaw)
private static Image<Bgra32> CutImage(Sprite m_Sprite, Texture2D m_Texture2D, Rectf textureRect, Vector2 textureRectOffset, float downscaleMultiplier, SpriteSettings settingsRaw)
{
var originalImage = m_Texture2D.ConvertToImage(false);
if (originalImage != null)
{
using (originalImage)
{
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
{
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
originalImage.Mutate(x => x.Resize(width, height));
}
var rectX = (int)Math.Floor(textureRect.x);
var rectY = (int)Math.Floor(textureRect.y);
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
rectRight = Math.Min(rectRight, m_Texture2D.m_Width);
rectBottom = Math.Min(rectBottom, m_Texture2D.m_Height);
rectRight = Math.Min(rectRight, originalImage.Width);
rectBottom = Math.Min(rectBottom, originalImage.Height);
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
var spriteImage = originalImage.Clone(x => x.Crop(rect));
if (settingsRaw.packed == 1)
@@ -52,23 +58,23 @@ namespace AssetStudio
//RotateAndFlip
switch (settingsRaw.packingRotation)
{
case SpritePackingRotation.kSPRFlipHorizontal:
case SpritePackingRotation.FlipHorizontal:
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
break;
case SpritePackingRotation.kSPRFlipVertical:
case SpritePackingRotation.FlipVertical:
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
break;
case SpritePackingRotation.kSPRRotate180:
case SpritePackingRotation.Rotate180:
spriteImage.Mutate(x => x.Rotate(180));
break;
case SpritePackingRotation.kSPRRotate90:
case SpritePackingRotation.Rotate90:
spriteImage.Mutate(x => x.Rotate(270));
break;
}
}
//Tight
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight)
if (settingsRaw.packingMode == SpritePackingMode.Tight)
{
try
{
+95 -29
View File
@@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
using Texture2DDecoder;
namespace AssetStudio
@@ -11,6 +12,7 @@ namespace AssetStudio
private TextureFormat m_TextureFormat;
private int[] version;
private BuildTarget platform;
private int outPutSize;
public Texture2DConverter(Texture2D m_Texture2D)
{
@@ -20,6 +22,7 @@ namespace AssetStudio
m_TextureFormat = m_Texture2D.m_TextureFormat;
version = m_Texture2D.version;
platform = m_Texture2D.platform;
outPutSize = m_Width * m_Height * 4;
}
public bool DecodeTexture2D(byte[] bytes)
@@ -60,6 +63,8 @@ namespace AssetStudio
SwapBytesForXbox(buff);
flag = DecodeDXT1(buff, bytes);
break;
case TextureFormat.DXT3:
break;
case TextureFormat.DXT5: //test pass
SwapBytesForXbox(buff);
flag = DecodeDXT5(buff, bytes);
@@ -94,18 +99,18 @@ namespace AssetStudio
case TextureFormat.RGB9e5Float: //test pass
flag = DecodeRGB9e5Float(buff, bytes);
break;
case TextureFormat.BC4: //test pass
flag = DecodeBC4(buff, bytes);
break;
case TextureFormat.BC5: //test pass
flag = DecodeBC5(buff, bytes);
break;
case TextureFormat.BC6H: //test pass
flag = DecodeBC6H(buff, bytes);
break;
case TextureFormat.BC7: //test pass
flag = DecodeBC7(buff, bytes);
break;
case TextureFormat.BC4: //test pass
flag = DecodeBC4(buff, bytes);
break;
case TextureFormat.BC5: //test pass
flag = DecodeBC5(buff, bytes);
break;
case TextureFormat.DXT1Crunched: //test pass
flag = DecodeDXT1Crunched(buff, bytes);
break;
@@ -194,6 +199,15 @@ namespace AssetStudio
case TextureFormat.ETC2_RGBA8Crunched: //test pass
flag = DecodeETC2A8Crunched(buff, bytes);
break;
case TextureFormat.RG32: //test pass
flag = DecodeRG32(buff, bytes);
break;
case TextureFormat.RGB48: //test pass
flag = DecodeRGB48(buff, bytes);
break;
case TextureFormat.RGBA64: //test pass
flag = DecodeRGBA64(buff, bytes);
break;
}
BigArrayPool<byte>.Shared.Return(buff);
return flag;
@@ -214,9 +228,10 @@ namespace AssetStudio
private bool DecodeAlpha8(byte[] image_data, byte[] buff)
{
var size = m_Width * m_Height;
var span = new Span<byte>(buff);
span.Fill(0xFF);
