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mikunyan/README.md
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Ishotihadus c8c34d6c80 Edit README
2018-01-15 18:56:20 +09:00

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# mikunyan
Library to deserialize Unity AssetBundle files (\*.unity3d) and asset files.
## Installation
Add this line to your application's Gemfile:
```ruby
gem 'mikunyan'
```
And then execute:
$ bundle
Or install it yourself as:
$ gem install mikunyan
If you want to install development build:
$ git clone https://github.com/Ishotihadus/mikunyan
$ cd mikunyan
$ bundle install
$ rake build
$ gem install -l pkg/mikunyan-3.9.x.gem
## Usage
### Basic Usage
```ruby
require 'mikunyan'
# load AssetBundle
bundle = Mikunyan::AssetBundle.file(filename)
# you can load AssetBundle from blob
# bundle = Mikunyan::AssetBundle.load(blob)
# select asset (normaly only one asset)
asset = bundle.assets[0]
# or you can directly load asset
# asset = Mikunyan::Asset.file(filename)
# object list
list = asset.objects
# object PathIds
path_ids = asset.path_ids
# object container table (if available)
containers = asset.containers
# load object (Mikunyan::ObjectValue)
obj = asset.parse_object(path_ids[0])
# simplified structure (based on Hash)
obj_hash = asset.parse_object_simple(path_ids[0])
# hash can be easily serialized to json
require 'json'
obj_hash.to_json
```
### Mikunyan::ObjectValue
`Mikunyan::ObjectValue` can be 3 types. Value, array and map.
```ruby
# You can get whether obj is value or not
obj.value?
# get value
obj.value
# same as obj.value
obj[]
# You can get whether obj is array or not
obj.array?
# get array
obj.value
# you can directly access by index
obj[0]
# If obj is map, you can get keys
obj.keys
# get child object
obj[key]
# same as obj[key]
obj.key
```
### Unpack Texture2D
You can get png file directly from Texture2D asset. Output object's class is `ChunkyPNG::Image`.
Some basic texture formats (1--5, 7, 9, 13--20, 22, 62, and 63), ETC_RGB4 (34), ETC2 (45, 47), and ASTC (48--59) are available.
```ruby
require 'mikunyan/decoders'
# get some Texture2D asset
obj = asset.parse_object(path_ids[1])
# you can get Image object
img = Mikunyan::ImageDecoder.decode_object(obj)
# save it!
img.save('mikunyan.png')
```
Mikunyan cannot decode ASTC with HDR data. Use `Mikunyan::ImageDecoder.create_astc_file` instead.
### Json / YAML Outputer
`mikunyan-json` is an executable command for converting unity3d to json.
$ mikunyan-json bundle.unity3d > bundle.json
Available options:
- `--as-asset` (`-a`): interpret input file as not AssetBudnle but Asset
- `--pretty` (`-p`): prettify output json (`mikunyan-json` only)
- `--yaml` (`-y`): YAML mode
## Dependencies
- [json](https://rubygems.org/gems/json)
- [extlz4](https://rubygems.org/gems/extlz4)
- [bin_utils](https://rubygems.org/gems/bin_utils)
- [chunky_png](https://rubygems.org/gems/chunky_png)
Mikunyan uses [oily_png](https://rubygems.org/gems/oily_png) instead of chunky_png if available.
## FAQ
### Sometimes unpacking fails
I'm sorry...
### Can I unpack Mesh files?
It's hard work for me...
### What mikunyan comes from?
[Miku Maekawa](http://www.project-imas.com/wiki/Miku_Maekawa).
## Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/Ishotihadus/mikunyan.
## License
The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).