- Subscribe to the LWP3 characteristic and decode Hub Attached I/O (0x04) so the hub reports its own port inventory at connect, plus Generic Error (0x05) so rejected commands stop vanishing silently. - Map all 7 motors: arcade drive, head tilt/turn, body lift on the analog triggers, arms on d-pad and face buttons. - Add a per-hub rate limit. Four motors on hub 1 exceeded what the per-port throttle alone would hold back. - Fix track sides: port A is right, port B is left.
589 lines
22 KiB
Arduino
589 lines
22 KiB
Arduino
/*
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* ps4_lego_onebrain.ino
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*
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* One ESP32. PS4 controller over Bluetooth Classic (Bluepad32/BTstack) AND two
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* LEGO Powered Up hubs over BLE, driven by a hand-rolled LWP3 GATT client that
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* runs on the same BTstack instance.
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*
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* Model: Johnny 5 (Short Circuit) MOC, 7 motors across 2 hubs.
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*
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* Board package: esp32-bluepad32 4.1.0 (NOT the plain esp32 package)
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* Libraries: none. No Legoino, no NimBLE - they would be a second host
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* stack and that is exactly what we are avoiding.
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*
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* BEFORE THIS WILL COMPILE:
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* The board package ships the BTstack headers but does not put them on the
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* include path. You must add a platform.local.txt to the package folder
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* first - see docs/BUILD.md. Without it you get:
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* fatal error: btstack.h: No such file or directory
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*
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* THREADING - read this before changing anything:
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* BTstack is not thread-safe. loop() runs in the Arduino task, BTstack runs
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* in its own task. The only BTstack call allowed from loop() is
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* btstack_run_loop_execute_on_main_thread(). Everything LEGO-related here
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* therefore runs inside a repeating BTstack timer (legoTickHandler), which
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* executes on the BTstack thread. loop() only ever writes plain ints into
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* gDesired; the timer reads them.
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*
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* BOOT ORDER:
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* Gamepad discovery starts disabled. We connect both hubs first, then turn
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* discovery on. This stops Bluepad32's inquiry/scan from colliding with our
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* LE create-connection.
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*
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* Created by: Jess Rogerson (yelling commands at Claude.AI)
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*/
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#include <Bluepad32.h>
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#include <btstack.h>
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// =========================================================== configuration
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// Hub BLE addresses, lower case.
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//
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// hub 0 - lower body hub 1 - upper body
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// A right track A head tilt
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// B left track B head turn
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// D body lift C left arm
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// D right arm
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static const char *HUB_ADDR_STR[2] = {
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"90:84:2b:61:e6:8c", // hub 0 - tracks + body lift
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"90:84:2b:61:f2:d7", // hub 1 - head + arms
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};
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// LEGO hubs use a public address (90:84:2B is LEGO's OUI). If the connect
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// never completes, try BD_ADDR_TYPE_LE_RANDOM here.
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#define HUB_ADDR_TYPE BD_ADDR_TYPE_LE_PUBLIC
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// Set to 1 to print the button mask whenever it changes, for remapping.
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#define DEBUG_BUTTONS 0
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static const uint8_t PORT_A = 0x00;
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static const uint8_t PORT_B = 0x01;
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static const uint8_t PORT_C = 0x02;
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static const uint8_t PORT_D = 0x03;
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static const uint8_t PORT_LED = 0x32;
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static const int DEADZONE = 40; // raw stick counts, Bluepad32 range is +/-512
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// Per-axis power caps. Everything except the tracks runs into a mechanical end
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// stop, and there is no position feedback here - holding a direction at a stop
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// stalls the motor. Keep these conservative; lower them if an axis feels forceful.
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static const int TRACK_MAX = 100; // LWP3 power range is -100..100
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static const int HEAD_MAX = 50;
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static const int LIFT_MAX = 60;
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static const int ARM_MAX = 45;
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// Drive scaling: normal, L1 held (precision), R1 held (full).
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static const int SCALE_NORMAL = 75;
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static const int SCALE_PRECISION = 40;
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static const int SCALE_FULL = 100;
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static const uint32_t TICK_MS = 25; // BTstack timer period
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static const uint32_t MOTOR_MIN_GAP_MS = 100; // per-port command throttle
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static const uint32_t HUB_MIN_GAP_MS = 25; // per-hub floor, ~40 cmd/sec
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static const uint32_t RECONNECT_GAP_MS = 3000;
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static const int STATUS_LED_PIN = 2;
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// LWP3 UUIDs, big-endian byte order as BTstack expects.
