Document tank drive layout and NVS pairing reset
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Model: Johnny 5 (Short Circuit) MOC. Seven motors across two Technic hubs.
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Control scheme is **tank drive**: every input drives exactly one motor. Nothing
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is mixed, so a single stick can never command two motors at once.
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## Port map
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| Hub | Address | Port | Function | Desired field |
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@@ -33,28 +36,35 @@ attached too. Anything not on A–D can be ignored.
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| Input | Function |
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| --- | --- |
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| Left stick Y | Drive forward / back |
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| Left stick X | Turn |
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| Right stick X | Head turn |
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| Right stick Y | Head tilt |
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| Left stick Y | Left track |
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| Right stick Y | Right track |
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| D-pad up / down | Head tilt |
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| D-pad left / right | Head turn |
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| R2 | Body lift up (proportional) |
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| L2 | Body lift down (proportional) |
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| D-pad up / down | Left arm up / down |
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| Square / Circle | Left arm up / down |
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| Triangle / Cross | Right arm up / down |
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| L1 (held) | Precision mode, 40% drive |
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| R1 (held) | Full speed, 100% drive |
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| Circle | All stop |
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| L1 (held) | Precision mode, 40% track speed |
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| R1 (held) | Full speed, 100% track speed |
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| L1 + R1 together | All stop |
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Default drive scale is 75%.
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Default track scale is 75%. The stick X axes are unused.
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Bluepad32 names buttons Xbox-style, so in the code `y()` is Triangle, `a()` is
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Cross and `b()` is Circle. `throttle()` is R2 and `brake()` is L2, both analog
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0–1023.
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Bluepad32 names buttons Xbox-style, so in the code `x()` is Square, `b()` is
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Circle, `y()` is Triangle and `a()` is Cross. `throttle()` is R2 and `brake()`
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is L2, both analog 0–1023.
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Why this layout: arcade drive on one stick keeps the other free for the head,
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which is the expressive part of this model. The analog triggers go to body lift
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because it is the heavy slow axis that benefits most from proportional feel.
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Arms are digital because they are pose-and-hold, not modulate.
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Trade-offs in this layout:
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* **Tracks are independent.** Turning means pushing one stick further than the
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other, like a skid-steer. Takes a minute to get used to, but you always know
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which motor you are commanding.
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* **The head is digital now**, not proportional — d-pad has no analog travel, so
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it runs at a fixed `HEAD_MAX`. Drop that constant if it moves too fast to aim.
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* **Body lift kept the triggers** because they are the only remaining analog
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inputs, and it is the axis that benefits most from proportional control.
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* **D-pad diagonals** will tilt and turn the head simultaneously. That is two
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motors from one thumb, but only when you deliberately press a diagonal.
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To remap, set `DEBUG_BUTTONS` to 1 at the top of the sketch and press each
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button — it prints the mask so you can match your pad's firmware exactly.
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@@ -63,7 +73,7 @@ button — it prints the mask so you can match your pad's firmware exactly.
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```cpp
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static const int TRACK_MAX = 100;
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static const int HEAD_MAX = 50;
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static const int HEAD_MAX = 45;
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static const int LIFT_MAX = 60;
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static const int ARM_MAX = 45;
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```
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@@ -95,6 +105,20 @@ from both and always go out immediately.
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If motors feel laggy, lower `MOTOR_MIN_GAP_MS` before touching the hub limit.
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If a hub drops out under heavy stick movement, raise `HUB_MIN_GAP_MS`.
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## Clearing stale pairings
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Bluepad32 stores Bluetooth pairing keys in NVS, and **reflashing the sketch does
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not clear them**. If you end up with a pad paired into more than one slot, or an
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old device from a previous build still remembered, uncomment this in `setup()`:
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```cpp
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BP32.forgetBluetoothKeys();
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```
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Flash once, re-pair, then comment it out again — leaving it in means re-pairing
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on every boot. For a full wipe, Tools → Erase All Flash Before Sketch Upload →
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Enabled, upload once, then set it back to Disabled.
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---
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Created by: Jess Rogerson (yelling commands at Claude.AI)
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