Show inter-marker spread in dev HUD (updateDbg takes spread)
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@@ -43,7 +43,7 @@ let clockOffset = 0; // serverNow - clientNow
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const _dbgEuler = new THREE.Euler();
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const _dbgV = new THREE.Vector3();
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let dbgEl = null;
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function updateDbg(fusedQuat, markerCount) {
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function updateDbg(fusedQuat, markerCount, spread) {
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if (!dbgEl) return;
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const deg = r => (r * 180 / Math.PI).toFixed(0).padStart(4);
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// raw fused (CV-frame) orientation as YXZ euler
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@@ -53,9 +53,10 @@ function updateDbg(fusedQuat, markerCount) {
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const view = _dbgV.set(0, 0, -1).applyQuaternion(camera3.quaternion).clone();
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const up = _dbgV.set(0, 1, 0).applyQuaternion(camera3.quaternion).clone();
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const v3 = v => `(${v.x.toFixed(2)},${v.y.toFixed(2)},${v.z.toFixed(2)})`;
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const spreadLine = markerCount > 1 ? ` spread ${spread.toFixed(1)}cm` : '';
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dbgEl.textContent =
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`rot ${getRotMode()} cam ${camMode} (tap to cycle)\n` +
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`markers ${markerCount}\n${rawLine}\nview ${v3(view)}\nup ${v3(up)}\n` +
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`markers ${markerCount}${spreadLine}\n${rawLine}\nview ${v3(view)}\nup ${v3(up)}\n` +
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`pos ${v3(camera3.position)}`;
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}
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@@ -268,7 +269,7 @@ function loop(t) {
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// pose.js already conjugated rotation into the three.js frame; apply any
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// residual camera-frame correction (switchable via overlay)
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camera3.quaternion.copy(fused.quaternion).multiply(CAM_CORR[camMode]);
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updateDbg(fused.quaternion, fused.markerCount);
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updateDbg(fused.quaternion, fused.markerCount, fused.spread);
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}
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}
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}
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