Make M600 happy
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@@ -84,7 +84,7 @@ bool hasPrintTimer = false;
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void onPrintTimerPaused() {
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// Handle M28 Pause SD print - But only if we're not waiting on a user
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if (ExtUI::isPrintingFromMediaPaused() && ScreenHandler.getCurrentScreen() == DGUSLCD_SCREEN_PRINT_RUNNING) {
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if (ExtUI::isPrintingFromMediaPaused() && ScreenHandler.getCurrentScreen() == DGUSLCD_SCREEN_PRINT_RUNNING && !ExtUI::isWaitingOnUser()) {
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ScreenHandler.GotoScreen(DGUSLCD_SCREEN_PRINT_PAUSED);
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}
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}
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@@ -112,20 +112,20 @@ bool hasPrintTimer = false;
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ScreenHandler.setstatusmessagePGM(msg);
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ScreenHandler.sendinfoscreen(PSTR("Confirmation required"), msg, NUL_STR, NUL_STR, true, true, false, true);
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if (hasPrintTimer) {
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ScreenHandler.GotoScreen(DGUSLCD_SCREEN_PRINT_PAUSED);
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} else {
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//if (hasPrintTimer) {
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// ScreenHandler.GotoScreen(DGUSLCD_SCREEN_PRINT_PAUSED);
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//} else {
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ScreenHandler.GotoScreen(DGUSLCD_SCREEN_POPUP);
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}
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// }
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}
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else if (ScreenHandler.getCurrentScreen() == DGUSLCD_SCREEN_POPUP) {
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DEBUG_ECHOLNPAIR("User confirmation canceled");
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//else if (ScreenHandler.getCurrentScreen() == DGUSLCD_SCREEN_POPUP) {
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// DEBUG_ECHOLNPAIR("User confirmation canceled");
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ScreenHandler.setstatusmessagePGM(nullptr);
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ScreenHandler.PopToOldScreen();
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}
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// ScreenHandler.setstatusmessagePGM(nullptr);
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// ScreenHandler.PopToOldScreen();
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// }
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while (!ScreenHandler.loop()); // Wait while anything is left to be sent
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//while (!ScreenHandler.loop()); // Wait while anything is left to be sent
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}
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void onStatusChanged(const char * const msg) { ScreenHandler.setstatusmessage(msg); }
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@@ -1129,11 +1129,11 @@ bool DGUSScreenHandler::loop() {
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const millis_t ms = millis();
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static millis_t next_event_ms = 0;
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if (wait_for_user && current_screen != DGUSLCD_SCREEN_POPUP) {
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if (ExtUI::isWaitingOnUser() && current_screen != DGUSLCD_SCREEN_POPUP) {
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// In some occassions the display needs more time to handle a screen change, for instance,
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// with ADVANCED_PAUSE_FEATURE, the calls to ExtUI::onUserConfirmRequired are quite fast
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DEBUG_ECHOLN("Nudging the display to update the current screen...");
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GotoScreen(current_screen, true);
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GotoScreen(DGUSLCD_SCREEN_PRINT_PAUSED, true);
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}
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if (!IsScreenComplete() || ELAPSED(ms, next_event_ms)) {
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