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static const uint8_t LWP3_SERVICE_UUID[16] = {
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0x00, 0x00, 0x16, 0x23, 0x12, 0x12, 0xef, 0xde,
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0x16, 0x23, 0x78, 0x5f, 0xea, 0xbc, 0xd1, 0x23};
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static const uint8_t LWP3_CHAR_UUID[16] = {
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0x00, 0x00, 0x16, 0x24, 0x12, 0x12, 0xef, 0xde,
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0x16, 0x23, 0x78, 0x5f, 0xea, 0xbc, 0xd1, 0x23};
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// ============================================== shared between the 2 tasks
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// Written by loop() (Arduino task), read by the BTstack timer. 32-bit aligned
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// int stores on the ESP32 are single instructions, so a torn read is not
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// possible; the worst case is one tick of stale data, which we do not care
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// about at 40 Hz.
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struct DesiredState {
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volatile int leftTrack; // hub 0 port B
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volatile int rightTrack; // hub 0 port A
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volatile int bodyLift; // hub 0 port D
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volatile int headTilt; // hub 1 port A
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volatile int headTurn; // hub 1 port B
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volatile int leftArm; // hub 1 port C
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volatile int rightArm; // hub 1 port D
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};
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static DesiredState gDesired = {0, 0, 0, 0, 0, 0, 0};
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static volatile bool gHubsReady = false;
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static void clearDesired() {
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gDesired.leftTrack = 0;
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gDesired.rightTrack = 0;
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gDesired.bodyLift = 0;
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gDesired.headTilt = 0;
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gDesired.headTurn = 0;
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gDesired.leftArm = 0;
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gDesired.rightArm = 0;
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}
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// ============================================================ hub plumbing
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enum HubState {
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HUB_IDLE,
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HUB_CONNECTING,
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HUB_W4_SERVICE,
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HUB_W4_CHARACTERISTIC,
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HUB_W4_CCC,
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HUB_READY,
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};
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struct Hub {
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bd_addr_t addr;
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HubState state;
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hci_con_handle_t conHandle;
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gatt_client_service_t service;
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gatt_client_characteristic_t characteristic;
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gatt_client_notification_t notification;
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uint16_t valueHandle;
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uint32_t retryAt;
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uint32_t lastCmdAt; // per-hub rate limit, shared across its ports
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};
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static Hub gHubs[2];
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static int gActive = -1; // hub currently mid-discovery, -1 if none
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struct PortThrottle {
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int lastPower;
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uint32_t lastSentAt;
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};
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static PortThrottle gThrottle[7] = {{999, 0}, {999, 0}, {999, 0}, {999, 0},
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{999, 0}, {999, 0}, {999, 0}};
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static btstack_packet_callback_registration_t gHciRegistration;
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static btstack_context_callback_registration_t gBootstrapRegistration;
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static btstack_timer_source_t gLegoTimer;
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// ============================================================== gamepad io
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ControllerPtr myControllers[BP32_MAX_CONTROLLERS];
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static bool gDiscoveryEnabled = false;
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void onConnectedController(ControllerPtr ctl) {
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for (int i = 0; i < BP32_MAX_CONTROLLERS; i++) {
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if (myControllers[i] == nullptr) {
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myControllers[i] = ctl;
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return;
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}
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}
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}
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void onDisconnectedController(ControllerPtr ctl) {
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for (int i = 0; i < BP32_MAX_CONTROLLERS; i++) {
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if (myControllers[i] == ctl) {
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myControllers[i] = nullptr;
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return;
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}
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}
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}
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// Deadzone, then rescale so the remaining travel still reaches full power.
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static int stickToPower(int raw, int maxPower) {
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if (raw > -DEADZONE && raw < DEADZONE) return 0;
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int sign = (raw < 0) ? -1 : 1;
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long mag = labs((long)raw) - DEADZONE;
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long scaled = (mag * maxPower) / (512L - DEADZONE);
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if (scaled > maxPower) scaled = maxPower;
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return sign * (int)scaled;
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}
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// ======================================= LWP3 - all of this on BTstack task
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// I/O device type IDs, from pybricks/technical-info assigned-numbers.md.