for (var i = 0; i < m_Width * m_Height; i++)
for (var i = 0; i < size; i++)
{
buff[i * 4 + 3] = image_data[i];
}
@@ -225,8 +240,9 @@ namespace AssetStudio
private bool DecodeARGB4444(byte[] image_data, byte[] buff)
{
var size = m_Width * m_Height;
var pixelNew = new byte[4];
for (var i = 0; i < m_Width * m_Height; i++)
for (var i = 0; i < size; i++)
{
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
pixelNew[0] = (byte)(pixelOldShort & 0x000f);
@@ -242,7 +258,8 @@ namespace AssetStudio
private bool DecodeRGB24(byte[] image_data, byte[] buff)
{
for (var i = 0; i < m_Width * m_Height; i++)
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
buff[i * 4] = image_data[i * 3 + 2];
buff[i * 4 + 1] = image_data[i * 3 + 1];
@@ -254,7 +271,7 @@ namespace AssetStudio
private bool DecodeRGBA32(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = image_data[i + 2];
buff[i + 1] = image_data[i + 1];
@@ -266,7 +283,7 @@ namespace AssetStudio
private bool DecodeARGB32(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = image_data[i + 3];
buff[i + 1] = image_data[i + 2];
@@ -278,7 +295,8 @@ namespace AssetStudio
private bool DecodeRGB565(byte[] image_data, byte[] buff)
{
for (var i = 0; i < m_Width * m_Height; i++)
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
var p = BitConverter.ToUInt16(image_data, i * 2);
buff[i * 4] = (byte)((p << 3) | (p >> 2 & 7));
@@ -291,11 +309,12 @@ namespace AssetStudio
private bool DecodeR16(byte[] image_data, byte[] buff)
{
for (var i = 0; i < m_Width * m_Height; i++)
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
buff[i * 4] = 0; //b
buff[i * 4 + 1] = 0; //g
buff[i * 4 + 2] = image_data[i * 2 + 1]; //r
buff[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2)); //r
buff[i * 4 + 3] = 255; //a
}
return true;
@@ -313,8 +332,9 @@ namespace AssetStudio
private bool DecodeRGBA4444(byte[] image_data, byte[] buff)
{
var size = m_Width * m_Height;
var pixelNew = new byte[4];
for (var i = 0; i < m_Width * m_Height; i++)
for (var i = 0; i < size; i++)
{
var pixelOldShort = BitConverter.ToUInt16(image_data, i * 2);
pixelNew[0] = (byte)((pixelOldShort & 0x00f0) >> 4);
@@ -330,7 +350,7 @@ namespace AssetStudio
private bool DecodeBGRA32(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = image_data[i];
buff[i + 1] = image_data[i + 1];
@@ -342,7 +362,7 @@ namespace AssetStudio
private bool DecodeRHalf(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = 0;
buff[i + 1] = 0;
@@ -354,7 +374,7 @@ namespace AssetStudio
private bool DecodeRGHalf(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = 0;
buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i + 2) * 255f);
@@ -366,7 +386,7 @@ namespace AssetStudio
private bool DecodeRGBAHalf(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 2) * 255f);
@@ -378,7 +398,7 @@ namespace AssetStudio
private bool DecodeRFloat(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = 0;
buff[i + 1] = 0;
@@ -390,7 +410,7 @@ namespace AssetStudio
private bool DecodeRGFloat(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = 0;
buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2 + 4) * 255f);
@@ -402,7 +422,7 @@ namespace AssetStudio
private bool DecodeRGBAFloat(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 4) * 255f);
@@ -412,6 +432,7 @@ namespace AssetStudio
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static byte ClampByte(int x)
{
return (byte)(byte.MaxValue < x ? byte.MaxValue : (x > byte.MinValue ? x : byte.MinValue));
@@ -449,7 +470,7 @@ namespace AssetStudio
private bool DecodeRGB9e5Float(byte[] image_data, byte[] buff)
{
for (var i = 0; i < buff.Length; i += 4)
for (var i = 0; i < outPutSize; i += 4)
{
var n = BitConverter.ToInt32(image_data, i);
var scale = n >> 27 & 0x1f;
@@ -571,19 +592,21 @@ namespace AssetStudio
private bool DecodeRG16(byte[] image_data, byte[] buff)
{
