jessikitty
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1610e4b1e6
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Add dev ghost-freeze (static spawn position) to isolate tracking jitter from float animation; toggle via tracking HUD tap
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2026-08-04 14:19:54 +10:00 |
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jessikitty
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e8d6a2f4b6
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Show inter-marker spread in dev HUD (updateDbg takes spread)
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2026-08-04 11:33:50 +10:00 |
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jessikitty
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bb049f684c
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Stabilize multi-marker fusion (deterministic order + coarse-bucket weights) + expose inter-marker spread
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2026-08-04 11:31:27 +10:00 |
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jessikitty
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80bae56948
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Raise detection resolution 640->960 to cut raw pose jitter at the source
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2026-08-04 11:20:12 +10:00 |
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jessikitty
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cbf516c33a
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Replace linear smoothing with tuned 1€ (OneEuro) filter for position + orientation
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2026-08-04 11:18:57 +10:00 |
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jessikitty
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b2db078392
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Adaptive temporal smoothing + wider reset gate to reduce jitter without adding lag
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2026-08-04 11:02:40 +10:00 |
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jessikitty
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605f957f35
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Lock rotation mode to fr (F R) — confirmed correct on device
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2026-08-04 11:02:07 +10:00 |
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jessikitty
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f4d51b6def
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Switchable camera-frame correction + tap-to-cycle rot/cam modes on debug overlay
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2026-08-04 09:57:55 +10:00 |
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jessikitty
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3a961d64fd
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Add switchable rotation-frame correction (F R F^T default) to fix orientation/translation frame mismatch
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2026-08-04 09:56:43 +10:00 |
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jessikitty
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d10b5534a5
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Add dev-mode pose readout (updateDbg) to diagnose orientation from numbers
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2026-08-03 23:42:22 +10:00 |
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jessikitty
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acf1e58f7a
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Fix residual roll inversion: CV->GL camera conversion is 180 about local Y, not X
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2026-08-03 23:31:51 +10:00 |
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jessikitty
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be009f0e62
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Fix upside-down AR camera: convert fused OpenCV pose to Three.js (GL) camera frame
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2026-08-03 23:08:21 +10:00 |
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jessikitty
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d1eb123974
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Add Hidden Side set footprint presets module for layout editor
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2026-08-03 14:13:43 +10:00 |
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jessikitty
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b697f202d6
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loader: per-part placement transforms + per-ghost partOverrides; fix gradient/decal banding across assembled multi-part figures (per-mesh group-local matrix)
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2026-07-30 10:08:24 +10:00 |
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jessikitty
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a1234fb851
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Landing page editor: logo/background/subtitle, markdown details page, editable disclaimer, photo shutter
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2026-07-24 16:35:00 +10:00 |
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jessikitty
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dfa2ae12e8
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Add safe markdown renderer for operator-authored landing copy
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2026-07-24 16:29:44 +10:00 |
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jessikitty
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2e37ca1001
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Fix: bind sampler uniforms to a 1x1 transparent texture — null samplers broke shader linking, so no ghosts rendered
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2026-07-24 15:43:17 +10:00 |
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jessikitty
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5357c8464d
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Character manager: asset uploads, per-ghost model/colour/opacity overrides, face+torso texture decals
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2026-07-24 14:47:36 +10:00 |
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jessikitty
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774822fb6a
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Apply scene ghost height to viewer ghosts, live on scene updates
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2026-07-24 14:11:17 +10:00 |
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jessikitty
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386d094d44
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Normalize ghost models to exact cm height (setHeight API, feet at origin, manifest scale multiplier)
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2026-07-24 11:34:29 +10:00 |
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jessikitty
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1814125243
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update Tue 07/14/2026 16:45:47.62
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2026-07-14 16:45:49 +10:00 |
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jessikitty
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ac1bb7121a
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update Tue 07/14/2026 16:07:05.30
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2026-07-14 16:07:06 +10:00 |
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jessikitty
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f2bfad7ee2
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update Tue 07/14/2026 12:21:23.58
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2026-07-14 12:21:24 +10:00 |
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jessikitty
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b2b555ef16
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update Tue 07/14/2026 11:38:16.92
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2026-07-14 11:38:17 +10:00 |
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