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static const char *deviceTypeName(uint16_t id) {
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switch (id) {
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case 0x0001: return "Powered Up medium motor";
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case 0x0002: return "train motor";
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case 0x0008: return "Powered Up light";
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case 0x0014: return "battery voltage";
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case 0x0015: return "battery current";
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case 0x0016: return "piezo tone";
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case 0x0017: return "hub RGB LED";
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case 0x0025: return "BOOST colour/distance sensor";
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case 0x0026: return "BOOST interactive motor";
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case 0x0027: return "BOOST built-in motor";
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case 0x002E: return "Technic Control+ LARGE motor";
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case 0x002F: return "Technic Control+ XL motor";
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case 0x0030: return "SPIKE Prime medium motor";
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case 0x0031: return "SPIKE Prime large motor";
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case 0x0036: return "hub IMU gesture";
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case 0x0039: return "hub IMU accelerometer";
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case 0x003A: return "hub IMU gyro";
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case 0x003B: return "hub IMU position";
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case 0x003C: return "hub IMU temperature";
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case 0x003D: return "Technic colour sensor";
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case 0x003E: return "Technic distance sensor";
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case 0x003F: return "Technic force sensor";
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case 0x0041: return "Technic small angular motor";
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case 0x004B: return "Technic medium angular motor (grey)";
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case 0x004C: return "Technic large angular motor (grey)";
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default: return "unknown";
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}
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}
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// Decodes the messages the hub pushes at us. Runs on the BTstack thread, so
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// keep it cheap - the printing here is fine because it only fires at connect
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// time, but do not add prints to anything that runs per motor command.
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static void onHubMessage(int idx, const uint8_t *msg, uint16_t len) {
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if (len < 3) return;
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if (msg[2] == 0x04 && len >= 5) { // Hub Attached I/O
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uint8_t port = msg[3], event = msg[4];
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char portName[8];
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if (port <= 0x03) snprintf(portName, sizeof(portName), "%c", 'A' + port);
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else snprintf(portName, sizeof(portName), "0x%02X", port);
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if (event == 0x00) {
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Serial.printf("hub%d port %s : detached\n", idx, portName);
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} else if (len >= 7) {
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uint16_t t = msg[5] | (msg[6] << 8);
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Serial.printf("hub%d port %s : %s (0x%04X)%s\n", idx, portName,
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deviceTypeName(t), t, event == 0x02 ? " [virtual]" : "");
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}
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} else if (msg[2] == 0x05 && len >= 5) { // Generic Error
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Serial.printf("hub%d ERROR: command 0x%02X rejected, code 0x%02X\n",
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idx, msg[3], msg[4]);
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}
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}
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static void notificationHandler(uint8_t packet_type, uint16_t channel,
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uint8_t *packet, uint16_t size) {
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if (hci_event_packet_get_type(packet) != GATT_EVENT_NOTIFICATION) return;
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hci_con_handle_t handle = gatt_event_notification_get_handle(packet);
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for (int i = 0; i < 2; i++) {
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if (gHubs[i].conHandle != handle) continue;
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onHubMessage(i, gatt_event_notification_get_value(packet),
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gatt_event_notification_get_value_length(packet));
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return;
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}
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}
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// Port Output Command / WriteDirectModeData:
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// 08 00 81 <port> 11 51 00 <power>
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// len, hubID, msgType, port, startup+completion, subcmd, mode, payload
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static void lwp3SendPower(Hub &h, uint8_t port, int8_t power) {
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if (h.state != HUB_READY) return;
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uint8_t msg[8] = {0x08, 0x00, 0x81, port, 0x11, 0x51, 0x00, (uint8_t)power};
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gatt_client_write_value_of_characteristic_without_response(
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h.conHandle, h.valueHandle, sizeof(msg), msg);
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}
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static void lwp3SetLed(Hub &h, uint8_t colour) {
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if (h.state != HUB_READY) return;
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uint8_t msg[8] = {0x08, 0x00, 0x81, PORT_LED, 0x11, 0x51, 0x00, colour};
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gatt_client_write_value_of_characteristic_without_response(
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h.conHandle, h.valueHandle, sizeof(msg), msg);
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}
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static void driveMotor(Hub &h, uint8_t port, int power, PortThrottle &t) {
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if (h.state != HUB_READY) return;
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uint32_t now = btstack_run_loop_get_time_ms();
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bool stopping = (power == 0 && t.lastPower != 0);
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// Stops always go out immediately. Everything else is rate limited twice:
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// per port, and per hub - with 4 motors on hub 1 the per-port limit alone
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// still lets through more than the hub will swallow.