for (var i = 0; i < m_Width * m_Height; i += 2)
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
buff[i * 2] = 0; //B
buff[i * 2 + 1] = image_data[i + 1];//G
buff[i * 2 + 2] = image_data[i];//R
buff[i * 2 + 3] = 255;//A
buff[i * 4] = 0; //B
buff[i * 4 + 1] = image_data[i * 2 + 1];//G
buff[i * 4 + 2] = image_data[i * 2];//R
buff[i * 4 + 3] = 255;//A
}
return true;
}
private bool DecodeR8(byte[] image_data, byte[] buff)
{
for (var i = 0; i < m_Width * m_Height; i++)
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
buff[i * 4] = 0; //B
buff[i * 4 + 1] = 0; //G
@@ -617,6 +640,49 @@ namespace AssetStudio
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte DownScaleFrom16BitTo8Bit(ushort component)
{
return (byte)(((component * 255) + 32895) >> 16);
}
private bool DecodeRG32(byte[] image_data, byte[] buff)
{
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = 0; //b
buff[i + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i + 2)); //g
buff[i + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i)); //r
buff[i + 3] = byte.MaxValue; //a
}
return true;
}
private bool DecodeRGB48(byte[] image_data, byte[] buff)
{
var size = m_Width * m_Height;
for (var i = 0; i < size; i++)
{
buff[i * 4] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6 + 4)); //b
buff[i * 4 + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6 + 2)); //g
buff[i * 4 + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 6)); //r
buff[i * 4 + 3] = byte.MaxValue; //a
}
return true;
}
private bool DecodeRGBA64(byte[] image_data, byte[] buff)
{
for (var i = 0; i < outPutSize; i += 4)
{
buff[i] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 4)); //b
buff[i + 1] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 2)); //g
buff[i + 2] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2)); //r
buff[i + 3] = DownScaleFrom16BitTo8Bit(BitConverter.ToUInt16(image_data, i * 2 + 6)); //a
}
return true;
}
private bool UnpackCrunch(byte[] image_data, out byte[] result)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3) //2017.3 and up
@@ -253,28 +253,28 @@ namespace AssetStudio
switch (typeRef.FullName)
{
case "UnityEngine.AnimationCurve":
Helper.AddAnimationCurve(nodes, name, indent + 1);
Helper.AddAnimationCurve(nodes, name, indent);
break;
case "UnityEngine.Gradient":
Helper.AddGradient(nodes, name, indent + 1);
Helper.AddGradient(nodes, name, indent);
break;
case "UnityEngine.GUIStyle":
Helper.AddGUIStyle(nodes, name, indent + 1);
Helper.AddGUIStyle(nodes, name, indent);
break;
case "UnityEngine.RectOffset":
Helper.AddRectOffset(nodes, name, indent + 1);
Helper.AddRectOffset(nodes, name, indent);
break;
case "UnityEngine.Color32":
Helper.AddColor32(nodes, name, indent + 1);
Helper.AddColor32(nodes, name, indent);
break;
case "UnityEngine.Matrix4x4":
Helper.AddMatrix4x4(nodes, name, indent + 1);
Helper.AddMatrix4x4(nodes, name, indent);
break;
case "UnityEngine.Rendering.SphericalHarmonicsL2":
Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
Helper.AddSphericalHarmonicsL2(nodes, name, indent);
break;
case "UnityEngine.PropertyName":
Helper.AddPropertyName(nodes, name, indent + 1);
Helper.AddPropertyName(nodes, name, indent);
break;
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ AssetStudio is a tool for exploring, extracting and exporting assets and assetbu
## Features
* Support version:
* 3.4 - 2021.2
* 3.4 - 2022.1
* Support asset types:
* **Texture2D** : convert to png, tga, jpeg, bmp
* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
@@ -6,7 +6,8 @@
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</AssemblyVersion>
<FileVersion>0.16.0.0</FileVersion>
<Copyright>Copyright © Perfare 2020-2021; Copyright © hozuki 2020</Copyright>
<Copyright>Copyright © Perfare 2020-2022; Copyright © hozuki 2020</Copyright>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>