jessikitty
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f2ee880bf1
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fix: deduplicate repeated marker ids in a frame — two quads decoding to one id gave solvePnP contradictory constraints (reproj 5px+)
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2026-08-24 11:24:42 +10:00 |
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jessikitty
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ef3c13d8c8
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feat: cylinder occluders (shape/radiusCm/heightCm) for round props like the test rig post
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2026-08-24 10:39:51 +10:00 |
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jessikitty
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155ca62951
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feat: A3 test rig — printable 6-crest sheet with cylinder occluder, walker loop and static ghost; loads the matching scene+playlist from the same constants
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2026-08-24 10:36:11 +10:00 |
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jessikitty
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06816c97c3
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fix: derive camera FOV from the video and the object-fit:cover crop (was hardcoded 60deg vertical vs the video's 36deg — measured 1.7x projection error); aim check now compares in viewport NDC
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2026-08-20 16:08:02 +10:00 |
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jessikitty
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c4709bd6f8
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perf: throttle detection to 20Hz (render stays full rate), use the worker-backed solver, add fps to the HUD
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2026-08-20 15:49:31 +10:00 |
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jessikitty
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1ca29dca9f
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perf: solve-cv becomes a worker client — non-blocking solves, Mat reuse, filter stays on main thread
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2026-08-20 15:47:40 +10:00 |
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jessikitty
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61cfd7f09b
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perf: run OpenCV in a worker — 10.8MB script parse + embedded WASM compile no longer blocks the main thread
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2026-08-20 15:47:01 +10:00 |
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jessikitty
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4eda9f25cc
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tune: scale wander/path fallbacks to the table (radius 60cm->2.5cm, vertical 10cm->4mm, path speed 8->1.5cm/s, lookahead 6->1.5cm)
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2026-08-20 15:27:49 +10:00 |
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jessikitty
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bf36a21c74
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feat: wire the dev Motion button (label reflects state); chip toggle routes through the same setter
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2026-08-20 10:41:31 +10:00 |
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jessikitty
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289b5d3afc
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feat: dev motion toggle button (bottom-left) for freezing/unfreezing ghost movement
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2026-08-20 10:39:44 +10:00 |
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jessikitty
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0f8d1ec9ee
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tune: idle float scaled to the real display — 3mm bob (was 6cm), matching shimmer for wander and path modes
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2026-08-20 10:39:04 +10:00 |
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jessikitty
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7ba6418c55
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fix: move debug overlay below the HUD row so the tracking chip (freeze toggle) is tappable again
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2026-08-19 16:49:37 +10:00 |
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jessikitty
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7cfadf2aca
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fix: load scene over HTTP so tracking no longer depends on the WebSocket; HUD shows scene state and detected-vs-usable crests
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2026-08-19 16:31:37 +10:00 |
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jessikitty
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c0a998ad19
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fix: report raw detections alongside scene-filtered ones so a discarded crest is visible
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2026-08-19 16:29:55 +10:00 |
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jessikitty
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fc1b13cc26
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v3: ghost triage instrumentation — WS rx trace, ghost record count, buildGhost error reporting, dev beacon, pose self-consistency (aim) readout
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2026-08-19 16:06:12 +10:00 |
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jessikitty
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166dade2e0
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v3: HUD shows opencv download progress (cv:loading N%) and retries load when tapping back to opencv
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2026-08-14 21:54:49 +10:00 |
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jessikitty
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77e0845a71
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v3: hardened opencv.js loader — fetch with download progress, robust runtime detection, 45s failover, retryable
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2026-08-14 21:53:36 +10:00 |
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load-v3
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290976a6cc
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Import v2 base (unchanged files)
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2026-08-13 12:45:29 +00:00 |
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jessikitty
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81f2168717
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v3: exhibit.js — dual tracking engines (opencv board solve default, posit A/B fallback)
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2026-08-13 22:42:37 +10:00 |
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jessikitty
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9fa1806e3b
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v3: solve-cv.js — joint multi-marker board solve (OpenCV.js), validated vs synthetic projections
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2026-08-13 22:40:29 +10:00 |
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