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if (!stopping) {
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if (power == t.lastPower) return;
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if ((now - t.lastSentAt) < MOTOR_MIN_GAP_MS) return;
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if ((now - h.lastCmdAt) < HUB_MIN_GAP_MS) return;
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}
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lwp3SendPower(h, port, (int8_t)power);
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t.lastPower = power;
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t.lastSentAt = now;
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h.lastCmdAt = now;
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}
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static void gattPacketHandler(uint8_t packet_type, uint16_t channel,
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uint8_t *packet, uint16_t size) {
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if (gActive < 0) return;
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Hub &h = gHubs[gActive];
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switch (hci_event_packet_get_type(packet)) {
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case GATT_EVENT_SERVICE_QUERY_RESULT:
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gatt_event_service_query_result_get_service(packet, &h.service);
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break;
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case GATT_EVENT_CHARACTERISTIC_QUERY_RESULT:
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gatt_event_characteristic_query_result_get_characteristic(
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packet, &h.characteristic);
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h.valueHandle = h.characteristic.value_handle;
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break;
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case GATT_EVENT_QUERY_COMPLETE:
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if (h.state == HUB_W4_SERVICE) {
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if (h.service.start_group_handle == 0) {
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// Not a LEGO hub, or it never answered.
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gap_disconnect(h.conHandle);
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break;
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}
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h.state = HUB_W4_CHARACTERISTIC;
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gatt_client_discover_characteristics_for_service_by_uuid128(
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&gattPacketHandler, h.conHandle, &h.service, LWP3_CHAR_UUID);
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} else if (h.state == HUB_W4_CHARACTERISTIC) {
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if (h.valueHandle == 0) {
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gap_disconnect(h.conHandle);
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break;
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}
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// Register the listener BEFORE subscribing. The hub dumps its
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// whole port inventory the instant notifications go live, and
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// we would miss it otherwise.
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gatt_client_listen_for_characteristic_value_updates(
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&h.notification, ¬ificationHandler, h.conHandle,
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&h.characteristic);
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h.state = HUB_W4_CCC;
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uint8_t st = gatt_client_write_client_characteristic_configuration(
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&gattPacketHandler, h.conHandle, &h.characteristic,
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GATT_CLIENT_CHARACTERISTICS_CONFIGURATION_NOTIFICATION);
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if (st != ERROR_CODE_SUCCESS) {
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Serial.printf("hub%d CCC write failed: 0x%02X\n", gActive, st);
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h.state = HUB_READY; // motors still work, just no reports
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gActive = -1;
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lwp3SetLed(h, 0x06);
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}
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} else if (h.state == HUB_W4_CCC) {
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Serial.printf("hub%d ready, listening\n", gActive);
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h.state = HUB_READY;
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gActive = -1;
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lwp3SetLed(h, 0x06); // green
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}
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break;
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default:
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break;
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}
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}
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static void onLeConnected(hci_con_handle_t handle) {
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if (gActive < 0) return;
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Hub &h = gHubs[gActive];
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if (h.state != HUB_CONNECTING) return; // not ours - probably a BLE gamepad
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h.conHandle = handle;
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h.state = HUB_W4_SERVICE;
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memset(&h.service, 0, sizeof(h.service));
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h.valueHandle = 0;
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gatt_client_discover_primary_services_by_uuid128(
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&gattPacketHandler, handle, LWP3_SERVICE_UUID);
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}
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static void onDisconnected(hci_con_handle_t handle) {
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for (int i = 0; i < 2; i++) {
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if (gHubs[i].state == HUB_IDLE) continue;
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if (gHubs[i].conHandle != handle) continue;
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gatt_client_stop_listening_for_characteristic_value_updates(
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&gHubs[i].notification);
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gHubs[i].state = HUB_IDLE;
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gHubs[i].conHandle = HCI_CON_HANDLE_INVALID;
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gHubs[i].valueHandle = 0;
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gHubs[i].retryAt = btstack_run_loop_get_time_ms() + RECONNECT_GAP_MS;
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gHubsReady = false;
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if (gActive == i) gActive = -1;
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for (int p = 0; p < 7; p++) gThrottle[p].lastPower = 999;
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}
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}
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static void hciPacketHandler(uint8_t packet_type, uint16_t channel,
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uint8_t *packet, uint16_t size) {
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if (packet_type != HCI_EVENT_PACKET) return;
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switch (hci_event_packet_get_type(packet)) {
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#ifdef HCI_EVENT_META_GAP
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case HCI_EVENT_META_GAP:
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if (hci_event_gap_meta_get_subevent_code(packet) !=
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GAP_SUBEVENT_LE_CONNECTION_COMPLETE)
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break;
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onLeConnected(
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gap_subevent_le_connection_complete_get_connection_handle(packet));
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break;
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#endif
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case HCI_EVENT_LE_META:
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if (hci_event_le_meta_get_subevent_code(packet) !=
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HCI_SUBEVENT_LE_CONNECTION_COMPLETE)
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break;
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onLeConnected(
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hci_subevent_le_connection_complete_get_connection_handle(packet));
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break;
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case HCI_EVENT_DISCONNECTION_COMPLETE:
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onDisconnected(
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hci_event_disconnection_complete_get_connection_handle(packet));
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break;
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default:
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break;
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}
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}
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// One hub at a time. The controller only allows a single outstanding LE
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// create-connection, and doing them in sequence keeps this simple.
