Fix Windows exe launch through cmd routing (#190)

* feat: modify_command in process manager

* fix: import windows extension
This commit is contained in:
DecDuck
2026-02-26 21:48:51 +00:00
committed by GitHub
parent b3bb3133d7
commit df6aebbd6d
2 changed files with 48 additions and 10 deletions
@@ -28,7 +28,7 @@ use crate::{
format::DropFormatArgs,
parser::{LaunchParameters, ParsedCommand},
process_handlers::{
AsahiMuvmLauncher, NativeGameLauncher, UMUCompatLauncher, UMUNativeLauncher,
AsahiMuvmLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher, WindowsLauncher,
},
};
@@ -74,7 +74,7 @@ impl ProcessManager<'_> {
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
&WindowsLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
@@ -82,7 +82,7 @@ impl ProcessManager<'_> {
),
(
(Platform::macOS, Platform::macOS),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
&MacLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
@@ -149,10 +149,7 @@ impl ProcessManager<'_> {
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get_mut(&game_id);
if let Some(GameDownloadStatus::Installed {
install_type,
..
}) = current_state
if let Some(GameDownloadStatus::Installed { install_type, .. }) = current_state
&& let Ok(exit_code) = result
&& exit_code.success()
{
@@ -479,6 +476,8 @@ impl ProcessManager<'_> {
.env_remove("RUST_LOG")
.current_dir(launch_parameters.1);
process_handler.modify_command(&mut command);
let child = command.spawn()?;
let launch_process_handle = Arc::new(SharedChild::new(child)?);
@@ -528,4 +527,6 @@ pub trait ProcessHandler: Send + 'static {
) -> Result<String, ProcessError>;
fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
fn modify_command(&self, command: &mut Command);
}