Fix options modal and launcher on Windows (#189)
* fix: proton paths fetch on windows * fix: fetch_proton_paths on windows * fix: native launcher
This commit is contained in:
@@ -22,203 +22,17 @@
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>
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</p>
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<Listbox
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v-if="props.protonEnabled"
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as="div"
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v-model="model.overrideProtonPath"
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class="mt-6"
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>
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<ListboxLabel class="block text-sm/6 font-medium text-white"
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>Proton override</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
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>
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<span
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v-if="currentProtonPath"
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class="col-start-1 row-start-1 truncate pr-6"
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>{{ currentProtonPath.name }} ({{ currentProtonPath.path }})</span
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>
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<span
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v-else
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class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
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>No override configured</span
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>
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<ChevronUpDownIcon
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class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
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aria-hidden="true"
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/>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class=""
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
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>
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<ListboxOption
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as="template"
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:value="undefined"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active
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? 'bg-blue-500 text-white outline-hidden'
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: 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate italic',
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]"
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>Use global default</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
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Auto-discovered
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</h1>
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<ListboxOption
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as="template"
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v-if="protonPaths.autodiscovered.length > 0"
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v-for="proton in protonPaths.autodiscovered"
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:key="proton.path"
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:value="proton.path"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active
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? 'bg-blue-500 text-white outline-hidden'
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: 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ proton.name }} ({{ proton.path }})</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
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No auto-discovered layers.
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</li>
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<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
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Manually added
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</h1>
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<ListboxOption
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as="template"
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v-if="protonPaths.custom.length > 0"
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v-for="proton in protonPaths.custom"
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:key="proton.path"
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:value="proton.path"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active
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? 'bg-blue-500 text-white outline-hidden'
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: 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ proton.name }} ({{ proton.path }})</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
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No manually added layers.
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</li>
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</ListboxOptions>
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</transition>
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</div>
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<p class="mt-2 text-sm text-zinc-400" id="launch-description">
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Override the Proton layer used to launch this game. You can add or
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remove your custom Proton layer paths in
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<PageWidget to="/settings/compat">
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<WrenchIcon class="size-3" />
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Settings </PageWidget
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>.
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</p>
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</Listbox>
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<ProtonSelector v-model="model" v-if="$props.protonEnabled" />
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</div>
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</template>
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<script setup lang="ts">
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import { invoke } from "@tauri-apps/api/core";
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import type { ProtonPath } from "~/composables/game";
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import {
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Listbox,
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ListboxButton,
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ListboxLabel,
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ListboxOption,
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ListboxOptions,
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} from "@headlessui/vue";
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import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
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import { CheckIcon } from "@heroicons/vue/20/solid";
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import { WrenchIcon } from "@heroicons/vue/24/solid";
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import type { GameVersion } from "~/types";
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import ProtonSelector from "./ProtonSelector.vue";
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const props = defineProps<{
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protonEnabled: boolean;
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}>();
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const protonPaths = await invoke<{
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autodiscovered: ProtonPath[];
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custom: ProtonPath[];
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default?: string;
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}>("fetch_proton_paths");
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const currentProtonPath = computed(
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() =>
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protonPaths.autodiscovered.find(
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(v) => v.path == model.value.overrideProtonPath,
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) ??
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protonPaths.custom.find((v) => v.path == model.value.overrideProtonPath),
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);
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</script>
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@@ -0,0 +1,189 @@
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<template>
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<Listbox
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as="div"
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v-model="model.overrideProtonPath"
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class="mt-6"
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>
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<ListboxLabel class="block text-sm/6 font-medium text-white"
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>Proton override</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
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>
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<span
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v-if="currentProtonPath"
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class="col-start-1 row-start-1 truncate pr-6"
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>{{ currentProtonPath.name }} ({{ currentProtonPath.path }})</span
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>
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<span
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v-else
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class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
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>No override configured</span
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>
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<ChevronUpDownIcon
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class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
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aria-hidden="true"
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/>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class=""
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
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>
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<ListboxOption
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as="template"
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:value="undefined"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate italic',
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]"
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>Use global default</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
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Auto-discovered
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</h1>
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<ListboxOption
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as="template"
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v-if="protonPaths.autodiscovered.length > 0"
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v-for="proton in protonPaths.autodiscovered"
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:key="proton.path"
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:value="proton.path"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ proton.name }} ({{ proton.path }})</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
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No auto-discovered layers.
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</li>
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<h1 class="text-white text-sm font-semibold bg-zinc-900 py-2 px-2">
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Manually added
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</h1>
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<ListboxOption
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as="template"
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v-if="protonPaths.custom.length > 0"
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v-for="proton in protonPaths.custom"
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:key="proton.path"
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:value="proton.path"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ proton.name }} ({{ proton.path }})</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<li v-else class="italic text-zinc-400 py-2 pr-9 pl-3">
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No manually added layers.
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</li>
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</ListboxOptions>
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</transition>
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</div>
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<p class="mt-2 text-sm text-zinc-400" id="launch-description">
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Override the Proton layer used to launch this game. You can add or remove
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your custom Proton layer paths in
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<PageWidget to="/settings/compat">
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<WrenchIcon class="size-3" />
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Settings </PageWidget
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>.
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</p>
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</Listbox>
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</template>
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<script setup lang="ts">
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import { invoke } from "@tauri-apps/api/core";
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import type { ProtonPath } from "~/composables/game";
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import {
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Listbox,
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ListboxButton,
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ListboxLabel,
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ListboxOption,
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ListboxOptions,
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} from "@headlessui/vue";
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import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
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import { CheckIcon } from "@heroicons/vue/20/solid";
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import { WrenchIcon } from "@heroicons/vue/24/solid";
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import type { GameVersion } from "~/types";
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const protonPaths = await invoke<{
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autodiscovered: ProtonPath[];
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custom: ProtonPath[];
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default?: string;
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}>("fetch_proton_paths");
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const currentProtonPath = computed(
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() =>
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protonPaths.autodiscovered.find(
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(v) => v.path == model.value.overrideProtonPath,
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) ??
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protonPaths.custom.find((v) => v.path == model.value.overrideProtonPath),
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);
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</script>
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@@ -17,7 +17,7 @@ impl ProcessHandler for NativeGameLauncher {
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_current_dir: &str,
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_database: &Database,
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) -> Result<String, ProcessError> {
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Ok(format!("\"{}\"", launch_command))
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Ok(launch_command)
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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@@ -276,7 +276,7 @@ impl ProcessManager<'_> {
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debug!(
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"Launching process {:?} with version {:?}",
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&game_id,
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db_lock.applications.game_versions.get(&game_id)
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db_lock.applications.game_versions.get(version_name)
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);
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let game_version = db_lock
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@@ -285,7 +285,6 @@ impl ProcessManager<'_> {
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.get(version_name)
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.ok_or(ProcessError::InvalidVersion)?;
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// TODO: refactor this path with open_process_logs
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let game_log_folder = &self.get_log_dir(game_id);
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create_dir_all(game_log_folder)?;
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Reference in New Issue
Block a user