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static void serviceHubConnections() {
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if (gActive >= 0) return;
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uint32_t now = btstack_run_loop_get_time_ms();
|
|
for (int i = 0; i < 2; i++) {
|
|
if (gHubs[i].state != HUB_IDLE) continue;
|
|
if (now < gHubs[i].retryAt) continue;
|
|
|
|
gActive = i;
|
|
gHubs[i].state = HUB_CONNECTING;
|
|
gHubs[i].retryAt = now + RECONNECT_GAP_MS;
|
|
gap_connect(gHubs[i].addr, HUB_ADDR_TYPE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void legoTick() {
|
|
serviceHubConnections();
|
|
|
|
// A connect attempt that never completes leaves us stuck on gActive.
|
|
if (gActive >= 0 && gHubs[gActive].state == HUB_CONNECTING &&
|
|
btstack_run_loop_get_time_ms() > gHubs[gActive].retryAt) {
|
|
gap_connect_cancel();
|
|
gHubs[gActive].state = HUB_IDLE;
|
|
gHubs[gActive].retryAt = btstack_run_loop_get_time_ms() + RECONNECT_GAP_MS;
|
|
gActive = -1;
|
|
return;
|
|
}
|
|
|
|
gHubsReady = (gHubs[0].state == HUB_READY && gHubs[1].state == HUB_READY);
|
|
|
|
driveMotor(gHubs[0], PORT_A, gDesired.rightTrack, gThrottle[0]);
|
|
driveMotor(gHubs[0], PORT_B, gDesired.leftTrack, gThrottle[1]);
|
|
driveMotor(gHubs[0], PORT_D, gDesired.bodyLift, gThrottle[2]);
|
|
driveMotor(gHubs[1], PORT_A, gDesired.headTilt, gThrottle[3]);
|
|
driveMotor(gHubs[1], PORT_B, gDesired.headTurn, gThrottle[4]);
|
|
driveMotor(gHubs[1], PORT_C, gDesired.leftArm, gThrottle[5]);
|
|
driveMotor(gHubs[1], PORT_D, gDesired.rightArm, gThrottle[6]);
|
|
}
|
|
|
|
static void legoTickHandler(btstack_timer_source_t *ts) {
|
|
legoTick();
|
|
btstack_run_loop_set_timer(ts, TICK_MS);
|
|
btstack_run_loop_add_timer(ts);
|
|
}
|
|
|
|
// Runs once, on the BTstack thread, scheduled from setup().
|
|
static void legoBootstrap(void *context) {
|
|
(void)context;
|
|
|
|
gatt_client_init();
|
|
|
|
gHciRegistration.callback = &hciPacketHandler;
|
|
hci_add_event_handler(&gHciRegistration);
|
|
|
|
gLegoTimer.process = &legoTickHandler;
|
|
btstack_run_loop_set_timer(&gLegoTimer, TICK_MS);
|
|
btstack_run_loop_add_timer(&gLegoTimer);
|
|
}
|
|
|
|
// =================================================================== setup
|
|
|
|
void setup() {
|
|
Serial.begin(115200);
|
|
pinMode(STATUS_LED_PIN, OUTPUT);
|
|
digitalWrite(STATUS_LED_PIN, LOW);
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
sscanf_bd_addr(HUB_ADDR_STR[i], gHubs[i].addr);
|
|
gHubs[i].state = HUB_IDLE;
|
|
gHubs[i].conHandle = HCI_CON_HANDLE_INVALID;
|
|
gHubs[i].valueHandle = 0;
|
|
gHubs[i].retryAt = 0;
|
|
gHubs[i].lastCmdAt = 0;
|
|
}
|
|
|
|
BP32.setup(&onConnectedController, &onDisconnectedController);
|
|
BP32.enableVirtualDevice(false);
|
|
|
|
// Hubs first. Gamepad discovery gets switched on once they are up.
