Commit Graph
10 Commits
Author SHA1 Message Date
jessikitty 0f8d1ec9ee tune: idle float scaled to the real display — 3mm bob (was 6cm), matching shimmer for wander and path modes 2026-08-20 10:39:04 +10:00
jessikitty 7ba6418c55 fix: move debug overlay below the HUD row so the tracking chip (freeze toggle) is tappable again 2026-08-19 16:49:37 +10:00
jessikitty 7cfadf2aca fix: load scene over HTTP so tracking no longer depends on the WebSocket; HUD shows scene state and detected-vs-usable crests 2026-08-19 16:31:37 +10:00
jessikitty c0a998ad19 fix: report raw detections alongside scene-filtered ones so a discarded crest is visible 2026-08-19 16:29:55 +10:00
jessikitty fc1b13cc26 v3: ghost triage instrumentation — WS rx trace, ghost record count, buildGhost error reporting, dev beacon, pose self-consistency (aim) readout 2026-08-19 16:06:12 +10:00
jessikitty 166dade2e0 v3: HUD shows opencv download progress (cv:loading N%) and retries load when tapping back to opencv 2026-08-14 21:54:49 +10:00
jessikitty 77e0845a71 v3: hardened opencv.js loader — fetch with download progress, robust runtime detection, 45s failover, retryable 2026-08-14 21:53:36 +10:00
load-v3 290976a6cc Import v2 base (unchanged files) 2026-08-13 12:45:29 +00:00
jessikitty 81f2168717 v3: exhibit.js — dual tracking engines (opencv board solve default, posit A/B fallback) 2026-08-13 22:42:37 +10:00
jessikitty 9fa1806e3b v3: solve-cv.js — joint multi-marker board solve (OpenCV.js), validated vs synthetic projections 2026-08-13 22:40:29 +10:00