|
|
BP32.enableNewBluetoothConnections(false);
|
|
|
|
gBootstrapRegistration.callback = &legoBootstrap;
|
|
gBootstrapRegistration.context = NULL;
|
|
btstack_run_loop_execute_on_main_thread(&gBootstrapRegistration);
|
|
|
|
Serial.println("Connecting hubs, then opening for the gamepad");
|
|
}
|
|
|
|
// ==================================================================== loop
|
|
|
|
void loop() {
|
|
BP32.update();
|
|
|
|
if (gHubsReady && !gDiscoveryEnabled) {
|
|
BP32.enableNewBluetoothConnections(true);
|
|
gDiscoveryEnabled = true;
|
|
Serial.println("Hubs up - put the PS4 pad in pairing mode (SHARE + PS)");
|
|
}
|
|
|
|
ControllerPtr gp = nullptr;
|
|
for (int i = 0; i < BP32_MAX_CONTROLLERS; i++) {
|
|
if (myControllers[i] && myControllers[i]->isConnected() &&
|
|
myControllers[i]->isGamepad()) {
|
|
gp = myControllers[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
digitalWrite(STATUS_LED_PIN, (gp && gHubsReady) ? HIGH : LOW);
|
|
|
|
if (gp == nullptr) {
|
|
clearDesired();
|
|
} else if (gp->b()) { // Circle - all stop
|
|
clearDesired();
|
|
} else {
|
|
#if DEBUG_BUTTONS
|
|
static uint16_t lastBtn = 0;
|
|
static uint8_t lastDpad = 0;
|
|
if (gp->buttons() != lastBtn || gp->dpad() != lastDpad) {
|
|
lastBtn = gp->buttons();
|
|
lastDpad = gp->dpad();
|
|
Serial.printf("buttons=0x%04x dpad=0x%02x L2=%d R2=%d\n",
|
|
lastBtn, lastDpad, gp->brake(), gp->throttle());
|
|
}
|
|
#endif
|
|
|
|
// Arcade drive on the left stick. One stick for driving frees the
|
|
// right one entirely for the head, which is what Johnny emotes with.
|
|
int fwd = stickToPower(-gp->axisY(), TRACK_MAX);
|
|
int turn = stickToPower(gp->axisX(), TRACK_MAX);
|
|
|
|
int scale = SCALE_NORMAL;
|
|
if (gp->l1()) scale = SCALE_PRECISION;
|
|
if (gp->r1()) scale = SCALE_FULL;
|
|
fwd = fwd * scale / 100;
|
|
turn = turn * scale / 100;
|
|
|
|
gDesired.leftTrack = constrain(fwd + turn, -TRACK_MAX, TRACK_MAX);
|
|
gDesired.rightTrack = constrain(fwd - turn, -TRACK_MAX, TRACK_MAX);
|
|
|
|
gDesired.headTurn = stickToPower(gp->axisRX(), HEAD_MAX);
|
|
gDesired.headTilt = stickToPower(-gp->axisRY(), HEAD_MAX);
|
|
|
|
// R2 raises, L2 lowers. Both are analog, 0..1023. Proportional control
|
|
// suits the heavy slow axis better than the sticks would.
|
|
gDesired.bodyLift = constrain(
|
|
(gp->throttle() - gp->brake()) * LIFT_MAX / 1023, -LIFT_MAX, LIFT_MAX);
|
|
|
|
// Arms are pose-and-hold rather than modulate, so digital is fine.
|
|
uint8_t d = gp->dpad();
|
|
gDesired.leftArm = (d & DPAD_UP) ? ARM_MAX : (d & DPAD_DOWN) ? -ARM_MAX : 0;
|
|
gDesired.rightArm = gp->y() ? ARM_MAX : gp->a() ? -ARM_MAX : 0;
|
|
}
|
|
|
|
vTaskDelay(1);
|
|
}
|